return llvm::DIFile(cast<llvm::MDNode>(it->second));
}
- // FIXME: We shouldn't even need to call 'makeAbsolute()' in the cases
- // where we can consult the FileEntry.
- llvm::sys::Path AbsFileName(PLoc.getFilename());
- AbsFileName.makeAbsolute();
-
- llvm::DIFile F = DebugFactory.CreateFile(AbsFileName.getLast(),
- AbsFileName.getDirname(), TheCU);
+ llvm::DIFile F = DebugFactory.CreateFile(PLoc.getFilename(),
+ getCurrentDirname(), TheCU);
DIFileCache[fname] = F;
return F;
return PLoc.getColumn();
}
+llvm::StringRef CGDebugInfo::getCurrentDirname() {
+ if (!CWDName.empty())
+ return CWDName;
+ char *CompDirnamePtr = NULL;
+ llvm::sys::Path CWD = llvm::sys::Path::GetCurrentDirectory();
+ CompDirnamePtr = DebugInfoNames.Allocate<char>(CWD.size());
+ memcpy(CompDirnamePtr, CWD.c_str(), CWD.size());
+ return CWDName = llvm::StringRef(CompDirnamePtr, CWD.size());
+}
+
+/// getCompDirname - AT_comp_dir is empty if filename is absulte otherwise
+/// it points to compilation directory.
+llvm::StringRef CGDebugInfo::getCompDirname(llvm::StringRef Filename) {
+ llvm::sys::Path FilePath(Filename);
+ if (FilePath.isAbsolute())
+ return llvm::StringRef();
+ return getCurrentDirname();
+}
+
/// CreateCompileUnit - Create new compile unit.
void CGDebugInfo::CreateCompileUnit() {
if (MainFileName.empty())
MainFileName = "<unknown>";
- llvm::sys::Path AbsFileName(MainFileName);
- AbsFileName.makeAbsolute();
-
// The main file name provided via the "-main-file-name" option contains just
// the file name itself with no path information. This file name may have had
// a relative path, so we look into the actual file entry for the main
// file to determine the real absolute path for the file.
std::string MainFileDir;
- if (const FileEntry *MainFile = SM.getFileEntryForID(SM.getMainFileID()))
+ if (const FileEntry *MainFile = SM.getFileEntryForID(SM.getMainFileID())) {
MainFileDir = MainFile->getDir()->getName();
- else
- MainFileDir = AbsFileName.getDirname();
+ if (MainFileDir != ".")
+ MainFileName = MainFileDir + "/" + MainFileName;
+ }
+ // Save filename string.
+ char *FilenamePtr = DebugInfoNames.Allocate<char>(MainFileName.length());
+ memcpy(FilenamePtr, MainFileName.c_str(), MainFileName.length());
+ llvm::StringRef Filename(FilenamePtr, MainFileName.length());
+
unsigned LangTag;
const LangOptions &LO = CGM.getLangOptions();
if (LO.CPlusPlus) {
// Create new compile unit.
TheCU = DebugFactory.CreateCompileUnit(
- LangTag, AbsFileName.getLast(), MainFileDir, Producer, true,
+ LangTag, Filename, getCompDirname(Filename),
+ Producer, true,
LO.Optimize, CGM.getCodeGenOpts().DwarfDebugFlags, RuntimeVers);
}
/// DebugInfoNames - This is a storage for names that are
/// constructed on demand. For example, C++ destructors, C++ operators etc..
llvm::BumpPtrAllocator DebugInfoNames;
+ llvm::StringRef CWDName;
llvm::DenseMap<const char *, llvm::WeakVH> DIFileCache;
llvm::DenseMap<const FunctionDecl *, llvm::WeakVH> SPCache;
llvm::DIDescriptor getContextDescriptor(const Decl *Decl,
llvm::DIDescriptor &CU);
+ /// getCompDirname - AT_comp_dir is empty if filename is absulte otherwise
+ /// it points to compilation directory.
+ llvm::StringRef getCompDirname(llvm::StringRef Filename);
+
+ /// getCurrentDirname - Return current directory name.
+ llvm::StringRef getCurrentDirname();
+
/// CreateCompileUnit - Create new compile unit.
void CreateCompileUnit();