}
}
+
+static int gdImageTileGet (gdImagePtr im, int x, int y)
+{
+ int srcx, srcy;
+ int tileColor,p;
+ if (!im->tile) {
+ return -1;
+ }
+ srcx = x % gdImageSX(im->tile);
+ srcy = y % gdImageSY(im->tile);
+ p = gdImageGetPixel(im->tile, srcx, srcy);
+
+ if (im->trueColor) {
+ if (im->tile->trueColor) {
+ tileColor = p;
+ } else {
+ tileColor = gdTrueColorAlpha( gdImageRed(im->tile,p), gdImageGreen(im->tile,p), gdImageBlue (im->tile,p), gdImageAlpha (im->tile,p));
+ }
+ } else {
+ if (im->tile->trueColor) {
+ tileColor = gdImageColorResolveAlpha(im, gdTrueColorGetRed (p), gdTrueColorGetGreen (p), gdTrueColorGetBlue (p), gdTrueColorGetAlpha (p));
+ } else {
+ tileColor = p;
+ tileColor = gdImageColorResolveAlpha(im, gdImageRed (im->tile,p), gdImageGreen (im->tile,p), gdImageBlue (im->tile,p), gdImageAlpha (im->tile,p));
+ }
+ }
+ return tileColor;
+}
+
+
static void gdImageAntiAliasedApply (gdImagePtr im, int px, int py)
{
float p_dist, p_alpha;
}
}
-void gdImageFill (gdImagePtr im, int x, int y, int color)
+
+/*
+ * set the pixel at (x,y) and its 4-connected neighbors
+ * with the same pixel value to the new pixel value nc (new color).
+ * A 4-connected neighbor: pixel above, below, left, or right of a pixel.
+ * ideas from comp.graphics discussions.
+ * For tiled fill, the use of a flag buffer is mandatory. As the tile image can
+ * contain the same color as the color to fill. To do not bloat normal filling
+ * code I added a 2nd private function.
+ */
+
+/* horizontal segment of scan line y */
+struct seg {int y, xl, xr, dy;};
+
+/* max depth of stack */
+#define FILL_MAX 1200000
+#define FILL_PUSH(Y, XL, XR, DY) \
+ if (sp<stack+FILL_MAX*10 && Y+(DY)>=0 && Y+(DY)<wy2) \
+ {sp->y = Y; sp->xl = XL; sp->xr = XR; sp->dy = DY; sp++;}
+
+#define FILL_POP(Y, XL, XR, DY) \
+ {sp--; Y = sp->y+(DY = sp->dy); XL = sp->xl; XR = sp->xr;}
+
+void _gdImageFillTiled(gdImagePtr im, int x, int y, int nc);
+
+void gdImageFill(gdImagePtr im, int x, int y, int nc)
{
- int lastBorder;
- int old;
- int leftLimit, rightLimit;
- int i;
-
- if (x >= im->sx) {
- x = im->sx - 1;
- }
-
- if (y >= im->sy) {
- y = im->sy - 1;
+ int l, x1, x2, dy;
+ int oc; /* old pixel value */
+ int wx2,wy2;
+ /* stack of filled segments */
+ //struct seg stack[FILL_MAX],*sp = stack;;
+ struct seg *stack;
+ struct seg *sp;
+
+ if (nc==gdTiled){
+ _gdImageFillTiled(im,x,y,nc);
+ return;
}
-
- old = gdImageGetPixel(im, x, y);
- if (color == gdTiled) {
- /* Tile fill -- got to watch out! */
- int p, tileColor;
- int srcx, srcy;
- if (!im->tile) {
- return;
- }
- /* Refuse to flood-fill with a transparent pattern I can't do it without allocating another image */
- if (gdImageGetTransparent(im->tile) != (-1)) {
- return;
- }
- srcx = x % gdImageSX(im->tile);
- srcy = y % gdImageSY(im->tile);
- p = gdImageGetPixel(im->tile, srcx, srcy);
- if (im->trueColor) {
- tileColor = p;
- } else {
- if (im->tile->trueColor) {
- tileColor = gdImageColorResolveAlpha(im, gdTrueColorGetRed (p), gdTrueColorGetGreen (p), gdTrueColorGetBlue (p), gdTrueColorGetAlpha (p));
- } else {
- tileColor = im->tileColorMap[p];
- }
- }
- if (old == tileColor) {
- /* Nothing to be done */
- return;
+
+ wx2=im->sx;wy2=im->sy;
+ oc = gdImageGetPixel(im, x, y);
+ if (oc==nc || x<0 || x>wx2 || y<0 || y>wy2) return;
+
+ stack = (struct seg *)emalloc(sizeof(struct seg) * ((int)(im->sy*im->sx)/4)+1);
+ sp = stack;
+
+ /* required! */
+ FILL_PUSH(y,x,x,1);
+ /* seed segment (popped 1st) */
