Update X11's status display to include the expanded set of status
conditions. This time the order is
Petrifying <hunger> Blind
Slimed <encumbrance> Deaf
Strangled Levitating Stunned
Food Pois Flying Confused
Term Ill Riding Hallucinating
with the application defaults file specifying red text for the first
column and black for the other two. Previously it was all one column
with seven entries. [Slimed was missing along with the six new ones
(deaf, stone, strngl, lev, fly, ride) and both types of sickness were
shown as 'FoodPois' or 'Ill' or 'FoodPois Ill' on one line.]
So now basic bot2, #if STATUS_VIA_WINDOWPORT genl_status_update, and
#if !STATUS_VIA_WINDOWPORT X11 fancy status have three different
orderings. genl_status_update has hunger and encumbrance first
because all the other status conditions are grouped together as one
bitmask item. bot2 has 'lev', 'fly', 'ride' last so that they're
the first things to be sacrificed if the string of status conditions
ends up being truncated. (genl_status_update also has those last.)
In addition to updating status conditions, I reordered the Hp, Pw, &c
section too so that it's closer to tty in organization.
Hit points Maximum HP
Power Maximum Power
Armor Class Alignment
Exp.Level Exp.Points (if 'showexp')
Gold Moves (if 'time')
Score (if 'showscore')
I didn't have SCORE_OR_BOTL set so haven't seen the last one, but
it's in the same position as it was before.