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60 <p class="text-center"><a href="command-line-options.html#adaptive-blur">‑adaptive‑blur</a> • <a href="command-line-options.html#adaptive-resize">‑adaptive‑resize</a> • <a href="command-line-options.html#adaptive-sharpen">‑adaptive‑sharpen</a> • <a href="command-line-options.html#adjoin">‑adjoin</a> • <a href="command-line-options.html#affine">‑affine</a> • <a href="command-line-options.html#alpha">‑alpha</a> • <a href="command-line-options.html#annotate">‑annotate</a> • <a href="command-line-options.html#antialias">‑antialias</a> • <a href="command-line-options.html#append">‑append</a> • <a href="command-line-options.html#attenuate">‑attenuate</a> • <a href="command-line-options.html#authenticate">‑authenticate</a> • <a href="command-line-options.html#auto-gamma">‑auto‑gamma</a> • <a href="command-line-options.html#auto-level">‑auto‑level</a> • <a href="command-line-options.html#auto-orient">‑auto‑orient</a> • <a href="command-line-options.html#backdrop">‑backdrop</a> • <a 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61 <p class="lead magick-description">Below is list of command-line options recognized by the ImageMagick <a href="command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands: <a href="convert.html">convert</a> and <a href="mogrify.html">mogrify</a>.</p>
63 <div style="margin: auto;">
64 <h3 class="magick-header"><a id="adaptive-blur"></a>-adaptive-blur <var>radius</var>[x<var>sigma</var>]</h3>
67 <p class="magick-description">Adaptively blur pixels, with decreasing effect near edges.</p>
69 <p>A Gaussian operator of the given radius and standard deviation (<var>sigma</var>) is used. If <var>sigma</var> is not given it
72 <div style="margin: auto;">
73 <h3 class="magick-header"><a id="adaptive-resize"></a>-adaptive-resize <var>geometry</var></h3>
76 <p class="magick-description">Resize the image using data-dependent triangulation.</p>
78 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="command-line-options.html#adaptive-resize">-adaptive-resize</a>
79 option defaults to data-dependent triangulation. Use the <a
80 href="command-line-options.html#filter">-filter</a> to choose a different resampling algorithm.
81 Offsets, if present in the geometry string, are ignored, and the <a
82 href="command-line-options.html#gravity">-gravity</a> option has no effect.</p>
84 <div style="margin: auto;">
85 <h3 class="magick-header"><a id="adaptive-sharpen"></a>-adaptive-sharpen <var>radius</var>[x<var>sigma</var>]</h3>
88 <p class="magick-description">Adaptively sharpen pixels, with increasing effect near edges.</p>
90 <p>A Gaussian operator of the given radius and standard deviation
91 (<var>sigma</var>) is used. If <var>sigma</var> is not given it
94 <div style="margin: auto;">
95 <h3 class="magick-header"><a id="adjoin"></a>-adjoin</h3>
98 <p class="magick-description">Join images into a single multi-image file.</p>
100 <p>This option is enabled by default. An attempt is made to save all images of
101 an image sequence into the given output file. However, some formats, such as
102 JPEG and PNG, do not support more than one image per file, and in that case
103 ImageMagick is forced to write each image as a separate file. As such, if
104 more than one image needs to be written, the filename given is modified by
105 adding a <a href="command-line-options.html#scene">-scene</a> number before the suffix, in order to
106 make distinct names for each image. </p>
108 <p>Use <a href="command-line-options.html#adjoin">+adjoin</a> to force each image to be written to
109 separate files, whether or not the file format allows multiple images per file
110 (for example, GIF, MIFF, and TIFF). </p>
112 <p>Including a C-style integer format string in the output filename will
113 automagically enable <a href="command-line-options.html#adjoin">+adjoin</a> and are used to specify
114 where the <a href="command-line-options.html#scene">-scene</a> number is placed in the filenames. These
115 strings, such as '<code>%d</code>' or '<code>%03d</code>', are familiar to those
116 who have used the standard <code>printf()</code>' C-library function. As an
117 example, the command</p>
120 convert logo: rose: -morph 15 my%02dmorph.jpg
123 <p>will create a sequence of 17 images (the two given plus 15 more created by
124 <a href="command-line-options.html#morph">-morph</a>), named: my00morph.jpg, my01morph.jpg,
125 my02morph.jpg, ..., my16morph.jpg. </p>
127 <p>In summary, ImageMagick tries to write all images to one file, but will
128 save to multiple files, if any of the following conditions exist...</p>
130 <li>the output image's file format does not allow multi-image files,</li>
131 <li>the <a href="command-line-options.html#adjoin">+adjoin</a> option is given, or</li>
132 <li>a printf() integer format string (eg: "%d") is present in the output
137 <div style="margin: auto;">
138 <h3 class="magick-header"><a id="affine"></a>-affine
139 <var>s<sub>x</sub></var>,<var>r<sub>x</sub></var>,<var>r<sub>y</sub></var>,<var>s<sub>y</sub></var>[,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var>]</h3>
142 <p class="magick-description">Set the drawing transformation matrix for combined rotating and scaling.</p>
144 <p>This option sets a transformation matrix, for use by subsequent <a
145 href="command-line-options.html#draw">-draw</a> or <a href="command-line-options.html#transform">-transform</a> options. </p>
147 <p>The matrix entries are entered as comma-separated numeric values either in
148 quotes or without spaces. </p>
150 <p>Internally, the transformation matrix has 3x3 elements, but three of them
151 are omitted from the input because they are constant. The new (transformed)
152 coordinates (<var>x'</var>, <var>y'</var>) of a pixel at
153 position (<var>x</var>, <var>y</var>) in the original
154 image are calculated using the following matrix equation.</p>
156 <p class="text-center"><img class="img-thumbnail" alt="affine transformation" src="../images/affine.png"/> </p>
158 <p> The size of the resulting image is that of the smallest rectangle that
159 contains the transformed source image. The parameters
160 <var>t<sub>x</sub></var> and <var>t<sub>y</sub></var>
161 subsequently shift the image pixels so that those that are moved out of the
162 image area are cut off.</p>
164 <p>The transformation matrix complies with the left-handed pixel coordinate
165 system: positive <var>x</var> and <var>y</var> directions
166 are rightward and downward, resp.; positive rotation is clockwise.</p>
168 <p> If the translation coefficients <var>t<sub>x</sub></var> and
169 <var>t<sub>y</sub></var> are omitted they default to 0,0. Therefore,
170 four parameters suffice for rotation and scaling without translation.</p>
172 <p>Scaling by the factors <var>s<sub>x</sub></var> and
173 <var>s<sub>y</sub></var> in the <var>x</var> and <var>y</var> directions,
174 respectively, is accomplished with the following.</p>
176 <p>See <a href="command-line-options.html#transform">-transform</a>, and the <a
177 href="command-line-options.html#distort">-distort</a> method '<code>Affineprojection</code> for more
182 -affine <var>s<sub>x</sub></var>,0,0,<var>s<sub>y</sub></var>
185 <p>Translation by a displacement (<var>t<sub>x</sub></var>, <var>t<sub>y</sub></var>) is accomplished like so:</p>
188 -affine 1,0,0,1,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var>
191 <p>Rotate clockwise about the origin (the upper left-hand corner) by an angle
192 <var>a</var> by letting <var>c</var> = cos(<var>a</var>), <var>s</var>
193 = sin(<var>a</var>), and using the following.</p>
196 -affine <var>c</var>,<var>s</var>,-<var>s</var>,<var>c</var>
199 <p>The cumulative effect of a sequence of <a href="command-line-options.html#affine" >-affine</a>
200 transformations can be accomplished by instead by a single <a href="command-line-options.html#affine"
201 >-affine</a> operation using the matrix equal to the product of the matrices
202 of the individual transformations.</p>
204 <p>An attempt is made to detect near-singular transformation matrices. If the
205 matrix determinant has a sufficiently small absolute value it is rejected.</p>
207 <div style="margin: auto;">
208 <h3 class="magick-header"><a id="alpha"></a>-alpha <var>type</var></h3>
211 <p class="magick-description">Gives control of the alpha/matte channel of an image.</p>
213 <p>Used to set a flag on an image indicating whether or not to use existing alpha
214 channel data, to create an alpha channel, or to perform other operations on the alpha channel. Choose the argument <var>type</var> from the list below.</p>
216 <dl class="dl-horizontal">
219 Enable the image's transparency channel. Note normally Set
220 should be used instead of this, unless you specifically need to
221 preserve existing (but specifically turned Off) transparency
226 associate the alpha channel with the image.</dd>
230 Disables the image's transparency channel. Does not delete or change the
231 existing data, just turns off the use of that data.</dd>
233 <dt>Disassociate</dt>
235 disassociate the alpha channel from the image.</dd>
239 Activates the alpha/matte channel. If it was previously turned off
240 then it also resets the channel to opaque. If the image already had
241 the alpha channel turned on, it will have no effect.</dd>
245 Enables the alpha/matte channel and forces it to be fully opaque.
250 Activates the alpha/matte channel and forces it to be fully
251 transparent. This effectively creates a fully transparent image the
252 same size as the original and with all its original RGB data still
253 intact, but fully transparent. </dd>
257 Copies the alpha channel values into all the color channels and turns
258 'Off' the the image's transparency, so as to generate
259 a grayscale mask of the image's shape. The alpha channel data is left
260 intact just deactivated. This is the inverse of 'Copy'.
265 Turns 'On' the alpha/matte channel, then copies the
266 grayscale intensity of the image, into the alpha channel, converting
267 a grayscale mask into a transparent shaped mask ready to be colored
268 appropriately. The color channels are not modified. </dd>
272 As per 'Copy' but also colors the resulting shape mask with
273 the current background color. That is the RGB color channels is
274 replaced, with appropriate alpha shape.
279 Composite the image over the background color.
284 Set any fully-transparent pixel to the background color, while leaving
285 it fully-transparent. This can make some image file formats, such as
286 PNG, smaller as the RGB values of transparent pixels are more uniform,
287 and thus can compress better.
291 <p>Note that while the obsolete <code>+matte</code> operation was the
292 same as "<code><a href="command-line-options.html#alpha" >-alpha</a> Off</code>", the <code>
293 >-matte</code> operation was the same as "<code><a href="command-line-options.html#alpha" >-alpha</a>
294 Set</code>" and not "<code><a href="command-line-options.html#alpha" >-alpha</a> On</code>". </p>
296 <div style="margin: auto;">
297 <h3 class="magick-header"><a id="annotate"></a>
298 -annotate <var>degrees</var> <var>text</var><br />
299 -annotate <var>Xdegrees</var>x<var>Ydegrees</var> <var>text</var><br /> -annotate <var>Xdegrees</var>x<var>Ydegrees</var> {+-}<var>t<sub>x</sub></var>{+-}<var>t<sub>y</sub></var> <var>text</var><br /> -annotate {+-}<var>t<sub>x</sub></var>{+-}<var>t<sub>y</sub></var> <var>text</var></h3>
302 <p class="magick-description">Annotate an image with text</p>
304 <p>This is a convenience for annotating an image with text. For more precise
305 control over text annotations, use <a href="command-line-options.html#draw">-draw</a>.</p>
308 <p>The values <var>Xdegrees</var> and <var>Ydegrees</var>
309 control the shears applied to the text, while <var>t<sub>x</sub></var> and <var>t<sub>y</sub></var> are offsets that give the location of the text relative any <a href="command-line-options.html#gravity" >-gravity</a> setting and defaults to the upper left corner of the image.</p>
311 <p>Using <a href="command-line-options.html#annotate">-annotate</a> <var>degrees</var>
312 or <a href="command-line-options.html#annotate">-annotate</a> <var>degrees</var>x<var>degrees</var> produces an unsheared rotation of the text. The
313 direction of the rotation is positive, which means a clockwise rotation if <var>degrees</var> is positive. (This conforms to the usual mathematical
314 convention once it is realized that the positive <var>y</var>–direction is
315 conventionally considered to be <var>downward</var> for images.)</p>
317 <p>The new (transformed) coordinates (<var>x'</var>, <var>y'</var>) of a pixel at position (<var>x</var>, <var>y</var>) in the image are calculated using the following matrix
320 <p class="text-center"><img class="img-thumbnail" alt="annotate transformation" src="../images/annotate.png"/></p>
322 <p>If <var>t<sub>x</sub></var> and <var>t<sub>y</sub></var> are omitted, they default to 0. This makes the
323 bottom-left of the text becomes the upper-left corner of the image, which is
324 probably undesirable. Adding a <a href="command-line-options.html#gravity" >-gravity</a> option in this
325 case leads to nice results.</p>
327 <p>Text is any UTF-8 encoded character sequence. If <var>text</var>
328 is of the form '@mytext.txt', the text is read from the file
329 <code>mytext.txt</code>. Text in a file is taken literally; no embedded
330 formatting characters are recognized.</p>
332 <div style="margin: auto;">
333 <h3 class="magick-header"><a id="antialias"></a>-antialias</h3>
336 <p class="magick-description">Enable/Disable of the rendering of anti-aliasing pixels when drawing fonts and lines.</p>
338 <p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
339 drawn. Use <a href="command-line-options.html#antialias">+antialias</a> to disable the addition of
340 antialiasing edge pixels. This will then reduce the number of colors added to
341 an image to just the colors being directly drawn. That is, no mixed colors
342 are added when drawing such objects. </p>
344 <div style="margin: auto;">
345 <h3 class="magick-header"><a id="append"></a>-append</h3>
348 <p class="magick-description">Join current images vertically or horizontally.</p>
350 <p>This option creates a single longer image, by joining all the current
351 images in sequence top-to-bottom. Use <a href="command-line-options.html#append">+append</a> to
352 stack images left-to-right. </p>
354 <p>If they are not of the same width, narrower images are padded with the
355 current <a href="command-line-options.html#background">-background</a> color setting, and their
356 position relative to each other can be controlled by the current <a
357 href="command-line-options.html#gravity">-gravity</a> setting. </p>
360 <div style="margin: auto;">
361 <h3 class="magick-header"><a id="attenuate"></a>-attenuate <var>value</var></h3>
364 <p class="magick-description">Lessen (or intensify) when adding noise to an image.</p>
366 <p>If unset the value is equivalent to 1.0, or a maximum noise addition</p>
368 <div style="margin: auto;">
369 <h3 class="magick-header"><a id="authenticate"></a>-authenticate <var>password</var></h3>
372 <p class="magick-description">Decrypt a PDF with a password.</p>
374 <p>Use this option to supply a <var>password</var> for decrypting
375 a PDF that has been encrypted using Microsoft Crypto API (MSC API). The
376 encrypting using the MSC API is not supported.</p>
378 <p>For a different encryption method, see <a href="command-line-options.html#encipher">-encipher</a>
379 and <a href="command-line-options.html#decipher">-decipher</a>. </p>
382 <div style="margin: auto;">
383 <h3 class="magick-header"><a id="auto-gamma"></a>-auto-gamma</h3>
386 <p class="magick-description">Automagically adjust gamma level of image.</p>
388 <p>This calculates the mean values of an image, then applies a calculated <a
389 href="command-line-options.html#gamma" >-gamma</a> adjustment so that is the mean color exists in the
390 image it will get a have a value of 50%. </p>
392 <p>This means that any solid 'gray' image becomes 50% gray. </p>
394 <p>This works well for real-life images with little or no extreme dark and
395 light areas, but tend to fail for images with large amounts of bright sky or
396 dark shadows. It also does not work well for diagrams or cartoon like images.
399 <p>It uses the <a href="command-line-options.html#channel" >-channel</a> setting, (including the
400 '<var>sync</var>' flag for channel synchronization), to determine which color
401 values is used and modified. As the default <a href="command-line-options.html#channel"
402 >-channel</a> setting is '<var>RGB,sync</var>', channels are modified
403 together by the same gamma value, preserving colors. </p>
407 <div style="margin: auto;">
408 <h3 class="magick-header"><a id="auto-level"></a>-auto-level</h3>
411 <p class="magick-description">Automagically adjust color levels of image.</p>
413 <p>This is a 'perfect' image normalization operator. It finds the exact
414 minimum and maximum color values in the image and then applies a <a
415 href="command-line-options.html#level" >-level</a> operator to stretch the values to the full range of
418 <p>The operator is not typically used for real-life images, image scans, or
419 JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
420 for the <a href="command-line-options.html#level" >-level</a> operation. On the other hand it is the
421 right operator to use for color stretching gradient images being used to
422 generate Color lookup tables, distortion maps, or other 'mathematically'
425 <p>The operator is very similar to the <a href="command-line-options.html#normalize">-normalize</a>, <a
426 href="command-line-options.html#contrast-stretch" >-contrast-stretch</a>, and <a href="command-line-options.html#linear-stretch"
427 >-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
428 problems that these operators may have. That is <a href="command-line-options.html#auto-level"
429 >-auto-level</a> is the perfect or ideal version these operators. </p>
431 <p>It uses the <a href="command-line-options.html#channel" >-channel</a> setting, (including the
432 special '<var>sync</var>' flag for channel synchronization), to determine
433 which color values are used and modified. As the default <a
434 href="command-line-options.html#channel" >+channel</a> setting is '<var>RGB,sync</var>', the
435 '<var>sync</var>' ensures that the color channels will are modified
436 together by the same gamma value, preserving colors, and ignoring
440 <div style="margin: auto;">
441 <h3 class="magick-header"><a id="auto-orient"></a>-auto-orient</h3>
444 <p class="magick-description">adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation).</p>
446 <p>This operator reads and resets the EXIF image profile setting 'Orientation'
447 and then performs the appropriate 90 degree rotation on the image to orient
448 the image, for correct viewing. </p>
450 <p>This EXIF profile setting is usually set using a gravity sensor in digital
451 camera, however photos taken directly downward or upward may not have an
452 appropriate value. Also images that have been orientation 'corrected' without
453 reseting this setting, may be 'corrected' again resulting in a incorrect
454 result. If the EXIF profile was previously stripped, the <a
455 href="command-line-options.html#auto-orient" >-auto-orient</a> operator will do nothing. </p>
458 <div style="margin: auto;">
459 <h3 class="magick-header"><a id="average"></a>-average</h3>
462 <p class="magick-description">Average a set of images.</p>
464 <p>An error results if the images are not identically sized.</p>
467 <div style="margin: auto;">
468 <h3 class="magick-header"><a id="backdrop"></a>-backdrop</h3>
471 <p class="magick-description">Display the image centered on a backdrop.</p>
473 <p>This backdrop covers the entire workstation screen and is useful for hiding
474 other X window activity while viewing the image. The color of the backdrop is
475 specified as the background color. The color is specified using the format
476 described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
478 <div style="margin: auto;">
479 <h3 class="magick-header"><a id="background"></a>-background <var>color</var></h3>
482 <p class="magick-description">Set the background color.</p>
484 <p>The color is specified using the format described under the <a
485 href="command-line-options.html#fill">-fill</a> option. The default background color (if none is
486 specified or found in the image) is white.</p>
488 <div style="margin: auto;">
489 <h3 class="magick-header"><a id="bench"></a>-bench <var>iterations</var></h3>
492 <p class="magick-description">Measure performance.</p>
494 <p>Repeat the entire command for the given number of <var>iterations</var> and report the user-time and elapsed time. For instance,
495 consider the following command and its output. Modify the benchmark with the
496 -duration to run the benchmark for a fixed number of seconds and -concurrent
497 to run the benchmark in parallel (requires the OpenMP feature).</p>
500 -> convert logo: -resize 200% -bench 5 logo.png
501 Performance[1]: 5i 1.344ips 1.000e 3.710u 0:03.720
502 Performance[2]: 5i 1.634ips 0.549e 3.890u 0:03.060
503 Performance[3]: 5i 2.174ips 0.618e 3.190u 0:02.300
504 Performance[4]: 5i 1.678ips 0.555e 3.810u 0:02.980
505 Performance[4]: 5i 0.875657ips 6.880u 0:05.710
508 <p>In this example, 5 iterations were completed at 2.174 iterations per
509 second, using 3 threads and 3.190 seconds of the user allotted time, for
510 a total elapsed time of 2.300 seconds.</p>
512 <div style="margin: auto;">
513 <h3 class="magick-header"><a id="bias"></a>-bias <var>value</var>{<var>%</var>}</h3>
516 <p class="magick-description">Add bias when convolving an image.</p>
518 <p>This option shifts the output of <a href="command-line-options.html#convolve">‑convolve</a> so that
519 positive and negative results are relative to the specified bias value. </p>
521 <p>This is important for non-HDRI compilations of ImageMagick when dealing
522 with convolutions that contain negative as well as positive values. This is
523 especially the case with convolutions involving high pass filters or edge
524 detection. Without an output bias, the negative values are clipped at
527 <p>When using an ImageMagick with the HDRI compile-time setting, <a href="command-line-options.html#bias">‑bias</a> is not needed, as ImageMagick is able to store/handle any
528 negative results without clipping to the color value range
529 (0..QuantumRange).</p>
531 <p>See the discussion on HDRI implementations of ImageMagick on the page <a
532 href="high-dynamic-range.html" >High Dynamic-Range Images</a>. For more
533 about HDRI go the ImageMagick <a
534 href="https://www.imagemagick.org/Usage/basics/#hdri" >Usage</a> pages or this
536 href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
539 <div style="margin: auto;">
540 <h3 class="magick-header"><a id="black-point-compensation"></a>-black-point-compensation</h3>
543 <p class="magick-description">Use black point compensation.</p>
545 <div style="margin: auto;">
546 <h3 class="magick-header"><a id="black-threshold"></a>-black-threshold <var>value</var>{<var>%</var>}</h3>
549 <p class="magick-description">Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</p>
551 <p> The threshold value can be given as a percentage or as an absolute integer
552 value within [0, <var>QuantumRange</var>] corresponding to the
553 desired <a href="command-line-options.html#channel">‑channel</a> value. See <a href="command-line-options.html#threshold">‑threshold</a>for more details on thresholds and resulting values. </p>
556 <div style="margin: auto;">
557 <h3 class="magick-header"><a id="blend"></a>-blend <var>geometry</var></h3>
560 <p class="magick-description">blend an image into another by the given absolute value or percent.</p>
562 <p>Blend will average the images together ('plus') according to the
563 percentages given and each pixels transparency. If only a single percentage
564 value is given it sets the weight of the composite or 'source' image, while
565 the background image is weighted by the exact opposite amount. That is a
566 <code>-blend 30%</code> merges 30% of the 'source' image with 70% of the
567 'destination' image. Thus it is equivalent to <code>-blend 30x70%</code>.</p>
570 <div style="margin: auto;">
571 <h3 class="magick-header"><a id="blue-primary"></a>-blue-primary <var>x</var>,<var>y</var></h3>
574 <p class="magick-description">Set the blue chromaticity primary point.</p>
576 <div style="margin: auto;">
577 <h3 class="magick-header"><a id="blue-shift"></a>-blue-shift <var>factor</var></h3>
580 <p class="magick-description">simulate a scene at nighttime in the moonlight. Start with a factor of 1.5</p>
582 <div style="margin: auto;">
584 <div style="margin: auto;">
585 <h3 class="magick-header"><a id="blur"></a>-blur <var>radius</var><br />-blur <var>radius</var>x<var>sigma</var></h3>
588 <p class="magick-description">Reduce image noise and reduce detail levels.</p>
590 <p>Convolve the image with a Gaussian or normal distribution using the given
591 <var >Sigma</var> value. The formula is:</p>
593 <p class="text-center"><img class="img-thumbnail" alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/></p>
595 <p>The <var >Sigma</var> value is the important argument, and
596 determines the actual amount of blurring that will take place. </p>
598 <p>The <var >Radius</var> is only used to determine the size of the
599 array which will hold the calculated Gaussian distribution. It should be an
600 integer. If not given, or set to zero, IM will calculate the largest possible
601 radius that will provide meaningful results for the Gaussian distribution.
604 <p>The larger the <var >Radius</var> the slower the
605 operation is. However too small a <var >Radius</var>, and sever
606 aliasing effects may result. As a guideline, <var >Radius</var>
607 should be at least twice the <var >Sigma</var> value, though three
608 times will produce a more accurate result. </p>
610 <p>This option differs from <a href="command-line-options.html#gaussian-blur">-gaussian-blur</a> simply
611 by taking advantage of the separability properties of the distribution. Here
612 we apply a single-dimensional Gaussian matrix in the horizontal direction,
613 then repeat the process in the vertical direction.</p>
615 <p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
616 pixels which are outside the image proper are blurred into the final result.
620 <div style="margin: auto;">
621 <h3 class="magick-header"><a id="border"></a>-border <var>geometry</var></h3>
624 <p class="magick-description">Surround the image with a border of color. </p>
626 <p>Set the width and height using the <var>size</var> portion of the
627 <var>geometry</var> argument. See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
630 <p>As of IM 6.7.8-8, the <var>geometry</var> arguments behave as follows:</p>
632 <dl class="dl-horizontal">
633 <dt><var>value</var></dt>
634 <dd>value is added to both left/right and top/bottom</dd>
635 <dt><var>value-x</var><kbd>x</kbd></dt>
636 <dd>value-x is added only to left/right and top/bottom are unchanged</dd>
637 <dt><kbd>x</kbd><var>value-y</var></dt>
638 <dd>value-y is added only to top/bottom and left/right are unchanged</dd>
639 <dt><var>value-x</var><kbd>x</kbd><var>value-y</var></dt>
640 <dd>value-x is added to left/right and value-y added to top/bottom</dd>
641 <dt><var>value-x</var><kbd>x</kbd>0</dt>
642 <dd>value-x is added only to left/right and top/bottom are unchanged</dd>
643 <dt>0<kbd>x</kbd><var>value-y</var></dt>
644 <dd>value-y is added only to top/bottom and left/right are unchanged</dd>
645 <dt><var>value</var>%</dt>
646 <dd>value % of width is added to left/right and value % of height is added to top/bottom</dd>
647 <dt><var>value-x</var><kbd>x</kbd>%</dt>
648 <dd>value-x % of width is added to left/right and to top/bottom</dd>
649 <dt>x<var>value-y</var>%</dt>
650 <dd>value-y % of height is added to top/bottom and to left/right</dd>
651 <dt><var>value-x</var>%<kbd>x</kbd><var>value-y</var>%</dt>
652 <dd>value-x % of width is added to left/right and value-y % of height is added to top/bottom</dd>
653 <dt><var>value-x</var>%<kbd>x</kbd>0%</dt>
654 <dd>value-x % of width is added to left/right and top/bottom are unchanged</dd>
655 <dt>0%<kbd>x</kbd><var>value-y</var>%</dt>
656 <dd>value-y % of height is added to top/bottom and left/right are unchanged</dd>
659 <p>Set the border color by preceding with the <a
660 href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
662 <p>The <a href="command-line-options.html#border">-border</a> operation is affected by the current <a
663 href="command-line-options.html#compose">-compose</a> setting and assumes that this is using the default
664 '<code>Over</code>' composition method. It generates an image of the appropriate
665 size colors by the current <a href="command-line-options.html#bordercolor">-bordercolor</a> before
666 overlaying the original image in the center of this net image. This means that
667 with the default compose method of '<code>Over</code>' any transparent parts may
668 be replaced by the current <a href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
669 <p>See also the <a href="command-line-options.html#frame">-frame</a> option, which has more
672 <div style="margin: auto;">
673 <h3 class="magick-header"><a id="bordercolor"></a>-bordercolor <var>color</var></h3>
676 <p class="magick-description">Set the border color.</p>
678 <p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
680 <p>The default border color is <code>#DFDFDF</code>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
682 <div style="margin: auto;">
683 <h3 class="magick-header"><a id="borderwidth"></a>-borderwidth <var>geometry</var> </h3>
686 <p class="magick-description">Set the border width.</p>
688 <div style="margin: auto;">
689 <h3 class="magick-header"><a id="brightness-contrast"></a>-brightness-contrast <var>brightness</var><br />-brightness-contrast <var>brightness</var>{x<var>contrast</var>}{<var>%</var>}</h3>
692 <p class="magick-description">Adjust the brightness and/or contrast of the image.</p>
694 <p>Brightness and Contrast values apply changes to the input image. They are
695 not absolute settings. A brightness or contrast value of zero means no change.
