(game-module "voyages"
(title "Voyages of Discovery")
- (blurb "Sail across uncharted seas, find new lands")
+ (blurb "Sail across uncharted seas, find new lands.")
(variants
(see-all false)
(world-seen false)
+ (sequential false)
(world-size (80 40))
- ("Wind" wind
+ ("Last Side Wins" last-side-wins true
+ (true (scorekeeper (do last-side-wins))))
+ ("Wind" wind true
(true
(add fleet speed-wind-effect
((0 ((0 10) (1 100) (3 120))) ; downwind
(set wind-mix-range 1)
(set see-weather-always false)
))
+ ("Alternate economy" model1
+ "Use a different algorithm for moving materials among units."
+ (true (set backdrop-model 1)))
+ ("AltEcon uses doctrine" model1doctrine
+ "When using alternate economy, don't drain units below doctrine levels."
+ (true (set backdrop-ignore-doctrine 0))
+ (false (set backdrop-ignore-doctrine 1)))
)
)
(add (fleet fort) cp (8 4))
+(table can-create
+ (crew (fleet fort) 1)
+ )
+
+(table can-build
+ (crew (fleet fort) 1)
+ )
+
(table acp-to-create
(crew (fleet fort) 1)
)
;;; This works as a solo game, but more can play if desired.
(set sides-min 1)
+(set sides-wanted 5)
+(set sides-max 5)
;;; Players can give them more explorers and ships to start with.
(set advantage-default 1)
(set advantage-max 5)
+(include "ng-european")
+(include "ng-english")
+
(set side-library '(
- ((noun "Spaniard") (emblem-name "flag-spain-old"))
- ((noun "Portuguese") (emblem-name "flag-portugal"))
- ((noun "English") (emblem-name "flag-uk"))
- ((noun "French") (emblem-name "flag-france"))
- ((noun "Dutch") (emblem-name "flag-dutch"))
+ ((noun "Spaniard") (emblem-name "flag-spain-old") (unit-namers (places "spanish-place-names")))
+ ((noun "Portuguese") (emblem-name "flag-portugal") (unit-namers (places "portuguese-place-names")))
+ ((noun "English") (emblem-name "flag-uk") (unit-namers (places "english-place-names")))
+ ((noun "French") (emblem-name "flag-france") (unit-namers (places "french-place-names")))
+ ((noun "Dutch") (emblem-name "flag-dutch") (unit-namers (places "dutch-place-names")))
))
;;; should always generate a globe-girdling area to play on.