% Methods to Interactively Animate an Image Sequence %
% %
% Software Design %
-% John Cristy %
+% Cristy %
% July 1992 %
% %
% %
-% Copyright 1999-2013 ImageMagick Studio LLC, a non-profit organization %
+% Copyright 1999-2014 ImageMagick Studio LLC, a non-profit organization %
% dedicated to making software imaging solutions freely available. %
% %
% You may not use this file except in compliance with the License. You may %
*/
map_info=XAllocStandardColormap();
if (map_info == (XStandardColormap *) NULL)
- ThrowXWindowFatalException(ResourceLimitError,"MemoryAllocationFailed",
- images->filename);
+ ThrowXWindowFatalException(ResourceLimitFatalError,
+ "MemoryAllocationFailed",images->filename);
map_info->colormap=(Colormap) NULL;
pixel.pixels=(unsigned long *) NULL;
/*
XDestroyWindowColors(display,root_window);
coalesce_image=CoalesceImages(images,exception);
if (coalesce_image == (Image *) NULL)
- ThrowXWindowFatalException(ResourceLimitError,"MemoryAllocationFailed",
+ ThrowXWindowFatalException(ResourceLimitFatalError,"MemoryAllocationFailed",
images->filename);
images=coalesce_image;
if (resources.map_type == (char *) NULL)
Free X resources.
*/
if (windows->image.mapped != MagickFalse)
- (void) XWithdrawWindow(display,windows->image.id,windows->image.screen); XDelay(display,SuspendTime);
+ (void) XWithdrawWindow(display,windows->image.id,windows->image.screen);
+ XDelay(display,SuspendTime);
(void) XFreeStandardColormap(display,icon_visual,icon_map,icon_pixel);
if (resource_info->map_type == (char *) NULL)
(void) XFreeStandardColormap(display,visual_info,map_info,pixel);
{
assert(image_info != (const ImageInfo *) NULL);
assert(image_info->signature == MagickSignature);
+ (void) image_info;
assert(image != (Image *) NULL);
assert(image->signature == MagickSignature);
if (image->debug != MagickFalse)