]> granicus.if.org Git - nethack/commit
open/close/loot while confused or stunned (trunk only)
authornethack.rankin <nethack.rankin>
Tue, 2 Feb 2010 23:10:01 +0000 (23:10 +0000)
committernethack.rankin <nethack.rankin>
Tue, 2 Feb 2010 23:10:01 +0000 (23:10 +0000)
commit97c2f8ef03efad2ca41dd57f163da302a0159061
tree50626ce0f1ccd651b995fa5707b5e33397fa1fdd
parent84dccb47cf2ff7079a97b7099e7cd0790ae53c6e
open/close/loot while confused or stunned (trunk only)

     Fix a bug From a bug report:  while stunned he tried to close
an adjacent open door and when his choice of direction got changed to
some non-door spot, no time elapsed so he could just keep repeating the
attempt until eventually getting the correct direction.  Trying to open
an adjacent closed door and trying to remove the saddle from an adjacent
monster via #loot behaved similarly.  Applying keys and lock-picks also
did so in 3.4.3, but had already been changed to use up time in the dev
code.  There may be other actions which need fixing.
doc/fixes35.0
src/lock.c
src/pickup.c