CURSESOBJ=
endif
-SOBJ = $(O)windmain.o $(O)windsyso $(O)win10.o \
+SOBJ = $(O)windmain.o $(O)windsys.o $(O)win10.o \
$(O)safeproc.o $(O)nhlan.o $(SOUND)
OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
#
$(subst /,\,echo install done > $@)
-# copy $(MSWSYS)/windsyshlp $(GAMEDIR)
+# copy $(MSWSYS)/windsys.hlp $(GAMEDIR)
recover: $(U)recover.exe
$(subst /,\,if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR))
$(O)consoletty.o: $(HACK_H) $(TILE_H) $(MSWSYS)/win32api.h $(MSWSYS)/consoletty.c
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(MSWSYS)/consoletty.c
-$(O)windsyso: $(HACK_H) $(MSWSYS)/win32api.h $(MSWSYS)/windsysc
- $(cc) $(CFLAGS) -o$@ $(MSWSYS)/windsysc
+$(O)windsys.o: $(HACK_H) $(MSWSYS)/win32api.h $(MSWSYS)/windsys.c
+ $(cc) $(CFLAGS) -o$@ $(MSWSYS)/windsys.c
$(O)ntsound.o: $(HACK_H) $(MSWSYS)/ntsound.c
$(cc) $(CFLAGS) -o$@ $(MSWSYS)/ntsound.c
<Import Project="$(vsDir)console.props" />\r
<Import Project="$(vsDir)common.props" />\r
<Import Project="$(vsDir)files.props" />\r
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
+ <ItemDefinitionGroup>\r
<ClCompile>\r
- <AdditionalIncludeDirectories>$(IncDir)</AdditionalIncludeDirectories>\r
- </ClCompile>\r
- </ItemDefinitionGroup>\r
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
- <ClCompile>\r
- <AdditionalIncludeDirectories>$(IncDir)</AdditionalIncludeDirectories>\r
+ <AdditionalIncludeDirectories>$(IncDir);$(SysShareDir);</AdditionalIncludeDirectories>\r
</ClCompile>\r
</ItemDefinitionGroup>\r
<ItemGroup>\r