//===--- FileManager.h - File System Probing and Caching --------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the FileManager interface. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_FILEMANAGER_H #define LLVM_CLANG_FILEMANAGER_H #include "clang/Basic/FileSystemOptions.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/StringMap.h" #include "llvm/ADT/StringRef.h" #include "llvm/ADT/OwningPtr.h" #include "llvm/Support/Allocator.h" #include "llvm/Config/config.h" // for mode_t // FIXME: Enhance libsystem to support inode and other fields in stat. #include struct stat; namespace llvm { class MemoryBuffer; namespace sys { class Path; } } namespace clang { class FileManager; class FileSystemStatCache; /// DirectoryEntry - Cached information about one directory on the disk. /// class DirectoryEntry { const char *Name; // Name of the directory. friend class FileManager; public: DirectoryEntry() : Name(0) {} const char *getName() const { return Name; } }; /// FileEntry - Cached information about one file on the disk. /// class FileEntry { const char *Name; // Name of the file. off_t Size; // File size in bytes. time_t ModTime; // Modification time of file. const DirectoryEntry *Dir; // Directory file lives in. unsigned UID; // A unique (small) ID for the file. dev_t Device; // ID for the device containing the file. ino_t Inode; // Inode number for the file. mode_t FileMode; // The file mode as returned by 'stat'. friend class FileManager; public: FileEntry(dev_t device, ino_t inode, mode_t m) : Name(0), Device(device), Inode(inode), FileMode(m) {} // Add a default constructor for use with llvm::StringMap FileEntry() : Name(0), Device(0), Inode(0), FileMode(0) {} const char *getName() const { return Name; } off_t getSize() const { return Size; } unsigned getUID() const { return UID; } ino_t getInode() const { return Inode; } dev_t getDevice() const { return Device; } time_t getModificationTime() const { return ModTime; } mode_t getFileMode() const { return FileMode; } /// getDir - Return the directory the file lives in. /// const DirectoryEntry *getDir() const { return Dir; } bool operator<(const FileEntry& RHS) const { return Device < RHS.Device || (Device == RHS.Device && Inode < RHS.Inode); } }; /// FileManager - Implements support for file system lookup, file system /// caching, and directory search management. This also handles more advanced /// properties, such as uniquing files based on "inode", so that a file with two /// names (e.g. symlinked) will be treated as a single file. /// class FileManager { FileSystemOptions FileSystemOpts; class UniqueDirContainer; class UniqueFileContainer; /// UniqueDirs/UniqueFiles - Cache for existing directories/files. /// UniqueDirContainer &UniqueDirs; UniqueFileContainer &UniqueFiles; /// DirEntries/FileEntries - This is a cache of directory/file entries we have /// looked up. The actual Entry is owned by UniqueFiles/UniqueDirs above. /// llvm::StringMap DirEntries; llvm::StringMap FileEntries; /// NextFileUID - Each FileEntry we create is assigned a unique ID #. /// unsigned NextFileUID; /// \brief The virtual files that we have allocated. llvm::SmallVector VirtualFileEntries; // Statistics. unsigned NumDirLookups, NumFileLookups; unsigned NumDirCacheMisses, NumFileCacheMisses; // Caching. llvm::OwningPtr StatCache; bool getStatValue(const char *Path, struct stat &StatBuf); public: FileManager(const FileSystemOptions &FileSystemOpts); ~FileManager(); /// \brief Installs the provided FileSystemStatCache object within /// the FileManager. /// /// Ownership of this object is transferred to the FileManager. /// /// \param statCache the new stat cache to install. Ownership of this /// object is transferred to the FileManager. /// /// \param AtBeginning whether this new stat cache must be installed at the /// beginning of the chain of stat caches. Otherwise, it will be added to /// the end of the chain. void addStatCache(FileSystemStatCache *statCache, bool AtBeginning = false); /// \brief Removes the specified FileSystemStatCache object from the manager. void removeStatCache(FileSystemStatCache *statCache); /// getDirectory - Lookup, cache, and verify the specified directory. This /// returns null if the directory doesn't exist. /// const DirectoryEntry *getDirectory(llvm::StringRef Filename); /// getFile - Lookup, cache, and verify the specified file. This returns null /// if the file doesn't exist. /// const FileEntry *getFile(llvm::StringRef Filename); /// \brief Retrieve a file entry for a "virtual" file that acts as /// if there were a file with the given name on disk. The file /// itself is not accessed. const FileEntry *getVirtualFile(llvm::StringRef Filename, off_t Size, time_t ModificationTime); /// \brief Open the specified file as a MemoryBuffer, returning a new /// MemoryBuffer if successful, otherwise returning null. llvm::MemoryBuffer *getBufferForFile(const FileEntry *Entry, std::string *ErrorStr = 0); llvm::MemoryBuffer *getBufferForFile(llvm::StringRef Filename, std::string *ErrorStr = 0); /// \brief If path is not absolute and FileSystemOptions set the working /// directory, the path is modified to be relative to the given /// working directory. static void FixupRelativePath(llvm::sys::Path &path, const FileSystemOptions &FSOpts); void PrintStats() const; }; } // end namespace clang #endif