(game-module "old-empire"
(title "Old Empire")
(version "1.0")
- (blurb "An emulation of `old Empire', a distant ancestor of Xconq.")
+ (blurb "Emulation of Old Empire, a distant ancestor of Xconq.")
+ (variants (world-seen false)(see-all false)(sequential false))
;; No variants were available.
)
(unit-type battleship (char "B") (image-name "bb"))
(unit-type city (char "@") (image-name "city20"))
-;;; avgas is used only to constrain fighter range.
-
-(material-type avgas)
+(material-type avgas
+ (help "Only used to limit the range of fighters"))
(terrain-type sea (char "."))
(terrain-type land (image-name "plains") (char "+"))
(add u* cp (5 10 20 30 25 50 60 75 1))
+(table can-create
+ (@ u* 1)
+ (@ @ 0)
+ )
+
(table acp-to-create
(@ u* 1)
(@ @ 0)
(@ u* 1)
)
+(table can-build
+ (@ u* 1)
+ )
+
(table acp-to-build
(@ u* 1)
)
(@ u* 1)
)
+(table can-toolup-for
+ (@ u* true)
+ )
+
(table acp-to-toolup
(@ u* 1)
)
(@ avgas 9999)
)
+(include "ng-features")
+
+(add city namer "generic-names")
+
+(set feature-types '(continents islands seas lakes bays peaks))
+
+(set feature-namers
+ '((islands generic-island-names) (lakes generic-lake-names) (bays generic-bay-names)
+ (seas generic-sea-names) (continents generic-continent-names)))
+
(game-module (notes (
"Of course, this will not be exactly like old Empire - for one thing, Xconq maps"
"are composed of hexes and not squares! However, we can reproduce the details"