;; This is a test of transport construction. ;(include "standard") ;(add aircraft acp-per-turn 0) ;(add aircraft speed 0) (include "stdunit") ;(define plains land) (set see-all true) (area 30 30) (area (terrain (by-name ".+" sea plains) "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" "10+10.10+" )) ;; Limit to two players only. (set sides-min 2) (set sides-max 2) ;; Two sides, no special properties needed (?). (side 1) (side 2) ;;; (no player for one side?) (infantry 6 15 1) ;(troop-transport 11 19 1) (city 9 14 1) ;; Two bases, one for each side. (base 5 15 1) (base 25 15 2) (set synthesis-methods ()) ;;; This motivates the AI to go chasing after the destination. (scorekeeper (do last-side-wins)) (add base point-value 1)