static void UpdateLiveSymbols(SVal X, SymbolReaper& SymReaper) {
+ if (loc::MemRegionVal *XR = dyn_cast<loc::MemRegionVal>(&X)) {
+ const MemRegion *R = XR->getRegion();
+
+ while (R) {
+ if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(R)) {
+ SymReaper.markLive(SR->getSymbol());
+ return;
+ }
+
+ if (const SubRegion *SR = dyn_cast<SubRegion>(R)) {
+ R = SR->getSuperRegion();
+ continue;
+ }
+
+ break;
+ }
+
+ return;
+ }
+
for (SVal::symbol_iterator SI=X.symbol_begin(), SE=X.symbol_end();SI!=SE;++SI)
SymReaper.markLive(*SI);
}