- It is now non-recursive with fixed stack usage (large enough for
worst case tree height). twalk and tdestroy are still recursive as
that's smaller/simpler.
- Moved unrelated interfaces into separate translation units.
- The node structure is changed to use indexed children instead of
left/right pointers, this simplifies the balancing logic.
- Using void * pointers instead of struct node * in various places,
because this better fits the api (node address is passed in a void**
argument, so it is tempting to incorrectly cast it to struct node **).
- As a further performance improvement the rebalancing now stops
when it is not needed (subtree height is unchanged). Otherwise
the behaviour should be the same as before (checked over generated
random inputs that the resulting tree shape is equivalent).
- Removed the old copyright notice (including prng related one: it
should be licensed under the same terms as the rest of the project).