"#endif\n"
"}\n"
"\n"
+ "static inline float MagickEpsilonReciprocal(const float x)\n"
+ "{\n"
+ " float sign = x < (float) 0.0 ? (float) -1.0 : (float) 1.0;\n"
+ " return((sign*x) >= MagickEpsilon ? (float) 1.0/x : sign*((float) 1.0/\n"
+ " MagickEpsilon));\n"
+ "}\n"
+ "\n"
"__kernel void Convolve(const __global CLPixelType *input,\n"
" __constant float *filter,const unsigned long width,const unsigned long height,\n"
" const unsigned int matte,__global CLPixelType *output)\n"