+BOOST_AUTO_TEST_CASE(host_flapping_notification)
+{
+#ifndef I2_DEBUG
+ BOOST_WARN_MESSAGE(false, "This test can only be run in a debug build!");
+#else /* I2_DEBUG */
+ boost::signals2::connection c = Checkable::OnNotificationsRequested.connect(std::bind(&NotificationHandler, _1, _2));
+
+ int timeStepInterval = 60;
+
+ Host::Ptr host = new Host();
+ host->SetActive(true);
+ host->Activate();
+ host->SetAuthority(true);
+ host->SetStateRaw(ServiceOK);
+ host->SetStateType(StateTypeHard);
+ host->SetEnableFlapping(true);
+
+ /* Initialize start time */
+ Utility::SetTime(0);
+
+ std::cout << "Before first check result (ok, hard)" << std::endl;
+ BOOST_CHECK(host->GetState() == HostUp);
+ BOOST_CHECK(host->GetStateType() == StateTypeHard);
+ BOOST_CHECK(host->GetCheckAttempt() == 1);
+
+ Utility::IncrementTime(timeStepInterval);
+
+ std::cout << "Inserting flapping check results" << std::endl;
+
+ for (int i = 0; i < 10; i++) {
+ ServiceState state = (i % 2 == 0 ? ServiceOK : ServiceCritical);
+ host->ProcessCheckResult(MakeCheckResult(state));
+ Utility::IncrementTime(timeStepInterval);
+ }
+
+ BOOST_CHECK(host->IsFlapping() == true);
+
+ CheckNotification(host, true, NotificationFlappingStart);
+
+ std::cout << "Now calm down..." << std::endl;
+
+ for (int i = 0; i < 20; i++) {
+ host->ProcessCheckResult(MakeCheckResult(ServiceOK));
+ Utility::IncrementTime(timeStepInterval);
+ }
+
+ CheckNotification(host, true, NotificationFlappingEnd);
+
+
+ c.disconnect();
+
+#endif /* I2_DEBUG */
+}
+
+BOOST_AUTO_TEST_CASE(service_flapping_notification)
+{
+#ifndef I2_DEBUG
+ BOOST_WARN_MESSAGE(false, "This test can only be run in a debug build!");
+#else /* I2_DEBUG */
+ boost::signals2::connection c = Checkable::OnNotificationsRequested.connect(std::bind(&NotificationHandler, _1, _2));
+
+ int timeStepInterval = 60;
+
+ Service::Ptr service = new Service();
+ service->SetActive(true);
+ service->Activate();
+ service->SetAuthority(true);
+ service->SetStateRaw(ServiceOK);
+ service->SetStateType(StateTypeHard);
+ service->SetEnableFlapping(true);
+
+ /* Initialize start time */
+ Utility::SetTime(0);
+
+ std::cout << "Before first check result (ok, hard)" << std::endl;
+ BOOST_CHECK(service->GetState() == ServiceOK);
+ BOOST_CHECK(service->GetStateType() == StateTypeHard);
+ BOOST_CHECK(service->GetCheckAttempt() == 1);
+
+ Utility::IncrementTime(timeStepInterval);
+
+ std::cout << "Inserting flapping check results" << std::endl;
+
+ for (int i = 0; i < 10; i++) {
+ ServiceState state = (i % 2 == 0 ? ServiceOK : ServiceCritical);
+ service->ProcessCheckResult(MakeCheckResult(state));
+ Utility::IncrementTime(timeStepInterval);
+ }
+
+ BOOST_CHECK(service->IsFlapping() == true);
+
+ CheckNotification(service, true, NotificationFlappingStart);
+
+
+
+ std::cout << "Now calm down..." << std::endl;
+
+ for (int i = 0; i < 20; i++) {
+ service->ProcessCheckResult(MakeCheckResult(ServiceOK));
+ Utility::IncrementTime(timeStepInterval);
+ }
+
+ CheckNotification(service, true, NotificationFlappingEnd);
+
+ c.disconnect();
+
+#endif /* I2_DEBUG */
+}
+
+BOOST_AUTO_TEST_CASE(service_flapping_problem_notifications)
+{
+#ifndef I2_DEBUG
+ BOOST_WARN_MESSAGE(false, "This test can only be run in a debug build!");
+#else /* I2_DEBUG */
+ boost::signals2::connection c = Checkable::OnNotificationsRequested.connect(std::bind(&NotificationHandler, _1, _2));
+
+ int timeStepInterval = 60;
+
+ Service::Ptr service = new Service();
+ service->Activate();
+ service->SetAuthority(true);
+ service->SetStateRaw(ServiceOK);
+ service->SetStateType(StateTypeHard);
+ service->SetEnableFlapping(true);
+ service->SetMaxCheckAttempts(3);
+
+ /* Initialize start time */
+ Utility::SetTime(0);
+
+ std::cout << "Before first check result (ok, hard)" << std::endl;
+ BOOST_CHECK(service->GetState() == ServiceOK);
+ BOOST_CHECK(service->GetStateType() == StateTypeHard);