696 The range of values is -100 to +100 on each. Positive values increase the
697 brightness or contrast and negative values decrease the brightness or contrast.
698 To control only contrast, set the brightness=0. To control only brightness,
699 set contrast=0 or just leave it off.</p>
701 <p>You may also use <a href="command-line-options.html#fill">-channel</a> to control which channels to
702 apply the brightness and/or contrast change. The default is to apply the same
703 transformation to all channels.</p>
705 <p>Brightness and Contrast arguments are converted to offset and slope of a
706 linear transform and applied
707 using <a href="command-line-options.html#fill">-function polynomial "slope,offset"</a>.</p>
709 <p>The slope varies from 0 at contrast=-100 to almost vertical at
710 contrast=+100. For brightness=0 and contrast=-100, the result are totally
711 midgray. For brightness=0 and contrast=+100, the result will approach but
712 not quite reach a threshold at midgray; that is the linear transformation
713 is a very steep vertical line at mid gray.</p>
715 <p>Negative slopes, i.e. negating the image, are not possible with this
716 function. All achievable slopes are zero or positive.</p>
718 <p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5
719 at brightness=+100. Thus, when contrast=0 and brightness=100, the result is
720 totally white. Similarly, when contrast=0 and brightness=-100, the result is
723 <p>As the range of values for the arguments are -100 to +100, adding the '%'
724 symbol is no different than leaving it off.</p>
726 <div style="margin: auto;">
727 <h3 class="magick-header"><a id="cache"></a>-cache <var>threshold</var></h3>
730 <p class="magick-description">(This option has been replaced by the <a href='command-line-options.html#limit'>-limit</a> option).</p>
732 <div style="margin: auto;">
733 <h3 class="magick-header"><a id="canny"></a>-canny <var>radius</var><br/>-canny <var>radius</var>x<var>sigma</var>{<var>+lower-percent</var>}{<var>+upper-percent</var>}</h3>
736 <p class="magick-description">Canny edge detector uses a multi-stage algorithm to detect a wide range of edges in the image.</p>
738 <p>The thresholds range from 0 to 100% (e.g. -canny 0x1+10%+30%) with {<var>+lower-percent</var>} < {<var>+upper-percent</var>}. If {<var>+upper-percent</var>} is increased but {<var>+lower-percent</var>} remains the same, lesser edge components will be detected, but their lengths will be the same. If {<var>+lower-percent</var>} is increased but {<var>+upper-percent</var>} is the same, the same number of edge components will be detected but their lengths will be shorter. The default thresholds are shown. The <var>radius</var>x<var>sigma</var> controls a gaussian blur applied to the input image to reduce noise and smooth the edges.</p>
740 <div style="margin: auto;">
741 <h3 class="magick-header"><a id="caption"></a>-caption <var>string</var></h3>
744 <p class="magick-description">Assign a caption to an image.</p>
746 <p>This option sets the caption meta-data of an image read in after this
747 option has been given. To modify a caption of images already in memory use
748 "<code><a href="command-line-options.html#set">-set</a> caption</code>". </p>
750 <p>The caption can contain special format characters listed in the <a
751 href="escape.html">Format and
752 Print Image Properties</a>. These attributes are expanded when the caption
753 is finally assigned to the individual images. </p>
755 <p>If the first character of <var>string</var> is <var>@</var>, the image caption is read from a file titled by the
756 remaining characters in the string. Comments read in from a file are literal;
757 no embedded formatting characters are recognized.</p>
759 <p>Caption meta-data is not visible on the image itself. To do that use the
760 <a href="command-line-options.html#annotate">-annotate</a> or <a href="command-line-options.html#draw">-draw</a> options
766 -caption "%m:%f %wx%h" bird.miff
769 <p>produces an image caption of <code>MIFF:bird.miff 512x480</code> (assuming
770 that the image <code>bird.miff</code> has a width of 512 and a height of
774 <div style="margin: auto;">
775 <h3 class="magick-header"><a id="cdl"></a>-cdl <var>filename</var></h3>
778 <p class="magick-description">color correct with a color decision list.</p>
780 <p>Here is an example color correction collection:</p>
783 <?xml version="1.0" encoding="UTF-8"?>
784 <ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
785 <ColorCorrection id="cc06668">
787 <Slope> 0.9 1.2 0.5 </Slope>
788 <Offset> 0.4 -0.5 0.6 </Offset>
789 <Power> 1.0 0.8 1.5 </Power>
792 <Saturation> 0.85 </Saturation>
794 </ColorCorrection>
795 </ColorCorrectionCollection>
798 <div style="margin: auto;">
799 <h3 class="magick-header"><a id="channel"></a>-channel <var>type</var></h3>
802 <p class="magick-description">Specify those image color channels to which subsequent operators are limited.</p>
804 <p>Choose from: <code>Red</code>, <code>Green</code>, <code>Blue</code>,
805 <code>Alpha</code>, <code>Gray</code>, <code>Cyan</code>, <code>Magenta</code>,
806 <code>Yellow</code>, <code>Black</code>, <code>Opacity</code>,
807 <code>Index</code>, <code>RGB</code>, <code>RGBA</code>, <code>CMYK</code>, or
808 <code>CMYKA</code>.</p>
810 <p>The channels above can also be specified as a comma-separated list or can be
811 abbreviated as a concatenation of the letters '<code>R</code>', '<code>G</code>',
812 '<code>B</code>', '<code>A</code>', '<code>O</code>', '<code>C</code>',
813 '<code>M</code>', '<code>Y</code>', '<code>K</code>'.
815 For example, to only select the <code>Red</code> and <code>Blue</code> channels
816 you can either use </p>
820 <p>or you can use the short hand form</p>
825 <p>All the channels that are present in an image can be specified using the
826 special channel type <code>All</code>. Not all operators are 'channel capable',
827 but generally any operators that are generally 'grey-scale' image operators,
828 will understand this setting. See individual operator documentation. </p>
832 <p>On top of the normal channel selection an extra flag can be specified,
833 '<code>Sync</code>'. This is turned on by default and if set means that
834 operators that understand this flag should perform: cross-channel
835 synchronization of the channels. If not specified, then most grey-scale
836 operators will apply their image processing operations to each individual
837 channel (as specified by the rest of the <a href="command-line-options.html#channel">-channel</a>
838 setting) completely independently from each other. </p>
840 <p>For example for operators such as <a href="command-line-options.html#auto-level">-auto-level</a> and
841 <a href="command-line-options.html#auto-gamma">-auto-gamma</a> the color channels are modified
842 together in exactly the same way so that colors will remain in-sync. Without
843 it being set, then each channel is modified separately and
844 independently, which may produce color distortion. </p>
846 <p>The <a href="command-line-options.html#morphology">-morphology</a> '<code>Convolve</code>' method
847 and the <a href="command-line-options.html#compose">-compose</a> mathematical methods, also understands
848 the '<code>Sync</code>' flag to modify the behavior of pixel colors according
849 to the alpha channel (if present). That is to say it will modify the image
850 processing with the understanding that fully-transparent colors should not
851 contribute to the final result. </p>
853 <p>Basically, by default, operators work with color channels in synchronous, and
854 treats transparency as special, unless the <a href="command-line-options.html#channel">-channel</a>
855 setting is modified so as to remove the effect of the '<code>Sync</code>' flag.
856 How each operator does this depends on that operators current implementation.
857 Not all operators understands this flag at this time, but that is changing.
860 <p>To print a complete list of channel types, use <a href="command-line-options.html#list">-list
863 <p>By default, ImageMagick sets <a href="command-line-options.html#channel">-channel</a> to the value
864 '<code>RGBK,sync</code>', which specifies that operators act on all color
865 channels except the transparency channel, and that all the color channels are
866 to be modified in exactly the same way, with an understanding of transparency
867 (depending on the operation being applied). The 'plus' form <a
868 href="command-line-options.html#channel" >+channel</a> will reset the value back to this default. </p>
870 <p>Options that are affected by the <a href="command-line-options.html#channel" >-channel</a> setting
871 include the following.
873 <a href="command-line-options.html#auto-gamma">-auto-gamma</a>,
874 <a href="command-line-options.html#auto-level">-auto-level</a>,
875 <a href="command-line-options.html#black-threshold">-black-threshold</a>,
876 <a href="command-line-options.html#blur">-blur</a>,
877 <a href="command-line-options.html#clamp">-clamp</a>,
878 <a href="command-line-options.html#clut">-clut</a>,
879 <a href="command-line-options.html#combine">-combine</a>,
880 <a href="command-line-options.html#composite">-composite</a> (Mathematical compose methods only),
881 <a href="command-line-options.html#convolve">-convolve</a>,
882 <a href="command-line-options.html#contrast-stretch">-contrast-stretch</a>,
883 <a href="command-line-options.html#evaluate">-evaluate</a>,
884 <a href="command-line-options.html#function">-function</a>,
885 <a href="command-line-options.html#fx">-fx</a>,
886 <a href="command-line-options.html#gaussian-blur">-gaussian-blur</a>,
887 <a href="command-line-options.html#hald-clut">-hald-clut</a>,
888 <a href="command-line-options.html#motion-blur">-motion-blur</a>,
889 <a href="command-line-options.html#morphology">-morphology</a>,
890 <a href="command-line-options.html#negate">-negate</a>,
891 <a href="command-line-options.html#normalize">-normalize</a>,
892 <a href="command-line-options.html#ordered-dither">-ordered-dither</a>,
893 <a href="command-line-options.html#radial-blur">-radial-blur</a>,
894 <a href="command-line-options.html#random-threshold">-random-threshold</a>,
895 <a href="command-line-options.html#separate">-separate</a>,
896 <a href="command-line-options.html#threshold">-threshold</a>, and
897 <a href="command-line-options.html#white-threshold">-white-threshold</a>.
900 <p>Warning, some operators behave differently when the <a href="command-line-options.html#channel"
901 >+channel</a> default setting is in effect, verses ANY user defined <a
902 href="command-line-options.html#channel" >-channel</a> setting (including the equivalent of the
903 default). These operators have yet to be made to understand the newer 'Sync'
906 <p>For example <a href="command-line-options.html#threshold">-threshold</a> will by default grayscale
907 the image before thresholding, if no <a href="command-line-options.html#channel" >-channel</a> setting
908 has been defined. This is not 'Sync flag controlled, yet. </p>
910 <p>Also some operators such as <a href="command-line-options.html#blur">-blur</a>, <a
911 href="command-line-options.html#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
912 color channels if the '<code>alpha</code>' channel is also enabled by <a
913 href="command-line-options.html#channel" >-channel</a>. Generally this done to ensure that
914 fully-transparent colors are treated as being fully-transparent, and thus any
915 underlying 'hidden' color has no effect on the final results. Typically
916 resulting in 'halo' effects. The newer <a href="command-line-options.html#morphology">-morphology</a>
917 convolution equivalents however does have a understanding of the 'Sync' flag
918 and will thus handle transparency correctly by default. </p>
920 <p>As a alpha channel is optional within images, some operators will read the
921 color channels of an image as a greyscale alpha mask, when the image has no
922 alpha channel present, and the <a href="command-line-options.html#channel" >-channel</a> setting tells
923 the operator to apply the operation using alpha channels. The <a
924 href="command-line-options.html#clut">-clut</a> operator is a good example of this. </p>
926 <div style="margin: auto;">
927 <h3 class="magick-header"><a id="channel-fx"></a>-channel-fx <var>expression</var></h3>
930 <p class="magick-description">exchange, extract, or copy one or more image channels.</p>
932 <p>The expression consists of one or more channels, either mnemonic or numeric (e.g. red or 0, green or 1, etc.), separated by certain operation symbols as follows:</p>
935 <=> exchange two channels (e.g. red<=>blue)
936 => copy one channel to another channel (e.g. red=>green)
937 = assign a constant value to a channel (e.g. red=50%)
938 , write new image with channels in the specified order (e.g. red, green)
939 ; add a new output image for the next set of channel operations (e.g. red; green; blue)
940 | move to the next input image for the source of channel data (e.g. | gray=>alpha)
943 <p>For example, to create 3 grayscale images from the red, green, and blue channels of an image, use:</p>
946 -channel-fx "red; green; blue"
949 <p>A channel without an operation symbol implies separate (i.e, semicolon).</p>
951 <p>Here we take an sRGB image and a grayscale image and inject the grayscale image into the alpha channel:</p>
953 convert wizard.png mask.pgm -channel-fx '| gray=>alpha' wizard-alpha.png
955 <p>Use a similar command to define a read mask:</p>
957 convert wizard.png mask.pgm -channel-fx '| gray=>read-mask' wizard-mask.png
960 <p>Add <code>-debug pixel</code> prior to the <code>-channel-fx</code> option to track the channel morphology.</p>
962 <div style="margin: auto;">
963 <h3 class="magick-header"><a id="charcoal"></a>-charcoal <var>factor</var></h3>
966 <p class="magick-description">Simulate a charcoal drawing.</p>
969 <div style="margin: auto;">
970 <h3 class="magick-header"><a id="chop"></a>-chop <var>geometry</var></h3>
973 <p class="magick-description">Remove pixels from the interior of an image.</p>
975 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <var>width</var>
976 and <var>height</var> given in the of the <var>size</var>
977 portion of the <var>geometry</var> argument give the number of
978 columns and rows to remove. The <var>offset</var> portion of
979 the <var>geometry</var> argument is influenced by
980 a <a href="command-line-options.html#gravity">-gravity</a> setting, if present.</p>
982 <p>The <a href="command-line-options.html#chop">-chop</a> option removes entire rows and columns,
983 and moves the remaining corner blocks leftward and upward to close the gaps.</p>
985 <p>While it can remove internal rows and columns of pixels, it is more
986 typically used with as <a href="command-line-options.html#gravity">-gravity</a> setting and zero
987 offsets so as to remove a single edge from an image. Compare this to <a
988 href="command-line-options.html#shave" >-shave</a> which removes equal numbers of pixels from opposite
989 sides of the image. </p>
991 <p>Using <a href="command-line-options.html#chop">-chop</a> effectively undoes the results of a <a
992 href="command-line-options.html#splice">-splice</a> that was given the same <var>geometry</var> and <a href="command-line-options.html#gravity">-gravity</a> settings. </p>
994 <div style="margin: auto;">
995 <h3 class="magick-header"><a id="clamp"></a>-clamp</h3>
998 <p class="magick-description">set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.</p>
1000 <div style="margin: auto;">
1001 <h3 class="magick-header"><a id="clip"></a>-clip</h3>
1004 <p class="magick-description">Apply the clipping path if one is present.</p>
1006 <p>If a clipping path is present, it is applied to subsequent operations.</p>
1008 <p>For example, in the command</p>
1011 convert cockatoo.tif -clip -negate negated.tif
1014 <p>only the pixels within the clipping path are negated.</p>
1016 <p>The <a href="command-line-options.html#clip">-clip</a> feature requires SVG support. If the SVG
1017 delegate library is not present, the option is ignored.</p>
1019 <p>Use <a href="command-line-options.html#clip">+clip</a> to disable clipping for subsequent operations.</p>
1021 <div style="margin: auto;">
1022 <h3 class="magick-header"><a id="clip-mask"></a>-clip-mask</h3>
1025 <p class="magick-description">Clip the image as defined by this mask.</p>
1027 <p>Use the alpha channel of the current image as a mask. Any areas that is
1028 white is not modified by any of the 'image processing operators' that follow,
1029 until the mask is removed. Pixels in the black areas of the clip mask are
1030 modified per the requirements of the operator. </p>
1032 <p>In some ways this is similar to (though not the same) as defining
1033 a rectangular <a href="command-line-options.html#region" >-region</a>, or using the negative of the
1034 mask (third) image in a three image <a href="command-line-options.html#composite" >-composite</a>,
1037 <p>Use <a href="command-line-options.html#clip-mask">+clip-mask</a> to disable clipping for subsequent operations.</p>
1039 <div style="margin: auto;">
1040 <h3 class="magick-header"><a id="clip-path"></a>-clip-path <var>id</var></h3>
1043 <p class="magick-description">Clip along a named path from the 8BIM profile.</p>
1045 <p>This is identical to <a href="command-line-options.html#clip">-clip</a> except choose a specific clip path in the event the image has more than one path available. </p>
1047 <p>Use <a href="command-line-options.html#clip-path">+clip-path</a> to disable clipping for subsequent operations.</p>
1049 <div style="margin: auto;">
1050 <h3 class="magick-header"><a id="clone"></a>-clone <var>index(s)</var></h3>
1053 <p class="magick-description">make a clone of an image (or images).</p>
1055 <p>Inside parenthesis (where the operator is normally used) it will make a
1056 clone of the images from the last 'pushed' image sequence, and adds them to
1057 the end of the current image sequence. Outside parenthesis
1058 (not recommended) it clones the images from the current image sequence. </p>
1060 <p>Specify the image by its index in the sequence. The first image is index
1061 0. Negative indexes are relative to the end of the sequence; for
1062 example, <code>−1</code>
1063 represents the last image of the sequence. Specify a range of images with a
1064 dash (e.g. <code>0−4</code>). Separate multiple indexes with commas but no
1065 spaces (e.g. <code>0,2,5</code>). A value of '<code>0−−1</code> will
1066 effectively clone all the images. </p>
1068 <p>The <a href="command-line-options.html#clone">+clone</a> will simply make a copy of the last image
1069 in the image sequence, and is thus equivalent to using a argument of
1070 '<code>−1</code>'. </p>
1072 <div style="margin: auto;">
1073 <h3 class="magick-header"><a id="clut"></a>-clut</h3>
1076 <p class="magick-description">Replace the channel values in the first image using each corresponding channel in the second image as a <b>c</b>olor <b>l</b>ook<b>u</b>p <b>t</b>able.</p>
1078 <p>The second (LUT) image is ordinarily a gradient image containing the
1079 histogram mapping of how each channel should be modified. Typically it is a
1080 either a single row or column image of replacement color values. If larger
1081 than a single row or column, values are taken from a diagonal line from
1082 top-left to bottom-right corners.</p>
1084 <p>The lookup is further controlled by the <a
1085 href="command-line-options.html#interpolate">-interpolate</a> setting, which is especially handy for an
1086 LUT which is not the full length needed by the ImageMagick installed Quality
1087 (Q) level. Good settings for this are the '<code>bilinear</code>' and
1088 '<code>bicubic</code>' interpolation settings, which give smooth color
1089 gradients, and the '<code>integer</code>' setting for a direct, unsmoothed
1090 lookup of color values. </p>
1092 <p>This operator is especially suited to replacing a grayscale image with a
1093 specific color gradient from the CLUT image. </p>
1095 <p>Only the channel values defined by the <a href="command-line-options.html#channel">-channel</a>
1096 setting will have their values replaced. In particular, since the default <a
1097 href="command-line-options.html#channel">-channel</a> setting is <code>RGB</code>, this means that
1098 transparency (alpha/matte channel) is not affected, unless the <a
1099 href="command-line-options.html#channel">-channel</a> setting is modified. When the alpha channel is
1100 set, it is treated by the <a href="command-line-options.html#clut" >-clut</a> operator in the same way
1101 as the other channels, implying that alpha/matte values are replaced using the
1102 alpha/matte values of the original image. </p>
1104 <p>If either the image being modified, or the lookup image, contains no
1105 transparency (i.e. <a href="command-line-options.html#alpha" >-alpha</a> is turned 'off') but the <a
1106 href="command-line-options.html#channel">-channel</a> setting includes alpha replacement, then it is
1107 assumed that image represents a grayscale gradient which is used for the
1108 replacement alpha values. That is you can use a grayscale CLUT image to
1109 adjust a existing images alpha channel, or you can color a grayscale image
1110 using colors form CLUT containing the desired colors, including transparency.
1113 <p>See also <a href="command-line-options.html#hald-clut" >-hald-clut</a> which replaces colors
1114 according to the lookup of the full color RGB value from a 2D representation
1115 of a 3D color cube. </p>
1118 <div style="margin: auto;">
1119 <h3 class="magick-header"><a id="coalesce"></a>-coalesce</h3>
1122 <p class="magick-description">Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</p>
1124 <p>Overlay each image in an image sequence according to
1125 its <a href="command-line-options.html#dispose">-dispose</a> meta-data, to reproduce the look of
1126 an animation at each point in the animation sequence. All images should be
1127 the same size, and are assigned appropriate GIF disposal settings for the
1128 animation to continue working as expected as a GIF animation. Such frames
1129 are more easily viewed and processed than the highly optimized GIF overlay
1132 <p>The animation can be re-optimized after processing using
1133 the <a href="command-line-options.html#layers">-layers</a> method '<code>optimize</code>', although
1134 there is no guarantee that the restored GIF animation optimization is
1135 better than the original. </p>
1138 <div style="margin: auto;">
1139 <h3 class="magick-header"><a id="colorize"></a>-colorize <var>value</var></h3>
1142 <p class="magick-description">Colorize the image by an amount specified by <var>value</var> using the color specified by the most recent <a href="command-line-options.html#fill" >-fill</a> setting.</p>
1144 <p>Specify the amount of colorization as a percentage. Separate colorization
1145 values can be applied to the red, green, and blue channels of the image with
1146 a comma-delimited list of colorization
1147 values (e.g., <code>-colorize 0,0,50</code>).</p>
1149 <div style="margin: auto;">
1150 <h3 class="magick-header"><a id="colormap"></a>-colormap <var>type</var></h3>
1153 <p class="magick-description">Define the colormap type.</p>
1155 <p>The <var>type</var> can be <code>shared</code> or <code>private</code>.</p>
1157 <p>This option only applies when the default X server visual
1158 is <code>PseudoColor</code> or <code>GrayScale</code>. Refer
1159 to <a href="command-line-options.html#visual">-visual</a> for more details. By default,
1160 a shared colormap is allocated. The image shares colors with
1161 other X clients. Some image colors could be approximated,
1162 therefore your image may look very different than intended.
1163 If <code>private</code> is chosen, the image colors appear exactly
1164 as they are defined. However, other clients may go <var>technicolor</var>
1165 when the image colormap is installed.</p>
1167 <div style="margin: auto;">
1168 <h3 class="magick-header"><a id="colors"></a>-colors <var>value</var></h3>
1171 <p class="magick-description">Set the preferred number of colors in the image.</p>
1173 <p>The actual number of colors in the image may be less than your request,
1174 but never more. Note that this a color reduction option. Images with fewer
1175 unique colors than specified by <var>value</var> will have any
1176 duplicate or unused colors removed. The ordering of an existing color
1177 palette may be altered. When converting an image from color to grayscale,
1178 it is more efficient to convert the image to the gray colorspace before
1179 reducing the number of colors. Refer to
1180 the <a href="http://www.imagemagick.org/www/quantize.html">
1181 color reduction algorithm</a> for more details.</p>
1183 <div style="margin: auto;">
1184 <h3 class="magick-header"><a id="color-matrix"></a>-color-matrix <var>matrix</var></h3>
1187 <p class="magick-description">apply color correction to the image.</p>
1189 <p>This option permits saturation changes, hue rotation, luminance to alpha,
1190 and various other effects. Although variable-sized transformation matrices
1191 can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6
1192 for CMYKA (or RGBA with offsets). The matrix is similar to those used by
1193 Adobe Flash except offsets are in column 6 rather than 5 (in support of
1194 CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
1196 <p>As an example, to add contrast to an image with offsets, try this command:</p>
1199 convert kittens.jpg -color-matrix \
1200 " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
1201 0.0 1.5 0.0 0.0, 0.0, -0.157 \
1202 0.0 0.0 1.5 0.0, 0.0, -0.157 \
1203 0.0 0.0 0.0 1.0, 0.0, 0.0 \
1204 0.0 0.0 0.0 0.0, 1.0, 0.0 \
1205 0.0 0.0 0.0 0.0, 0.0, 1.0" kittens.png
1207 <div style="margin: auto;">
1208 <h3 class="magick-header"><a id="colorspace"></a>-colorspace <var>value</var></h3>
1211 <p class="magick-description">Set the image colorspace.</p>
1220 OHTA Rec601YCbCr Rec709YCbCr RGB
1221 scRGB sRGB Transparent xyY
1223 YIQ YPbPr YUV Undefined
1226 <p>To print a complete list of colorspaces, use <a href="command-line-options.html#list">-list colorspace</a>.</p>
1228 <p>For a more accurate color conversion to or from the linear RGB, CMYK, or grayscale colorspaces, use the <a href="command-line-options.html#profile">-profile</a> option. Note, ImageMagick assumes the sRGB colorspace if the image format does not indicate otherwise. For colorspace conversion, the gamma function is first removed to produce linear RGB.</p>
1230 <table class="table table-condensed table-striped">
1231 <caption>Conversion of RGB to Other Color Spaces</caption>
1232 <tr><th valign="middle">CMY</th></tr>
1233 <tr><td valign="middle">C=<var>QuantumRange</var>−R</td></tr>
1234 <tr><td valign="middle">M=<var>QuantumRange</var>−G</td></tr>
1235 <tr><td valign="middle">Y=<var>QuantumRange</var>−B</td></tr>
1236 <tr><th valign="middle">CMYK — starts with CMY from above</th></tr>
1237 <tr><td valign="middle">K=min(C,Y,M)</td></tr>
1238 <tr><td valign="middle">C=<var>QuantumRange</var>*(C−K)/(<var>QuantumRange</var>−K)</td></tr>
1239 <tr><td valign="middle">M=<var>QuantumRange</var>*(M−K)/(<var>QuantumRange</var>−K)</td></tr>
1240 <tr><td valign="middle">Y=<var>QuantumRange</var>*(Y−K)/(<var>QuantumRange</var>−K)</td></tr>
1242 <tr><th valign="middle">Gray</th></tr>
1243 <tr><td valign="middle">Gray = 0.298839*R+0.586811*G+0.114350*B</td></tr>
1245 <tr><th valign="middle">HSB — Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1246 <tr><td valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1247 <tr><td valign="middle">S=distance from axis outward</td></tr>
1248 <tr><td valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <var>intensity-like</var></td></tr>
1250 <tr><th valign="middle">HSL — Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1251 <tr><td valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1252 <tr><td valign="middle">S=distance from axis outward</td></tr>
1253 <tr><td valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <var>intensity-like</var></td></tr>
1255 <tr><th valign="middle">HWB — Hue, Whiteness, Blackness</th></tr>
1256 <tr><td valign="middle">Hue (complicated equation)</td></tr>
1257 <tr><td valign="middle">Whiteness (complicated equation)</td></tr>
1258 <tr><td valign="middle">Blackness (complicated equation)</td></tr>
1260 <tr><th valign="middle">LAB</th></tr>
1261 <tr><td valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1262 <tr><td valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1263 <tr><td valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1265 <tr><th valign="middle">LOG</th></tr>
1266 <tr><td valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1267 <tr><td valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1268 <tr><td valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1270 <tr><th valign="middle">OHTA — approximates principal components transformation</th></tr>
1271 <tr><td valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <var>intensity-like</var></td></tr>
1272 <tr><td valign="middle">I2=(0.50000*R+0.00000*G−0.50000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1273 <tr><td valign="middle">I3=(−0.25000*R+0.50000*G−0.25000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1275 <tr><th valign="middle">Rec601Luma</th></tr>
1276 <tr><td valign="middle">Gray = 0.298839*R+0.586811*G+0.114350*B</td></tr>
1278 <tr><th valign="middle">Rec601YCbCr</th></tr>
1279 <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
1280 <tr><td valign="middle">Cb=(−0.168736*R-0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1281 <tr><td valign="middle">Cr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1283 <tr><th valign="middle">Rec709Luma</th></tr>
1284 <tr><td valign="middle">Gray=0.212656*R+0.715158*G+0.072186*B</td></tr>
1286 <tr><th valign="middle">Rec709YCbCr</th></tr>
1287 <tr><td valign="middle">Y=0.212656*R+0.715158*G+0.072186*B; <var>intensity-like</var></td></tr>
1288 <tr><td valign="middle">Cb=(−0.114572*R−0.385428*G+0.500000*B)+(<var>QuantumRange</var>+1)/2</td></tr>
1289 <tr><td valign="middle">Cr=(0.500000*R−0.454153*G−0.045847*B)+(<var>QuantumRange</var>+1)/2</td></tr>
1291 <tr><th valign="middle">sRGB</th></tr>
1292 <tr><td valign="middle">if R ≤ .0.0031308 then Rs=R/12.92 else Rs=1.055 R ^ (1.0 / 2.4) ? 0.055</td></tr>
1293 <tr><td valign="middle">if G ≤ .0.0031308 then Gs=B/12.92 else Gs=1.055 R ^ (1.0 / 2.4) ? 0.055</td></tr>
1294 <tr><td valign="middle">if B ≤ .0.0031308 then Bs=B/12.92 else Bs=1.055 R ^ (1.0 / 2.4) ? 0.055</td></tr>
1296 <tr><th valign="middle">XYZ</th></tr>
1297 <tr><td valign="middle">X=0.4124564*R+0.3575761*G+0.1804375*B</td></tr>
1298 <tr><td valign="middle">Y=0.2126729*R+0.7151522*G+0.0721750*B</td></tr>
1299 <tr><td valign="middle">Z=0.0193339*R+0.1191920*G+0.9503041*B</td></tr>
1301 <tr><th valign="middle">YCC</th></tr>
1302 <tr><td valign="middle">Y=(0.298839*R+0.586811*G+0.114350*B) (with complicated scaling); <var>intensity-like</var></td></tr>
1303 <tr><td valign="middle">C1=(−0.298839*R−0.586811*G+0.88600*B) (with complicated scaling)</td></tr>
1304 <tr><td valign="middle">C2=(0.70100*R−0.586811*G−0.114350*B) (with complicated scaling)</td></tr>
1306 <tr><th valign="middle">YCbCr</th></tr>
1307 <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
1308 <tr><td valign="middle">Cb=(−0.168736*R−0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1309 <tr><td valign="middle">Cr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1311 <tr><th valign="middle">YIQ</th></tr>
1312 <tr><td valign="middle">Y=0.298839*R+0.586811*G+0.114350*B; <var>intensity-like</var></td></tr>
1313 <tr><td valign="middle">I=(0.59600*R−0.27400*G−0.32200*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1314 <tr><td valign="middle">Q=(0.21100*R−0.52300*G+0.31200*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1316 <tr><th valign="middle">YPbPr</th></tr>
1317 <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
1318 <tr><td valign="middle">Pb=(−0.168736*R−0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1319 <tr><td valign="middle">Pr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1321 <tr><th valign="middle">YUV</th></tr>
1322 <tr><td valign="middle">Y=0.298839*R+0.586811*G+0.114350*B; <var>intensity-like</var></td></tr>
1323 <tr><td valign="middle">U=(−0.14740*R−0.28950*G+0.43690*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1324 <tr><td valign="middle">V=(0.61500*R−0.51500*G−0.10000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1327 <p>Note the scRGB colorspace requires HDRI support otherwise it behaves just like linear RGB.</p>
1329 <p>Use the <code>Undefined</code> colorspace to identify multi-spectral images.</p>
1331 <div style="margin: auto;">
1332 <h3 class="magick-header"><a id="combine"></a>-combine</h3>
1333 <h3 class="magick-header">+combine <var>colorspace</var></h3>
1336 <p class="magick-description">Combine one or more images into a single image.</p>
1338 <p>The channels (previously set by <a href="command-line-options.html#channel">-channel</a>) of the
1339 combined image are taken from the grayscale values of each image in the
1340 sequence, in order. For the default -channel setting of <code>RGB</code>, this
1341 means the first image is assigned to the <code>Red</code> channel, the second
1342 to the <code>Green</code> channel, the third to the <code>Blue</code>.</p>
1344 <p>This option can be thought of as the inverse to <a
1345 href="command-line-options.html#separate">-separate</a>, so long as the channel settings are the same.
