]> granicus.if.org Git - nethack/commit
offshoot of #H1820 - priests/minions vs opposite alignment (trunk only)
authornethack.rankin <nethack.rankin>
Sun, 1 Mar 2009 03:49:54 +0000 (03:49 +0000)
committernethack.rankin <nethack.rankin>
Sun, 1 Mar 2009 03:49:54 +0000 (03:49 +0000)
commitb76f8aab8dfde646fdf46a3fd908c937b6a62954
treec66be7abe5d82984f31b40b4ccfca05ec1dfaed8
parentb71b3e920af4b143bdfcb0b443de68343f099235
offshoot of #H1820 - priests/minions vs opposite alignment (trunk only)

     In #H1820, <email deleted> reported that helms
of opposite alignment didn't work for monsters.  There's never been
any attempt to implement that, and it wasn't omitted by accident, so
I wouldn't classify it as a bug.  But it does seem buggy that temple
priests and minions of <deity> would be willing to put such helms on
and risk changing allegiance to another deity.  This lets other types
of monsters still wear helms of opposite alignment as ordinary head
protection, but the explicity aligned creatures won't do so anymore.
doc/fixes35.0
src/worn.c