/* Icinga 2 | (c) 2012 Icinga GmbH | GPLv2+ */ #include "base/scriptframe.hpp" #include "base/scriptglobal.hpp" #include "base/namespace.hpp" #include "base/exception.hpp" #include "base/configuration.hpp" using namespace icinga; boost::thread_specific_ptr > ScriptFrame::m_ScriptFrames; static auto l_InternalNSBehavior = new ConstNamespaceBehavior(); /* Ensure that this gets called with highest priority * and wins against other static initializers in lib/icinga, etc. * LTO-enabled builds will cause trouble otherwise, see GH #6575. */ INITIALIZE_ONCE_WITH_PRIORITY([]() { Namespace::Ptr globalNS = ScriptGlobal::GetGlobals(); auto systemNSBehavior = new ConstNamespaceBehavior(); systemNSBehavior->Freeze(); Namespace::Ptr systemNS = new Namespace(systemNSBehavior); globalNS->SetAttribute("System", std::make_shared(systemNS)); systemNS->SetAttribute("Configuration", std::make_shared(new Configuration())); auto typesNSBehavior = new ConstNamespaceBehavior(); typesNSBehavior->Freeze(); Namespace::Ptr typesNS = new Namespace(typesNSBehavior); globalNS->SetAttribute("Types", std::make_shared(typesNS)); auto statsNSBehavior = new ConstNamespaceBehavior(); statsNSBehavior->Freeze(); Namespace::Ptr statsNS = new Namespace(statsNSBehavior); globalNS->SetAttribute("StatsFunctions", std::make_shared(statsNS)); Namespace::Ptr internalNS = new Namespace(l_InternalNSBehavior); globalNS->SetAttribute("Internal", std::make_shared(internalNS)); }, 1000); INITIALIZE_ONCE_WITH_PRIORITY([]() { l_InternalNSBehavior->Freeze(); }, 0); ScriptFrame::ScriptFrame(bool allocLocals) : Locals(allocLocals ? new Dictionary() : nullptr), Self(ScriptGlobal::GetGlobals()), Sandboxed(false), Depth(0) { InitializeFrame(); } ScriptFrame::ScriptFrame(bool allocLocals, Value self) : Locals(allocLocals ? new Dictionary() : nullptr), Self(std::move(self)), Sandboxed(false), Depth(0) { InitializeFrame(); } void ScriptFrame::InitializeFrame() { std::stack *frames = m_ScriptFrames.get(); if (frames && !frames->empty()) { ScriptFrame *frame = frames->top(); Sandboxed = frame->Sandboxed; } PushFrame(this); } ScriptFrame::~ScriptFrame() { ScriptFrame *frame = PopFrame(); ASSERT(frame == this); #ifndef I2_DEBUG (void)frame; #endif /* I2_DEBUG */ } void ScriptFrame::IncreaseStackDepth() { if (Depth + 1 > 300) BOOST_THROW_EXCEPTION(ScriptError("Stack overflow while evaluating expression: Recursion level too deep.")); Depth++; } void ScriptFrame::DecreaseStackDepth() { Depth--; } ScriptFrame *ScriptFrame::GetCurrentFrame() { std::stack *frames = m_ScriptFrames.get(); ASSERT(!frames->empty()); return frames->top(); } ScriptFrame *ScriptFrame::PopFrame() { std::stack *frames = m_ScriptFrames.get(); ASSERT(!frames->empty()); ScriptFrame *frame = frames->top(); frames->pop(); return frame; } void ScriptFrame::PushFrame(ScriptFrame *frame) { std::stack *frames = m_ScriptFrames.get(); if (!frames) { frames = new std::stack(); m_ScriptFrames.reset(frames); } if (!frames->empty()) { ScriptFrame *parent = frames->top(); frame->Depth += parent->Depth; } frames->push(frame); }