;; This is a test of routing algorithms. ;;; (should include about 10-20 destinations chosen by variant) ;;; ((implies testing script can choose variants...)) ;;; (should include two "passable" type, two "impassable", ;;; 1-2 bords, 1-2 conns) (include "tank") (area 30 30) (area (terrain (by-name "+" plains) "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" "30+" )) ;; Limit to two players only. (set sides-min 2) (set sides-max 2) ;; Two sides, no special properties needed (?). (side 1) (side 2) ;;; (no player for one side so tank doesn't move?) ;; Two tanks, one for each side, at predetermined locations. (tank 10 7 1) (tank 10 13 2) ;; This motivates the AI to go chasing after the destination. (scorekeeper (do last-side-wins))