// If the operand is a symbolic or alloca region, create the first element
// region on it.
if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(MR)) {
- // Get symbol's type. It should be a pointer type.
- SymbolRef Sym = SR->getSymbol();
- QualType T = Sym->getType(getContext());
+ QualType T;
+ // If the SymbolicRegion was cast to another type, use that type.
+ if (const QualType *t = state->get<RegionCasts>(SR)) {
+ T = *t;
+ } else {
+ // Otherwise use the symbol's type.
+ SymbolRef Sym = SR->getSymbol();
+ T = Sym->getType(getContext());
+ }
QualType EleTy = T->getAsPointerType()->getPointeeType();
SVal ZeroIdx = ValMgr.makeZeroArrayIndex();
char c = (unsigned char) *tbool; // Should use cast-to type to create symbol.
}
+void f2(const char *str) {
+ unsigned char ch, cl, *p;
+
+ p = (unsigned char *)str;
+ ch = *p++; // use cast-to type 'unsigned char' to create element region.
+ cl = *p++;
+ if(!cl)
+ cl = 'a';
+}