// Decoder may allocate more threads than number of tiles based on user's
// input.
const int tile_cols = 1 << cm->log2_tile_cols;
- const int num_workers = MIN(nworkers, tile_cols);
+ const int num_workers = VPXMIN(nworkers, tile_cols);
int i;
if (!lf_sync->sync_range || sb_rows != lf_sync->rows ||
if (partial_frame && cm->mi_rows > 8) {
start_mi_row = cm->mi_rows >> 1;
start_mi_row &= 0xfffffff8;
- mi_rows_to_filter = MAX(cm->mi_rows / 8, 8);
+ mi_rows_to_filter = VPXMAX(cm->mi_rows / 8, 8);
}
end_mi_row = start_mi_row + mi_rows_to_filter;
vp9_loop_filter_frame_init(cm, frame_filter_level);