A(ATTK(AT_ENGL, AD_PHYS, 1, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_POISON|MR_STONE, 0,
- M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|M1_FLY,
+ M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_BREATHLESS|M1_UNSOLID|M1_FLY,
M2_STRONG|M2_NEUTER, 0, CLR_CYAN),
MON("fire elemental", S_ELEMENTAL,
LVL(8, 12, 2, 30, 0), (G_NOCORPSE|1),
A(ATTK(AT_CLAW, AD_FIRE, 3, 6), ATTK(AT_NONE, AD_FIRE, 0, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_FIRE|MR_POISON|MR_STONE, 0,
- M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|M1_FLY|M1_NOTAKE,
+ M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_BREATHLESS|M1_UNSOLID|M1_FLY|M1_NOTAKE,
M2_STRONG|M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW),
MON("earth elemental", S_ELEMENTAL,
LVL(8, 6, 2, 30, 0), (G_NOCORPSE|1),
A(ATTK(AT_CLAW, AD_PHYS, 5, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2500, 0, MS_SILENT, MZ_HUGE), MR_POISON|MR_STONE, 0,
- M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|
+ M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_BREATHLESS|M1_UNSOLID|
M1_AMPHIBIOUS|M1_SWIM,
M2_STRONG|M2_NEUTER, 0, CLR_BLUE),
/*