1346 Thus, in the following example, the final image should be a copy of the
1350 convert original.png -channel RGB -separate sepimage.png
1351 convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \
1352 -combine imagecopy.png
1355 <div style="margin: auto;">
1356 <h3 class="magick-header"><a id="comment"></a>-comment <var>string</var></h3>
1359 <p class="magick-description">Embed a comment in an image.</p>
1361 <p>This option sets the comment meta-data of an image read in after this
1362 option has been given. To modify a comment of images already in memory use
1363 "<code><a href="command-line-options.html#set">-set</a> comment</code>". </p>
1365 <p>The comment can contain special format characters listed in the <a
1366 href="escape.html">Format and
1367 Print Image Properties</a>. These attributes are expanded when the comment
1368 is finally assigned to the individual images. </p>
1370 <p>If the first character of <var>string</var> is <var>@</var>, the image comment is read from a file titled by the
1371 remaining characters in the string. Comments read in from a file are literal;
1372 no embedded formatting characters are recognized.</p>
1374 <p>Comment meta-data are not visible on the image itself. To do that use the
1375 <a href="command-line-options.html#annotate">-annotate</a> or <a href="command-line-options.html#draw">-draw</a> options
1381 -comment "%m:%f %wx%h" bird.miff
1384 <p>produces an image comment of <code>MIFF:bird.miff 512x480</code> (assuming
1385 that the image <code>bird.miff</code> has a width of 512 and a height of
1388 <div style="margin: auto;">
1389 <h3 class="magick-header"><a id="compare"></a>-compare</h3>
1392 <p class="magick-description">mathematically and visually annotate the difference between an image and its reconstruction</p>
1394 <p>This is a convert version of "<code>compare</code>" for two same sized images. The syntax is as follows, but other metrics are allowed.</p>
1397 convert image.png reference.png -metric RMSE -compare \ <br/> difference.png
1400 <p>To get the metric value use the string format "%[distortion]".</p>
1403 convert image.png reference.png -metric RMSE -compare -format \
1404 "%[distortion]" info:
1407 <div style="margin: auto;">
1408 <h3 class="magick-header"><a id="complex"></a>-complex <var>operator</var></h3>
1411 <p class="magick-description">perform complex mathematics on an image sequence</p>
1413 Choose from these operators:
1425 <p>Optionally specify the <code>divide</code> operator SNR with <code><a href="command-line-options.html#define">-define</a> complex:snr=float</code>.</p>
1427 <div style="margin: auto;">
1428 <h3 class="magick-header"><a id="compose"></a>-compose <var>operator</var></h3>
1431 <p class="magick-description">Set the type of image composition.</p>
1433 <p>See <a href="http://www.imagemagick.org/www/compose.html">Alpha Compositing</a> for
1434 a detailed discussion of alpha compositing.</p>
1436 <p>This setting effects image processing operators that merge two (or more)
1437 images together in some way. This includes the operators,
1438 <a href="command-line-options.html#composite">-compare</a>,
1439 <a href="command-line-options.html#composite">-composite</a>,
1440 <a href="command-line-options.html#layers">-layers</a> composite,
1441 <a href="command-line-options.html#flatten">-flatten</a>,
1442 <a href="command-line-options.html#mosaic">-mosaic</a>,
1443 <a href="command-line-options.html#layers">-layers</a> merge,
1444 <a href="command-line-options.html#border">-border</a>,
1445 <a href="command-line-options.html#frame">-frame</a>,
1446 and <a href="command-line-options.html#extent">-extent</a>. </p>
1448 <p>It is also one of the primary options for the "<code>composite</code>"
1452 <div style="margin: auto;">
1453 <h3 class="magick-header"><a id="composite"></a>-composite</h3>
1456 <p class="magick-description">Perform alpha composition on two images and an optional mask</p>
1458 <p>Take the first image 'destination' and overlay the second 'source' image
1459 according to the current <a href="command-line-options.html#compose">-compose</a> setting. The location
1460 of the 'source' or 'overlay' image is controlled according to <a
1461 href="command-line-options.html#gravity" >-gravity</a>, and <a href="command-line-options.html#geometry" >-geometry</a>
1464 <p>If a third image is given this is treated as a grayscale blending 'mask' image
1465 relative to the first 'destination' image. This mask is blended with the
1466 source image. However for the '<code>displace</code>' compose method, the
1467 mask is used to provide a separate Y-displacement image instead. </p>
1469 <p>If a <a href="command-line-options.html#compose">-compose</a> method requires extra numerical
1470 arguments or flags these can be provided by setting the <a
1471 href="command-line-options.html#set">-set</a> '<code>option:compose:args</code>'
1472 appropriately for the compose method. </p>
1474 <p>Some <a href="command-line-options.html#compose">-compose</a> methods can modify the 'destination'
1475 image outside the overlay area. You can disable this by setting the special <a
1476 href="command-line-options.html#set">-set</a> '<code>option:compose:outside-overlay</code>'
1477 to '<code>false</code>'. </p>
1479 <p>The SVG compositing specification requires that color and opacity values range between zero and QuantumRange inclusive. You can permit values outside this range with this option: <a href="command-line-options.html#set">-set</a> '<code>option:compose:clamp=false</code></p>
1482 <div style="margin: auto;">
1483 <h3 class="magick-header"><a id="compress"></a>-compress <var>type</var></h3>
1486 <p class="magick-description">Use pixel compression specified by <var>type</var> when writing the image.</p>
1488 <p>Choices are: <code>None</code>, <code>BZip</code>, <code
1489 >Fax</code>, <code>Group4</code>, <code
1490 >JPEG</code>, <code>JPEG2000</code>, <code
1491 >Lossless</code>, <code>LZW</code>, <code
1492 >RLE</code> or <code>Zip</code>.</p>
1494 <p>To print a complete list of compression types, use <a href="command-line-options.html#list">-list
1497 <p>Specify <a href="command-line-options.html#compress">+compress</a> to store the binary image in an
1498 uncompressed format. The default is the compression type of the specified
1501 <p>If <code>LZW</code> compression is specified but LZW compression has not been
1502 enabled, the image data is written in an uncompressed LZW format that can be
1503 read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1505 <p><code>Lossless</code> refers to lossless JPEG, which is only available if the
1506 JPEG library has been patched to support it. Use of lossless JPEG is generally
1507 not recommended.</p>
1510 When writing an ICO file, you may request that the images be encoded in
1511 PNG format, by specifying <code>Zip</code> compression.</p>
1514 When writing a JNG file, specify <code>Zip</code> compression to request that
1515 the alpha channel be encoded in PNG "IDAT" format, or <code>JPEG</code>
1516 to request that it be encoded in JPG "JDAA" format.</p>
1518 <p>Use the <a href="command-line-options.html#quality">-quality</a> option to set the compression level
1519 to be used by JPEG, PNG, MIFF, and MPEG encoders.
1520 Use the <a href="command-line-options.html#sampling-factor">-sampling-factor</a> option to set the
1521 sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling
1522 the chroma channels.</p>
1524 <div style="margin: auto;">
1525 <h3 class="magick-header"><a id="connected-components"></a>-connected-components <var>connectivity</var></h3>
1528 <p class="magick-description"><a href="connected-components.html">connected-components</a> labeling detects connected regions in an image, choose from 4 or 8 way connectivity.</p>
1530 <p>Use <code><a href="command-line-options.html#define" >-define</a> connected-components:verbose=true</code> to output statistics associated with each unique label.</p>
1532 <div style="margin: auto;">
1533 <h3 class="magick-header"><a id="contrast"></a>-contrast</h3>
1536 <p class="magick-description">Enhance or reduce the image contrast.</p>
1538 <p>This option enhances the intensity differences between the lighter and
1539 darker elements of the image. Use <a href="command-line-options.html#contrast">-contrast</a> to enhance
1540 the image or <a href="command-line-options.html#contrast">+contrast</a> to reduce the image
1543 <p>For a more pronounced effect you can repeat the option:</p>
1546 convert rose: -contrast -contrast rose_c2.png
1549 <div style="margin: auto;">
1550 <h3 class="magick-header"><a id="contrast-stretch"></a>-contrast-stretch <var>black-point</var><br />-contrast-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h3>
1553 <p class="magick-description">Increase the contrast in an image by <var>stretching</var> the range of intensity values.</p>
1555 <p>While performing the stretch, black-out at most <var>black-point</var> pixels and white-out at most <var>white-point</var> pixels. Or, if percent is used, black-out at most
1556 <var >black-point %</var> pixels and white-out at most <var>white-point %</var> pixels.</p>
1558 <p>Prior to ImageMagick 6.4.7-0, <a href="command-line-options.html#contrast-stretch"
1559 >-contrast-stretch</a> will black-out at most <var>black-point</var> pixels and white-out at most <var >total pixels
1560 minus white-point</var> pixels. Or, if percent is used, black-out at most <var>black-point %</var> pixels and white-out at most <var>100% minus white-point %</var> pixels.</p>
1562 <p>Note that <code>-contrast-stretch 0</code> will modify the image such that
1563 the image's min and max values are stretched to 0 and <var>QuantumRange</var>, respectively, without any loss of data due to burn-out or
1564 clipping at either end. This is not the same as <a href="command-line-options.html#normalize"
1565 >-normalize</a>, which is equivalent to <code>-contrast-stretch 0.15x0.05%</code> (or
1566 prior to ImageMagick 6.4.7-0, <code>-contrast-stretch 2%x99%</code>).</p>
1568 <p>Internally operator works by creating a histogram bin, and then uses that
1569 bin to modify the image. As such some colors may be merged together when they
1570 originally fell into the same 'bin'. </p>
1572 <p>All the channels are normalized in concert by the same amount so as to
1573 preserve color integrity, when the default <a href="command-line-options.html#channel" >+channel</a>
1574 setting is in use. Specifying any other <a href="command-line-options.html#channel" >-channel</a>
1575 setting will normalize the RGB channels independently.</p>
1577 <p>See also <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect'
1578 normalization of mathematical images. </p>
1580 <p>This operator is under review for re-development. </p>
1583 <div style="margin: auto;">
1584 <h3 class="magick-header"><a id="convolve"></a>-convolve <var>kernel</var></h3>
1587 <p class="magick-description">Convolve an image with a user-supplied convolution kernel.</p>
1589 <p>The <var>kernel</var> is a matrix specified as
1590 a comma-separated list of integers (with no spaces), ordered left-to right,
1591 starting with the top row. Presently, only odd-dimensioned kernels are
1592 supported, and therefore the number of entries in the specified <var>kernel</var> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
1593 7<sup>2</sup>=49, etc. </p>
1595 <p>Note that the <a href="command-line-options.html#convolve">‑convolve</a> operator supports the <a href="command-line-options.html#bias">‑bias</a> setting. This option shifts the convolution so that
1596 positive and negative results are relative to a user-specified bias value.
1597 This is important for non-HDRI compilations of ImageMagick when dealing with
1598 convolutions that contain negative as well as positive values. This is
1599 especially the case with convolutions involving high pass filters or edge
1600 detection. Without an output bias, the negative values is clipped at zero.
1603 <p>When using an ImageMagick with the HDRI compile-time setting, <a href="command-line-options.html#bias">‑bias</a> is not needed, as ImageMagick is able to store/handle any
1604 negative results without clipping to the color value range (0..QuantumRange).
1605 See the discussion on HDRI implementations of ImageMagick on the page <a
1606 href="high-dynamic-range.html">High
1607 Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1608 href="https://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1609 <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1613 <div style="margin: auto;">
1614 <h3 class="magick-header"><a id="copy"></a>-copy <var>geometry</var> <var>offset</var></h3>
1617 <p class="magick-description">copy pixels from one area of an image to another.</p>
1619 <div style="margin: auto;">
1620 <h3 class="magick-header"><a id="crop"></a>-crop <var>geometry</var>{<var>@</var>}{<var>!</var>}</h3>
1623 <p class="magick-description">Cut out one or more rectangular regions of the image.</p>
1625 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1627 <p>The <var>width</var> and <var>height</var> of the <var>geometry</var> argument give the size of the image that remains
1628 after cropping, and <var>x</var> and <var>y</var> in the
1629 <var>offset</var> (if present) gives the location of the top left
1630 corner of the cropped image with respect to the original image. To specify the
1631 amount to be removed, use <a href="command-line-options.html#shave">-shave</a> instead.</p>
1633 <p>If the <var>x</var> and <var>y</var> offsets are
1634 present, a single image is generated, consisting of the pixels from the
1635 cropping region. The offsets specify the location of the upper left corner of
1636 the cropping region measured downward and rightward with respect to the upper
1637 left corner of the image. If the <a href="command-line-options.html#gravity">-gravity</a> option is
1638 present with <code>NorthEast</code>, <code>East</code>, or <code>SouthEast</code>
1639 gravity, it gives the distance leftward from the right edge of the image to
1640 the right edge of the cropping region. Similarly, if the <a
1641 href="command-line-options.html#gravity">-gravity</a> option is present with <code>SouthWest</code>,
1642 <code>South</code>, or <code>SouthEast</code> gravity, the distance is measured
1643 upward between the bottom edges.</p>
1645 <p>If the <var>x</var> and <var>y</var> offsets are
1646 omitted, a set of tiles of the specified geometry, covering the entire input
1647 image, is generated. The rightmost tiles and the bottom tiles are smaller if
1648 the specified geometry extends beyond the dimensions of the input image.</p>
1650 <p>You can add the <var>@</var> to the geometry argument to equally divide the image into the number of tiles generated.</p>
1652 <p>By adding a exclamation character flag to the geometry argument, the
1653 cropped images virtual canvas page size and offset is set as if the
1654 geometry argument was a viewport or window. This means the canvas page size
1655 is set to exactly the same size you specified, the image offset set
1656 relative top left corner of the region cropped. </p>
1658 <p>If the cropped image 'missed' the actual image on its virtual canvas, a
1659 special single pixel transparent 'missed' image is returned, and a 'crop
1660 missed' warning given. </p>
1662 <p>It might be necessary to <a href="command-line-options.html#repage" >+repage</a> the image prior to
1663 cropping the image to ensure the crop coordinate frame is relocated to the
1664 upper-left corner of the visible image.
1666 Similarly you may want to use <a href="command-line-options.html#repage" >+repage</a> after cropping to
1667 remove the page offset that will be left behind. This is especially true when
1668 you are going to write to an image format such as PNG that supports an image
1671 <div style="margin: auto;">
1672 <h3 class="magick-header"><a id="cycle"></a>-cycle <var>amount</var></h3>
1675 <p class="magick-description">displace image colormap by amount.</p>
1677 <p><var>Amount</var> defines the number of positions each
1678 colormap entry is shifted.</p>
1681 <div style="margin: auto;">
1682 <h3 class="magick-header"><a id="debug"></a>-debug <var>events</var></h3>
1685 <p class="magick-description">enable debug printout.</p>
1687 <p>The <code>events</code> parameter specifies which events are to be logged. It
1688 can be either <code>None</code>, <code>All</code>, <code>Trace</code>, or
1689 a comma-separated list consisting of one or more of the following domains:
1690 <code>Accelerate</code>, <code>Annotate</code>, <code>Blob</code>, <code>Cache</code>,
1691 <code>Coder</code>, <code>Configure</code>, <code>Deprecate</code>,
1692 <code>Exception</code>, <code>Locale</code>, <code>Render</code>,
1693 <code>Resource</code>, <code>Security</code>, <code>TemporaryFile</code>,
1694 <code>Transform</code>, <code>X11</code>, or <code>User</code>. </p>
1697 <p>For example, to log cache and blob events, use.</p>
1700 convert -debug "Cache,Blob" rose: rose.png
1703 <p>The <code>User</code> domain is normally empty, but developers can log user
1704 events in their private copy of ImageMagick.</p>
1706 <p>To print the complete list of debug methods, use <a href="command-line-options.html#list">-list
1709 <p>Use the <a href="command-line-options.html#log">-log</a> option to specify the format for debugging
1712 <p>Use <a href="command-line-options.html#debug">+debug</a> to turn off all logging.</p>
1714 <p>Debugging may also be set using the <code>MAGICK_DEBUG</code> <a href="resources.html#environment"
1715 >environment variable</a>. The allowed values for the <code>MAGICK_DEBUG</code>
1716 environment variable are the same as for the <a href="command-line-options.html#debug">-debug</a>
1720 <div style="margin: auto;">
1721 <h3 class="magick-header"><a id="decipher"></a>-decipher <var>filename</var></h3>
1724 <p class="magick-description">Decipher and restore pixels that were previously transformed by <a href="command-line-options.html#encipher">-encipher</a>.</p>
1726 <p>Get the passphrase from the file specified by <var>filename</var>.</p>
1728 <p>For more information, see the webpage, <a
1729 href="https://www.imagemagick.org/script/cipher.html">ImageMagick: Encipher or
1730 Decipher an Image</a>.</p>
1733 <div style="margin: auto;">
1734 <h3 class="magick-header"><a id="deconstruct"></a>-deconstruct</h3>
1737 <p class="magick-description">find areas that has changed between images </p>
1739 <p>Given a sequence of images all the same size, such as produced by <a
1740 href="command-line-options.html#coalesce">-coalesce</a>, replace the second and later images, with
1741 a smaller image of just the area that changed relative to the previous image.
1744 <p>The resulting sequence of images can be used to optimize an animation
1745 sequence, though will not work correctly for GIF animations when parts of the
1746 animation can go from opaque to transparent. </p>
1748 <p>This option is actually equivalent to the <a href="command-line-options.html#layers">-layers</a>
1749 method '<code>compare-any</code>'. </p>
1752 <div style="margin: auto;">
1753 <h3 class="magick-header"><a id="define"></a>-define <var>key</var>{<var>=value</var>}<var>...</var></h3>
1756 <p class="magick-description">add specific global settings generally used to control coders and image processing operations.</p>
1758 <p>This option creates one or more definitions for coders and decoders to use
1759 while reading and writing image data. Definitions are generally used to
1760 control image file format coder modules, and image processing operations,
1761 beyond what is provided by normal means. Defined settings are listed in <a
1762 href="command-line-options.html#verbose" >-verbose</a> information ("<code>info:</code>" output format)
1763 as "Artifacts". </p>
1765 <p>If <var>value</var> is missing for a definition, an empty-valued
1766 definition of a flag is created with that name. This used to control on/off
1767 options. Use <a href="command-line-options.html#define">+define key</a> to remove definitions
1768 previously created. Use <a href="command-line-options.html#define">+define "*"</a> to remove all
1769 existing definitions.</p>
1771 <p>The same 'artifact' settings can also be defined using the <a
1772 href="command-line-options.html#set" >-set "option:<var>key</var>" "<var>value</var>"</a> option, which also allows the use of <a href="escape.html" >Format and Print Image
1773 Properties</a> in the defined value. </p>
1775 <p>The <var>option</var> and <var>key</var> are case-independent (they are
1776 converted to lowercase for use within the decoders) while the <var>value</var>
1777 is case-dependent.</p>
1779 <p>Such settings are global in scope, and affect all images and operations. </p>
1781 <p>The following definitions are just some of the artifacts that are
1784 <table class="table table-condensed table-striped">
1786 <td>bmp:alpha=<var>true|false</var></td>
1787 <td>include any alpha channel when writing in the BMP image format.</td>
1791 <td>bmp:format=<var>value</var></td>
1792 <td> valid values are <var>bmp2</var>, <var>bmp3</var>,
1793 and <var>bmp4</var>. This option can be useful when the
1794 method of prepending "BMP2:" to the output filename is inconvenient or
1795 is not available, such as when using the <a href="mogrify.html">mogrify</a> utility.</td>
1799 <td>colorspace:auto-grayscale=<var>on|off</var></td>
1800 <td>prevent automatic conversion to grayscale inside coders that support
1801 grayscale. This should be accompanied by -type truecolor. PNG and TIF do
1802 not need this define. With PNG, just use PNG24:image. With TIF, just use
1803 -type truecolor. JPG and PSD will need this define.</td>
1807 <td>complex:snr=<var>value</var></td>
1808 <td>Set the divide SNR constant<a href="command-line-options.html#complex">-complex</a></td>
1812 <td>compose:args=<var>arguments</var></td>
1813 <td>Sets certain compose argument values when using convert ... -compose ...
1814 -composite. See <a href="compose.html"
1815 >Image Composition</a></td>
1819 <td>compose:clamp=<var>on|off</var></td>
1820 <td>set each pixel whose value is below zero to zero and any the pixel
1821 whose value is above the quantum range to the quantum range (e.g. 65535)
1822 otherwise the pixel value remains unchanged. Define supported in
1823 ImageMagick 6.9.1-3 and above.</td>
1827 <td>connected-components:area-threshold=<var>value</var></td>
1828 <td>Merges any region with area smaller than <var>value</var> into its surrounding region or largest neighbor.</td>
1832 <td>connected-components:keep=<var>list-of-ids</var></td>
1833 <td>Comma and/or hyphenated list of id values to keep in the output.
1834 Supported in Imagemagick 6.9.3-0.</td>
1838 <td>connected-components:mean-color=<var>true</var></td>
1839 <td>Changes the output image from id values to mean color values. Supported
1840 in Imagemagick 6.9.2-8.</td>
1844 <td>connected-components:remove=<var>list-of-ids</var></td>
1845 <td>Comma and/or hyphenated list of id values to remove from the output.
1846 Supported in Imagemagick 6.9.2-9.</td>
1850 <td>connected-components:verbose=<var>true</var></td>
1851 <td>Lists id, bounding box, centroid, area, mean color for each region.</td>
1855 <td>convolve:scale=<var>{kernel_scale}[!^] [,{origin_addition}] [%]</var></td>
1856 <td>Defines the kernel scaling. The special flag ! automatically scales to
1857 full dynamic range. The ! flag can be used in combination with a factor or
1858 percent. The factor or percent is then applied after the automatic scaling.
1859 An example is 50%!. This produces a result 50% darker than full dynamic
1860 range scaling. The ^ flag assures the kernel is 'zero-summing', for
1861 example when some values are positive and some are negative as in edge
1862 detection kernels. The origin addition adds that value to the center
1863 pixel of the kernel. This produces and effect that is like adding the image
1864 that many times to the result of the filtered image. The typical value
1865 is 1 so that the original image is added to the result of the convolution.
1866 The default is 0.</td>
1870 <td>convolve:showkernel=<var>1</var></td>
1871 <td>Outputs (to 'standard error') all the information about a specified <a
1872 href="command-line-options.html#morphology" >-morphology convolve</a> kernel.</td>
1876 <td>dcm:display-range=<var>reset</var></td>
1877 <td>Sets the display range to the minimum and maximum pixel values for the
1878 DCM image format.</td>
1882 <td>dds:cluster-fit=<var>true|false</var></td>
1883 <td>Enables the dds cluster-fit.</td>
1887 <td>dds:compression=<var>dxt1|dxt5|none</var></td>
1888 <td>Sets the dds compression.</td>
1892 <td>dds:mipmaps=<var>value</var></td>
1893 <td>Sets the dds number of mipmaps.</td>
1897 <td>dds:weight-by-alpha=<var>true|false</var></td>
1898 <td>Enables the dds alpha weighting.</td>
1902 <td>deskew:auto-crop=<var>true</var></td>
1903 <td>auto crop the image after deskewing.</td>
1907 <td>delegate:bimodal=<var>true</var></td>
1908 <td>Specifies direct conversion from Postscript to PDF.</td>
1912 <td>distort:scale=<var>value</var></td>
1913 <td>Sets the output scaling factor for use with <a href="command-line-options.html#distort"
1918 <td>distort:viewport=<var>WxH+X+Y</var></td>
1919 <td>Sets the viewport for use with <a href="command-line-options.html#distort">-distort</a></td>
1923 <td>dot:layout-engine=<var>value</var></td>
1924 <td>Specifies the layout engine for the DOT image format (e.g.
