green=QuantumScale*DecodePixelGamma(pixel->green);
blue=QuantumScale*DecodePixelGamma(pixel->blue);
}
- if ((fabs(red) < MagickEpsilon) && (fabs(green) < MagickEpsilon) &&
- (fabs(blue) < MagickEpsilon))
+ if ((fabs((double) red) < MagickEpsilon) &&
+ (fabs((double) green) < MagickEpsilon) &&
+ (fabs((double) blue) < MagickEpsilon))
{
pixel->black=(MagickRealType) QuantumRange;
return;