// before those become usable again.
SmallDenseMap<ResourceRef, unsigned> BusyResources;
+ // Set of processor resource units available on the target.
+ uint64_t ProcResUnitMask;
+
+ // Set of processor resource units that are available during this cycle.
+ uint64_t AvailableProcResUnits;
+
// Returns the actual resource unit that will be used.
ResourceRef selectPipe(uint64_t ResourceID);
// Release a previously reserved processor resource.
void releaseResource(uint64_t ResourceID);
- bool canBeIssued(const InstrDesc &Desc) const;
+ // Returns a zero mask if resources requested by Desc are all available during
+ // this cycle. It returns a non-zero mask value only if there are unavailable
+ // processor resources; each bit set in the mask represents a busy processor
+ // resource unit.
+ uint64_t checkAvailability(const InstrDesc &Desc) const;
+
+ uint64_t getProcResUnitMask() const { return ProcResUnitMask; }
+ uint64_t getAvailableProcResUnits() const { return AvailableProcResUnits; }
void issueInstruction(
const InstrDesc &Desc,
: Resources(SM.getNumProcResourceKinds()),
Strategies(SM.getNumProcResourceKinds()),
Resource2Groups(SM.getNumProcResourceKinds(), 0),
- ProcResID2Mask(SM.getNumProcResourceKinds()) {
+ ProcResID2Mask(SM.getNumProcResourceKinds()),
+ ProcResUnitMask(0) {
computeProcResourceMasks(SM, ProcResID2Mask);
for (unsigned I = 0, E = SM.getNumProcResourceKinds(); I < E; ++I) {
uint64_t Mask = ProcResID2Mask[I];
unsigned Index = getResourceStateIndex(Mask);
const ResourceState &RS = *Resources[Index];
- if (!RS.isAResourceGroup())
+ if (!RS.isAResourceGroup()) {
+ ProcResUnitMask |= Mask;
continue;
+ }
uint64_t GroupMaskIdx = 1ULL << (Index - 1);
Mask -= GroupMaskIdx;
Mask ^= Unit;
}
}
+
+ AvailableProcResUnits = ProcResUnitMask;
}
void ResourceManager::setCustomStrategyImpl(std::unique_ptr<ResourceStrategy> S,
if (RS.isReady())
return;
+ AvailableProcResUnits ^= RR.first;
+
// Notify groups that RR.first is no longer available.
uint64_t Users = Resource2Groups[RSID];
while (Users) {
if (!WasFullyUsed)
return;
+ AvailableProcResUnits ^= RR.first;
+
// Notify groups that RR.first is now available again.
uint64_t Users = Resource2Groups[RSID];
while (Users) {
Resources[getResourceStateIndex(R)]->releaseBuffer();
}
-bool ResourceManager::canBeIssued(const InstrDesc &Desc) const {
- return all_of(
- Desc.Resources, [&](const std::pair<uint64_t, const ResourceUsage> &E) {
- unsigned NumUnits = E.second.isReserved() ? 0U : E.second.NumUnits;
- unsigned Index = getResourceStateIndex(E.first);
- return Resources[Index]->isReady(NumUnits);
- });
+uint64_t ResourceManager::checkAvailability(const InstrDesc &Desc) const {
+ uint64_t BusyResourceMask = 0;
+ for (const std::pair<uint64_t, const ResourceUsage> &E : Desc.Resources) {
+ unsigned NumUnits = E.second.isReserved() ? 0U : E.second.NumUnits;
+ unsigned Index = getResourceStateIndex(E.first);
+ if (!Resources[Index]->isReady(NumUnits))
+ BusyResourceMask |= E.first;
+ }
+
+ return BusyResourceMask & ProcResUnitMask;
}
void ResourceManager::issueInstruction(