1925 <code>neato</code>).</td>
1929 <td>exr:color-type=<var>value</var></td>
1930 <td>Specifies the color type for the EXR format: RGB, RGBA, YC, YCA, Y, YA, R, G, B, A).</td>
1934 <td>filter:option=<var>value</var></td>
1935 <td>Set a filter option for use with <a href="command-line-options.html#resize">-resize</a>.
1936 See <a href="command-line-options.html#filter">-filter</a> for details.</td>
1940 <td>fourier:normalize=<var>inverse</var></td>
1941 <td>Sets the location for the FFT/IFT normalization as use by
1942 <a href="command-line-options.html#fft">+-fft</a> and <a href="command-line-options.html#ift">+-ift</a>. The default is
1943 <var>forward</var>.</td>
1947 <td>h:format=<var>value</var></td>
1948 <td>Set the image encoding format use when writing a C-style header.
1949 <var>format</var> can be any output format supported by ImageMagick
1950 except for <var>h</var> and <var>magick</var>. If this
1951 option is omitted, the default is <var>GIF</var> for PseudoClass
1952 images and <var>PNM</var> for DirectClass images.
1957 <td>icon:auto-resize</td>
1958 <td>Automatically stores multiple sizes when writing an ico image
1959 (requires a 256x256 input image).</td>
1963 <td>identify:locate=<var>minimum|maximum</var></td>
1964 <td>Locates the coordinates of one or more image minimum or maximum</td>
1968 <td>identify:limit=<var>number</var></td>
1969 <td>Locates the coordinates for the number of minima or maxima specified</td>
1973 <td>jp2:layer-number=<var>value</var></td>
1974 <td>Sets the maximum number of quality layers to decode. Same for JPT, JC2,
1979 <td>jp2:number-resolutions=<var>value</var></td>
1980 <td>Sets the number of resolutions to encode.Same for JPT, JC2, and
1985 <td>jp2:progression-order=<var>value</var></td>
1986 <td>choose from LRCP, RLCP, RPCL, PCRL or CPRL. Same for JPT, JC2, and
1991 <td>jp2:quality=<var>value,value...</var></td>
1992 <td>Sets the quality layer PSNR, given in dB. The order is from left to
1993 right in ascending order. The default is a single lossless quality layer.
1994 Same for JPT, JC2, and J2K</td>
1998 <td>jp2:rate=<var>value</var></td>
1999 <td>Specify the compression factor to use while writing JPEG-2000 files.
2000 The compression factor is the reciprocal of the compression ratio. The
2001 valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If
2002 defined, this value overrides the -quality setting. A quality setting
2003 of 75 results in a rate value of 0.06641. Same for JPT, JC2, and J2K</td>
2007 <td>jp2:reduce-factor=<var>value</var></td>
2008 <td>Sets the number of highest resolution levels to be discarded.Same for
2009 JPT, JC2, and J2K</td>
2013 <td>jpeg:block-smoothing=<var>on|off</var></td>
2018 <td>jpeg:colors=<var>value</var></td>
2019 <td>Set the desired number of colors and let the JPEG encoder do the
2024 <td>jpeg:dct-method=<var>value</var></td>
2025 <td>Choose from <code>default</code>, <code>fastest</code>,
2026 <code>float</code>, <code>ifast</code>, and <code>islow</code>.</td>
2030 <td>jpeg:extent=<var>value</var></td>
2031 <td>Restrict the maximum JPEG file size, for example <code>-define
2032 jpeg:extent=400KB</code>. The JPEG encoder will search for the highest
2033 compression quality level that results in an output file that does not
2034 exceed the value. The <code>-quality</code> option also will be respected
2035 starting with version 6.9.2-5. Between 6.9.1-0 and 6.9.2-4, add -quality
2036 100 in order for the jpeg:extent to work properly. Prior to 6.9.1-0, the
2037 -quality setting was ignored.</td>
2041 <td>jpeg:fancy-upsampling=<var>on|off</var></td>
2046 <td>jpeg:optimize-coding=<var>on|off</var></td>
2051 <td>jpeg:q-table=<var>table</var></td>
2056 <td>jpeg:sampling-factor=<var>sampling-factor-string</var></td>
2061 <td>jpeg:size=<var>geometry</var></td>
2062 <td>Set the size hint of a JPEG image, for
2063 example, <code>-define jpeg:size=128x128</code>.
2064 It is most useful for increasing performance and reducing the memory
2065 requirements when reducing the size of a large JPEG image.</td>
2069 <td>json:features</td>
2070 <td>includes features in verbose information</td>
2079 <td>json:locate</td>
2084 <td>json:moments</td>
2085 <td>includes image moments in verbose information</td>
2089 <td>magick:format=<var>value</var></td>
2090 <td>Set the image encoding format use when writing a C-style header.
2091 This is the same as "h:format=format" described above.</td>
2095 <td>mng:need-cacheoff</td>
2096 <td>turn playback caching off for streaming MNG.</td>
2100 <td>morphology:compose=<var>compose-method</var></td>
2101 <td>Specifies how to merge results generated by multiple<a
2102 href="command-line-options.html#morphology" >-morphology</a> kernel. The default is none. One
2103 typical value is 'lighten' as used, for example, with the sobel edge
2108 <td>morphology:showkernel=<var>1</var></td>
2109 <td>Outputs (to 'standard error') all the information about a generated <a
2110 href="command-line-options.html#morphology" >-morphology</a> kernel.</td>
2114 <td>pcl:fit-to-page=<var>true</var></td>
2118 <td>pdf:fit-page=<var>geometry</var></td>
2119 <td> geometry specifies the scaling dimensions for resizing when the PDF is
2120 being read. The geometry is either WxH{%} or page size. No offsets are
2121 allowed. (introduced in IM 6.8.8-8)</td>
2125 <td>pdf:fit-to-page=<var>true</var></td>
2130 <td>pdf:use-cropbox=<var>true</var></td>
2135 <td>pdf:use-trimbox=<var>true</var></td>
2140 <td>pdf:stop-on-error=<var>true</var></td>
2145 <td>pdf:pdf:page-direction=<var>right-to-left</var></td>
2150 <td>phash:colorspaces=<var>colorspace,colorspace,...</var></td>
2151 <td>the perceptual hash defaults to the sRGB and HCLp colorspaces. When
2152 using this define, you can specify up to six alternative colorspaces. (as
2157 <td>phash:normalize=<var>true</var></td>
2158 <td>normalizes the phash metric by dividing by the number of channels
2159 specified by <code>-define phash:colorspaces</code> when using compare
2160 -metric phash. (as of IM 7.0.3-8)</td>
2164 <td>png:bit-depth=<var>value</var></td>
2169 <td>png:color-type=<var>value</var></td>
2170 <td>desired bit-depth and color-type for PNG output. You can force the PNG
2171 encoder to use a different bit-depth and color-type than it would have
2172 normally selected, but only if this does not cause any loss of image
2173 quality. Any attempt to reduce image quality is treated as an error and no
2174 PNG file is written. E.g., if you have a 1-bit black-and-white image, you
2175 can use these "defines" to cause it to be written as an 8-bit grayscale,
2176 indexed, or even a 64-bit RGBA. But if you have a 16-million color image,
2177 you cannot force it to be written as a grayscale or indexed PNG. If you
2178 wish to do this, you must use the appropriate <a href="command-line-options.html#depth">-depth</a>,
2179 <a href="command-line-options.html#colors">-colors</a>, or <a href="command-line-options.html#type">-type</a> directives to
2180 reduce the image quality prior to using the PNG encoder. Note that in
2181 indexed PNG files, "bit-depth" refers to the number of bits per index,
2182 which can be 1, 2, 4, or 8. In such files, the color samples always have
2187 <td>png:compression-filter=<var>value</var></td>
2188 <td> valid values are 0 through 9. 0-4 are the corresponding PNG filters,
2189 5 means adaptive filtering except for images with a colormap, 6 means
2190 adaptive filtering for all images, 7 means MNG "loco" compression, 8 means
2191 Z_RLE strategy with adaptive filtering, and 9 means Z_RLE strategy with no
2196 <td>png:compression-level=<var>value</var></td>
2197 <td> valid values are 0 through 9, with 0 providing the least but fastest
2198 compression and 9 usually providing the best and always the slowest.</td>
2202 <td>png:compression-strategy=<var>value</var></td>
2203 <td> valid values are 0 through 4, meaning default, filtered, huffman_only,
2204 rle, and fixed ZLIB compression strategy. If you are using an old zlib
2205 that does not support Z_RLE (before 1.2.0) or Z_FIXED (before 1.2.2.2),
2206 values 3 and 4, respectively, will use the zlib default strategy
2211 <td>png:format=<var>value</var></td>
2212 <td> valid values are <var>png8</var>, <var>png24</var>,
2213 <var>png32</var>, <var>png48</var>,
2214 <var>png64</var>, and <var>png00</var>.
2215 This property can be useful for specifying
2216 the specific PNG format to be used, when the usual method of prepending the
2217 format name to the output filename is inconvenient, such as when writing
2218 a PNG-encoded ICO file or when using <a href="mogrify.html">mogrify</a>.
2219 Value = <var>png8</var> reduces the number of colors to 256,
2220 only one of which may be fully transparent, if necessary. The other
2221 values do not force any reduction of quality; it is an error to request
2222 a format that cannot represent the image data without loss (except that
2223 it is allowed to reduce the bit-depth from 16 to 8 for all formats).
2224 Value = <var>png24</var> and <var>png48</var>
2225 allow transparency, only if a single color is fully transparent and that
2226 color does not also appear in an opaque pixel; such transparency is
2227 written in a PNG <code>tRNS</code> chunk.
2228 Value = <var>png00</var> causes the image to inherit its
2229 color-type and bit-depth from the input image, if the input was also
2234 <td>png:exclude-chunk=<var>value</var></td>
2237 <td>png:include-chunk=<var>value</var></td>
2238 <td>ancillary chunks to be excluded from or included in PNG output.
2240 <p>The <var>value</var> can be the name of a PNG chunk-type such
2241 as <var>bKGD</var>, a comma-separated list of chunk-names
2242 (which can include the word <var>date</var>, the word
2243 <var>all</var>, or the word <var>none</var>).
2244 Although PNG chunk-names are case-dependent, you can use all lowercase
2245 names if you prefer.</p>
2247 <p>The "include-chunk" and "exclude-chunk" lists only affect the behavior
2248 of the PNG encoder and have no effect on the PNG decoder.</p>
2250 <p>As a special case, if the <code>sRGB</code> chunk is excluded and
2251 the <code>gAMA</code> chunk is included, the <code>gAMA</code> chunk will
2252 only be written if gamma is not 1/2.2, since most decoders assume
2253 sRGB and gamma=1/2.2 when no colorspace information is included in
2254 the PNG file. Because the list is processed from left to right, you
2255 can achieve this with a single define:</p>
2258 -define png:include-chunk=none,gAMA
2261 <p>As a special case, if the <code>sRGB</code> chunk is not excluded and
2262 the PNG encoder recognizes that the image contains the sRGB ICC profile,
2263 the PNG encoder will write the <code>sRGB</code> chunk instead of the
2264 entire ICC profile. To force the PNG encoder to write the sRGB
2265 profile as an <code>iCCP</code> chunk in the output PNG instead of the
2266 <code>sRGB</code> chunk, exclude the <code>sRGB</code> chunk.</p>
2268 <p>The critical PNG chunks <code>IHDR</code>, <code>PLTE</code>,
2269 <code>IDAT</code>, and <code>IEND</code> cannot be excluded. Any such
2270 entries appearing in the list will be ignored.</p>
2272 <p>If the ancillary PNG <code>tRNS</code> chunk is excluded and the
2273 image has transparency, the PNG colortype is forced to be 4 or 6
2274 (GRAY_ALPHA or RGBA). If the image is not transparent, then the
2275 <code>tRNS</code> chunk isn't written anyhow, and there is no effect
2276 on the PNG colortype of the output image.</p>
2278 <p>The <a href="command-line-options.html#strip">-strip</a> option does the equivalent of the
2279 following for PNG output:</p>
2282 -define png:exclude-chunk=EXIF,iCCP,iTXt,sRGB,tEXt,zCCP,zTXt,date
2285 <p>The default behavior is to include all known PNG ancillary chunks
2286 plus ImageMagick's private <code>vpAg</code> ("virtual page") chunk,
2287 and to exclude all PNG chunks that are unknown to ImageMagick,
2288 regardless of their PNG "copy-safe" status as described in the
2289 PNG specification.</p>
2291 <p>Any chunk names that are not known to ImageMagick are ignored
2292 if they appear in either the "include-chunk" or "exclude-chunk" list.
2293 The ancillary chunks currently known to ImageMagick are
2294 <code>bKGD</code>, <code>cHRM</code>, <code>gAMA</code>, <code>iCCP</code>,
2295 <code>oFFs</code>, <code>pHYs</code>, <code>sRGB</code>, <code>tEXt</code>,
2296 <code>tRNS</code>, <code>vpAg</code>, and <code>zTXt</code>.</p>
2298 <p>You can also put <code>date</code> in the list to include or exclude
2299 the "Date:create" and "Date:modify" text chunks that ImageMagick normally
2300 inserts in the output PNG.</p></td>
2304 <td>png:preserve-colormap[=<var>true</var>]</td>
2305 <td>Use the existing image->colormap. Normally the PNG encoder will
2306 try to optimize the palette, eliminating unused entries and putting
2307 the transparent colors first. If this flag is set, that behavior
2312 <td>png:preserve-iCCP[=<var>true</var>]</td>
2313 <td>By default, the PNG decoder and encoder examine any ICC profile
2314 that is present, either from an <code>iCCP</code> chunk in the PNG
2315 input or supplied via an option, and if the profile is recognized
2316 to be the sRGB profile, converts it to the <code>sRGB</code> chunk.
2317 You can use <code>-define png:preserve-iCCP</code> to prevent
2318 this from happening; in such cases the <code>iCCP</code> chunk
2319 will be read or written and no <code>sRGB</code> chunk will be
2320 written. There are some ICC profiles that claim to be sRGB but
2321 have various errors that cause them to be rejected by libpng16; such
2322 profiles are recognized anyhow and converted to the <code>sRGB</code>
2323 chunk, but are rejected if the <code>-define png:preserve-iCCP</code>
2324 is present. Note that not all "sRGB" ICC profiles are recognized
2325 yet; we will add them to the list as we encounter them.</td>
2329 <td>png:swap-bytes[=<var>true</var>]</td>
2330 <td>The PNG specification requires that any multi-byte integers be stored in
2331 network byte order (MSB-LSB endian). This option allows you to
2332 fix any invalid PNG files that have 16-bit samples stored incorrectly
2333 in little-endian order (LSB-MSB). The "-define png:swap-bytes" option
2334 must appear before the input filename on the commandline. The swapping
2335 is done during the libpng decoding operation.</td>
2339 <td>profile:skip=<var>name1,name2,...</var></td>
2340 <td>Skip the named profile[s] when reading the image. Use skip="*" to
2341 skip all named profiles in the image. Many named profiles exist,
2342 including ICC, EXIF, APP1, IPTC, XMP, and others.</td>
2346 <td>ps:imagemask</td>
2347 <td>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will
2348 create Postscript files that render bilevel images with the Postscript
2349 imagemask operator instead of the image operator.</td>
2353 <td>psd:additional-info=all|selective</td>
2354 <td>This option should only be used when converting from a PSD file to
2355 another PSD file. This should be placed after the image is read. The two
2356 options are 'all' and 'selective'. The 'selective' option will preserve
2357 all additional information that is not related to the geometry of the
2358 image. The 'all' option should only be used when the geometry of the
2359 image has not been changed. This option is helpful when transferring
2360 non-simple layers, such as adjustment layers from the input PSD file to
2361 the output PSD file. If this option is not used, the additional
2362 information will not be preserved. This define is available as of
2363 Imagemagick version 6.9.5-8.
2368 <td>psd:alpha-unblend=off</td>
2369 <td>Disables new automatic un-blending of transparency with the base image
2370 for the flattened layer 0 before adding the alpha channel to the output
2371 image. This define must be placed before the input psd image. (Available
2372 as of IM 6.9.2.5). The automatic un-blending is new to IM 6.9.2.5 and
2373 prevents the transparency from being applied twice in the output
2374 image. This option should be set before reading the image.</td>
2378 <td>psd:preserve-opacity-mask=true</td>
2379 <td>This option should only be used when converting from a PSD file to
2380 another PSD file. It will preserve the opacity mask of a layer and add it
2381 back to the layer when the image is saved. Setting this to 'true' will
2382 enable this feature. This define is available as of Imagemagick version
2388 <td>preserve-timestamp=<var>{True, False}</var></td>
2389 <td>Preserve file timestamp (<code>mogrify</code> only).</td>
2393 <td>quantum:format=<var>type</var></td>
2394 <td>Set the type to <code>floating-point</code> to specify a floating-point
2395 format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
2396 to preserve negative values. If <a href="command-line-options.html#depth">-depth</a> 16 is
2397 included, the result is a single precision floating point format.
2398 If <a href="command-line-options.html#depth">-depth</a> 32 is included, the result is
2399 double precision floating point format.</td>
2403 <td>quantum:polarity=<var>photometric-interpretation</var></td>
2404 <td>Set the photometric-interpretation of an image (typically for TIFF
2405 image file format) to either <code>min-is-black</code> (default) or
2406 <code>min-is-white</code>.</td>
2410 <td>sample:offset=<var>geometry</var></td>
2411 <td>Location of the sampling point within the sub-region being sampled,
2412 expressed as percentages (see <a href="command-line-options.html#sample" >-sample</a>).</td>
2416 <td>showkernel=<var>1</var></td>
2417 <td>Outputs (to 'standard error') all the information about a generated <a
2418 href="command-line-options.html#morphology" >-morphology</a> kernel.</td>
2422 <td>stream:buffer-size=<var>value</var></td>
2423 <td>Set the stream buffer size. Select 0 for unbuffered I/O.</td>
2427 <td>tiff:alpha=<var>associated|unassociated|unspecified</var></td>
2428 <td>Specify the alpha extra samples as associated, unassociated or
2433 <td>tiff:endian=<var>msb|lsb</var></td>
2438 <td>tiff:exif-properties=<var>true</var></td>
2439 <td>Enables reading the EXIF properties.</td>
2443 <td>tiff:fill-order=<var>msb|lsb</var></td>
2448 <td>tiff:ignore-layers=<var>true</var></td>
2449 <td>Ignores the photoshop layers.</td>
2453 <td>tiff:ignore-tags=<var>comma-separate-list-of-tag-IDs</var></td>
2454 <td>Allows one or more tag ID values to be ignored.</td>
2458 <td>tiff:rows-per-strip=<var>value</var></td>
2459 <td>Sets the number of rows per strip</td>
2463 <td>tiff:tile-geometry=<var>WxH</var></td>
2464 <td>Sets the tile size for pyramid tiffs. Requires the suffix
2465 PTIF: before the outputname</td>
2469 <td>type:features=<var>string</var></td>
2474 <td>type:hinting=<var>off</var></td>
2479 <td>txt:compliance=<var>css</var></td>
2484 <td>x:screen=<var>true</var></td>
2485 <td>Obtains the image from the root window </td>
2489 <td>x:silent=<var>true</var></td>
2490 <td>Turns off the beep when importing an image </td>
2494 <p>For example, to create a postscript file that will render only the black
2495 pixels of a bilevel image, use:</p>
2498 convert bilevel.tif -define ps:imagemask eps3:stencil.ps
2501 <p>Set attributes of the image registry by prefixing the value with
2502 <code>registry:</code>. For example, to set a temporary path to put work files,
2506 -define registry:temporary-path=/data/tmp
2509 <div style="margin: auto;">
2510 <h3 class="magick-header"><a id="delay"></a>-delay <var>ticks</var> <br />-delay <var>ticks</var>x<var>ticks-per-second</var> {<var><</var>} {<var>></var>}</h3>
2513 <p class="magick-description">display the next image after pausing.</p>
2515 <p>This option is useful for regulating the animation of image sequences
2516 <var>ticks/ticks-per-second</var> seconds must expire before the display of the
2517 next image. The default is no delay between each showing of the image
2518 sequence. The default ticks-per-second is 100.</p>
2520 <p>Use <code>></code> to change the image delay <var>only</var> if its current
2521 value exceeds the given delay. <code><</code> changes the image delay
2522 <var>only</var> if current value is less than the given delay. For example, if
2523 you specify <code>30></code> and the image delay is 20, the image delay does
2524 not change. However, if the image delay is 40 or 50, the delay it is changed
2525 to 30. Enclose the given delay in quotation marks to prevent the
2526 <code><</code> or <code>></code> from being interpreted by your shell as
2527 a file redirection.</p>
2530 <div style="margin: auto;">
2531 <h3 class="magick-header"><a id="delete"></a>-delete <var>indexes</var></h3>
2534 <p class="magick-description">delete the images specified by index, from the image sequence.</p>
2536 <p>Specify the image by its index in the sequence. The first image is index
2537 0. Negative indexes are relative to the end of the sequence, for example, -1
2538 represents the last image of the sequence. Specify a range of images with
2539 a dash (e.g. 0-4). Separate indexes with a comma (e.g. 0,2). Use
2540 <code>+delete</code> to delete the last image in the current image sequence. Use <code>-delete 0--1</code> to delete the entire image sequence.</p>
2543 <div style="margin: auto;">
2544 <h3 class="magick-header"><a id="density"></a>-density <var>width</var><br />-density <var>width</var>x<var>height</var></h3>
2547 <p class="magick-description">Set the horizontal and vertical resolution of an image for rendering to devices.</p>
2549 <p>This option specifies the image resolution to store while encoding a raster
2550 image or the canvas resolution while rendering (reading) vector formats such
2551 as Postscript, PDF, WMF, and SVG into a raster image. Image resolution
2552 provides the unit of measure to apply when rendering to an output device or
2553 raster image. The default unit of measure is in dots per inch (DPI). The <a
2554 href="command-line-options.html#units">-units</a> option may be used to select dots per centimeter
2557 <p>The default resolution is 72 dots per inch, which is equivalent to one
2558 point per pixel (Macintosh and Postscript standard). Computer screens are
2559 normally 72 or 96 dots per inch, while printers typically support 150, 300,
2560 600, or 1200 dots per inch. To determine the resolution of your display, use
2561 a ruler to measure the width of your screen in inches, and divide by the
2562 number of horizontal pixels (1024 on a 1024x768 display).</p>
2564 <p>If the file format supports it, this option may be used to update the
2565 stored image resolution. Note that Photoshop stores and obtains image
2566 resolution from a proprietary embedded profile. If this profile is not
2567 stripped from the image, then Photoshop will continue to treat the image using
2568 its former resolution, ignoring the image resolution specified in the standard
2571 <p>The <a href="command-line-options.html#density">-density</a> option sets an <var>attribute</var> and
2572 does not alter the underlying raster image. It may be used to adjust the
2573 rendered size for desktop publishing purposes by adjusting the scale applied
2574 to the pixels. To resize the image so that it is the same size at a different
2575 resolution, use the <a href="command-line-options.html#resample">-resample</a> option.</p>
2577 <div style="margin: auto;">
2578 <h3 class="magick-header"><a id="depth"></a>-depth <var>value</var></h3>
2581 <p class="magick-description">depth of the image.</p>
2583 <p>This the number of bits in a color sample within a pixel. Use this option
2584 to specify the depth of raw images whose depth is unknown such as GRAY, RGB,
2585 or CMYK, or to change the depth of any image after it has been read.</p>
2587 <div style="margin: auto;">
2588 <h3 class="magick-header"><a id="descend"></a>-descend</h3>
2591 <p class="magick-description">obtain image by descending window hierarchy.</p>
2593 <div style="margin: auto;">
2594 <h3 class="magick-header"><a id="deskew"></a>-deskew <var>threshold{%}</var></h3>
2597 <p class="magick-description">straighten an image. A threshold of 40% works for most images.</p>
2599 <p>Use <a href="command-line-options.html#set">-set</a> <code>option:deskew:auto-crop
2600 <var>true | false</var></code> to auto crop the image.</p>
2602 <div style="margin: auto;">
2603 <h3 class="magick-header"><a id="despeckle"></a>-despeckle</h3>
2606 <p class="magick-description">reduce the speckles within an image.</p>
2608 <div style="margin: auto;">
2609 <h3 class="magick-header"><a id="direction"></a>-direction <var>type</var></h3>
2612 <p class="magick-description">render text right-to-left or left-to-right.</p>
2614 <div style="margin: auto;">
2615 <h3 class="magick-header"><a id="displace"></a>-displace <var>horizontal-scale</var>{%}{!}<br />-displace <var>horizontal-scale</var>x<var>vertical-scale</var>{%}{!}</h3>
2618 <p class="magick-description">shift image pixels as defined by a displacement map.</p>
2620 <p>With this option, the 'overlay' image, and optionally the 'mask' image,
2621 is used as a displacement map, which is used to displace the lookup of
2622 what part of the 'background' image is seen at each point of the overlaid
2623 area. Much like the displacement map is a 'lens' that redirects light shining
2624 through it so as to present a distorted view the original 'background' image
2627 <p>Any perfect grey areas of the displacement map produce a zero
2628 displacement of the image. Black areas produce the given maximum negative
2629 displacement of the lookup point, while white produce a maximum positive
2630 displacement of the lookup. </p>
2632 <p>Note that it is the lookup of the 'background' that is displaced, not a
2633 displacement of the image itself. As such an area of the displacement map
2634 containing 'white' will have the lookup point 'shifted' by a positive amount,
2635 and thus generating a copy of the destination image to the right/downward from
2636 the correct position. That is the image will look like it may have been
2637 'shifted' in a negative left/upward direction. Understanding this is a very
2638 important in understanding how displacement maps work. </p>
2640 <p>The given arguments define the maximum amount of displacement in pixels
2641 that a particular map can produce. If the displacement scale is large enough
2642 it is also possible to lookup parts of the 'background' image that lie well
2643 outside the bounds of the displacement map itself. That is you could very
2644 easily copy a section of the original image from outside the overlay area
2645 into the overlay area. </p>
2647 <p>The '%' flag makes the displacement scale relative to the size of the
2648 overlay image (100% = half width/height of image). Using '!' switches
2649 percentage arguments to refer to the destination image size instead.
2650 these flags were added as of IM v6.5.3-5.</p>
2652 <p>Normally a single grayscale displacement map is provided, which with the
2653 given scaling values will determine a single direction (vector) in which
2654 displacements can occur (positively or negatively). However, if you also
2655 specify a third image which is normally used as a <var>mask</var>,
2656 the <var>composite image</var> is used for horizontal X
2657 displacement, while the <var>mask image</var> is used for vertical Y
2658 displacement. This allows you to define completely different displacement
2659 values for the X and Y directions, and allowing you to lookup any point within
2660 the <var>scale</var> bounds. In other words each pixel can lookup
2661 any other nearby pixel, producing complex 2 dimensional displacements, rather
2662 than a simple 1 dimensional vector displacements. </p>
2664 <p>Alternatively rather than supplying two separate images, as of IM v6.4.4-0,
2665 you can use the 'red' channel of the overlay image to specify the horizontal
2666 or X displacement, and the 'green' channel for the vertical or Y displacement.
