]> granicus.if.org Git - nethack/commit
invocation vs being trapped
authornethack.rankin <nethack.rankin>
Tue, 30 May 2006 04:07:34 +0000 (04:07 +0000)
committernethack.rankin <nethack.rankin>
Tue, 30 May 2006 04:07:34 +0000 (04:07 +0000)
commit4956ab889275ab5afceb140189f98e0e04535314
tree189c1af38a3f2bc43428bf5d569b55df9e065bb8
parent12586f6ee8a7ce03eda9f4de1d2e015f6089cb28
invocation vs being trapped

     I can't find the report about this; I must have deleted it after
reading, or else recently reread something so old that I'm not going back
far enough now.  When you perform the invocation ritual to create the
stairs down to Moloch's Sanctum, any trap at your location gets deleted.
But if you were in a trapped state at the time then you got left in that
state.  Descending stairs doesn't check for traps so you wouldn't notice
unless you tried to move around on the same level first.  Then you'd get
"you're stuck in a pit/beartrap/web" even though it wasn't there anymore.
doc/fixes34.4
src/mklev.c