STATIC_DCL void NDECL(cast_protection);
STATIC_DCL void FDECL(spell_backfire, (int));
STATIC_DCL const char *FDECL(spelltypemnemonic, (int));
-STATIC_DCL boolean FDECL(spell_hurtle_step, (genericptr_t, int, int));
+STATIC_DCL boolean FDECL(spell_aim_step, (genericptr_t, int, int));
/* The roles[] table lists the role-specific values for tuning
* percent_success().
return 1;
}
+/*ARGSUSED*/
STATIC_OVL boolean
-spell_hurtle_step(arg, x, y)
-genericptr_t arg;
+spell_aim_step(arg, x, y)
+genericptr_t arg UNUSED;
int x, y;
{
- if (!isok(x,y)) return FALSE;
+ if (!isok(x,y))
+ return FALSE;
if (!ZAP_POS(levl[x][y].typ)
&& !(IS_DOOR(levl[x][y].typ) && (levl[x][y].doormask & D_ISOPEN)))
return FALSE;
uc.x = u.ux;
uc.y = u.uy;
- walk_path(&uc, &cc, spell_hurtle_step, NULL);
+ walk_path(&uc, &cc, spell_aim_step, (genericptr_t) 0);
u.dx = cc.x;
u.dy = cc.y;