2669 <p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
2670 mask the transparency of the destination image. However areas outside the
2671 overlaid areas will not be effected. </p>
2674 <div style="margin: auto;">
2675 <h3 class="magick-header"><a id="display"></a>-display <var>host:display[.screen]</var></h3>
2678 <p class="magick-description">Specifies the X server to contact.</p>
2680 <p>This option is used with convert for obtaining image or font from this
2681 X server. See <var>X(1)</var>.</p>
2683 <div style="margin: auto;">
2684 <h3 class="magick-header"><a id="dispose"></a>-dispose <var>method</var></h3>
2687 <p class="magick-description">define the GIF disposal image setting for images that are being created or read in. </p>
2689 <p>The layer disposal method defines the way each the displayed image is to be
2690 modified after the current 'frame' of an animation has finished being
2691 displayed (after its 'delay' period), but before the next frame on an
2692 animation is to be overlaid onto the display. </p>
2694 <p>Here are the valid methods:</p>
2696 <dl class="dl-horizontal">
2697 <dt>Undefined</dt><dd>0: No disposal specified (equivalent to '<code>none</code>').</dd>
2698 <dt>None</dt><dd>1: Do not dispose, just overlay next frame image.</dd>
2699 <dt>Background</dt><dd>2: Clear the frame area with the background color.</dd>
2700 <dt>Previous</dt><dd>3: Clear to the image prior to this frames overlay.</dd>
2703 <p>You can also use the numbers given above, which is what the GIF format
2704 uses internally to represent the above settings. </p>
2706 <p>To print a complete list of dispose methods, use <a href="command-line-options.html#list">-list dispose</a>.</p>
2708 <p>Use <a href="command-line-options.html#dispose" >+dispose</a>, turn off the setting and prevent
2709 resetting the layer disposal methods of images being read in. </p>
2711 <p>Use <a href="command-line-options.html#set">-set</a> '<code>dispose</code>' method to set the image
2712 disposal method for images already in memory.</p>
2714 <div style="margin: auto;">
2715 <h3 class="magick-header"><a id="dissimilarity-threshold"></a>-dissimilarity-threshold <var>value</var></h3>
2718 <p class="magick-description">maximum RMSE for subimage match (default 0.2).</p>
2721 <div style="margin: auto;">
2722 <h3 class="magick-header"><a id="dissolve"></a>-dissolve <var>src_percent</var>[x<var>dst_percent</var>]</h3>
2725 <p class="magick-description">dissolve an image into another by the given percent.</p>
2727 <p>The opacity of the composite image is multiplied by the given percent, then
2728 it is composited 'over' the main image. If <var>src_percent</var>
2729 is greater than 100, start dissolving the main image so it becomes
2730 transparent at a value of '<code>200</code>'. If both percentages
2731 are given, each image are dissolved to the percentages given. </p>
2733 <p>Note that dissolve percentages do not add, two opaque images dissolved
2734 '50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2735 images, you would need to use dissolve values of '50,100'. </p>
2737 <div style="margin: auto;">
2738 <h3 class="magick-header"><a id="distort"></a>-distort <var>method arguments</var></h3>
2741 <p class="magick-description">distort an image, using the given <var>method</var> and its required <var>arguments</var>.</p>
2743 <p>The <var>arguments</var> is a single string containing a list
2744 of floating point numbers separated by commas or spaces. The number of
2745 and meaning of the floating point values depends on the distortion <var>method</var> being used. </p>
2747 <p>Choose from these distortion types:</p>
2749 <table class="table table-condensed table-striped">
2751 <th style="width: 8%">Method</th>
2752 <th>Description</th>
2756 <td>ScaleRotateTranslate <br/> SRT</td>
2758 Distort image by first scaling and rotating about a given 'center',
2759 before translating that 'center' to the new location, in that order. It
2760 is an alternative method of specifying a 'Affine' type of
2761 distortion, but without shearing effects. It also provides a good way
2762 of rotating and displacing a smaller image for tiling onto a larger
2763 background (IE 2-dimensional animations). <br/>
2765 The number of arguments determine the specific meaning of each
2766 argument for the scales, rotation, and translation operations. <br/>
2768 <dl class="dl-horizontal">
2769 <dt>2:</dt><dd><var>Scale Angle</var></dd>
2770 <dt>3:</dt><dd><var>X,Y Angle</var></dd>
2771 <dt>4:</dt><dd><var>X,Y Scale Angle</var></dd>
2772 <dt>5:</dt> <dd><var>X,Y ScaleX,ScaleY Angle</var></dd>
2773 <dt>6:</dt> <dd><var>X,Y Scale Angle NewX,NewY</var></dd>
2774 <dt>7:</dt> <dd><var>X,Y ScaleX,ScaleY Angle NewX,NewY</var></dd>
2777 This is actually an alternative way of specifying a 2 dimensional linear
2778 'Affine' or 'AffineProjection' distortion. </td> </tr>
2783 Distort the image linearly by moving a list of at least 3 or more sets
2784 of control points (as defined below). Ideally 3 sets or 12 floating
2785 point values are given allowing the image to be linearly scaled,
2786 rotated, sheared, and translated, according to those three points. See
2787 also the related 'AffineProjection' and 'SRT'
2790 More than 3 sets given control point pairs (12 numbers) is least
2791 squares fitted to best match a linear affine distortion. If only 2
2792 control point pairs (8 numbers) are given a two point image translation
2793 rotation and scaling is performed, without any possible shearing,
2794 flipping or changes in aspect ratio to the resulting image. If only one
2795 control point pair is provides the image is only translated, (which may
2796 be a floating point non-integer translation). <br/>
2798 This distortion does not include any form of perspective distortion.
2804 <td>AffineProjection</td>
2806 Linearly distort an image using the given Affine Matrix of 6
2807 pre-calculated coefficients forming a set of Affine Equations to map
2808 the source image to the destination image.
2810 <p class="text-center"><var>
2811 s<sub>x</sub>, r<sub>x</sub>,
2812 r<sub>y</sub>, s<sub>y</sub>,
2813 t<sub>x</sub>, t<sub>y</sub>
2816 See <a href="command-line-options.html#affine" >-affine</a> setting for more detail, and
2817 meanings of these coefficients. <br/>
2819 The distortions 'Affine' and 'SRT' provide
2820 alternative methods of defining this distortion, with ImageMagick doing
2821 the calculations needed to generate the required coefficients. You can
2822 see the internally generated coefficients, by using a <a
2823 href="command-line-options.html#verbose" >-verbose</a> setting with those other variants. </td>
2828 <td>BilinearForward<br/>
2829 BilinearReverse</td>
2831 Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
2832 16 values (see below). Not that lines may not appear straight after
2833 distortion, though the distance between coordinates will remain
2836 The 'BilinearForward' is used to map rectangles to any
2837 quadrilateral, while the 'BilinearReverse' form maps any
2838 quadrilateral to a rectangle, while preserving the straight line edges
2841 Note that 'BilinearForward' can generate invalid pixels
2842 which will be colored using the <a href="command-line-options.html#mattecolor" >-mattecolor</a>
2843 color setting. Also if the quadrilateral becomes 'flipped' the image
2844 may disappear. <br/>
2846 There are future plans to produce a true Bilinear distortion that will
2847 attempt to map any quadrilateral to any other quadrilateral, while
2848 preserving edges (and edge distance ratios).
2854 <td>Perspective</td>
2856 Perspective distort the images, using a list of 4 or more sets of
2857 control points (as defined below). More that 4 sets (16 numbers) of
2858 control points provide least squares fitting for more accurate
2859 distortions (for the purposes of image registration and panorama
2860 effects). Less than 4 sets will fall back to a 'Affine'
2861 linear distortion. <br/>
2863 Perspective Distorted images ensures that straight lines remain
2864 straight, but the scale of the distorted image will vary. The horizon
2865 is anti-aliased, and the 'sky' color may be set using the
2866 <a href="command-line-options.html#mattecolor" >-mattecolor</a> setting. </td>
2870 <td>PerspectiveProjection </td>
2872 Do a 'Perspective' distortion biased on a set of 8
2873 pre-calculated coefficients. You can get these coefficients by looking
2874 at the <a href="command-line-options.html#verbose" >-verbose</a> output of a
2875 'Perspective' distortion, or by calculating them yourself.
2876 If the last two perspective scaling coefficients are zero, the
2877 remaining 6 represents a transposed 'Affine Matrix'. </td>
2884 Arc the image (variation of polar mapping) over the angle given around
2887 <dl class="dl-horizontal">
2889 <dd>The angle over which to arc the image side-to-side</dd>
2890 <dt>rotate_angle</dt>
2891 <dd>Angle to rotate resulting image from vertical center</dd>
2893 <dd>Set top edge of source image at this radius</dd>
2894 <dt>bottom_radius </dt>
2895 <dd>Set bottom edge to this radius (radial scaling)</dd>
2898 The resulting image is always resized to best fit the resulting image,
2899 (as if using <a href="command-line-options.html#distort" >+distort</a>) while attempting to
2900 preserve scale and aspect ratio of the original image as much as
2901 possible with the arguments given by the user. All four arguments will
2902 be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2904 This a variation of a polar distortion designed to try to preserve the
2905 aspect ratio of the image rather than direct Cartesian to Polar
2912 Like 'Arc' but do a complete Cartesian to Polar mapping of
2913 the image. that is the height of the input image is mapped to the
2914 radius limits, while the width is wrapped around between the
2917 Arguments: <var>Rmax,Rmin CenterX,CenterY, start,end_angle</var> <br/>
2919 All arguments are optional. With <var>Rmin</var> defaulting to zero, the
2920 center to the center of the image, and the angles going from -180 (top)
2921 to +180 (top). If <var>Rmax</var> is given the special value of
2922 '0', the the distance from the center to the nearest edge
2923 is used for the radius of the output image, which will ensure the whole
2924 image is visible (though scaled smaller). However a special value of
2925 '-1' will use the distance from the center to the furthest
2926 corner, This may 'clip' the corners from the input rectangular image,
2927 but will generate the exact reverse of a 'DePolar' with
2928 the same arguments. <br/>
2930 If the plus form of distort (<a href="command-line-options.html#distort" >+distort</a>) is used
2931 output image center will default to 0,0 of the virtual
2932 canvas, and the image size adjusted to ensure the whole input image is
2933 made visible in the output image on the virtual canvas. </td>
2940 Uses the same arguments and meanings as a 'Polar' distortion
2941 but generates the reverse Polar to Cartesian distortion. <br/>
2943 The special <var>Rmax</var> setting of '0' may however clip
2944 the corners of the input image. However using the special
2945 <var>Rmax</var> setting of '-1' (maximum center to corner
2946 distance) will ensure the whole distorted image is preserved in the
2947 generated result, so that the same argument to 'Polar' will
2948 reverse the distortion re-producing the original.
2950 Note that as this distortion requires the area resampling of a circular
2951 arc, which can not be handled by the builtin EWA resampling function.
2952 As such the normal EWA filters are turned off. It is recommended some
2953 form of 'super-sampling' image processing technique be used to produce
2954 a high quality result. </td>
2961 Given the four coefficients (A,B,C,D) as defined by <a
2962 href="http://wiki.panotools.org/Lens_correction_model" >Helmut
2963 Dersch</a>, perform a barrel or pin-cushion distortion appropriate to
2964 correct radial lens distortions. That is in photographs, make straight
2965 lines straight again. <br/>
2967 <p class="text-center">Arguments: <var>A B C</var> [ <var>D</var> [
2968 <var>X</var> , <var>Y</var> ] ] <br/>
2969 or <var>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub>
2970 A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></var>
2971 [ <var>X</var> , <var>Y</var> ] </p>
2972 So that it forms the function
2973 <p class="text-center">Rsrc = r * ( <var>A</var>*r<sup>3</sup> + <var>B</var>*r<sup>2</sup> +
2974 <var>C</var>*r + <var>D</var> )</p>
2976 Where <var>X</var>,<var>Y</var> is the optional center of the distortion
2977 (defaulting to the center of the image). <br/>
2978 The second form is typically used to distort images, rather than
2979 correct lens distortions. <br/>
2985 <td>BarrelInverse</td>
2987 This is very similar to 'Barrel' with the same set of
2988 arguments, and argument handling. However it uses the inverse
2989 of the radial polynomial,
2990 so that it forms the function
2991 <p class="text-center">Rsrc = r / ( <var>A</var>*r<sup>3</sup> + <var>B</var>*r<sup>2</sup> +
2992 <var>C</var>*r + <var>D</var> )</p>
2993 Note that this is not the reverse of the 'Barrel'
2994 distortion, just a different barrel-like radial distortion method.
3002 Distort the given list control points (any number) using an Inverse
3003 Squared Distance Interpolation Method (<a
3004 href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
3005 Method</a>). The control points in effect do 'localized' displacement
3006 of the image around the given control point (preserving the look and
3007 the rotation of the area near the control points. For best results
3008 extra control points should be added to 'lock' the positions of the
3009 corners, edges and other unchanging parts of the image, to prevent
3010 their movement. <br/>
3012 The distortion has been likened to 'taffy pulling' using nails, or
3013 pins' stuck in a block of 'jelly' which is then moved to the new
3014 position, distorting the surface of the jelly. <br/>
3016 Internally it is equivalent to generating a displacement map (see <a
3017 href="command-line-options.html#displace" >-displace</a>) for source image color look-up using
3018 the <a href="command-line-options.html#sparse-color" >-sparse-color</a> method of the same name.
3025 <p>To print a complete list of distortion methods, use <a href="command-line-options.html#list">-list
3028 <p>Many of the above distortion methods such as '<code>Affine</code>',
3029 '<code>Perspective</code>', and '<code>Shepards</code>' use a list control points
3030 defining how these points in the given image should be distorted in the
3031 destination image. Each set of four floating point values represent a source
3032 image coordinate, followed immediately by the destination image coordinate.
3033 This produces a list of values such as...</p>
3034 <p class="text-center"><var>
3035 U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub>
3036 U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub>
3037 U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub>
3039 U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub>
3041 <p>where <var>U,V</var> on the source image is mapped to <var>X,Y</var> on the
3042 destination image. </p>
3044 <p>For example, to warp an image using '<code>perspective</code>' distortion,
3045 needs a list of at least 4 sets of coordinates, or 16 numbers. Here is the
3046 perspective distortion of the built-in "rose:" image. Note how spaces were
3047 used to group the 4 sets of coordinate pairs, to make it easier to read and
3051 convert rose: -virtual-pixel black \
3052 -distort Perspective '0,0,0,0 0,45,0,45 69,0,60,10 69,45,60,35' \
3053 rose_3d_rotated.gif"
3056 <p>If more that the required number of coordinate pairs are given for
3057 a distortion, the distortion method is 'least squares' fitted to produce the
3058 best result for all the coordinate pairs given. If less than the ideal number
3059 of points are given, the distort will generally fall back to a simpler form of
3060 distortion that can handles the smaller number of coordinates (usually a linear
3061 '<code>Affine</code>' distortion). </p>
3063 <p>By using more coordinates you can make use of image registration tool to
3064 find matching coordinate pairs in overlapping images, so as to improve the
3065 'fit' of the distortion. Of course a bad coordinate pair can also make the
3066 'fit' worse. Caution is always advised. </p>
3068 <p>Colors are acquired from the source image according to a cylindrical
3069 resampling <a href="command-line-options.html#filter" >-filter</a>, using a special technique known as
3070 EWA resampling. This produces very high quality results, especially when
3071 images become smaller (minified) in the output, which is very common when
3072 using '<code>perspective</code>' distortion. For example here we view
3073 a infinitely tiled 'plane' all the way to the horizon. </p>
3076 convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \
3077 -distort perspective '0,0,5,45 89,0,45,46 0,89,0,89 89,89,89,89' \
3081 <p>Note that a infinitely tiled perspective images involving the horizon can
3082 be very slow, because of the number of pixels that are compressed to generate
3083 each individual pixel close to the 'horizon'. You can turn off EWA
3084 resampling, by specifying the special <a href="command-line-options.html#filter" >-filter</a> setting of
3085 '<code>point</code>' (recommended if you plan to use super-sampling instead).
3088 <p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
3089 example, <a href="command-line-options.html#distort" >-distort</a> will use the current <a
3090 href="command-line-options.html#mattecolor" >-mattecolor</a> setting for these pixels. If you do not
3091 what these pixels to be visible, set the color to match the rest of the
3094 <p>The output image size will by default be the same as the input image. This
3095 means that if the part of the distorted image falls outside the viewed area of
3096 the 'distorted space', those parts is clipped and lost. However if you use
3097 the plus form of the operator (<a href="command-line-options.html#distort" >+distort</a>) the operator
3098 will attempt (if possible) to show the whole of the distorted image, while
3099 retaining a correct 'virtual canvas' offset, for image layering. This offset
3100 may need to be removed using <a href="command-line-options.html#repage" >+repage</a>, to remove if it
3103 <p>Setting <a href="command-line-options.html#verbose" >-verbose</a> setting, will cause <a
3104 href="command-line-options.html#distort" >-distort</a> to attempt to output the internal coefficients,
3105 and the <a href="command-line-options.html#fx" >-fx</a> equivalent to the distortion, for expert study,
3106 and debugging purposes. This many not be available for all distorts. </p>
3108 <p>You can alternatively specify a special "<code><a href="command-line-options.html#define"
3109 >-define</a> distort:viewport={geometry_string}</code>" setting which will
3110 specify the size and the offset of the generated 'viewport' image of the
3111 distorted image space.</p>
3113 <p>Setting a "<code><a href="command-line-options.html#define" >-define</a>
3114 distort:scale=<var>scale_factor</var></code>" will scale the output image (viewport or
3115 otherwise) by that factor without changing the viewed contents of the
3116 distorted image. This can be used either for 'super-sampling' the image for
3117 a higher quality result, or for panning and zooming around the image (with
3118 appropriate viewport changes, or post-distort cropping and resizing). </p>
3120 <p>Setting "<code><a href="command-line-options.html#define" >-define</a> resample:verbose=1</code>"
3121 will output the cylindrical filter lookup table created by the EWA (Elliptical
3122 Weighted Average) resampling algorithm. Note this table uses a squared radius
3123 lookup value. This is typically only used for debugging EWA resampling. </p>
3126 <div style="margin: auto;">
3127 <h3 class="magick-header"><a id="distribute-cache"></a>-distribute-cache <var>port</var></h3>
3130 <p class="magick-description">launch a distributed pixel cache server. </p>
3132 <div style="margin: auto;">
3133 <h3 class="magick-header"><a id="dither"></a>-dither <var>method</var></h3>
3136 <p class="magick-description">Apply a Riemersma or Floyd-Steinberg error diffusion dither to
3137 images when general color reduction is applied via an option, or automagically
3138 when saving to specific formats. This enabled by default.</p>
3140 <p>Dithering places two or more colors in neighboring pixels so that to the
3141 eye a closer approximation of the images original color is reproduced. This
3142 reduces the number of colors needed to reproduce the image but at the cost of
3143 a lower level pattern of colors. Error diffusion dithers can use any set of
3144 colors (generated or user defined) to an image. </p>
3146 <p>Dithering is turned on by default, to turn it off use the plus form of the
3147 setting, <a href="command-line-options.html#dither">+dither</a>. This will also also render PostScript
3148 without text or graphic aliasing. Disabling dithering often (but not always)
3149 leads to faster process, a smaller number of colors, but more cartoon like
3150 image coloring. Generally resulting in 'color banding' effects in areas with
3151 color gradients. </p>
3153 <p>The color reduction operators <a href="command-line-options.html#colors">-colors</a>, <a
3154 href="command-line-options.html#monochrome">-monochrome</a>, <a href="command-line-options.html#remap ">-remap</a>, and <a
3155 href="command-line-options.html#posterize">-posterize</a>, apply dithering to images using the reduced
3156 color set they created. These operators are also used as part of automatic
3157 color reduction when saving images to formats with limited color support, such
3158 as <code>GIF:</code>, <code>XBM:</code>, and others, so dithering may also be used
3159 in these cases. </p>
3161 <p>Alternatively you can use <a href="command-line-options.html#random-threshold">-random-threshold</a>
3162 to generate purely random dither. Or use <a
3163 href="command-line-options.html#ordered-dither">-ordered-dither</a> to apply threshold mapped dither
3164 patterns, using uniform color maps, rather than specific color maps. </p>
3167 <div style="margin: auto;">
3168 <h3 class="magick-header"><a id="draw"></a>-draw <var>string</var></h3>
3171 <p class="magick-description">Annotate an image with one or more graphic primitives.</p>
3173 <p>Use this option to annotate or decorate an image with one or more graphic
3174 primitives. The primitives include shapes, text, transformations, and pixel
3177 <p>The shape primitives:</p>
3179 <dl class="dl-horizontal">
3180 <dt>point</dt><dd> x,y</dd>
3181 <dt>line</dt><dd> x0,y0 x1,y1</dd>
3182 <dt>rectangle</dt><dd> x0,y0 x1,y1</dd>
3183 <dt>roundRectangle</dt><dd> x0,y0 x1,y1 wc,hc</dd>
3184 <dt>arc</dt><dd> x0,y0 x1,y1 a0,a1</dd>
3185 <dt>ellipse</dt><dd> x0,y0 rx,ry a0,a1</dd>
3186 <dt>circle</dt><dd> x0,y0 x1,y1</dd>
3187 <dt>polyline</dt><dd> x0,y0 ... xn,yn</dd>
3188 <dt>polygon</dt><dd> x0,y0 ... xn,yn</dd>
3189 <dt>bezier</dt><dd> x0,y0 ... xn,yn</dd>
3190 <dt>path</dt><dd>specification </dd>
3191 <dt>image</dt><dd> operator x0,y0 w,h filename</dd>
3194 <p>The text primitive:</p>
3196 <dl class="dl-horizontal">
3197 <dt>text</dt><dd>x0,y0 string</dd>
3199 <p>The text gravity primitive:</p>
3201 <dl class="dl-horizontal">
3202 <dt>gravity</dt><dd>NorthWest, North, NorthEast, West, Center, East, SouthWest, South, or SouthEast</dd>
3205 <p>The text gravity primitive only affects the placement of text and does not
3206 interact with the other primitives. It is equivalent to using the <a
3207 href="command-line-options.html#gravity">-gravity</a> command-line option, except that it is limited in
3208 scope to the <a href="command-line-options.html#draw">-draw</a> option in which it appears.</p>
3210 <p>The transformation primitives:</p>
3212 <dl class="dl-horizontal">
3213 <dt>rotate</dt><dd>degrees</dd>
3214 <dt>translate</dt><dd>dx,dy</dd>
3215 <dt>scale</dt><dd>sx,sy</dd>
3216 <dt>skewX</dt><dd>degrees</dd>
3217 <dt>skewY</dt><dd>degrees</dd>
3220 <p>The pixel operation primitives:</p>
3222 <dl class="dl-horizontal">
3223 <dt>color</dt><dd>x0,y0 method</dd>
3224 <dt>matte</dt><dd>x0,y0 method</dd>
3227 <p>The shape primitives are drawn in the color specified by the preceding <a
3228 href="command-line-options.html#fill">-fill</a> setting. For unfilled shapes, use <a
3229 href="command-line-options.html#fill">-fill none</a>. You can optionally control the stroke (the
3230 "outline" of a shape) with the <a href="command-line-options.html#stroke">-stroke</a> and <a
3231 href="command-line-options.html#strokewidth">-strokewidth</a> settings.</p>
3233 <p>A <code>point</code> primitive is specified by a single <var>point</var> in the
3234 pixel plane, that is, by an ordered pair of integer coordinates,
3235 <var>x</var>,<var>y</var>. (As it involves only a single pixel, a <code>point</code>
3236 primitive is not affected by <a href="command-line-options.html#stroke">-stroke</a> or <a
3237 href="command-line-options.html#strokewidth">-strokewidth</a>.)</p>
3239 <p>A <code>line</code> primitive requires a start point and end point.</p>
3241 <p>A <code>rectangle</code> primitive is specified by the pair of points at the
3242 upper left and lower right corners.</p>
3244 <p>A <code>roundRectangle</code> primitive takes the same corner points as
3245 a <code>rectangle</code> followed by the width and height of the rounded corners
3248 <p>The <code>circle</code> primitive makes a disk (filled) or circle (unfilled).
3249 Give the center and any point on the perimeter (boundary).</p>
3251 <p>The <code>arc</code> primitive is used to inscribe an elliptical segment in
3252 to a given rectangle. An <code>arc</code> requires the two corners used for
3253 <code>rectangle</code> (see above) followed by the start and end angles of the
3254 arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end
3255 points produced are then joined with a line segment and the resulting segment
3256 of an ellipse is filled.</p>
3258 <p>Use <code>ellipse</code> to draw a partial (or whole) ellipse. Give the
3259 center point, the horizontal and vertical "radii" (the <var>semi-axes</var> of
3260 the ellipse) and start and end angles in degrees (e.g. 100,100 100,150
3263 <p>The <code>polyline</code> and <code>polygon</code> primitives require three or
3264 more points to define their perimeters. A <code>polyline</code> is simply
3265 a <code>polygon</code> in which the final point is not stroked to the start
3266 point. When unfilled, this is a <var>polygonal line</var>. If the <a
3267 href="command-line-options.html#stroke">-stroke</a> setting is <code>none</code> (the default), then
3268 a <code>polyline</code> is identical to a <code>polygon</code>. </p>
3270 <p>A <var>coordinate</var> is a pair of integers separated by a space or
3271 optional comma. </p>
3273 <p>As an example, to define a circle centered at 100,100 that extends to
3277 -draw 'circle 100,100 150,150'
3280 <p>The <code>Bezier</code> primitive creates a spline curve and requires three
3281 or points to define its shape. The first and last points are the
3282 <var>knots</var> and these points are attained by the curve, while any
3283 intermediate coordinates are <var>control points</var>. If two control points
3284 are specified, the line between each end knot and its sequentially respective
3285 control point determines the tangent direction of the curve at that end. If
3286 one control point is specified, the lines from the end knots to the one
3287 control point determines the tangent directions of the curve at each end. If
3288 more than two control points are specified, then the additional control points
3289 act in combination to determine the intermediate shape of the curve. In order
3290 to draw complex curves, it is highly recommended either to use the
3291 <code>path</code> primitive or to draw multiple four-point bezier segments with
3292 the start and end knots of each successive segment repeated. For example:</p>
3295 -draw 'bezier 20,50 45,100 45,0 70,50'
3296 -draw 'bezier 70,50 95,100 95,0 120,50'
3299 <p>A <code>path</code> represents an outline of an object, defined in terms of
3300 moveto (set a new current point), lineto (draw a straight line), curveto (draw
3301 a Bezier curve), arc (elliptical or circular arc) and closepath (close the
3302 current shape by drawing a line to the last moveto) elements. Compound paths
3303 (i.e., a path with subpaths, each consisting of a single moveto followed by
3304 one or more line or curve operations) are possible to allow effects such as
3305 <var>donut holes</var> in objects. (See <a
3306 href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
3308 <p>Use <code>image</code> to composite an image with another image. Follow the
3309 image keyword with the composite operator, image location, image size, and
3313 -draw 'image SrcOver 100,100 225,225 image.jpg'
3316 <p>You can use 0,0 for the image size, which means to use the actual
3317 dimensions found in the image header. Otherwise, it is scaled to the given
3318 dimensions. See <a href="http://www.imagemagick.org/www/compose.html">Alpha Compositing</a> for
3319 a detailed discussion of alpha composition methods that are available. </p>
3321 <p>The "special augmented compose operators" such as "dissolve" that require
3322 arguments cannot be used at present with the <code>-draw image</code> option.
3325 <p>Use <code>text</code> to annotate an image with text. Follow the text
3326 coordinates with a string. If the string has embedded spaces, enclose it in
3327 single or double quotes.</p>
3329 <p>For example, the following annotates the image with <code>Works like
3330 magick!</code> for an image titled <code>bird.miff</code>. </p>
3333 -draw "text 100,100 'Works like magick!' "
3336 <p>See the <a href="command-line-options.html#annotate">-annotate</a> option for another convenient way
3337 to annotate an image with text.</p>
3339 <p>The <code>rotate</code> primitive rotates subsequent shape primitives and
3340 text primitives about the origin of the main image. If the <a
3341 href="command-line-options.html#region">-region</a> option precedes the <a href="command-line-options.html#draw">-draw</a>
3342 option, the origin for transformations is the upper left corner of the
3345 <p>The <code>translate</code> primitive translates subsequent shape and text
3348 <p>The <code>scale</code> primitive scales them.</p>
3350 <p>The <code>skewX</code> and <code>skewY</code> primitives skew them with respect
3351 to the origin of the main image or the region.</p>
3353 <p>The transformations modify the current affine matrix, which is initialized
3354 from the initial affine matrix defined by the <a href="command-line-options.html#affine">-affine</a>
3355 option. Transformations are cumulative within the <a href="command-line-options.html#draw">-draw</a>
3356 option. The initial affine matrix is not affected; that matrix is only changed
3357 by the appearance of another <a href="command-line-options.html#affine">-affine</a> option. If another
3358 <a href="command-line-options.html#draw">-draw</a> option appears, the current affine matrix is
3359 reinitialized from the initial affine matrix.</p>
3361 <p>Use the <code>color</code> primitive to change the color of a pixel to the
3362 fill color (see <a href="command-line-options.html#fill">-fill</a>). Follow the pixel coordinate with
3373 <p>Consider the target pixel as that specified by your coordinate. The
3374 <code>point</code> method recolors the target pixel. The <code>replace</code>
3375 method recolors any pixel that matches the color of the target pixel.
