/* ==================================================================== * The Apache Software License, Version 1.1 * * Copyright (c) 2000 The Apache Software Foundation. All rights * reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. 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IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * ==================================================================== * * This software consists of voluntary contributions made by many * individuals on behalf of the Apache Software Foundation. For more * information on the Apache Software Foundation, please see * . * * Portions of this software are based upon public domain software * originally written at the National Center for Supercomputing Applications, * University of Illinois, Urbana-Champaign. */ #define CORE_PRIVATE #include "ap_config.h" #include "httpd.h" #include "http_connection.h" #include "http_request.h" #include "http_protocol.h" #include "ap_mpm.h" #include "mpm_status.h" #include "http_config.h" #include "http_vhost.h" #include #include AP_HOOK_STRUCT( AP_HOOK_LINK(pre_connection) AP_HOOK_LINK(process_connection) ) AP_IMPLEMENT_HOOK_RUN_ALL(int,pre_connection,(conn_rec *c),(c),OK,DECLINED) AP_IMPLEMENT_HOOK_RUN_FIRST(int,process_connection,(conn_rec *c),(c),DECLINED) /* * More machine-dependent networking gooo... on some systems, * you've got to be *really* sure that all the packets are acknowledged * before closing the connection, since the client will not be able * to see the last response if their TCP buffer is flushed by a RST * packet from us, which is what the server's TCP stack will send * if it receives any request data after closing the connection. * * In an ideal world, this function would be accomplished by simply * setting the socket option SO_LINGER and handling it within the * server's TCP stack while the process continues on to the next request. * Unfortunately, it seems that most (if not all) operating systems * block the server process on close() when SO_LINGER is used. * For those that don't, see USE_SO_LINGER below. For the rest, * we have created a home-brew lingering_close. * * Many operating systems tend to block, puke, or otherwise mishandle * calls to shutdown only half of the connection. You should define * NO_LINGCLOSE in ap_config.h if such is the case for your system. */ #ifndef MAX_SECS_TO_LINGER #define MAX_SECS_TO_LINGER 30 #endif #ifdef USE_SO_LINGER #define NO_LINGCLOSE /* The two lingering options are exclusive */ static void sock_enable_linger(int s) { struct linger li; li.l_onoff = 1; li.l_linger = MAX_SECS_TO_LINGER; if (setsockopt(s, SOL_SOCKET, SO_LINGER, (char *) &li, sizeof(struct linger)) < 0) { ap_log_error(APLOG_MARK, APLOG_WARNING, server_conf, "setsockopt: (SO_LINGER)"); /* not a fatal error */ } } #else #define sock_enable_linger(s) /* NOOP */ #endif /* USE_SO_LINGER */ /* we now proceed to read from the client until we get EOF, or until * MAX_SECS_TO_LINGER has passed. the reasons for doing this are * documented in a draft: * * http://www.ics.uci.edu/pub/ietf/http/draft-ietf-http-connection-00.txt * * in a nutshell -- if we don't make this effort we risk causing * TCP RST packets to be sent which can tear down a connection before * all the response data has been sent to the client. */ void ap_lingering_close(conn_rec *c) { char dummybuf[512]; ap_time_t start; ap_ssize_t nbytes; ap_status_t rc; int timeout; #ifdef NO_LINGCLOSE ap_bclose(c->client); /* just close it */ return; #endif /* Close the connection, being careful to send out whatever is still * in our buffers. If possible, try to avoid a hard close until the * client has ACKed our FIN and/or has stopped sending us data. */ if (c->aborted || !(c->client)) { ap_bsetflag(c->client, B_EOUT, 1); ap_bclose(c->client); return; } /* Send any leftover data to the client, but never try to again */ if (ap_bflush(c->client) != APR_SUCCESS) { ap_bclose(c->client); return; } /* Shut down the socket for write, which will send a FIN * to the peer. */ if (ap_bshutdown(c->client, 1) != APR_SUCCESS || ap_is_aborted(c)) { ap_bclose(c->client); return; } /* Read all data from the peer until we reach "end-of-file" (FIN * from peer) or we've exceeded our overall timeout. */ start = ap_now(); timeout = MAX_SECS_TO_LINGER; for (;;) { ap_bsetopt(c->client, BO_TIMEOUT, &timeout); rc = ap_bread(c->client, dummybuf, sizeof(dummybuf), &nbytes); if (rc != APR_SUCCESS || nbytes == 0) break; /* how much time has elapsed? */ timeout = (int)((ap_now() - start) / AP_USEC_PER_SEC); if (timeout >= MAX_SECS_TO_LINGER) break; /* figure out the new timeout */ timeout = MAX_SECS_TO_LINGER - timeout; } ap_bclose(c->client); } CORE_EXPORT(void) ap_process_connection(conn_rec *c) { ap_update_vhost_given_ip(c); ap_run_pre_connection(c); ap_run_process_connection(c); } int ap_process_http_connection(conn_rec *c) { request_rec *r; /* * Read and process each request found on our connection * until no requests are left or we decide to close. */ ap_update_connection_status(c->id, "Status", "Reading"); while ((r = ap_read_request(c)) != NULL) { /* process the request if it was read without error */ ap_update_connection_status(c->id, "Status", "Writing"); if (r->status == HTTP_OK) ap_process_request(r); if (!c->keepalive || c->aborted) break; ap_update_connection_status(c->id, "Status", "Keepalive"); ap_destroy_pool(r->pool); if (ap_graceful_stop_signalled()) break; } ap_reset_connection_status(c->id); return OK; } /* Clearly some of this stuff doesn't belong in a generalised connection structure, but for now... */ conn_rec *ap_new_connection(ap_pool_t *p, server_rec *server, BUFF *inout, const struct sockaddr_in *remaddr, const struct sockaddr_in *saddr, long id) { conn_rec *conn = (conn_rec *) ap_pcalloc(p, sizeof(conn_rec)); /* Got a connection structure, so initialize what fields we can * (the rest are zeroed out by pcalloc). */ conn->conn_config=ap_create_conn_config(p); conn->pool = p; conn->local_addr = *saddr; conn->local_ip = ap_pstrdup(conn->pool, inet_ntoa(conn->local_addr.sin_addr)); conn->base_server = server; conn->client = inout; conn->remote_addr = *remaddr; conn->remote_ip = ap_pstrdup(conn->pool, inet_ntoa(conn->remote_addr.sin_addr)); conn->id = id; return conn; } conn_rec *ap_new_apr_connection(ap_pool_t *p, server_rec *server, BUFF *inout, const ap_socket_t *conn_socket, long id) { struct sockaddr_in *sa_local, *sa_remote; ap_get_local_name(&sa_local, conn_socket); ap_get_remote_name(&sa_remote, conn_socket); return ap_new_connection(p, server, inout, sa_remote, sa_local, id); }