Monks get a big penalty to hit when wearing a suit; otherwise they
get a bonus when not wielding a weapon. But as reported, that lets them
have their martial arts bonus even while wearing a shield which does seem
rather unexpected. This change makes them only get their to-hit bonus
while shieldless as well as weaponless. Impact on play balance is likely
to be quite small; late game characters hardly ever miss due to high luck
bonus and very early game ones won't have found a shield yet.
Shouldn't the "your armor is cumbersome" message be ``if (verbose)''?
Asmodeus fails an is_armed() check, so code in m_initweap() to give him wands
of fire and cold never got called; move the code to m_initinv()
#rub would wield the target tool even when already being worn as eyewear
+monks lose their to-hit bonus for bare-handed attacking if wearing a shield
Platform- and/or Interface-Specific Fixes
if (uarm) {
Your("armor is rather cumbersome...");
tmp -= urole.spelarmr;
- } else if (!uwep)
+ } else if (!uwep && !uarms) {
tmp += (u.ulevel / 3) + 2;
+ }
}
/* with a lot of luggage, your agility diminishes */