if (wand_semaphore == (SemaphoreInfo *) NULL)
AcquireSemaphoreInfo(&wand_semaphore);
LockSemaphoreInfo(wand_semaphore);
- if ((wand_ids == (SplayTreeInfo *) NULL) && (instantiate_wand == MagickFalse))
+ if ((wand_ids == (SplayTreeInfo *) NULL) && IsMagickFalse(instantiate_wand))
{
wand_ids=NewSplayTree((int (*)(const void *,const void *)) NULL,
(void *(*)(void *)) NULL,(void *(*)(void *)) NULL);