/* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % AAA N N IIIII M M AAA TTTTT EEEEE % % A A NN N I MM MM A A T E % % AAAAA N N N I M M M AAAAA T EEE % % A A N NN I M M A A T E % % A A N N IIIII M M A A T EEEEE % % % % % % Interactively Animate an Image Sequence. % % % % Software Design % % John Cristy % % July 1992 % % % % % % Copyright 1999-2009 ImageMagick Studio LLC, a non-profit organization % % dedicated to making software imaging solutions freely available. % % % % You may not use this file except in compliance with the License. You may % % obtain a copy of the License at % % % % http://www.imagemagick.org/script/license.php % % % % Unless required by applicable law or agreed to in writing, software % % distributed under the License is distributed on an "AS IS" BASIS, % % WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. % % See the License for the specific language governing permissions and % % limitations under the License. % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % Animate displays a sequence of images in the MIFF format on any % workstation display running an X server. Animate first determines the % hardware capabilities of the workstation. If the number of unique % colors in an image is less than or equal to the number the workstation % can support, the image is displayed in an X window. Otherwise the % number of colors in the image is first reduced to match the color % resolution of the workstation before it is displayed. % % This means that a continuous-tone 24 bits-per-pixel image can display on a % 8 bit pseudo-color device or monochrome device. In most instances the % reduced color image closely resembles the original. Alternatively, a % monochrome or pseudo-color image can display on a continuous-tone 24 % bits-per-pixel device. % % */ #include "wand/studio.h" #include "wand/MagickWand.h" /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % M a i n % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % */ #if defined(__WINDOWS__) int WINAPI WinMain(HINSTANCE instance,HINSTANCE last,LPSTR command,int state) { char **argv; int argc, main(int,char **); argv=StringToArgv(command,&argc); return(main(argc,argv)); } #endif int main(int argc,char **argv) { ExceptionInfo *exception; ImageInfo *image_info; MagickBooleanType status; MagickCoreGenesis(*argv,MagickTrue); exception=AcquireExceptionInfo(); image_info=AcquireImageInfo(); status=MagickCommandGenesis(image_info,AnimateImageCommand,argc,argv, (char **) NULL,exception); image_info=DestroyImageInfo(image_info); exception=DestroyExceptionInfo(exception); MagickCoreTerminus(); return(status); }