{
return(((int)v->mouse.initPos.x == (int)v->mouse.finalPos.x) && ((int)v->mouse.initPos.y == (int)v->mouse.finalPos.y));
-}
-static void appmouse_left_click(ViewInfo* v,int x,int y)
-{
-
-}
-static void appmouse_right_click(ViewInfo* v,int x,int y)
-{
}
static void appmouse_down(ViewInfo* v,int x,int y)
{
to3D(x,y, &v->mouse.GLfinalPos.x,&v->mouse.GLfinalPos.y,&v->mouse.GLfinalPos.z);
if(singleclick(v))
{
- if (v->mouse.t==glMouseLeftButton)
- appmouse_left_click(v,x,y);
- if (v->mouse.t==glMouseRightButton)
- appmouse_right_click(v,x,y);
+ if (v->mouse.t==glMouseLeftButton) {
+ // no-op
+ }
+ if (v->mouse.t==glMouseRightButton) {
+ // no-op
+ }
}
apply_actions(v,x,y);
view->mouse.dragX = 0;