]> granicus.if.org Git - nethack/commit
more luck stone ID (trunk only)
authornethack.rankin <nethack.rankin>
Sun, 13 Nov 2005 04:43:50 +0000 (04:43 +0000)
committernethack.rankin <nethack.rankin>
Sun, 13 Nov 2005 04:43:50 +0000 (04:43 +0000)
commitc2e8fb61b83b0534e04d669926f0f26c33eeb5b0
treee09d65c1ccba8e8069e051210cbf10eec2824a05
parent75c457666867c9f34df826386816fd0c1a15927f
more luck stone ID (trunk only)

     Refine yesterday's change in how attempting to assign an artifact's
name to some object works:  only check object descriptions for undiscovered
object types.  Once you know that a particular gray stone is a flint stone,
you could name it "the Heart of Ahriman" as before the previous change.
Conversely, once you learn luck stones, you could give that name to any
other unknown gray stone.  This restores the ability of a player to name
his elven broadsword such that some unsuspecting other player might find
"a runed broadsword named Stormbringer" in a bones file.
src/artifact.c