dull the artifact
make looting less tedious by getting rid of a y/n prompt making the command
go directly into the loot-in-out -menu
+always give a message when monster changes form via polytrap if seen
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
if (resists_magm(mtmp)) {
shieldeff(mtmp->mx, mtmp->my);
} else if (!resist(mtmp, WAND_CLASS, 0, NOTELL)) {
- (void) newcham(mtmp, (struct permonst *) 0, FALSE,
- /* if hero is moving, he probably just swapped
- places with a pet or perhaps used a joust
- attack to push mtmp into the trap; describe
- mtmp's transformation into another shape */
- (!g.context.mon_moving && in_sight));
+ (void) newcham(mtmp, (struct permonst *) 0, FALSE, in_sight);
if (in_sight)
seetrap(trap);
}