+ BOOST_CHECK(service->GetCheckAttempt() == 1);
+
+ Utility::IncrementTime(timeStepInterval);
+
+ std::cout << "Inserting flapping check results" << std::endl;
+
+ for (int i = 0; i < 10; i++) {
+ ServiceState state = (i % 2 == 0 ? ServiceOK : ServiceCritical);
+ service->ProcessCheckResult(MakeCheckResult(state));
+ Utility::IncrementTime(timeStepInterval);
+ }
+
+ BOOST_CHECK(service->IsFlapping() == true);
+
+ CheckNotification(service, true, NotificationFlappingStart);
+
+ //Insert enough check results to get into hard problem state but staying flapping
+
+ service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
+ Utility::IncrementTime(timeStepInterval);
+ service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
+ Utility::IncrementTime(timeStepInterval);
+ service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
+ Utility::IncrementTime(timeStepInterval);
+
+
+ BOOST_CHECK(service->IsFlapping() == true);
+ BOOST_CHECK(service->GetStateType() == StateTypeHard);
+ BOOST_CHECK(service->GetState() == ServiceCritical);
+
+ CheckNotification(service, false, NotificationProblem);
+
+ // Calm down
+ while (service->IsFlapping()) {
+ service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
+ Utility::IncrementTime(timeStepInterval);
+ }
+
+ CheckNotification(service, true, NotificationFlappingEnd);
+
+ /* Intended behaviour is a Problem notification being sent as well, but there are is a Problem:
+ * We don't know whether the Object was Critical before we started flapping and sent out a Notification.
+ * A notification will not be sent, no matter how many criticals follow.
+ *
+ * service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
+ * CheckNotification(service, true, NotificationProblem);
+ * ^ This fails, no notification will be sent
+ *
+ * There is also a different issue, when we receive a OK check result, a Recovery Notification will be sent
+ * since the service went from hard critical into soft ok. Yet there is no fitting critical notification.
+ * This should not happen:
+ *
+ * service->ProcessCheckResult(MakeCheckResult(ServiceOK));
+ * CheckNotification(service, false, NotificationRecovery);
+ * ^ This fails, recovery is sent
+ */
+
+ BOOST_CHECK(service->IsFlapping() == false);
+ BOOST_CHECK(service->GetStateType() == StateTypeHard);
+ BOOST_CHECK(service->GetState() == ServiceCritical);
+
+ // Known failure, see #5713
+ // CheckNotification(service, true, NotificationProblem);
+
+ service->ProcessCheckResult(MakeCheckResult(ServiceOK));
+ Utility::IncrementTime(timeStepInterval);
+
+ // Known failure, see #5713
+ // CheckNotification(service, true, NotificationRecovery);
+
+ c.disconnect();
+
+#endif /* I2_DEBUG */
+}
+
+BOOST_AUTO_TEST_CASE(service_flapping_ok_into_bad)
+{
+#ifndef I2_DEBUG
+ BOOST_WARN_MESSAGE(false, "This test can only be run in a debug build!");
+#else /* I2_DEBUG */
+ boost::signals2::connection c = Checkable::OnNotificationsRequested.connect(std::bind(&NotificationHandler, _1, _2));
+
+ int timeStepInterval = 60;
+
+ Service::Ptr service = new Service();
+ service->Activate();
+ service->SetAuthority(true);
+ service->SetStateRaw(ServiceOK);
+ service->SetStateType(StateTypeHard);
+ service->SetEnableFlapping(true);
+ service->SetMaxCheckAttempts(3);
+
+ /* Initialize start time */
+ Utility::SetTime(0);
+
+ std::cout << "Before first check result (ok, hard)" << std::endl;
+ BOOST_CHECK(service->GetState() == ServiceOK);
+ BOOST_CHECK(service->GetStateType() == StateTypeHard);
+ BOOST_CHECK(service->GetCheckAttempt() == 1);
+
+ Utility::IncrementTime(timeStepInterval);
+
+ std::cout << "Inserting flapping check results" << std::endl;
+
+ for (int i = 0; i < 10; i++) {
+ ServiceState state = (i % 2 == 0 ? ServiceOK : ServiceCritical);
+ service->ProcessCheckResult(MakeCheckResult(state));
+ Utility::IncrementTime(timeStepInterval);
+ }
+
+ BOOST_CHECK(service->IsFlapping() == true);
+
