* be found in the AUTHORS file in the root of the source tree.
*/
-#ifndef LIBVPX_TEST_ACM_RANDOM_H_
-#define LIBVPX_TEST_ACM_RANDOM_H_
+#ifndef TEST_ACM_RANDOM_H_
+#define TEST_ACM_RANDOM_H_
#include "third_party/googletest/src/include/gtest/gtest.h"
void Reset(int seed) {
random_.Reseed(seed);
}
+ uint16_t Rand16(void) {
+ const uint32_t value =
+ random_.Generate(testing::internal::Random::kMaxRange);
+ return (value >> 15) & 0xffff;
+ }
uint8_t Rand8(void) {
const uint32_t value =
random_.Generate(testing::internal::Random::kMaxRange);
// There's a bit more entropy in the upper bits of this implementation.
- return (value >> 24) & 0xff;
+ return (value >> 23) & 0xff;
+ }
+
+ uint8_t Rand8Extremes(void) {
+ // Returns a random value near 0 or near 255, to better exercise
+ // saturation behavior.
+ const uint8_t r = Rand8();
+ return r < 128 ? r << 4 : r >> 4;
}
int PseudoUniform(int range) {
} // namespace libvpx_test
-#endif // LIBVPX_TEST_ACM_RANDOM_H_
+#endif // TEST_ACM_RANDOM_H_