B08002 - win32gui: message window sizing (from <Someone>)
>>> - When I set font and font size of the message window, the
>>> message window size doesn't calculate correctly to show the
>>> number of message lines specified. For example, I set the font
>>> size to 6, and the number of messages to display to 8. Now
>>> there is whitespace at the top of my message window. When I
>>> set the font size to 14 now, I see only 5.5 message lines.
>>> This is unintuitive: the interface should recalculate the
>>> window size needed to display the correct number of lines.
>>>
>> I agree, especially since the message window size is
>> recalculated correctly if you save and restore. An easy way out
>> would be to set those options to DISP_IN_GAME.
>
> That seems like a good work-around until the proper fix is done.
The patch is attached. I moved the code that was computing the font
size to mswin_message_window_size(). This will cause the message
window to resize properly if the message font size changes. There
are also 2 minor bits in mswproc.c to invalidate the message window
when the font changes.