3376 <code>Floodfill</code> recolors any pixel that matches the color of the target
3377 pixel and is a neighbor, whereas <code>filltoborder</code> recolors any neighbor
3378 pixel that is not the border color. Finally, <code>reset</code> recolors all
3381 <p>Use <code>matte</code> to the change the pixel matte value to transparent.
3382 Follow the pixel coordinate with a method (see the <code>color</code> primitive
3383 for a description of methods). The <code>point</code> method changes the matte
3384 value of the target pixel. The <code>replace</code> method changes the matte
3385 value of any pixel that matches the color of the target pixel.
3386 <code>Floodfill</code> changes the matte value of any pixel that matches the
3387 color of the target pixel and is a neighbor, whereas <code>filltoborder</code>
3388 changes the matte value of any neighbor pixel that is not the border color (<a
3389 href="command-line-options.html#bordercolor">-bordercolor</a>). Finally <code>reset</code> changes the
3390 matte value of all pixels.</p>
3392 <p>You can set the primitive color, font, and font bounding box color with <a
3393 href="command-line-options.html#fill">-fill</a>, <a href="command-line-options.html#font">-font</a>, and <a href="command-line-options.html#box">-box</a>
3394 respectively. Options are processed in command line order so be sure to use
3395 these options <var>before</var> the <a href="command-line-options.html#draw">-draw</a> option.</p>
3397 <p>Strings that begin with a number must be quoted (e.g. use '1.png' rather
3400 <p>Drawing primitives conform to the <a href="magick-vector-graphics.html" >Magick
3401 Vector Graphics</a> format.</p>
3404 <div style="margin: auto;">
3405 <h3 class="magick-header"><a id="duplicate"></a>-duplicate <var>count,indexes</var></h3>
3408 <p class="magick-description">duplicate an image one or more times.</p>
3410 <p>Specify the count and the image to duplicate by its index in the sequence.
3411 The first image is index 0. Negative indexes are relative to the end of the
3412 sequence, for example, -1 represents the last image of the sequence. Specify
3413 a range of images with a dash (e.g. 0-4). Separate indexes with a comma (e.g.
3414 0,2). Use <code>+duplicate</code> to duplicate the last image in the current
3417 <div style="margin: auto;">
3418 <h3 class="magick-header"><a id="edge"></a>-edge <var>radius</var></h3>
3421 <p class="magick-description">detect edges within an image.</p>
3423 <div style="margin: auto;">
3424 <h3 class="magick-header"><a id="emboss"></a>-emboss <var>radius</var></h3>
3427 <p class="magick-description">emboss an image.</p>
3429 <div style="margin: auto;">
3430 <h3 class="magick-header"><a id="encipher"></a>-encipher <var>filename</var></h3>
3433 <p class="magick-description">Encipher pixels for later deciphering by <a href="command-line-options.html#decipher">-decipher</a>.</p>
3435 <p>Get the passphrase from the file specified by <var>filename</var>.</p>
3437 <p>For more information, see the webpage, <a
3438 href="https://www.imagemagick.org/script/cipher.html">ImageMagick: Encipher or
3439 Decipher an Image</a>.</p>
3443 <div style="margin: auto;">
3444 <h3 class="magick-header"><a id="encoding"></a>-encoding <var>type</var></h3>
3447 <p class="magick-description">specify the text encoding.</p>
3452 AdobeCustom AdobeExpert
3453 AdobeStandard AppleRoman
3460 <div style="margin: auto;">
3461 <h3 class="magick-header"><a id="endian"></a>-endian <var>type</var></h3>
3464 <p class="magick-description">Specify endianness (<code>MSB</code> or <code>LSB</code>) of the image.</p>
3466 <p>To print a complete list of endian types, use the <a href="command-line-options.html#list">-list endian</a> option.</p>
3468 <p>Use <a href="command-line-options.html#endian">+endian</a> to revert to unspecified endianness.</p>
3471 <div style="margin: auto;">
3472 <h3 class="magick-header"><a id="enhance"></a>-enhance</h3>
3475 <p class="magick-description">Apply a digital filter to enhance a noisy image.</p>
3478 <div style="margin: auto;">
3479 <h3 class="magick-header"><a id="equalize"></a>-equalize</h3>
3482 <p class="magick-description">perform histogram equalization on the image channel-by-channel.</p>
3484 <p>To perform histogram equalization on all channels in concert, transform the
3485 image into some other color space, such as HSL, OHTA, YIQ or YUV, then
3486 equalize the appropriate intensity-like channel, then convert back to RGB.</p>
3488 <p>For example using HSL, we have: ... <code>-colorspace HSL -channel lightness
3489 -equalize -colorspace RGB</code> ...</p>
3491 <p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal
3492 components transformation that puts most of the information in the first
3493 channel. Here we have ... <code>-colorspace OHTA -channel red -equalize
3494 -colorspace RGB</code> ...</p>
3496 <div style="margin: auto;">
3497 <h3 class="magick-header"><a id="evaluate"></a>-evaluate <var>operator value</var></h3>
3500 <p class="magick-description">Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</p>
3502 <p>(See the <a href="command-line-options.html#function" >-function</a> operator for some
3503 multi-parameter functions. See the <a href="command-line-options.html#fx" >-fx</a> operator if more
3504 elaborate calculations are needed.)</p>
3506 <p>The behaviors of each <var>operator</var> are summarized in the
3507 following list. For brevity, the numerical value of a "pixel" referred to
3508 below is the value of the corresponding channel of that pixel, while
3509 a "normalized pixel" is that number divided by the maximum
3510 (installation-dependent) value <var>QuantumRange</var>. (If
3511 normalized pixels are used, they are restored, following the other
3512 calculations, to the full range by multiplying by <var>QuantumRange</var>.)</p>
3514 <table class="table table-condensed table-striped">
3519 <th><var>operator</var></th>
3520 <th>Summary (see further below for details)</th>
3525 <tr><td>Abs </td> <td>Add <var>value</var> to pixels and return absolute value. </td></tr>
3526 <tr><td>Add </td> <td>Add <var>value</var> to pixels. </td></tr>
3527 <tr><td>AddModulus </td> <td>Add <var>value</var> to pixels modulo <var>QuantumRange</var>.</td></tr>
3528 <tr><td>And </td> <td>Binary AND of pixels with <var>value</var>.</td></tr>
3529 <tr><td>Cos, Cosine </td> <td>Apply cosine to pixels with frequency <var>value</var> with 50% bias added.</td></tr>
3530 <tr><td>Divide </td> <td>Divide pixels by <var>value</var>.</td></tr>
3531 <tr><td>Exp </td> <td>base-e exponential function</td></tr>
3532 <tr><td>Exponential </td> <td>base-e exponential function</td></tr>
3533 <tr><td>LeftShift </td> <td>Shift the pixel values left by <var>value</var> bits (i.e., multiply pixels by 2<sup><var>value</var></sup>).</td></tr>
3534 <tr><td>Log </td> <td>Apply scaled logarithm to normalized pixels.</td></tr>
3535 <tr><td>Max </td> <td>Set pixels to maximum of <var>value</var> and current pixel <var>value</var> (i.e. set any pixels currently less than <var>value</var> to <var>value</var>).</td></tr>
3536 <tr><td>Mean </td> <td>Add the <var>value</var> and divide by 2.</td></tr>
3537 <tr><td>Median </td> <td>Choose the median value from an image sequence.</td></tr>
3538 <tr><td>Min </td> <td>Set pixels to minimum of <var>value</var> and current pixel <var>value</var> (i.e. set any pixels currently greater than <var>value</var> to <var>value</var>).</td></tr>
3539 <tr><td>Multiply </td> <td>Multiply pixels by <var>value</var>.</td></tr>
3540 <tr><td>Or </td> <td>Binary OR of pixels with <var>value</var>.</td></tr>
3541 <tr><td>Pow </td> <td>Raise normalized pixels to the power <var>value</var>.</td></tr>
3542 <tr><td>RightShift </td> <td>Shift the pixel values right by <var>value</var> bits (i.e., divide pixels by 2<sup><var>value</var></sup>).</td></tr>
3543 <tr><td>RMS</td> <td>Square the pixel and add the <var>value</var>.</td></tr>
3544 <tr><td>RootMeanSquare</td> <td>Square the pixel and add the <var>value</var>.</td></tr>
3545 <tr><td>Set </td> <td>Set pixel equal to <var>value</var>.</td></tr>
3546 <tr><td>Sin, Sine </td> <td>Apply sine to pixels with frequency <var>value</var> with 50% bias added.</td></tr>
3547 <tr><td>Subtract </td> <td>Subtract <var>value</var> from pixels.</td></tr>
3548 <tr><td>Xor </td> <td>Binary XOR of pixels with <var>value.</var></td></tr>
3550 <tr><td> </td><td> </td></tr>
3552 <tr><td>Gaussian-noise</td><td> </td></tr>
3553 <tr><td>Impulse-noise</td><td> </td></tr>
3554 <tr><td>Laplacian-noise</td><td> </td></tr>
3555 <tr><td>Multiplicative-noise</td> <td>(These are equivalent to the corresponding <a href="command-line-options.html#noise" >-noise</a> operators.)</td></tr>
3556 <tr><td>PoissonNoise</td><td> </td></tr>
3557 <tr><td>Uniform-noise</td><td> </td></tr>
3559 <tr><td> </td><td> </td></tr>
3561 <tr><td>Threshold </td> <td>Threshold pixels larger than <var>value</var>.</td></tr>
3562 <tr><td>ThresholdBlack </td> <td>Threshold pixels to zero values equal to or below <var>value</var>.</td></tr>
3563 <tr><td>ThresholdWhite </td> <td>Threshold pixels to maximum values above <var>value</var>. </td></tr>
3567 <p>The specified functions are applied only to each previously set <a
3568 href="command-line-options.html#channel" >-channel</a> in the image. If necessary, the results of the
3569 calculations are truncated (clipped) to fit in the interval [0, <var>QuantumRange</var>]. The transparency channel of the image is
3570 represented as a 'alpha' values (0 = fully transparent), so, for example, a
3571 <code>Divide</code> by 2 of the alpha channel will make the image
3572 semi-transparent. Append the percent symbol '<code>%</code>' to specify a value
3573 as a percentage of the <var>QuantumRange</var>.</p>
3575 <p>To print a complete list of <a href="command-line-options.html#evaluate">-evaluate</a> operators, use
3576 <a href="command-line-options.html#list">-list evaluate</a>.</p>
3578 <p>The results of the <code>Add</code>, <code>Subtract</code> and
3579 <code>Multiply</code> methods can also be achieved using either the <a
3580 href="command-line-options.html#level" >-level</a> or the <a href="command-line-options.html#level" >+level</a> operator, with
3581 appropriate argument, to linearly modify the overall range of color values.
3582 Please note, however, that <a href="command-line-options.html#level" >-level</a> treats transparency as
3583 'matte' values (0 = opaque), while <a href="command-line-options.html#level" >-evaluate</a> works with
3586 <p><code>AddModulus</code> has been added as of ImageMagick 6.4.8-4 and provides
3587 addition modulo the <var>QuantumRange</var>. It is therefore
3588 equivalent to <code>Add</code> unless the resulting pixel value is outside the
3589 interval [0, <var>QuantumRange</var>]. </p>
3591 <p><code>Exp or Exponential</code> has been added as of ImageMagick 6.6.5-1 and
3592 works on normalized pixel values. The <var>value</var> used with
3593 <code>Exp</code> should be negative so as to produce a decaying exponential
3594 function. Non-negative values will always produce results larger unity and
3595 thus outside the interval [0, <var>QuantumRange</var>]. The
3596 formula is expressed below. </p>
3598 <p class="text-center">
3599 exp(<var>value</var> × <b><var>u</var></b>)
3602 <p> If the input image is squared, for example, using <a href="command-line-options.html#-function"
3603 >-function polynomial "2 0 0"</a>, then a decaying Gaussian function will be
3606 <p><code>Log</code> has been added as of ImageMagick 6.4.2-1 and works on
3607 normalized pixel values. This a <var>scaled</var> log function. The <var>value</var> used with <code>Log</code> provides a <var>scaling
3608 factor</var> that adjusts the curvature in the graph of the log function. The
3609 formula applied to a normalized value <b><var>u</var></b> is below. </p>
3611 <p class="text-center">
3612 log(<var>value</var> × <b><var>u</var></b> + 1) / log(<var>value</var> + 1)
3615 <p><code>Pow</code> has been added as of ImageMagick 6.4.1-9, and works on
3616 normalized pixel values. Note that <code>Pow</code> is related to the <a
3617 href="command-line-options.html#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
3618 to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
3619 with <a href="command-line-options.html#gamma" >-gamma</a> is simply the reciprocal of the value used
3620 with <code>Pow</code>.</p>
3622 <p><code>Cosine</code> and <code>Sine</code> was added as of IM v6.4.8-8 and
3623 converts the image values into a value according to a (co)sine wave function.
3624 The synonyms <code>Cos</code> and <code>Sin</code> may also be used. The output
3625 is biased 50% and normalized by 50% so as to fit in the respective color value
3626 range. The <var>value</var> scaling of the <var>period</var> of the
3627 function (its frequency), and thus determines the number of 'waves' that will
3628 be generated over the input color range. For example, if the <var>value</var> is 1, the effective period is simply the <var>QuantumRange</var>; but if the <var>value</var> is 2,
3629 then the effective period is the <var>half</var> the <var>QuantumRange</var>.</p>
3631 <p class="text-center">
3632 0.5 + 0.5 × cos(2 π <b><var>u</var></b> × <var>value</var>).
3635 <p>See also the <a href="command-line-options.html#function" >-function</a> operator, which is a
3636 multi-value version of evaluate. </p>
3638 <div style="margin: auto;">
3639 <h3 class="magick-header"><a id="evaluate-sequence"></a>-evaluate-sequence <var>operator</var></h3>
3642 <p class="magick-description">Alter channel pixels by evaluating an arithmetic, relational, or
3643 logical expression over a sequence of images.</p>
3645 <p>To print a complete list of <a
3646 href="command-line-options.html#evaluate-sequence">-evaluate-sequence</a> operators, use <a
3647 href="command-line-options.html#list">-list evaluate</a>.</p>
3649 <div style="margin: auto;">
3650 <h3 class="magick-header"><a id="extent"></a>-extent <var>geometry</var></h3>
3653 <p class="magick-description">Set the image size and offset.</p>
3655 <p>If the image is enlarged, unfilled areas are set to the background color.
3656 To position the image, use offsets in the <var>geometry</var>
3657 specification or precede with a <a href="command-line-options.html#gravity">-gravity</a> setting. To
3658 specify how to compose the image with the background, use <a href="command-line-options.html#compose"
3661 <p>This command reduces or expands a JPEG image to fit on an 800x600
3662 display. If the aspect ratio of the input image isn't exactly 4:3, then the
3663 image is centered on an 800x600 black canvas: </p>
3666 convert input.jpg -resize 800x600 -background black -compose Copy \
3667 -gravity center -extent 800x600 -quality 92 output.jpg
3670 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3672 <div style="margin: auto;">
3673 <h3 class="magick-header"><a id="extract"></a>-extract <var>geometry</var></h3>
3676 <p class="magick-description">Extract the specified area from image.</p>
3678 <p>This option is most useful for extracting a subregion of a very large raw
3679 image. Note that these two commands are equivalent:</p>
3682 convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \
3683 image.rgb image.png",
3684 convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \
3685 image.rgb image.png"
3688 <p>If you omit the offsets, as in</p>
3691 convert -size 16000x16000 -depth 8 -extract 640x480 \
3695 <p>the image is <var>resized</var> to the specified dimensions instead,
3699 convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png
3702 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3704 <div style="margin: auto;">
3705 <h3 class="magick-header"><a id="family"></a>-family <var>fontFamily</var></h3>
3708 <p class="magick-description">Set a font family for text.</p>
3710 <p>This setting suggests a font family that ImageMagick should try to use for
3711 rendering text. If the family can be found it is used; if not, a default font
3712 (e.g., "Arial") or a family known to be similar is substituted (e.g.,
3713 "Courier" might be used if "System" is requested but not found). </p>
3715 <p>For other settings that affect fonts, see the options <a
3716 href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#stretch">-stretch</a>, <a
3717 href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
3719 <div style="margin: auto;">
3720 <h3 class="magick-header"><a id="features"></a>-features <var>distance</var></h3>
3723 <p class="magick-description">display (co-occurrence matrix) texture measure features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</p>
3726 Angular Second Moment Sum Entropy
3728 Correlation Difference Variance
3729 Sum of Squares Variance Difference Entropy
3730 Inverse Difference Moment Information Measure of Correlation 1
3731 Sum Average Information Measure of Correlation 2
3732 Sum Variance Maximum Correlation Coefficient
3735 <div style="margin: auto;">
3736 <h3 class="magick-header"><a id="fft"></a>-fft</h3>
3739 <p class="magick-description">implements the forward discrete Fourier transform (DFT).</p>
3741 <p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows
3742 users in ImageMagick 6.6.0-9). It transforms an image from the normal
3743 (spatial) domain to the frequency domain. In the frequency domain, an image is
3744 represented as a superposition of complex sinusoidal waves of varying
3745 amplitudes. The image x and y coordinates are the possible frequencies along
3746 the x and y directions, respectively, and the pixel intensity values are
3747 complex numbers that correspond to the sinusoidal wave amplitudes. See for
3748 example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier
3749 Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier
3750 Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier
3753 <p>A single image name is provided as output for this option. However, the
3754 output result will have two components. It is either a two-frame image or two
3755 separate images, depending upon whether the image format specified supports
3756 multi-frame images. The reason that we get a dual output result is because the
3757 frequency domain represents an image using complex numbers, which cannot be
3758 visualized directly. Therefore, the complex values are automagically separated
3759 into a two-component image representation. The first component is the
3760 magnitude of the complex number and the second is the phase of the complex
3761 number. See for example, <a
3762 href="http://en.wikipedia.org/wiki/Complex_numbers">Complex Numbers</a>.</p>
3764 <p>The magnitude and phase component images must be specified using image
3765 formats that do not limit the color or compress the image. Thus, MIFF, TIF,
3766 PFM, EXR and PNG are the recommended image formats to use. All of these
3767 formats, except PNG support multi-frame images. So for example,</p>
3770 convert image.png -fft fft_image.miff
3773 <p>generates a magnitude image as <code>fft_image.miff[0]</code> and a phase
3774 image as <code>fft_image.miff[1]</code>. Similarly,</p>
3777 convert image.png -fft fft_image.png
3780 <p>generates a magnitude image as <code>fft_image-0.png</code> and a phase image
3781 as <code>fft_image-1.png</code>. If you prefer this representation, then you can
3782 force any of the other formats to produce two output images by including <a
3783 href="command-line-options.html#adjoin">+adjoin</a> following -fft in the command line.</p>
3785 <p>The input image can be any size, but if not square and even-dimensioned, it
3786 is padded automagically to the larger of the width or height of the input
3787 image and to an even number of pixels. The padding will occur at the bottom
3788 and/or right sides of the input image. The resulting output magnitude and
3789 phase images is square at this size. The kind of padding relies on the <a
3790 href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting.</p>
3792 <p>Both output components will have dynamic ranges that fit within
3793 [0, <var>QuantumRange</var>], so that HDRI need not be enabled.
3794 Phase values nominally range from 0 to 2*π, but is scaled to span the full
3795 dynamic range. (The first few releases had non-HDRI scaled but HDRI not
3796 scaled). The magnitude image is not scaled and thus generally will contain
3797 very small values. As such, the image normally will appear totally black. In
3798 order to view any detail, the magnitude image typically is enhanced with a log
3799 function into what is usually called the spectrum. A log function is used to
3800 enhance the darker values more in comparison to the lighter values. This can
3801 be done, for example, as follows:</p>
3804 convert fft_image.miff[0] -contrast-stretch 0 \
3805 -evaluate log 1000 fft_image_spectrum.png"
3808 <p>where either <a href="command-line-options.html#contrast-stretch">-contrast-stretch</a> 0 or <a
3809 href="command-line-options.html#auto-level">-auto-level</a> is used to scale the image to full dynamic
3810 range, first. The argument to the <a href="command-line-options.html#evaluate">-evaluate</a> log
3811 typically is specified between 100 and 10,000, depending upon the amount of
3812 detail that one wants to bring out in the spectrum. Larger values produce more
3813 visible detail. Too much detail, however, may hide the important features.</p>
3815 <p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to
3816 use <a href="command-line-options.html#fft">-fft</a>.</p>
3818 <p>Use <a href="command-line-options.html#fft">+fft</a> to produce two output images that are the real
3819 and imaginary components of the complex valued Fourier transform.</p>
3821 <p>However, as the real and imaginary components can contain negative values,
3822 this requires that IM be configured with HDRI enabled. In this case, you must
3823 use either MIFF, TIF, PFM or MPC formats for the real and imaginary component
3824 results, since they are formats that preserve both negative and fractional
3825 values without clipping them or truncating the fractional part. With either
3826 MIFF or TIF, one should add -define quantum:format=32, to allow those image
3827 types to work properly in HDRI mode without clipping.</p>
3829 <p>The real and imaginary component images resulting from <a
3830 href="command-line-options.html#fft">+fft</a> are also square, even dimensioned images due to the same
3831 padding that was discussed above for the magnitude and phase component
3834 <p>See the discussion on HDRI implementations of ImageMagick on the page <a
3835 href="high-dynamic-range.html" >High Dynamic-Range Images</a>. For more
3836 about HDRI go the ImageMagick <a
3837 href="https://www.imagemagick.org/Usage/basics/#hdri" >Usage</a> pages, <a
3838 href="http://www.fmwconcepts.com/imagemagick/fourier_transforms/fourier.html"
3839 >Fred's Fourier Processing With ImageMagick page</a> or this <a
3840 href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging" >Wikipedia</a>
3843 <p>By default the FFT is normalized (and the IFT is not). Use "<code><a href="command-line-options.html#define" >-define</a> fourier:normalize=forward</code> to explicitly normalize the FFT and unnormalize the IFT.</p>
3846 <div style="margin: auto;">
3847 <h3 class="magick-header"><a id="fill"></a>-fill <var>color</var></h3>
3850 <p class="magick-description">color to use when filling a graphic primitive.</p>
3852 <p>This option accepts a color name, a hex color, or a numerical RGB, RGBA,
3853 HSL, HSLA, CMYK, or CMYKA specification. See <a href="color.html" >Color Names</a> for
3854 a description of how to properly specify the color argument.</p>
3856 <p>Enclose the color specification in quotation marks to prevent the "#" or
3857 the parentheses from being interpreted by your shell.</p>
3864 -fill "rgb(255,255,255)"
3867 <p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
3869 <p>To print a complete list of color names, use the <a href="command-line-options.html#list">-list color</a> option.</p>
3871 <div style="margin: auto;">
3872 <h3 class="magick-header"><a id="filter"></a>-filter <var>type</var></h3>
3875 <p class="magick-description">Use this <var>type</var> of filter when resizing or distorting an image.</p>
3877 <p>Use this option to affect the resizing operation of an image during
3878 operations such as <a href="command-line-options.html#resize">-resize</a> and <a href="command-line-options.html#distort"
3879 >-distort</a>. For example you can use a simple resize filter such as:</p>
3884 Triangle Quadratic Mitchell
3887 <p>The <code>Bessel</code> and <code>Sinc</code> filter is also provided (as well
3888 as a faster <code>SincFast</code> equivalent form). However these filters are
3889 generally useless on their own as they are infinite filters that are being
3890 clipped to the filters support size. Their direct use is not recommended
3891 except via expert settings (see below). </p>
3893 <p>Instead these special filter functions are typically windowed by a windowing
3894 function that the <a href="command-line-options.html#filter" >-filter</a> setting defines. That is
3895 using these functions will define a 'Windowed' filter, appropriate to the
3896 operator involved. Windowed filters include: </p>
3899 Lanczos Hamming Parzen
3900 Blackman Kaiser Welsh
3901 Hanning Bartlett Bohman
3904 <p>Also one special self-windowing filter is also provided
3905 <code>Lagrange</code>, which will automagically re-adjust its function depending
3906 on the current 'support' or 'lobes' expert settings (see below).</p>
3908 <p>If you do not select a filter with this option, the filter defaults to
3909 <code>Mitchell</code> for a colormapped image, an image with a matte channel, or
3910 if the image is enlarged. Otherwise the filter default to
3911 <code>Lanczos</code>.</p>
3913 <p>To print a complete list of resize filters, use the <a href="command-line-options.html#list">-list
3914 filter</a> option.</p>
3916 <p>You can modify how the filter behaves as it scales your image through the
3917 use of these expert settings (see also <a href="command-line-options.html#define" >-define</a> and <a
3918 href="command-line-options.html#set" >-set</a>):-</p>
3920 <table class="table table-condensed table-striped">
3922 <td>-define filter:blur=<var>factor</var></td>
3923 <td>Scale the X axis of the filter (and its window). Use > 1.0 for
3924 blurry or < 1.0 for sharp. This should only be used with Gaussian and
3925 Gaussian-like filters simple filters, or you may not get the expected
3930 <td>-define filter:support=<var>radius</var></td>
3931 <td>Set the filter support radius. Defines how large the filter should be and
3932 thus directly defines how slow the filtered resampling process is. All
3933 filters have a default 'preferred' support size. Some filters like
3934 <code>Lagrange</code> and windowed filters adjust themselves depending on
3935 this value. With simple filters this value either does nothing (but slow
3936 the resampling), or will clip the filter function in a detrimental way.
3941 <td>-define filter:lobes=<var>count</var></td>
3942 <td>Set the number of lobes to use for the Sinc/Bessel filter. This an
3943 alternative way of specifying the 'support' range of the filter, that is
3944 designed to be more suited to windowed filters, especially when used for
3945 image distorts.</td>
3949 <td>-define filter:sigma=<var>value</var></td>
3950 <td>The 'sigma' value used to define the <code>Gaussian</code> filter. Default
3951 sigma value is '<code>0.5</code>'. It only effects <code>Gaussian</code> but
3952 does not shrink (but may enlarge) the filter's 'support'. It can be used
3953 to generate very small blurs but without the filter 'missing' pixels due
3954 to using a small support setting. A larger value of '<code>0.707</code>'
3955 (a value of '1/sqrt(2)') is another common setting. </td>
3959 <td>-define filter:b=<var>b-spline_factor</var></td>
3963 <td>-define filter:c=<var>keys_alpha_factor</var></td>
3964 <td>Redefine the values used for cubic filters such as <code>Cubic</code>,
3965 <code>Catrom</code>, <code>Mitchel</code>, and <code>Hermite</code>, as well as
3966 the <code>Parzen</code> cubic windowing function. If only one of the values
3967 are defined, the other is set so as to generate a 'Cubic-Keys' filter.
3968 The values meaning was defined by a research paper by
3969 Mitchell-Netravali.</td>
3973 <td>-define filter:kaiser-beta=<var>value</var></td>
3974 <td>The 'alpha' value used to as part of the Kaiser Windowing function.
