namespace {
class RefState {
- enum Kind { AllocateUnchecked, AllocateFailed, Released, Escaped,
+ enum Kind { // Reference to allocated memory.
+ Allocated,
+ // Reference to released/freed memory.
+ Released,
+ // Reference to escaped memory - no assumptions can be made of
+ // the state after the reference escapes.
+ Escaped,
+ // The responsibility for freeing resources has transfered from
+ // this reference. A relinquished symbol should not be freed.
Relinquished } K;
const Stmt *S;
public:
RefState(Kind k, const Stmt *s) : K(k), S(s) {}
- bool isAllocated() const { return K == AllocateUnchecked; }
+ bool isAllocated() const { return K == Allocated; }
bool isReleased() const { return K == Released; }
+ bool isRelinquished() const { return K == Relinquished; }
const Stmt *getStmt() const { return S; }
return K == X.K && S == X.S;
}
- static RefState getAllocateUnchecked(const Stmt *s) {
- return RefState(AllocateUnchecked, s);
- }
- static RefState getAllocateFailed() {
- return RefState(AllocateFailed, 0);
+ static RefState getAllocated(const Stmt *s) {
+ return RefState(Allocated, s);
}
static RefState getReleased(const Stmt *s) { return RefState(Released, s); }
static RefState getEscaped(const Stmt *s) { return RefState(Escaped, s); }
assert(Sym);
// Set the symbol's state to Allocated.
- return state->set<RegionState>(Sym, RefState::getAllocateUnchecked(CE));
+ return state->set<RegionState>(Sym, RefState::getAllocated(CE));
}
return 0;
// Check double free.
- if (RS->isReleased()) {
+ // TODO: Split the 2 cases for better error messages.
+ if (RS->isReleased() || RS->isRelinquished()) {
if (ExplodedNode *N = C.generateSink()) {
if (!BT_DoubleFree)
BT_DoubleFree.reset(
if (RS) {
if (RS->isReleased() && ! I.getData().IsFreeOnFailure)
state = state->set<RegionState>(ReallocSym,
- RefState::getAllocateUnchecked(RS->getStmt()));
+ RefState::getAllocated(RS->getStmt()));
}
state = state->remove<ReallocPairs>(I.getKey());
}