void ass_synth_blur(const BitmapEngine *engine, Bitmap *bm,
- int be, double blur_radius)
+ int be, double blur_r2)
{
if (!bm->buffer)
return;
// Apply gaussian blur
- double r2 = blur_radius * blur_radius / log(256);
- if (r2 > 0.001)
- ass_gaussian_blur(engine, bm, r2);
+ if (blur_r2 > 0.001)
+ ass_gaussian_blur(engine, bm, blur_r2);
if (!be)
return;