-NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.325 $ $NHDT-Date: 1602270140 2020/10/09 19:02:20 $
+NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.326 $ $NHDT-Date: 1602355548 2020/10/10 18:45:48 $
General Fixes and Modified Features
-----------------------------------
object class player picked was '$' then it operated on all classes
small monsters could seep through their shirt
don't snuff brass lantern when it's hit by water unless it is submerged
+when reporting that hero can't repair a chest's broken lock with key/pick/card
+ just describe the base item without BUC, user assigned name, &c since
+ "You can't repair a chest's lock with an uncursed key." implicitly
+ suggests that you might be able to do so with a blessed or cursed one
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
-/* NetHack 3.7 lock.c $NHDT-Date: 1596498173 2020/08/03 23:42:53 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.99 $ */
+/* NetHack 3.7 lock.c $NHDT-Date: 1602355548 2020/10/10 18:45:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.100 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
}
if (otmp->obroken) {
- You_cant("fix its broken lock with %s.", doname(pick));
+ You_cant("fix its broken lock with %s.",
+ ansimpleoname(pick));
return PICKLOCK_LEARNED_SOMETHING;
} else if (picktyp == CREDIT_CARD && !otmp->olocked) {
/* credit cards are only good for unlocking */