/****************************************************************************** * Icinga 2 * * Copyright (C) 2012-2014 Icinga Development Team (http://www.icinga.org) * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software Foundation * * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. * ******************************************************************************/ #include "base/timer.h" #include "base/application.h" #include "base/debug.h" #include "base/utility.h" #include #include #include #include #include #include #include #include using namespace icinga; struct TimerHolder { Timer::WeakPtr Object; double Next; }; typedef boost::multi_index_container< TimerHolder, boost::multi_index::indexed_by< boost::multi_index::ordered_unique >, boost::multi_index::ordered_non_unique > > > TimerSet; static boost::mutex l_Mutex; static boost::condition_variable l_CV; static boost::thread l_Thread; static bool l_StopThread; static TimerSet l_Timers; /** * Constructor for the Timer class. */ Timer::Timer(void) : m_Interval(0), m_Next(0) { } /** * Initializes the timer sub-system. */ void Timer::Initialize(void) { boost::mutex::scoped_lock lock(l_Mutex); l_StopThread = false; l_Thread = boost::thread(&Timer::TimerThreadProc); } /** * Disables the timer sub-system. */ void Timer::Uninitialize(void) { { boost::mutex::scoped_lock lock(l_Mutex); l_StopThread = true; l_CV.notify_all(); } l_Thread.join(); } /** * Calls this timer. */ void Timer::Call(void) { ASSERT(!OwnsLock()); Timer::Ptr self = GetSelf(); try { OnTimerExpired(self); } catch (...) { Reschedule(); throw; } Reschedule(); } /** * Sets the interval for this timer. * * @param interval The new interval. */ void Timer::SetInterval(double interval) { ASSERT(!OwnsLock()); boost::mutex::scoped_lock lock(l_Mutex); m_Interval = interval; } /** * Retrieves the interval for this timer. * * @returns The interval. */ double Timer::GetInterval(void) const { ASSERT(!OwnsLock()); boost::mutex::scoped_lock lock(l_Mutex); return m_Interval; } /** * Registers the timer and starts processing events for it. */ void Timer::Start(void) { ASSERT(!OwnsLock()); { boost::mutex::scoped_lock lock(l_Mutex); m_Started = true; } Reschedule(); } /** * Unregisters the timer and stops processing events for it. */ void Timer::Stop(void) { ASSERT(!OwnsLock()); boost::mutex::scoped_lock lock(l_Mutex); m_Started = false; l_Timers.erase(GetSelf()); /* Notify the worker thread that we've disabled a timer. */ l_CV.notify_all(); } /** * Reschedules this timer. * * @param next The time when this timer should be called again. Use -1 to let * the timer figure out a suitable time based on the interval. */ void Timer::Reschedule(double next) { ASSERT(!OwnsLock()); boost::mutex::scoped_lock lock(l_Mutex); if (next < 0) { /* Don't schedule the next call if this is not a periodic timer. */ if (m_Interval <= 0) return; next = Utility::GetTime() + m_Interval; } m_Next = next; if (m_Started) { /* Remove and re-add the timer to update the index. */ l_Timers.erase(GetSelf()); TimerHolder th; th.Object = GetSelf(); th.Next = m_Next; l_Timers.insert(th); /* Notify the worker that we've rescheduled a timer. */ l_CV.notify_all(); } } /** * Retrieves when the timer is next due. * * @returns The timestamp. */ double Timer::GetNext(void) const { ASSERT(!OwnsLock()); boost::mutex::scoped_lock lock(l_Mutex); return m_Next; } /** * Adjusts all timers by adding the specified amount of time to their * next scheduled timestamp. * * @param adjustment The adjustment. */ void Timer::AdjustTimers(double adjustment) { boost::mutex::scoped_lock lock(l_Mutex); double now = Utility::GetTime(); typedef boost::multi_index::nth_index::type TimerView; TimerView& idx = boost::get<1>(l_Timers); std::vector timers; BOOST_FOREACH(const TimerHolder& th, idx) { Timer::Ptr timer = th.Object.lock(); if (!timer) continue; if (abs(now - (timer->m_Next + adjustment)) < abs(now - timer->m_Next)) { timer->m_Next += adjustment; timers.push_back(timer); } } BOOST_FOREACH(const Timer::Ptr& timer, timers) { l_Timers.erase(timer); TimerHolder th; th.Object = timer; th.Next = timer->m_Next; l_Timers.insert(th); } /* Notify the worker that we've rescheduled some timers. */ l_CV.notify_all(); } /** * Worker thread proc for Timer objects. */ void Timer::TimerThreadProc(void) { Utility::SetThreadName("Timer Thread"); for (;;) { boost::mutex::scoped_lock lock(l_Mutex); typedef boost::multi_index::nth_index::type NextTimerView; NextTimerView& idx = boost::get<1>(l_Timers); /* Wait until there is at least one timer. */ while (idx.empty() && !l_StopThread) l_CV.wait(lock); if (l_StopThread) break; NextTimerView::iterator it = idx.begin(); Timer::Ptr timer = it->Object.lock(); if (!timer) { /* Remove the timer from the list if it's not alive anymore. */ idx.erase(it); continue; } double wait = timer->m_Next - Utility::GetTime(); if (wait > 0.01) { /* Make sure the timer we just examined can be destroyed while we're waiting. */ timer.reset(); /* Wait for the next timer. */ l_CV.timed_wait(lock, boost::posix_time::milliseconds(wait * 1000)); continue; } /* Remove the timer from the list so it doesn't get called again * until the current call is completed. */ l_Timers.erase(timer); lock.unlock(); /* Asynchronously call the timer. */ Utility::QueueAsyncCallback(boost::bind(&Timer::Call, timer)); } }