Alex mentioned that loops over mons[] were starting at [0], which
should be [LOW_PM] instead. I only found two, and the mvitals[] one
was benign. The special level one might have been too, depending
upon spec_lev's thoroughness--I didn't attempt to check.
Once upon a time there was a possibility of moving 'playermon' from
a separate variable to mons[0], so LOW_PM became the index of the
first valid monster. Instead, 'playermon' went away altogether.
LOW_PM (and NON_PM) could go away too, but I don't see how reverting
to hardcoded 0 and -1 would be an improvement. We have enough
problems as it is with "giant ant" turning up in unexpected places
because someone used 0 instead of NON_PM to mean "none of the above".