+ CheckNotification(service, true, NotificationFlappingStart);
+
+ //Insert enough check results to get into hard problem state but staying flapping
+
+ service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
+ Utility::IncrementTime(timeStepInterval);
+ service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
+ Utility::IncrementTime(timeStepInterval);
+ service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
+ Utility::IncrementTime(timeStepInterval);
+
+
+ BOOST_CHECK(service->IsFlapping() == true);
+ BOOST_CHECK(service->GetStateType() == StateTypeHard);
+ BOOST_CHECK(service->GetState() == ServiceCritical);
+
+ CheckNotification(service, false, NotificationProblem);
+
+ // Calm down
+ while (service->IsFlapping()) {
+ service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
+ Utility::IncrementTime(timeStepInterval);
+ }
+
+ CheckNotification(service, true, NotificationFlappingEnd);
+
+ service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
+ Utility::IncrementTime(timeStepInterval);
+
+ BOOST_CHECK(service->IsFlapping() == false);
+ BOOST_CHECK(service->GetStateType() == StateTypeHard);
+ BOOST_CHECK(service->GetState() == ServiceCritical);
+
+ // We expect a problem notification here
+ // Known failure, see #5713
+ // CheckNotification(service, true, NotificationProblem);
+
+ c.disconnect();
+
+#endif /* I2_DEBUG */
+}
+BOOST_AUTO_TEST_CASE(service_flapping_ok_over_bad_into_ok)
+{
+#ifndef I2_DEBUG
+ BOOST_WARN_MESSAGE(false, "This test can only be run in a debug build!");
+#else /* I2_DEBUG */
+ boost::signals2::connection c = Checkable::OnNotificationsRequested.connect(std::bind(&NotificationHandler, _1, _2));
+
+ int timeStepInterval = 60;
+
+ Service::Ptr service = new Service();
+ service->Activate();
+ service->SetAuthority(true);
+ service->SetStateRaw(ServiceOK);
+ service->SetStateType(StateTypeHard);
+ service->SetEnableFlapping(true);
+ service->SetMaxCheckAttempts(3);
+
+ /* Initialize start time */
+ Utility::SetTime(0);
+
+ std::cout << "Before first check result (ok, hard)" << std::endl;
+ BOOST_CHECK(service->GetState() == ServiceOK);
+ BOOST_CHECK(service->GetStateType() == StateTypeHard);
+ BOOST_CHECK(service->GetCheckAttempt() == 1);
+
+ Utility::IncrementTime(timeStepInterval);
+
+ std::cout << "Inserting flapping check results" << std::endl;
+
+ for (int i = 0; i < 10; i++) {
+ ServiceState state = (i % 2 == 0 ? ServiceOK : ServiceCritical);
+ service->ProcessCheckResult(MakeCheckResult(state));
+ Utility::IncrementTime(timeStepInterval);
+ }
+
+ BOOST_CHECK(service->IsFlapping() == true);
+
+ CheckNotification(service, true, NotificationFlappingStart);
+
+ //Insert enough check results to get into hard problem state but staying flapping
+
+ service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
+ Utility::IncrementTime(timeStepInterval);
+ service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
+ Utility::IncrementTime(timeStepInterval);
+ service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
+ Utility::IncrementTime(timeStepInterval);
+
+
+ BOOST_CHECK(service->IsFlapping() == true);
+ BOOST_CHECK(service->GetStateType() == StateTypeHard);
+ BOOST_CHECK(service->GetState() == ServiceCritical);
+
+ CheckNotification(service, false, NotificationProblem);
+
+ // Calm down
+ while (service->IsFlapping()) {
+ service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
+ Utility::IncrementTime(timeStepInterval);
+ }
+
+ CheckNotification(service, true, NotificationFlappingEnd);
+
+ service->ProcessCheckResult(MakeCheckResult(ServiceOK));
+ Utility::IncrementTime(timeStepInterval);
+
+ BOOST_CHECK(service->IsFlapping() == false);
+ BOOST_CHECK(service->GetStateType() == StateTypeHard);
+ BOOST_CHECK(service->GetState() == ServiceOK);
+
+ // There should be no recovery
+ // Known failure, see #5713
+ // CheckNotification(service, false, NotificationRecovery);
+
+ c.disconnect();
+
+#endif /* I2_DEBUG */
+}