]> granicus.if.org Git - nethack/commit
implement #H6051 - fake players resist Conflict
authorPatR <rankin@nethack.org>
Mon, 24 Dec 2018 01:25:14 +0000 (17:25 -0800)
committerPatR <rankin@nethack.org>
Mon, 24 Dec 2018 01:25:14 +0000 (17:25 -0800)
commitf6d5862c0d384489b5ec41249802bb4831ce4e8b
tree568d3f06cc0504de011504e5c04b3bc63575df32
parent7bc36ddef41f0bf58ab5440c8d5e4c3892614e2c
implement #H6051 - fake players resist Conflict

The rationale is that since the player character resists conflict,
fake players should too.

[I'm not sure that I buy that.  Player character is always the one
*causing* conflict and it doesn't affect self.  But this is simple
as long as no other resistance checks are against attack-by-ring.]
doc/fixes36.2
src/zap.c