+ FILL_PUSH(y+1, x, x, -1);
+ while (sp>stack) {
+ FILL_POP(y, x1, x2, dy);
+
+ for (x=x1; x>=0 && gdImageGetPixel(im,x, y)==oc; x--) {
+ gdImageSetPixel(im,x, y, nc);
}
- } else {
- if (old == color) {
- /* Nothing to be done */
- return;
+ if (x>=x1) {
+ goto skip;
}
- }
- /* Seek left */
- leftLimit = (-1);
- for (i = x; i >= 0; i--) {
- if (gdImageGetPixel(im, i, y) != old) {
- break;
+ l = x+1;
+
+ /* leak on left? */
+ if (l<x1) {
+ FILL_PUSH(y, l, x1-1, -dy);
}
- gdImageSetPixel(im, i, y, color);
- leftLimit = i;
+ x = x1+1;
+ do {
+ for (; x<=wx2 && gdImageGetPixel(im,x, y)==oc; x++) {
+ gdImageSetPixel(im, x, y, nc);
+ }
+ FILL_PUSH(y, l, x-1, dy);
+ /* leak on right? */
+ if (x>x2+1) {
+ FILL_PUSH(y, x2+1, x-1, -dy);
+ }
+skip: for (x++; x<=x2 && (gdImageGetPixel(im, x, y)!=oc); x++);
+
+ l = x;
+ } while (x<=x2);
}
- if (leftLimit == (-1)) {
+ efree(stack);
+}
+
+void _gdImageFillTiled(gdImagePtr im, int x, int y, int nc)
+{
+ int i,l, x1, x2, dy;
+ int oc; /* old pixel value */
+ int tiled;
+ int wx2,wy2;
+ /* stack of filled segments */
+ struct seg *stack;
+ struct seg *sp;
+
+ int **pts;
+ if(!im->tile){
return;
}
- /* Seek right */
- rightLimit = x;
- for (i = (x + 1); i < im->sx; i++) {
- if (gdImageGetPixel(im, i, y) != old) {
- break;
- }
- gdImageSetPixel(im, i, y, color);
- rightLimit = i;
+
+ wx2=im->sx;wy2=im->sy;
+ tiled = nc==gdTiled;
+
+ nc = gdImageTileGet(im,x,y);
+ pts = (int **) ecalloc(sizeof(int *) * im->sy, sizeof(int));
+
+ for (i=0; i<im->sy;i++) {
+ pts[i] = (int *) ecalloc(im->sx, sizeof(int));
}
- /* Look at lines above and below and start paints */
- /* Above */
- if (y > 0) {
- lastBorder = 1;
- for (i = leftLimit; i <= rightLimit; i++) {
- int c;
- c = gdImageGetPixel(im, i, y - 1);
- if (lastBorder && c == old) {
- gdImageFill (im, i, y - 1, color);
- lastBorder = 0;
- } else if (c != old) {
- lastBorder = 1;
+
+ stack = (struct seg *)emalloc(sizeof(struct seg) * ((int)(im->sy*im->sx)/4)+1);
+ sp = stack;
+
+ oc = gdImageGetPixel(im, x, y);
+
+ /* required! */
+ FILL_PUSH(y,x,x,1);
+ /* seed segment (popped 1st) */
+ FILL_PUSH(y+1, x, x, -1);
+ while (sp>stack) {
+ FILL_POP(y, x1, x2, dy);
+ for (x=x1; x>=0 && (!pts[y][x] && gdImageGetPixel(im,x,y)==oc); x--) {
+ if (pts[y][x]){
+ /* we should never be here */
+ break;
}
+ nc = gdImageTileGet(im,x,y);
+ pts[y][x]=1;
+ gdImageSetPixel(im,x, y, nc);
}
- }
- /* Below */
- if (y < (im->sy - 1)) {
- lastBorder = 1;
- for (i = leftLimit; i <= rightLimit; i++) {
- int c;
- c = gdImageGetPixel(im, i, y + 1);
- if (lastBorder && c == old) {
- gdImageFill(im, i, y + 1, color);
- lastBorder = 0;
- } else if (c != old) {
- lastBorder = 1;
- }
+ if (x>=x1) {
+ goto skip;
+ }
+ l = x+1;
+
+ /* leak on left? */
+ if (l<x1) {
+ FILL_PUSH(y, l, x1-1, -dy);
}
+ x = x1+1;
+ do {
+ for (; x<=wx2 && (!pts[y][x] && gdImageGetPixel(im,x, y)==oc) ; x++) {
+ if (pts[y][x]){
+ /* we should never be here */
+ break;
+ }
+ nc = gdImageTileGet(im,x,y);
+ pts[y][x]=1;
+ gdImageSetPixel(im, x, y, nc);
+ }
+ FILL_PUSH(y, l, x-1, dy);
+ /* leak on right? */
+ if (x>x2+1) {
+ FILL_PUSH(y, x2+1, x-1, -dy);
+ }
+skip: for (x++; x<=x2 && (pts[y][x] || gdImageGetPixel(im,x, y)!=oc); x++);
+ l = x;
+ } while (x<=x2);
}
+ for (i=0; i<im->sy;i++) {
+ efree(pts[i]);
+ }
+ efree(pts);
+ efree(stack);
}
+
+
void gdImageRectangle (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
{
int x1h = x1, x1v = x1, y1h = y1, y1v = y1, x2h = x2, x2v = x2, y2h = y2, y2v = y2;