/* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % AAA N N IIIII M M AAA TTTTT EEEEE % % A A NN N I MM MM A A T E % % AAAAA N N N I M M M AAAAA T EEE % % A A N NN I M M A A T E % % A A N N IIIII M M A A T EEEEE % % % % % % Interactively Animate an Image Sequence. % % % % Software Design % % Cristy % % July 1992 % % % % % % Copyright 1999-2014 ImageMagick Studio LLC, a non-profit organization % % dedicated to making software imaging solutions freely available. % % % % You may not use this file except in compliance with the License. You may % % obtain a copy of the License at % % % % http://www.imagemagick.org/script/license.php % % % % Unless required by applicable law or agreed to in writing, software % % distributed under the License is distributed on an "AS IS" BASIS, % % WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. % % See the License for the specific language governing permissions and % % limitations under the License. % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % Animate displays a sequence of images in the MIFF format on any % workstation display running an X server. Animate first determines the % hardware capabilities of the workstation. If the number of unique % colors in an image is less than or equal to the number the workstation % can support, the image is displayed in an X window. Otherwise the % number of colors in the image is first reduced to match the color % resolution of the workstation before it is displayed. % % This means that a continuous-tone 24 bits-per-pixel image can display on a % 8 bit pseudo-color device or monochrome device. In most instances the % reduced color image closely resembles the original. Alternatively, a % monochrome or pseudo-color image can display on a continuous-tone 24 % bits-per-pixel device. % % */ #include "MagickWand/studio.h" #include "MagickWand/MagickWand.h" /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % M a i n % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % */ static int AnimateMain(int argc,char **argv) { ExceptionInfo *exception; ImageInfo *image_info; MagickBooleanType status; MagickCoreGenesis(*argv,MagickTrue); exception=AcquireExceptionInfo(); image_info=AcquireImageInfo(); status=MagickCommandGenesis(image_info,AnimateImageCommand,argc,argv, (char **) NULL,exception); image_info=DestroyImageInfo(image_info); exception=DestroyExceptionInfo(exception); MagickCoreTerminus(); return(status == MagickFalse ? 0 : 1); } #if !defined(MAGICKCORE_WINDOWS_SUPPORT) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__MINGW64__) int main(int argc,char **argv) { return(AnimateMain(argc,argv)); } #else int wmain(int argc,wchar_t *argv[]) { char **utf8; int status; register int i; utf8=NTArgvToUTF8(argc,argv); status=AnimateMain(argc,utf8); for (i=0; i < argc; i++) utf8[i]=DestroyString(utf8[i]); utf8=(char **) RelinquishMagickMemory(utf8); return(status == MagickFalse ? 0 : 1); } #endif