3975 Default value is '6.5'. It only effects Kaiser windowing function, and
3976 does not effect any other attributes.
3977 Before ImageMagick v6.7.6-10, this option was known as "filter:alpha", (an
3978 inheritance from the very old "zoom" program). It was changed to bring the
3979 function in line with more modern academic research usage, and better
3980 assign it be more definitive. </td>
3984 <td>-define filter:kaiser-alpha=<var>value</var></td>
3985 <td>This value when multiplied by 'PI' is equivalent to "kaiser-beta", and
3986 will override that setting. It only effects Kaiser windowing function,
3987 and does not effect any other attributes. </td>
3991 <td>-define filter:filter=<var>filter_function</var></td>
3992 <td>Use this function directly as the weighting filter. This will allow
3993 you to directly use a windowing function such as <code>Blackman</code>,
3994 as a resampling filter, rather than as its normal usage as a windowing
3995 function. If defined, no windowing function also defined, the window function is set
3996 to <code>Box</code>). Directly specifying <code>Sinc</code> or <code>Jinc</code>
3997 as a filter will also do this. </td>
4001 <td>-define filter:window=<var>filter_function</var></td>
4002 <td>The IIR (infinite impulse response) filters <code>Sinc</code> and
4003 <code>Jinc</code> are windowed (brought down to zero over the defined
4004 support range) with the given filter. This allows you to specify a filter
4005 function to be used as a windowing function for these IIR filters.
4006 Many of the defined filters are actually windowing functions for these IIR
4007 filters. A typical choices is <code>Box</code>, (which effectively turns
4008 off the windowing function). </td>
4012 <td>-define filter:win-support=<var>radius</var></td>
4013 <td>Scale windowing function to this size instead. This causes the windowing
4014 (or self-windowing Lagrange filter) to act is if the support window is
4015 larger than what is actually supplied to the calling operator. The filter
4016 however is still clipped to the real support size given. If unset this
4017 will equal the normal filter support size. </td>
4021 <td>-define filter:verbose=<var>1</var></td>
4022 <td>This causes IM to print information on the final internal filter
4023 selection to standard output. This includes a commented header on the
4024 filter settings being used, and data allowing the filter weights to be
4025 easily graphed. Note however that some filters are internally defined in terms of other filters. The <code>Lanczos</code> filter for example is defined in terms of
4026 a <code>SincFast</code> windowed <code>SincFast</code> filter, while
4027 <code>Mitchell</code> is defined as a general <code>Cubic</code> family filter
4028 with specific 'B' and 'C' settings. </td>
4033 <p>For example, to get a 8 lobe jinc windowed sinc filter (Genseng filter?):</p>
4038 -set filter:window=jinc \
4039 -set filter:lobes=8 \
4040 -resize 150% image.jpg"
4043 <p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
4047 -set filter:filter=sinc \
4048 -set filter:lobes=4 \
4049 -resize 150% image.jpg"
4052 <p>To extract the data for a raw windowing function, combine it with
4053 a '<code>Box</code>' filter. For example the '<code>Welch</code> parabolic
4054 windowing function. </p>
4057 convert null: -define filter:filter=Box \
4058 -define filter:window=Welch \
4059 -define filter:support=1.0 \
4060 -define filter:verbose=1 \
4061 -resize 2 null: > window_welch.dat
4064 plot \"window_welch.dat\" with lines
4067 <p>Note that the use of expert options is provided for image processing experts
4068 who have studied and understand how resize filters work. Without this
4069 knowledge, and an understanding of the definition of the actual filters
4070 involved, using expert settings are more likely to be detrimental to your image
4074 <div style="margin: auto;">
4075 <h3 class="magick-header"><a id="flatten"></a>-flatten</h3>
4078 <p class="magick-description">This is a simple alias for the <a href="command-line-options.html#layers" >-layers</a> method "flatten".</p>
4081 <div style="margin: auto;">
4082 <h3 class="magick-header"><a id="flip"></a>-flip</h3>
4085 <p class="magick-description">create a <var>mirror image</var></p>
4087 <p>reflect the scanlines in the vertical direction. The image will be mirrored
4091 <div style="margin: auto;">
4092 <h3 class="magick-header"><a id="floodfill"></a>-floodfill {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var> <var>color</var></h3>
4095 <p class="magick-description">floodfill the image with color at the specified offset.</p>
4097 <p>Flood fill starts from the given 'seed point' which is not gravity effected.
4098 Any color that matches within <a href="command-line-options.html#fuzz" >-fuzz</a> color distance of the
4099 given <var>color</var> argument, connected to that 'seed point'
4100 will be replaced with the current <a href="command-line-options.html#fill" >-fill</a> color. </p>
4102 <p>Note that if the pixel at the 'seed point' does not itself match the given
4103 <var>color</var> (according to <a href="command-line-options.html#fuzz" >-fuzz</a>), then no
4104 action will be taken. </p>
4106 <p>This operator works more like the <a href="command-line-options.html#opaque" >-opaque</a> option, than
4107 a more general flood fill that reads the matching color directly at the 'seed
4108 point'. For this form of flood fill, look at <a href="command-line-options.html#draw" >-draw</a> and
4109 its 'color floodfill' drawing method. </p>
4112 <div style="margin: auto;">
4113 <h3 class="magick-header"><a id="flop"></a>-flop</h3>
4116 <p class="magick-description">create a <var>mirror image</var>.</p>
4118 <p>Reflect the scanlines in the horizontal direction, just like the image in
4119 a vertical mirror. </p>
4122 <div style="margin: auto;">
4123 <h3 class="magick-header"><a id="font"></a>-font <var>name</var></h3>
4126 <p class="magick-description">set the font to use when annotating images with text, or creating labels.</p>
4128 <p>To print a complete list of fonts, use the <a href="command-line-options.html#list">-list font</a>
4129 option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
4131 <p>In addition to the fonts specified by the above pre-defined list, you can
4132 also specify a font from a specific source. For example <code>Arial.ttf</code>
4133 is a TrueType font file, <code>ps:helvetica</code> is PostScript font, and
4134 <code>x:fixed</code> is X11 font.</p>
4136 <p>For other settings that affect fonts, see the options <a
4137 href="command-line-options.html#family">-family</a>, <a href="command-line-options.html#stretch">-stretch</a>, <a
4138 href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
4141 <div style="margin: auto;">
4142 <h3 class="magick-header"><a id="foreground"></a>-foreground <var>color</var></h3>
4145 <p class="magick-description">Define the foreground color for menus.", "display</p>
4147 <p>The color is specified using the format described under the <a
4148 href="command-line-options.html#fill">-fill</a> option.</p>
4150 <p>The default foreground color is black.</p>
4152 <div style="margin: auto;">
4153 <h3 class="magick-header"><a id="format"></a>-format <var>type</var></h3>
4156 <p class="magick-description">the image format type.</p>
4158 <p>When used with the <code>mogrify</code> utility, this option converts any
4159 image to the image <a href="formats.html">format</a> you specify.
4160 For a list of image format types supported by ImageMagick, use <a
4161 href="command-line-options.html#list">-list format</a>.</p>
4163 <p>By default the file is written to its original name. However, if the
4164 filename extension matches a supported format, the extension is replaced with
4165 the image format type specified with <a href="command-line-options.html#format">-format</a>. For
4166 example, if you specify <var>tiff</var> as the format type and the
4167 input image filename is <var>image.gif</var>, the output image
4168 filename becomes <var>image.tiff</var>.</p>
4170 <div style="margin: auto;">
4171 <h3 class="magick-header"><a id="format_identify_"></a>-format <var>string</var></h3>
4174 <p class="magick-description">output formatted image characteristics.</p>
4176 <p>See <a href="escape.html">Format and Print Image
4177 Properties</a> for an explanation on how to specify the argument to this
4180 <div style="margin: auto;">
4181 <h3 class="magick-header"><a id="frame"></a>-frame <var>geometry</var></h3>
4184 <p class="magick-description">Surround the image with a border or beveled frame.</p>
4186 <p>The color of the border is specified with the <a href="command-line-options.html#mattecolor"
4187 >-mattecolor</a> command line option. </p>
4189 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <var>size</var> portion of the <var>geometry</var> argument indicates the amount of extra width and
4190 height that is added to the dimensions of the image. If no offsets are given
4191 in the <var>geometry</var> argument, then the border added is
4192 a solid color. Offsets <var>x</var> and <var>y</var>, if present, specify that
4193 the width and height of the border is partitioned to form an outer bevel of
4194 thickness <var>x</var> pixels and an inner bevel of thickness
4195 <var>y</var> pixels. Negative offsets make no sense as frame arguments.
4198 <p>The <a href="command-line-options.html#frame">-frame</a> option is affected by the current <a
4199 href="command-line-options.html#compose">-compose</a> setting and assumes that this is using the default
4200 '<code>Over</code>' composition method. It generates an image of the appropriate
4201 size with the current <a href="command-line-options.html#bordercolor">-bordercolor</a> setting, and then
4202 draws the frame of four distinct colors close to the current <a
4203 href="command-line-options.html#mattecolor">-mattecolor</a>. The original image is then overlaid onto
4204 center of this image. This means that with the default compose method of
4205 '<code>Over</code>' any transparent parts may be replaced by the current <a
4206 href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
4208 <p>The image composition is not
4209 affected by the <a href="command-line-options.html#gravity">-gravity</a> option.</p>
4212 <div style="margin: auto;">
4213 <h3 class="magick-header"><a id="frame_import_"></a>-frame</h3>
4216 <p class="magick-description">include the X window frame in the imported image. </p>
4217 <div style="margin: auto;">
4218 <h3 class="magick-header"><a id="function"></a>-function <var>function</var> <var>parameters</var></h3>
4221 <p class="magick-description">Apply a function to channel values.</p>
4223 <p>This operator performs calculations based on the given arguments to modify
4224 each of the color values for each previously set <a
4225 href="command-line-options.html#channel">-channel</a> in the image. See <a
4226 href="command-line-options.html#evaluate">-evaluate</a> for details concerning how the results of the
4227 calculations are handled.</p>
4229 <p>This is can be considered a multi-argument version of the <a
4230 href="command-line-options.html#evaluate">-evaluate</a> operator. (Added in
4231 ImageMagick 6.4.8−8.)</p>
4233 <p>Here, <var>parameters</var> is a comma-separated list of
4234 numerical values. The number of values varies depending on which <var>function</var> is selected. Choose the <var>function</var> from:</p>
4243 <p>To print a complete list of <a href="command-line-options.html#function">-function</a> operators,
4244 use <a href="command-line-options.html#list">-list function</a>. Descriptions follow.</p>
4246 <dl class="dl-horizontal">
4248 <dd><p>The <code>Polynomial</code> function takes an arbitrary number of parameters,
4249 these being the coefficients of a polynomial, in decreasing order of degree.
4250 That is, entering</p>
4253 -function Polynomial <var>a</var><sub><var>n</var></sub>,<var>a</var><sub><var>n</var>-1</sub>,...<var>a</var><sub>1</sub>,<var>a</var><sub>0</sub>
4256 <p>will invoke a polynomial function given by</p>
4259 <var>a</var><sub><var>n</var></sub> <b><var>u</var></b><sup><var>n</var></sup> + <var>a</var><sub><var>n</var>-1</sub> <b><var>u</var></b><sup><var>n</var>-1</sup> + ··· <var>a</var><sub>1</sub> <b><var>u</var></b> + <var>a</var><sub>0</sub>,
4262 <p>where <b><var>u</var></b> is pixel's original normalized channel value.</p>
4264 <p>The <code>Polynomial</code> function can be used in place of <code>Set</code>
4265 (the <var>constant</var> polynomial) and <code>Add</code>, <code>Divide</code>,
4266 <code>Multiply</code>, and <code>Subtract</code> (some <var>linear</var>
4267 polynomials) of the <a href="command-line-options.html#evaluate">-evaluate</a> operator. The <a
4268 href="command-line-options.html#level">-level</a> operator also affects channels linearly. Some
4269 correspondences follow.</p>
4271 <table class="table table-condensed table-striped">
4273 <td>-evaluate Set <var>value</var> </td>
4274 <td>-function Polynomial <var>value</var></td>
4275 <td>(Constant functions; set <var>value</var>×100% gray when channels are RGB.)</td>
4278 <td>-evaluate Add <var>value</var> </td>
4279 <td>-function Polynomial 1,<var>value</var></td>
4282 <td>-evaluate Subtract <var>value</var> </td>
4283 <td>-function Polynomial 1,−<var>value</var></td>
4286 <td>-evaluate Multiply <var>value</var> </td>
4287 <td>-function Polynomial <var>value</var>,0</td>
4290 <td>+level black% x white%</td>
4291 <td>-function Polynomial A,B</td>
4292 <td>(Reduce contrast. Here, A=(white-black)/100 and B=black/100.)</td>
4296 <p>The <code>Polynomial</code> function gives great versatility, since
4297 polynomials can be used to fit any continuous curve to any degree of accuracy
4303 <p>The <code>Sinusoid</code> function can be used to vary the channel values
4304 sinusoidally by setting frequency, phase shift, amplitude, and a bias. These
4305 values are given as one to four parameters, as follows,</p>
4308 -function <code>Sinusoid</code> <var>freq</var>,[<var>phase</var>,[<var>amp</var>,[<var>bias</var>]]]
4311 <p>where <var>phase</var> is in degrees. (The domain [0,1] of the function
4312 corresponds to 0 through <var>freq</var>×360 degrees.)
4313 The result is that if a pixel's normalized channel value is originally
4314 <b><var>u</var></b>, its resulting normalized value is given by </p>
4317 <var>amp</var> * sin(2*π* (<var>freq</var> * <b><var>u</var></b> + <var>phase</var> / 360)) + <var>bias</var>
4320 <p> For example, the following generates a curve that starts and ends at 0.9
4321 (when <b><var>u</var></b>=0 and 1, resp.), oscillating three times between
4322 .7−.2=.5 and .7+.2=.9. </p>
4325 -function Sinusoid 3,-90,.2,.7
4328 <p>The default values of <var>amp</var> and <var>bias</var> are both .5. The default for <var>phase</var>
4331 <p>The <code>Sinusoid</code> function generalizes <code>Sin</code> and
4332 <code>Cos</code> of the <a href="command-line-options.html#evaluate">-evaluate</a> operator by allowing
4333 varying amplitude, phase and bias. The correspondence is as follows.</p>
4335 <table class="table table-condensed table-striped">
4337 <td>-evaluate Sin <var>freq</var> </td>
4338 <td>-function Sinusoid <var>freq</var>,0 </td>
4341 <td>-evaluate Cos <var>freq</var> </td>
4342 <td>-function Sinusoid <var>freq</var>,90 </td>
4348 <p>The <code>ArcSin</code> function generates the inverse curve of a Sinusoid,
4349 and can be used to generate cylindrical distortion and displacement maps.
4350 The curve can be adjusted relative to both the input values and output range
4354 -function <code>ArcSin</code> <var>width</var>,[<var>center</var>,[<var>range</var>,[<var>bias</var>]]]
4357 <p>with all values given in terms of normalized color values (0.0 for black,
4358 1.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
4359 for bout input (<var>width</var>), and output (<var>width</var>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
4362 <var>range</var>/π * asin( 2/<var>width</var> * ( <b><var>u</var></b> - <var>center</var> ) ) + <var>bias</var>
4368 <p>The <code>ArcTan</code> function generates a curve that smooth crosses from
4369 limit values at infinities, though a center using the given slope value.
4370 All these values can be adjusted via the arguments.</p>
4373 -function <code>ArcTan</code> <var>slope</var>,[<var>center</var>,[<var>range</var>,[<var>bias</var>]]]
4376 <p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
4380 <var>range</var>/π * atan( <var>slope</var>*π * ( <b><var>u</var></b> - <var>center</var> ) ) + <var>bias</var>
4387 <div style="margin: auto;">
4388 <h3 class="magick-header"><a id="fuzz"></a>-fuzz <var>distance</var>{<var>%</var>}</h3>
4391 <p class="magick-description">Colors within this <var>distance</var> are considered equal.</p>
4393 <p>A number of algorithms search for a target color. By default the color must
4394 be exact. Use this option to match colors that are close to the target color
4395 in RGB space. For example, if you want to automagically trim the edges of an
4396 image with <a href="command-line-options.html#trim">-trim</a> but the image was scanned and the target
4397 background color may differ by a small amount. This option can account for
4398 these differences.</p>
4400 <p>The <var>distance</var> can be in absolute intensity units or, by
4401 appending <code>%</code> as a percentage of the maximum possible intensity (255,
4402 65535, or 4294967295).</p>
4404 <p>Use <a href="command-line-options.html#fuzz" >+fuzz</a> to reset the fuzz value to 0.</p>
4407 <div style="margin: auto;">
4408 <h3 class="magick-header"><a id="fx"></a>-fx <var>expression</var></h3>
4411 <p class="magick-description">apply a mathematical expression to an image or image channels.</p>
4413 <p>If the first character of <var>expression</var> is <code>@</code>,
4414 the expression is read from a file titled by the remaining characters in the
4417 <p>See <a href="fx.html">FX,
4418 The Special Effects Image Operator</a> for a detailed discussion of this
4422 <div style="margin: auto;">
4423 <h3 class="magick-header"><a id="gamma"></a>-gamma <var>value</var></h3>
4426 <p class="magick-description">level of gamma correction.</p>
4428 <p>The same color image displayed on two different workstations may look
4429 different due to differences in the display monitor. Use gamma correction to
4430 adjust for this color difference. Reasonable values extend from
4431 <code>0.8</code> to <code>2.3</code>. Gamma less than 1.0 darkens the image and
4432 gamma greater than 1.0 lightens it. Large adjustments to image gamma may
4433 result in the loss of some image information if the pixel quantum size is only
4434 eight bits (quantum range 0 to 255).</p>
4436 <p>Gamma adjusts the image's channel values pixel-by-pixel according to
4437 a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the
4438 normalized or 0 to 1 color value. For example, using a value of gamma=2 is the
4439 same as taking the square root of the image.</p>
4441 <p>You can apply separate gamma values to the red, green, and blue channels of
4442 the image with a gamma value list delimited with commas (e.g.,
4443 <code>1.7,2.3,1.2</code>).</p>
4445 <p>Use <a href="command-line-options.html#gamma">+gamma <var>value</var></a> to set the
4446 image gamma level without actually adjusting the image pixels. This option
4447 is useful if the image is of a known gamma but not set as an image attribute
4448 (e.g. PNG images). Write the "file gamma" which is the reciprocal of the
4449 display gamma; e.g., if your image is sRGB and you want to write a PNG gAMA
4453 convert input.png +gamma .45455 output.png
4456 <p>(0.45455 is 1/2.2)</p>
4458 <p>Note that gamma adjustments are also available via the <a href="command-line-options.html#level">-level</a> operator.</p>
4460 <div style="margin: auto;">
4461 <h3 class="magick-header"><a id="gaussian-blur"></a>-gaussian-blur <var>radius</var><br />-gaussian-blur <var>radius</var>x<var>sigma</var></h3>
4464 <p class="magick-description">Blur the image with a Gaussian operator.</p>
4466 <p>Convolve the image with a Gaussian or normal distribution using the given
4467 <var >Sigma</var> value. The formula is:</p>
4469 <p class="text-center"><img class="img-thumbnail" alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/> </p>
4471 <p>The <var >Sigma</var> value is the important argument, and
4472 determines the actual amount of blurring that will take place. </p>
4474 <p>The <var >Radius</var> is only used to determine the size of the
4475 array which will hold the calculated Gaussian distribution. It should be an
4476 integer. If not given, or set to zero, IM will calculate the largest possible
4477 radius that will provide meaningful results for the Gaussian distribution.
4480 <p>The larger the <var >Radius</var> the radius the slower the
4481 operation is. However too small a <var >Radius</var>, and sever
4482 aliasing effects may result. As a guideline, <var >Radius</var>
4483 should be at least twice the <var >Sigma</var> value, though three
4484 times will produce a more accurate result. </p>
4486 <p>This differs from the faster <a href="command-line-options.html#blur">-blur</a> operator in that a
4487 full 2-dimensional convolution is used to generate the weighted average of the
4488 neighboring pixels. </p>
4490 <p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
4491 pixels which are outside the image proper are blurred into the final result.
4495 <div style="margin: auto;">
4496 <h3 class="magick-header"><a id="geometry"></a>-geometry <var>geometry</var></h3>
4499 <p class="magick-description">Set the preferred size and location of the image.</p>
4501 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4503 <div style="margin: auto;">
4504 <h3 class="magick-header"><a id="gravity"></a>-gravity <var>type</var></h3>
4507 <p class="magick-description">Sets the current gravity suggestion for various other settings and options.</p>
4509 <p>Choices include: <code>NorthWest</code>, <code>North</code>,
4510 <code>NorthEast</code>, <code>West</code>, <code>Center</code>, <code>East</code>,
4511 <code>SouthWest</code>, <code>South</code>, <code>SouthEast</code>. Use <a
4512 href="command-line-options.html#list">-list gravity</a> to get a complete list of <a
4513 href="command-line-options.html#gravity">-gravity</a> settings available in your ImageMagick
4516 <p>The direction you choose specifies where to position text or subimages. For
4517 example, a gravity of <code>Center</code> forces the text to be centered within
4518 the image. By default, the image gravity is <code>undefined</code>. See <a
4519 href="command-line-options.html#draw">-draw</a> for more details about graphic primitives. Only the
4520 text primitive of <a href="command-line-options.html#draw">-draw</a> is affected by the <a
4521 href="command-line-options.html#gravity">-gravity</a> option.</p>
4523 <p>The <a href="command-line-options.html#gravity">-gravity</a> option is also used in concert with the
4524 <a href="command-line-options.html#geometry">-geometry</a> setting and other settings or options that
4525 take <var>geometry</var> as an argument, such as the <a
4526 href="command-line-options.html#crop">-crop</a> option. </p>
4528 <p>If a <a href="command-line-options.html#gravity">-gravity</a> setting occurs before another option
4529 or setting having a <var>geometry</var> argument that specifies an
4530 offset, the offset is usually applied to the point within the image suggested
4531 by the <a href="command-line-options.html#gravity">-gravity</a> argument. Thus, in the following
4532 command, for example, suppose the file <code>image.png</code> has dimensions
4533 200x100. The offset specified by the argument to <a href="command-line-options.html#region">-region</a>
4534 is (−40,+20). The argument to <a href="command-line-options.html#gravity">-gravity</a> is
4535 <code>Center</code>, which suggests the midpoint of the image, at the point
4536 (100,50). The offset (−40,20) is applied to that point, giving
4537 (100−40,50+20)=(60,70), so the specified 10x10 region is located at
4538 that point. (In addition, the <a href="command-line-options.html#gravity">-gravity</a> affects the
4539 region itself, which is <var>centered</var> at the pixel
4540 coordinate (60,70). (See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
4543 convert image.png -gravity Center -region 10x10-40+20 \
4547 <p>When used as an option to <a href="composite.html">composite</a>, <a
4548 href="command-line-options.html#gravity">-gravity</a> gives the direction that the image gravitates
4549 within the composite.</p>
4551 <p>When used as an option to <a href="montage.html">montage</a>, <a
4552 href="command-line-options.html#gravity">-gravity</a> gives the direction that an image gravitates
4553 within a tile. The default gravity is <code>Center</code> for this purpose.</p>
4556 <div style="margin: auto;">
4557 <h3 class="magick-header"><a id="grayscale"></a>-grayscale <var>method</var></h3>
4560 <p class="magick-description">convert image to grayscale.</p>
4562 <p>This will use one of the <a href="command-line-options.html#intensity" >-intensity</a> methods to
4563 convert the given image into a linear-grayscale image. </p>
4565 <p>For example, to convert an image to (linear) Rec709Luminance grayscale, type:</p>
4568 convert in.png -grayscale Rec709Luminance out.png
4571 <p>which is equivalent to:</p>
4574 convert in.png -colorspace gray out.png
4577 <p>Similarly, to convert an image to (non-linear) Rec709Luma grayscale, type:</p>
4580 convert in.png -grayscale Rec709Luma out.png
4583 <p>which is equivalent to:</p>
4586 convert in.png -set colorspace RGB -colorspace gray out.png
4589 <p>Note that a 'colorspace' intensity method will produce the same result
4590 regardless of the current colorpsace of the image. But a 'mathematical'
4591 intensity method will depend on the current colorspace the image is currently
4594 <p>While this operation uses an <a href="command-line-options.html#intensity" >-intensity</a> method,
4595 it does not use or set the <a href="command-line-options.html#intensity" >-intensity</a> setting, so
4596 will not effect other operations that may use that setting.</p>
4599 <div style="margin: auto;">
4600 <h3 class="magick-header"><a id="green-primary"></a>-green-primary <var>x,y</var></h3>
4603 <p class="magick-description">green chromaticity primary point.</p>
4606 <div style="margin: auto;">
4607 <h3 class="magick-header"><a id="hald-clut"></a>-hald-clut</h3>
4610 <p class="magick-description">apply a Hald color lookup table to the image.</p>
4612 <p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
4613 dimensions. Create it with the <code>HALD:</code> prefix (e.g. HALD:8). You
4614 can apply any color transformation to the Hald image and then use this option
4615 to apply the transform to the image. </p>
4618 convert image.png hald.png -hald-clut transform.png
4621 <p>This option provides a convenient method for you to use Gimp or Photoshop
4622 to make color corrections to the Hald CLUT image and subsequently apply them
4623 to multiple images using an ImageMagick script. </p>
4625 <p>Note that the representation is only of the normal RGB color space and that
4626 the whole color value triplet is used for the interpolated lookup of the
4627 represented Hald color cube image. Because of this the operation is not <a
4628 href="command-line-options.html#channel" >-channel</a> setting effected, nor can it adjust or modify an
4629 images transparency or alpha/matte channel.</p>
4631 <p>See also <a href="command-line-options.html#clut" >-clut</a> which provides color value replacement
4632 of the individual color channels, usually involving a simpler grayscale
4633 image. E.g: grayscale to color replacement, or modification by a histogram
4637 <div style="margin: auto;">
4638 <h3 class="magick-header"><a id="help"></a>-help</h3>
4641 <p class="magick-description">print usage instructions.</p>
4643 <div style="margin: auto;">
4644 <h3 class="magick-header"><a id="highlight-color"></a>-highlight-color <var>color</var></h3>
4647 <p class="magick-description">when comparing images, emphasize pixel differences with this color.</p>
4649 <div style="margin: auto;">
4650 <h3 class="magick-header"><a id="hough-lines"></a>-hough-lines <var>width</var>x<var>height</var>{<var>+threshold</var>}</h3>
4653 <p class="magick-description">identify straight lines in the image (e.g. -hough-lines 9x9+195).</p>
4655 <p>Use the Hough line detector with any binary edge extracted image to locate and draw any straight lines that it finds.</p>
4657 <p>The process accumulates counts for every white pixel in the binary edge image for every possible orientation (for angles from 0 to 179 in 1 deg increments) and distance from the center of the image to the corners (in 1 px increments). It stores the counts in an accumulator matrix of angle vs distance. The size of the accumulator will be 180x(diagonal/2). Next it searches the accumulator for peaks in counts and converts the locations of the peaks to slope and intercept in the normal x,y input image space. The algorithm uses slope/intercepts to find the endpoints clipped to the bounds of the image. The lines are drawn from the given endpoints. The counts are a measure of the length of the lines.</p>.
