unsigned MaskNumElts = Mask->getType()->getVectorNumElements();
unsigned InVecNumElts = InVecTy->getVectorNumElements();
+ auto *Op0Const = dyn_cast<Constant>(Op0);
+ auto *Op1Const = dyn_cast<Constant>(Op1);
+
+ // If all operands are constant, constant fold the shuffle.
+ if (Op0Const && Op1Const)
+ return ConstantFoldShuffleVectorInstruction(Op0Const, Op1Const, Mask);
+
SmallVector<int, 32> Indices;
ShuffleVectorInst::getShuffleMask(Mask, Indices);
assert(MaskNumElts == Indices.size() &&
"Size of Indices not same as number of mask elements?");
- // Canonicalization: If mask does not select elements from an input vector,
- // replace that input vector with undef.
+ // If only one of the operands is constant, constant fold the shuffle if the
+ // mask does not select elements from the variable operand.
bool MaskSelects0 = false, MaskSelects1 = false;
for (unsigned i = 0; i != MaskNumElts; ++i) {
if (Indices[i] == -1)
else
MaskSelects1 = true;
}
- if (!MaskSelects0)
- Op0 = UndefValue::get(InVecTy);
- if (!MaskSelects1)
- Op1 = UndefValue::get(InVecTy);
-
- auto *Op0Const = dyn_cast<Constant>(Op0);
- auto *Op1Const = dyn_cast<Constant>(Op1);
-
- // If all operands are constant, constant fold the shuffle.
- if (Op0Const && Op1Const)
- return ConstantFoldShuffleVectorInstruction(Op0Const, Op1Const, Mask);
-
- // Canonicalization: if only one input vector is constant, it shall be the
- // second one.
- if (Op0Const && !Op1Const) {
- std::swap(Op0, Op1);
- for (auto &Idx : Indices) {
- if (Idx == -1)
- continue;
- Idx = Idx < (int)MaskNumElts ? Idx + MaskNumElts : Idx - MaskNumElts;
- }
- Mask = ConstantDataVector::get(
- Mask->getContext(),
- makeArrayRef(reinterpret_cast<uint32_t *>(Indices.data()),
- MaskNumElts));
- }
+ if (!MaskSelects0 && Op1Const)
+ return ConstantFoldShuffleVectorInstruction(UndefValue::get(InVecTy),
+ Op1Const, Mask);
+ if (!MaskSelects1 && Op0Const)
+ return ConstantFoldShuffleVectorInstruction(Op0Const,
+ UndefValue::get(InVecTy), Mask);
// A shuffle of a splat is always the splat itself. Legal if the shuffle's
// value type is same as the input vectors' type.
if (auto *OpShuf = dyn_cast<ShuffleVectorInst>(Op0))
- if (isa<UndefValue>(Op1) && RetTy == InVecTy &&
+ if (!MaskSelects1 && RetTy == InVecTy &&
OpShuf->getMask()->getSplatValue())
return Op0;
+ if (auto *OpShuf = dyn_cast<ShuffleVectorInst>(Op1))
+ if (!MaskSelects0 && RetTy == InVecTy &&
+ OpShuf->getMask()->getSplatValue())
+ return Op1;
// Don't fold a shuffle with undef mask elements. This may get folded in a
// better way using demanded bits or other analysis.