/* Copyright 1999-2011 ImageMagick Studio LLC, a non-profit organization dedicated to making software imaging solutions freely available. You may not use this file except in compliance with the License. obtain a copy of the License at http://www.imagemagick.org/script/license.php Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. MagickCore image composite private methods. */ #ifndef _MAGICKCORE_COMPOSITE_PRIVATE_H #define _MAGICKCORE_COMPOSITE_PRIVATE_H #if defined(__cplusplus) || defined(c_plusplus) extern "C" { #endif /* ImageMagick Alpha Composite Inline Methods (special export) */ #include "MagickCore/color.h" #include "MagickCore/image.h" #include "MagickCore/image-private.h" #include "MagickCore/pixel-accessor.h" static inline MagickRealType MagickOver_(const MagickRealType p, const MagickRealType alpha,const MagickRealType q,const MagickRealType beta) { MagickRealType Da, Sa; Sa=QuantumScale*alpha; Da=QuantumScale*beta; return(Sa*p-Sa*Da*q+Da*q); } static inline void CompositePixelOver(const Image *image,const PixelPacket *p, const MagickRealType alpha,const Quantum *q,const MagickRealType beta, Quantum *composite) { MagickRealType Da, gamma, Sa; /* Compose pixel p over pixel q with the given opacities. */ if (alpha == TransparentAlpha) { if (composite != q) { SetPixelRed(image,GetPixelRed(image,q),composite); SetPixelGreen(image,GetPixelGreen(image,q),composite); SetPixelBlue(image,GetPixelBlue(image,q),composite); SetPixelAlpha(image,GetPixelAlpha(image,q),composite); } return; } Sa=QuantumScale*alpha; Da=QuantumScale*beta, gamma=Sa*(-Da)+Sa+Da; #if !defined(MAGICKCORE_HDRI_SUPPORT) SetPixelAlpha(image,(Quantum) (QuantumRange*gamma+0.5),composite); gamma=1.0/(gamma <= MagickEpsilon ? 1.0 : gamma); SetPixelRed(image,(Quantum) (gamma*MagickOver_((MagickRealType) p->red, alpha,(MagickRealType) GetPixelRed(image,q),beta)+0.5),composite); SetPixelGreen(image,(Quantum) (gamma*MagickOver_((MagickRealType) p->green, alpha,(MagickRealType) GetPixelGreen(image,q),beta)+0.5),composite); SetPixelBlue(image,(Quantum) (gamma*MagickOver_((MagickRealType) p->blue, alpha,(MagickRealType) GetPixelBlue(image,q),beta)+0.5),composite); #else SetPixelAlpha(image,QuantumRange*gamma,composite); gamma=1.0/(gamma <= MagickEpsilon ? 1.0 : gamma); SetPixelRed(image,(Quantum) (gamma*MagickOver_((MagickRealType) p->red, alpha,(MagickRealType) GetPixelRed(image,q),beta)),composite); SetPixelGreen(image,(Quantum) (gamma*MagickOver_((MagickRealType) p->green, alpha,(MagickRealType) GetPixelGreen(image,q),beta)),composite); SetPixelBlue(image,(Quantum) (gamma*MagickOver_((MagickRealType) p->blue, alpha,(MagickRealType) GetPixelBlue(image,q),beta)),composite); #endif } static inline void CompositePixelInfoOver(const PixelInfo *p, const MagickRealType alpha,const PixelInfo *q,const MagickRealType beta, PixelInfo *composite) { MagickRealType Da, gamma, Sa; /* Compose pixel p over pixel q with the given opacities. */ if (alpha == OpaqueAlpha) { *composite=(*p); return; } Sa=QuantumScale*alpha; Da=QuantumScale*beta, gamma=Sa*(-Da)+Sa+Da; composite->alpha=(MagickRealType) QuantumRange*gamma; gamma=1.0/(fabs(gamma) <= MagickEpsilon ? 1.0 : gamma); composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta); composite->green=gamma*MagickOver_(p->green,alpha,q->green,beta); composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta); if (q->colorspace == CMYKColorspace) composite->black=gamma*MagickOver_(p->black,alpha,q->black,beta); } static inline MagickRealType RoundToUnity(const MagickRealType value) { return(value < 0.0 ? 0.0 : (value > 1.0) ? 1.0 : value); } static inline void CompositePixelInfoPlus(const PixelInfo *p, const MagickRealType alpha,const PixelInfo *q,const MagickRealType beta, PixelInfo *composite) { MagickRealType Da, gamma, Sa; /* Add two pixels with the given opacities. */ Sa=QuantumScale*alpha; Da=QuantumScale*beta; gamma=RoundToUnity(Sa+Da); /* 'Plus' blending -- not 'Over' blending */ composite->alpha=(MagickRealType) QuantumRange*gamma; gamma=1.0/(fabs(gamma) <= MagickEpsilon ? 1.0 : gamma); composite->red=gamma*(Sa*p->red+Da*q->red); composite->green=gamma*(Sa*p->green+Da*q->green); composite->blue=gamma*(Sa*p->blue+Da*q->blue); if (q->colorspace == CMYKColorspace) composite->black=gamma*(Sa*p->black+Da*q->black); } static inline void CompositePixelInfoAreaBlend(const PixelInfo *p, const MagickRealType alpha,const PixelInfo *q,const MagickRealType beta, const MagickRealType area,PixelInfo *composite) { /* Blend pixel colors p and q by the amount given and area. */ CompositePixelInfoPlus(p,(MagickRealType) (1.0-area)*alpha,q,(MagickRealType) (area*beta),composite); } static inline void CompositePixelInfoBlend(const PixelInfo *p, const MagickRealType alpha,const PixelInfo *q,const MagickRealType beta, PixelInfo *composite) { /* Blend pixel colors p and q by the amount given. */ CompositePixelInfoPlus(p,(MagickRealType) (alpha*p->alpha),q,(MagickRealType) (beta*q->alpha),composite); } #if defined(__cplusplus) || defined(c_plusplus) } #endif #endif