-(game-module "ancient"
+(game-module "ancient-days"
(title "Ancient Days")
(version "0.1")
+ (blurb "Human pre-history and early history. Collect materials, build villages and make advances.")
+ (picture-name "altamira")
+ (instructions "Use the \"collect food\" command to pick berries and \"collect gold\" to collect gold. Beware of lions and elephants.")
(variants
- (see-all false)
- (world-size (90 60))
- )
+ (world-seen false)
+ (see-all false)
+ (sequential false)
+ (world-size (90 60))
+ ("Alternate economy" model1
+ "Use a different algorithm for moving materials among units."
+ (true (set backdrop-model 1)))
+ ("AltEcon uses doctrine" model1doctrine
+ "When using alternate economy, don't drain units below doctrine levels."
+ (true (set backdrop-ignore-doctrine 0))
+ (false (set backdrop-ignore-doctrine 1)))
)
+)
-(set real-time-per-turn 3)
+(set no-indepside-ingame true)
+
+; Disable until working properly.
+; (set real-time-per-turn 3)
;;; Unit types.
(add place-types cp 10)
+(table can-create
+ (villager place-types 1)
+ (village villager 1)
+ (barracks infantry-types 1)
+ (barracks archer-types 1)
+ (stable mounted-types 1)
+ (shipyard ship-types 1)
+ (temple (priest messiah) 1)
+ )
+
+(table can-build
+ (villager place-types 1)
+ (village villager 1)
+ (barracks infantry-types 1)
+ (barracks archer-types 1)
+ (stable mounted-types 1)
+ (shipyard ship-types 1)
+ (temple (priest messiah) 1)
+ )
+
(table acp-to-create
(villager place-types 1)
(village villager 1)
(doctrines (place-types place-doctrine))
)
+(set sides-wanted 4)
+
(set side-library '(
((noun "Akkadian"))
((noun "Assyrian"))