ConstraintInfo *OutputConstraints,
unsigned NumOutputs, unsigned &Index) const;
- virtual std::string convertConstraint(const char Constraint) const {
+ virtual std::string convertConstraint(const char *&Constraint) const {
// 'p' defaults to 'r', but can be overridden by targets.
- if (Constraint == 'p')
+ if (*Constraint == 'p')
return std::string("r");
- return std::string(1, Constraint);
+ return std::string(1, *Constraint);
}
// Returns a string of target-specific clobbers, in LLVM format.
}
virtual bool validateAsmConstraint(const char *&Name,
TargetInfo::ConstraintInfo &info) const;
- virtual std::string convertConstraint(const char Constraint) const;
+ virtual std::string convertConstraint(const char *&Constraint) const;
virtual const char *getClobbers() const {
return "~{dirflag},~{fpsr},~{flags}";
}
std::string
-X86TargetInfo::convertConstraint(const char Constraint) const {
- switch (Constraint) {
+X86TargetInfo::convertConstraint(const char *&Constraint) const {
+ switch (*Constraint) {
case 'a': return std::string("{ax}");
case 'b': return std::string("{bx}");
case 'c': return std::string("{cx}");
case 'u': // second from top of floating point stack.
return std::string("{st(1)}"); // second from top of floating point stack.
default:
- return std::string(1, Constraint);
+ return std::string(1, *Constraint);
}
}
} // end anonymous namespace
case 'P': // VFP Floating point register double precision
Info.setAllowsRegister();
return true;
+ case 'U': // a memory reference...
+ switch (Name[1]) {
+ case 'q': // ...ARMV4 ldrsb
+ case 'v': // ...VFP load/store (reg+constant offset)
+ case 'y': // ...iWMMXt load/store
+ Info.setAllowsMemory();
+ Name++;
+ return true;
+ }
}
return false;
}
+ std::string
+ virtual convertConstraint(const char *&Constraint) const {
+ std::string R;
+ switch (*Constraint) {
+ case 'U': // Two-character constraint; add "^" hint for later parsing.
+ R = std::string("^") + Constraint;
+ Constraint++;
+ break;
+ default:
+ return std::string(1, *Constraint);
+ }
+ return R;
+ }
virtual const char *getClobbers() const {
// FIXME: Is this really right?
return "";