4659 <p>The WxH arguments specify the filter size for locating the peaks in the Hough accumulator. The threshold excludes lines whose counts are less than the threshold value.</p>
4661 <p>Use <code><a href="command-line-options.html#background" >-background</a></code> to specify the color of the background onto which the lines will be drawn. The default is black.</p>
4663 <p>Use <code><a href="command-line-options.html#fill" >-fill</a></code> to specify the color of the lines. The default is black.</p>
4665 <p>Use <code><a href="command-line-options.html#stroke" >-stroke</a></code> and <code><a href="command-line-options.html#strokewidth" >-strokewidth</a></code> to specify the thickness of the lines. The default is black and no strokewidth.</p>
4667 <p>A text file listing the endpoints and counts may be created by using the suffix, .mvg, for the output image.</p>
4669 <p>Use <code><a href="command-line-options.html#define" >-define</a> hough-lines:accumulator=true</code> to return the accumulator image in addition to the lines image.</p>
4671 <div style="margin: auto;">
4672 <h3 class="magick-header"><a id="iconGeometry"></a>-iconGeometry <var>geometry</var></h3>
4675 <p class="magick-description">specify the icon geometry.</p>
4677 <p>Offsets, if present in the geometry specification, are handled in the same
4678 manner as the <a href="command-line-options.html#geometry">-geometry</a> option, using X11 style to
4679 handle negative offsets.</p>
4681 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4683 <div style="margin: auto;">
4684 <h3 class="magick-header"><a id="iconic"></a>-iconic</h3>
4687 <p class="magick-description">start in icon mode in X Windows", 'animate', 'display</p>
4689 <div style="margin: auto;">
4690 <h3 class="magick-header"><a id="identify"></a>-identify</h3>
4693 <p class="magick-description">identify the format and characteristics of the image.</p>
4695 <p>This information is printed: image scene number; image name; image size;
4696 the image class (<var>DirectClass</var> or <var>PseudoClass</var>); the total number of unique colors; and the
4697 number of seconds to read and transform the image. Refer to <a href="miff.html">MIFF</a> for
4698 a description of the image class.</p>
4700 <p>If <a href="command-line-options.html#colors">-colors</a> is also specified, the total unique colors
4701 in the image and color reduction error values are printed. Refer to <a
4702 href="http://www.imagemagick.org/www/quantize.html">color
4703 reduction algorithm</a> for a description of these values.</p>
4705 <p>If <a href="command-line-options.html#verbose">-verbose</a> precedes this option, copious
4706 amounts of image properties are displayed including image statistics, profiles,
4707 image histogram, and others.</p>
4709 <div style="margin: auto;">
4710 <h3 class="magick-header"><a id="ift"></a>-ift</h3>
4713 <p class="magick-description">implements the inverse discrete Fourier transform (DFT).</p>
4715 <p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows
4716 users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase
4717 images from the frequency domain to a single image in the normal or spatial
4718 domain. See for example, <a
4719 href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>,
4720 <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and
4721 <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
4723 <p>For example, depending upon the image format used to store the result of
4724 the <a href="command-line-options.html#fft">-fft</a>, one would use either</p>
4727 convert fft_image.miff -ift fft_image_ift.png
4733 convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png
4736 <p>The resulting image may need to be cropped due to padding introduced when
4737 the original image, prior to the <a href="command-line-options.html#fft">-fft</a> or <a
4738 href="command-line-options.html#fft">+fft</a>, was not square or even dimensioned. Any padding is at
4739 the right and/or bottom sides of the image.</p>
4741 <p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to
4742 use <a href="command-line-options.html#ift">-ift</a>.</p>
4744 <p>Use <a href="command-line-options.html#ift">+ift</a> (with HDRI enabled) to transform a pair of real
4745 and imaginary images from the frequency domain to a single image in the normal
4746 (spatial) domain.</p>
4748 <p>By default the IFT is not normalized (and the FFT is). Use "<code><a href="command-line-options.html#define" >-define</a> fourier:normalize=inverse</code> to explicitly normalize the IFT and unnormalize the FFT.</p>
4750 <div style="margin: auto;">
4751 <h3 class="magick-header"><a id="immutable"></a>-immutable</h3>
4754 <p class="magick-description">make image immutable.</p>
4756 <div style="margin: auto;">
4757 <h3 class="magick-header"><a id="implode"></a>-implode <var>factor</var></h3>
4760 <p class="magick-description">implode image pixels about the center.</p>
4762 <div style="margin: auto;">
4763 <h3 class="magick-header"><a id="insert"></a>-insert <var>index</var></h3>
4766 <p class="magick-description">insert the last image into the image sequence.</p>
4768 <p>This option takes last image in the current image sequence and inserts it
4769 at the given index. If a negative index is used, the insert position is
4770 calculated before the last image is removed from the sequence. As such
4771 <code>-insert -1</code> will result in no change to the image sequence.</p>
4773 <p>The <code>+insert</code> option is equivalent to <code>-insert -1</code>. In
4774 other words, insert the last image, at the end of the current image sequence.
4775 Consequently this has no effect on the image sequence order.</p>
4777 <div style="margin: auto;">
4778 <h3 class="magick-header"><a id="intensity"></a>-intensity <var>method</var></h3>
4781 <p class="magick-description">method to generate intensity value from pixel.</p>
4783 <p>ImageMagick provides a number of methods used in situations where an
4784 operator needs to determine a single grayscale value for some purpose, from
4785 an image with red, green, and blue pixel components. Typically the linear
4786 <code>Rec709Luminance</code> formula is used, which is the same formula used when
4787 converting images to <code>-colorspace gray</code>. </p>
4789 <p>The following formulas are currently provided, and will first convert
4790 the pixel values to linear-RGB or non-linear sRGB colorspace before
4791 being applied to calculate the final greyscale value. </p>
4793 <dl class="dl-horizontal">
4794 <dt>Rec601Luma</dt><dd> 0.298839R' + 0.586811G'+ 0.114350B'</dd>
4795 <dt>Rec601Luminance</dt><dd> 0.298839R + 0.586811G + 0.114350B</dd>
4796 <dt>Rec709Luma</dt><dd> 0.212656R' + 0.715158G' + 0.072186B'</dd>
4797 <dt>Rec709Luminance</dt><dd> 0.212656R + 0.715158G + 0.072186B</dd>
4798 <dt>Brightness</dt><dd> max(R', G', B')</dd>
4799 <dt>Lightness</dt><dd> (min(R', G', B') + max(R', G', B')) / 2.0</dd>
4802 <p>Note that the above R,G,B values is the image's linear-RGB values, while
4803 R',G',B' are sRGB non-linear values. </p>
4805 <p>These intensity methods are mathematical in nature and will use the
4806 current value in the images respective R,G,B channel regardless of
4807 what that is, or what colorspace the image is currently using.</p>
4809 <dl class="dl-horizontal">
4810 <dt>Average</dt><dd>(R + G + B) / 3.0</dd>
4811 <dt>MS</dt><dd>(R^2 + G^2 + B^2) / 3.0</dd>
4812 <dt>RMS</dt><dd>sqrt( (R^2 + G^2 + B^2) / 3.0 )</dd>
4815 <p>These methods are often used for other purposes, such as generating a
4816 grayscale difference image between two color images (using <a href="command-line-options.html#compose"
4817 >-compose</a> '<code>Difference</code>' composition. </p>
4819 <p> For example The 'MS' (Mean Squared) setting is good for minimizing color
4820 error comparisions. While... The method 'RMS' (Root Mean Squared) for
4821 example is appropriate for calculating color vector distance, from a color
4822 difference image. This is equivalent to the color only component of the <a
4823 href="command-line-options.html#fuzz" >-fuzz</a> factor color compare setting. </p>
4825 <p>See also <a href="command-line-options.html#grayscale" >-grayscale</a> which applies one of the above
4826 grayscaling formula directly to an image without setting the <a
4827 href="command-line-options.html#intensity" >-intensity</a> setting.</p>
4829 <p>The <a href="command-line-options.html#colorspace" >-colorspace gray</a> image conversion also uses
4830 the current intensity setting, but will always convert the image to the
4831 appropriate sRGB or linear-RGB colorspace before appling the above
4834 <p>To print a complete list of possible pixel intensity setting methods, use <a href="command-line-options.html#list">-list intensity</a>.</p>
4836 <p>Operators affected by the <a href="command-line-options.html#intensity" >-intensity</a> setting include:</p>
4842 -clut (when mapping greyscale CLUT image to alpha channel if set by -channels)
4843 -colors for gray colorspace
4844 -compose {LightenIntensity, DarkenIntensity, CopyOpacity, CopyBlack}
4846 -distort {ErodeIntensity, DilateIntensity}
4856 <div style="margin: auto;">
4857 <h3 class="magick-header"><a id="intent"></a>-intent <var>type</var></h3>
4860 <p class="magick-description">use this type of rendering intent when managing the image color.</p>
4862 <p>Use this option to affect the color management operation of an image (see
4863 <a href="command-line-options.html#profile">-profile</a>). Choose from these intents: <code>Absolute,
4864 Perceptual, Relative, Saturation</code>.</p>
4866 <p>The default intent is Perceptual for the sRGB colorspace and undefined for the RGB and gray colorspaces.</p>
4868 <p>To print a complete list of rendering intents, use <a href="command-line-options.html#list">-list intent</a>.</p>
4870 <div style="margin: auto;">
4871 <h3 class="magick-header"><a id="interlace"></a>-interlace <var>type</var></h3>
4874 <p class="magick-description">the type of interlacing scheme.</p>
4888 <p>This option is used to specify the type of interlacing scheme for raw image
4889 formats such as <code>RGB</code> or <code>YUV</code>.</p>
4891 <p><code>None</code> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
4893 <p><code>Line</code> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
4895 <p><code>Plane</code> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
4897 <p><code>Partition</code> is like plane except the different planes are saved to
4898 individual files (e.g. image.R, image.G, and image.B).</p>
4900 <p>Use <code>Line</code> or <code>Plane</code> to create an <code>interlaced
4901 PNG</code> or <code>GIF</code> or <code>progressive JPEG</code> image.</p>
4903 <p>To print a complete list of interlacing schemes, use <a href="command-line-options.html#list">-list
4906 <div style="margin: auto;">
4907 <h3 class="magick-header"><a id="interpolate"></a>-interpolate <var>type</var></h3>
4910 <p class="magick-description">Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</p>
4912 <p>When looking up the color of a pixel using a non-integer floating point
4913 value, you typically fall in between the pixel colors defined by the source
4914 image. This setting determines how the color is determined from the colors of
4915 the pixels surrounding that point. That is how to determine the color of a
4916 point that falls between two, or even four different colored pixels. </p>
4918 <dl class="dl-horizontal">
4920 <dd>The color of the top-left pixel (floor function)</dd>
4921 <dt>nearest-neighbor</dt>
4922 <dd>The nearest pixel to the lookup point (rounded function)</dd>
4924 <dd>The average color of the surrounding four pixels</dd>
4926 <dd>A double linear interpolation of pixels (the default)</dd>
4928 <dd>Divide area into two flat triangular interpolations</dd>
4930 <dd>Fitted bicubic-spines of surrounding 16 pixels</dd>
4932 <dd>Direct spline curves (colors are blurred)</dd>
4934 <dd>Use resize <a href="command-line-options.html#filter">-filter</a> settings</dd>
4937 <p>This most important for distortion operators such as <a href="command-line-options.html#distort"
4938 >-distort</a>, <a href="command-line-options.html#implode" >-implode</a>, <a href="command-line-options.html#transform"
4939 >-transform</a> and <a href="command-line-options.html#fx" >-fx</a>. </p>
4941 <p>To print a complete list of interpolation methods, use <a href="command-line-options.html#list">-list interpolate</a>.</p>
4943 <p>See also <a href="command-line-options.html#virtual-pixel" >-virtual-pixel</a>, for control of the
4944 lookup for positions outside the boundaries of the image. </p>
4947 <div style="margin: auto;">
4948 <h3 class="magick-header"><a id="interline-spacing"></a>-interline-spacing <var>value</var></h3>
4951 <p class="magick-description">the space between two text lines.</p>
4953 <div style="margin: auto;">
4954 <h3 class="magick-header"><a id="interword-spacing"></a>-interword-spacing <var>value</var></h3>
4957 <p class="magick-description">the space between two words.</p>
4959 <div style="margin: auto;">
4960 <h3 class="magick-header"><a id="kerning"></a>-kerning <var>value</var></h3>
4963 <p class="magick-description">the space between two letters.</p>
4965 <div style="margin: auto;">
4966 <h3 class="magick-header"><a id="kuwahara"></a>-kuwahara <var>radius</var><br />-kuwahara <var>radius</var>x<var>sigma</var></h3>
4969 <p class="magick-description">edge preserving noise reduction filter.</p>
4971 <p>The <var >radius</var> is more important than the <var >sigma</var>. If <var >sigma</var> is left off, it will be computed automatically from the <var >radius</var> as <var >sigma</var>=<var >radius</var>-0.5. The <var >sigma</var> provides a bit of additional smoothing control.</p>
4974 <div style="margin: auto;">
4975 <h3 class="magick-header"><a id="label"></a>-label <var>name</var></h3>
4978 <p class="magick-description">assign a label to an image.</p>
4980 <p>Use this option to assign a specific label to the image, as it is read in
4981 or created. You can use the <a href="command-line-options.html#set" >-set</a> operation to re-assign
4982 a the labels of images already read in. Image formats such as TIFF, PNG,
4983 MIFF, supports saving the label information with the image.</p>
4985 <p>When saving an image to a <var>PostScript</var> file, any label
4986 assigned to an image is used as a header string to print above the postscript
4989 <p>You can include the image filename, type, width, height, or other image
4990 attribute by embedding special format character. See <a href="escape.html">Format and Print Image
4991 Properties</a> for details of the percent escape codes.</p>
4996 -label "%m:%f %wx%h" bird.miff
4999 <p>assigns an image label of <code>MIFF:bird.miff 512x480</code> to the
5000 "<code>bird.miff</code>" image and whose width is 512 and height is 480, as it
5001 is read in. If a <a href="command-line-options.html#label">+label</a> option was used instead, any
5002 existing label present in the image would be used. You can remove all labels
5003 from an image by assigning the empty string. </p>
5005 <p>A label is not drawn on the image, but is embedded in the image datastream
5006 via <var>Label</var> tag or similar mechanism. If you want the label to be
5007 visible on the image itself, use the <a href="command-line-options.html#draw">-draw</a> option, or
5008 during the final processing in the creation of an image montage.</p>
5010 <p>If the first character of <var>string</var> is <var>@</var>, the image label is read from a file titled by the
5011 remaining characters in the string. Labels in a file are literal, no embedded
5012 formatting characters are recognized.</p>
5015 <div style="margin: auto;">
5016 <h3 class="magick-header"><a id="lat"></a>-lat <var>width</var><br />-lat <var>width</var>x<var>height</var>{<var>+-</var>}<var>offset</var>{<var>%</var>}</h3>
5019 <p class="magick-description">perform local adaptive threshold.</p>
5021 <p>Adaptively threshold each pixel based on the value of pixels in a
5022 surrounding window. If the current pixel is lighter than this average plus
5023 the optional <code>offset</code>, then it is made white, otherwise it is made
5024 black. Small variations in pixel values such as found in scanned documents
5025 can be ignored if offset is positive. A negative offset will make it more
5026 sensitive to those small variations. </p>
5028 <p>This is commonly used to threshold images with an uneven background. It is
5029 based on the assumption that average color of the small window is the
5030 the local background color, from which to separate the foreground color. </p>
5033 <div style="margin: auto;">
5034 <h3 class="magick-header"><a id="layers"></a>-layers <var>method</var></h3>
5037 <p class="magick-description">handle multiple images forming a set of image layers or animation frames.</p>
5039 <p>Perform various image operation methods to a ordered sequence of images
5040 which may represent either a set of overlaid 'image layers', a GIF disposal
5041 animation, or a fully-'coalesced' animation sequence. </p>
5043 <table class="table table-condensed table-striped">
5046 <th style="width: 8%">Method</th>
5047 <th>Description</th>
5051 <td>compare-any</td>
5052 <td>Crop the second and later frames to the smallest rectangle
5053 that contains all the differences between the two images. No GIF <a
5054 href="command-line-options.html#dispose" >-dispose</a> methods are taken into account. </td>
5057 <tr><td></td><td>This exactly the same as the <a href="command-line-options.html#deconstruct"
5058 >-deconstruct</a> operator, and does not preserve animations normal
5059 working, especially when animation used layer disposal methods such as
5060 '<code>Previous</code>' or '<code>Background</code>'. </td>
5064 <td>compare-clear</td>
5065 <td>As '<code>compare-any</code>' but crop to the bounds of any
5066 opaque pixels which become transparent in the second frame. That is the
5067 smallest image needed to mask or erase pixels for the next frame. </td>
5071 <td>compare-overlay</td>
5072 <td>As '<code>compare-any</code>' but crop to pixels that add
5073 extra color to the next image, as a result of overlaying color pixels.
5074 That is the smallest single overlaid image to add or change colors. </td>
5077 <tr><td></td><td>This can be used with the <a href="command-line-options.html#compose" >-compose</a> alpha
5078 composition method '<code>change-mask</code>', to reduce the image to
5079 just the pixels that need to be overlaid. </td>
5084 <td>Equivalent to a call to the <a href="command-line-options.html#coalesce"
5085 >-coalesce</a> operator. Apply the layer disposal methods set in the
5086 current image sequence to form a fully defined animation sequence, as
5087 it should be displayed. Effectively converting a GIF animation into a
5088 'film strip'-like animation. </td>
5093 <td>Alpha Composition of two image lists, separated by a
5094 "<code>null:</code>" image, with the destination image list first, and
5095 the source images last. An image from each list are composited
5096 together until one list is finished. The separator image and source
5097 image lists are removed. </td>
5102 <td>The <a href="command-line-options.html#geometry" >-geometry</a> offset is adjusted according
5103 to <a href="command-line-options.html#gravity" >-gravity</a> in accordance of the virtual
5104 canvas size of the first image in each list. Unlike a normal <a
5105 href="command-line-options.html#composite" >-composite</a> operation, the canvas offset is also
5106 added to the final composite positioning of each image. </td> </tr>
5109 <td>If one of the image lists only contains one image, that image is
5110 applied to all the images in the other image list, regardless of which
5111 list it is. In this case it is the image meta-data of the list which
5118 <td>This like '<code>coalesce</code>' but shows the look of
5119 the animation after the layer disposal method has been applied, before
5120 the next sub-frame image is overlaid. That is the 'dispose' image that
5121 results from the application of the GIF <a href="command-line-options.html#dispose"
5122 >-dispose</a> method. This allows you to check what
5123 is going wrong with a particular animation you may be developing.
5129 <td>Create a canvas the size of the first images virtual
5130 canvas using the current <a href="command-line-options.html#background" >-background</a> color,
5131 and <a href="command-line-options.html#compose" >-compose</a> each image in turn onto that
5132 canvas. Images falling outside that canvas is clipped. Final
5133 image will have a zero virtual canvas offset. </td>
5137 <td>This usually used as one of the final 'image layering' operations
5138 overlaying all the prepared image layers into a final image. </td>
5142 <td>For a single image this method can also be used to fillout a virtual
5143 canvas with real pixels, or to underlay an opaque color to remove
5144 transparency from an image.</td>
5150 <td>As 'flatten' method but merging all the given image
5151 layers to create a new layer image just large enough to hold all the
5152 image without clipping or extra space. The new images virtual offset
5153 will preserve the position of the new layer, even if this offset is
5154 negative. The virtual canvas size of the first image is preserved.
5158 <tr><td></td><td>Caution is advised when handling image layers with
5159 negative offsets as few image file formats handle them correctly.
5160 Following this operation method with <a href="command-line-options.html#repage" >+repage</a>
5161 will remove the layer offset, and create an image in which all the
5162 overlaid image positions relative to each other is preserved, though
5163 not necessarily exactly where you specified them.
5167 <tr><td></td><td>See also 'trim-bounds' below which is closely related but
5168 without doing the'flatten' to merge the images together. </td>
5173 <td>As 'flatten' method but expanding the initial canvas size
5174 of the first image in a positive direction only so as to hold all the
5175 image layers. However as a virtual canvas is 'locked' to the origin,
5176 by its own definition, image layers with a negative offsets will still
5177 become clipped by the top and left edges. See 'merge' or 'trim-bounds'
5178 if this could be a problem. </td>
5182 <tr><td></td><td>This method is commonly used to layout individual image
5183 using various offset but without knowing the final canvas size. The
5184 resulting image will, like 'flatten' not have any virtual offset, so
5185 can be saved to any image file format. </td>
5191 <td>Optimize a coalesced animation, into GIF animation using
5192 a number of general techniques. This currently a short cut to
5193 apply both the '<code>optimize-frame</code>', and
5194 '<code>optimize-transparency</code>' methods but may be expanded to
5195 include other optimization methods as they are developed. </td>
5199 <td>optimize-frame</td>
5200 <td>Optimize a coalesced animation, into GIF animation by
5201 reducing the number of pixels per frame as much as possible by
5202 attempting to pick the best layer disposal method to use, while ensuring
5203 the result will continue to animate properly. </td>
5206 <tr><td></td><td> There is no guarantee that the best optimization is found.
5207 But then no reasonably fast GIF optimization algorithm can do this.
5208 However this does seem to do better than most other GIF frame
5209 optimizers seen. </td>
5213 <td>optimize-plus</td>
5214 <td>As '<code>optimize-frame</code>' but attempt to improve the
5215 overall optimization by adding extra frames to the animation, without
5216 changing the final look or timing of the animation. The frames are
5217 added to attempt to separate the clearing of pixels from the
5218 overlaying of new additional pixels from one animation frame to the
5219 next. If this does not improve the optimization (for the next frame
5220 only), it will fall back to the results of the previous normal
5221 '<code>optimize-frame</code>' technique. </td>
5224 <tr><td></td><td>There is the possibility that the change in the disposal
5225 style will result in a worsening in the optimization of later frames,
5226 though this is unlikely. In other words there no guarantee that it is
5227 better than the normal '<code>optimize-frame</code>' technique. For some
5228 animations however you can get a vast improvement in the final
5229 animation size. </td>
5233 <td>optimize-transparency</td>
5234 <td>Given a GIF animation, replace any pixel in the sub-frame
5235 overlay images with transparency, if it does not change the resulting
5236 animation by more than the current <a href="command-line-options.html#fuzz" >-fuzz</a> factor.
5240 <tr><td></td><td>This should allow a existing frame optimized GIF animation
5241 to compress into a smaller file size due to larger areas of one
5242 (transparent) color rather than a pattern of multiple colors repeating
5243 the current disposed image of the last frame. </td>
5247 <td>remove-dups</td>
5248 <td>Remove (and merge time delays) of duplicate consecutive
5249 images, so as to simplify layer overlays of coalesced animations.
5253 <tr><td></td><td>Usually this a result of using a constant time delay
5254 across the whole animation, or after a larger animation was split into
5255 smaller sub-animations. The duplicate frames could also have been
5256 used as part of some frame optimization methods. </td>
5260 <td>remove-zero</td>
5261 <td>Remove any image with a zero time delay, unless ALL the
5262 images have a zero time delay (and is not a proper timed animation, a
5263 warning is then issued). </td>
5266 <tr><td></td><td>In a GIF animation, such images are usually frames which
5267 provide partial intermediary updates between the frames that are
5268 actually displayed to users. These frames are usually added for
5269 improved frame optimization in GIF animations. </td>
5273 <td>trim-bounds</td>
5274 <td>Find the bounds of all the images in the current
5275 image sequence, then adjust the offsets so all images are contained on
5276 a minimal positive canvas. None of the image data is modified or
5277 merged, only the individual image virtual canvas size and offset.
5278 All the images is given the same canvas size, and and will have
5279 a positive offset, but will remain in the same position relative to
5280 each other. As a result of the minimal canvas size at least one image
5281 will touch every edge of that canvas. The image data touching those
5282 edges however may be transparent. </td>
5285 <tr><td></td><td>The result is much like if you used 'merge' followed by a
5286 <a href="command-line-options.html#repage" >+repage</a> option, except that all the images
5287 have been kept separate. If 'flatten' is used after using
5288 'trim-bounds' you will get the same result. </td>
5294 <p>To print a complete list of layer types, use <a href="command-line-options.html#list">-list layers</a>.</p>
5296 <p>The operators <a href="command-line-options.html#coalesce" >-coalesce</a>, <a href="command-line-options.html#deconstruct"
5297 >-deconstruct</a>, <a href="command-line-options.html#flatten" >-flatten</a>, and <a href="command-line-options.html#mosaic"
5298 >-mosaic</a> are only aliases for the above methods and may be depreciated in
5299 the future. Also see <a href="command-line-options.html#page" >-page</a>, <a href="command-line-options.html#repage"
5300 >-repage</a> operators, the <a href="command-line-options.html#compose" >-compose</a> setting, and the
5301 GIF <a href="command-line-options.html#dispose" >-dispose</a> and <a href="command-line-options.html#delay" >-delay</a>
5305 <div style="margin: auto;">
5306 <h3 class="magick-header"><a id="level"></a>-level <var>black_point</var>{,<var>white_point</var>}{<var>%</var>}{,<var>gamma</var>}</h3>
5309 <p class="magick-description">adjust the level of image channels.</p>
5311 <p>Given one, two or three values delimited with commas: black-point,
5312 white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
5313 white points range from 0 to <var>QuantumRange</var>, or from 0 to
5314 100%; if the white point is omitted it is set to (<var>QuantumRange</var> - black_point), so as to center contrast changes.
5315 If a <code>%</code> sign is present anywhere in the string, both black and white
5316 points are percentages of the full color range. Gamma will do a <a
5317 href="command-line-options.html#gamma">-gamma</a> adjustment of the values. If it is omitted, the
5318 default of 1.0 (no gamma correction) is assumed.</p>
5320 <p>In normal usage (<code>-level</code>) the image values are stretched so that
5321 the given '<code>black_point</code>' value in the original image is set to zero
5322 (or black), while the given '<code>white_point</code>' value is set to <var>QuantumRange</var> (or white). This provides you with direct
5323 contrast adjustments to the image. The '<code>gamma</code>' of the resulting
5324 image will then be adjusted. </p>
5326 <p>From ImageMagick v6.4.1-9 using the plus form of the operator
5327 (<code>+level</code>) or adding the special '!' flag anywhere in the argument
5328 list, will cause the operator to do the reverse of the level adjustment. That
5329 is a zero, or <var>QuantumRange</var> value (black, and white, resp.)
5330 in the original image, is adjusted to the given level values, allowing you to
5331 de-contrast, or compress the channel values within the image. The
5332 '<code>gamma</code>' is adjusted before the level adjustment to de-contrast the
5335 <p>Only the channels defined by the current <a href="command-line-options.html#channel">-channel</a>
5336 setting are adjusted (defaults to RGB color channels only), allowing you to
5337 limit the effect of this operator. </p>
5339 <p>Please note that the transparency channel is treated as 'matte'
5340 values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5343 <div style="margin: auto;">
5344 <h3 class="magick-header"><a id="level-colors"></a>-level-colors {<var>black_color</var>}{,}{<var>white_color</var>}</h3>
5347 <p class="magick-description">adjust the level of an image using the provided dash separated colors.</p>
5349 <p>This function is exactly like <a href="command-line-options.html#level">-level</a>, except that the
5350 value value for each color channel is determined by the
5351 '<code>black_color</code>' and '<code>white_color</code>' colors given (as
5352 described under the <a href="command-line-options.html#fill">-fill</a> option). </p>
5354 <p>This effectually means the colors provided to <code>-level-colors</code>
5355 is mapped to become 'black' and 'white' respectively, with all the other
5356 colors linearly adjusted (or clipped) to match that change. Each channel is
5357 adjusted separately using the channel values of the colors specified. </p>
5359 <p>On the other hand the plus form of the operator (<code>+level-colors</code>)
5360 will map the image color 'black' and 'white' to the given colors
5361 respectively, resulting in a gradient (de-contrasting) tint of the image to
5362 those colors. This can also be used to convert a plain grayscale image into a
5363 one using the gradient of colors specified. </p>
5365 <p>By supplying a single color with a comma separator either before or after
5366 that color, will just replace the respective 'black' or 'white' point
5367 respectively. But if no comma separator is provided, the given color is
5368 used for both the black and white color points, making the operator either
5369 threshold the images around that color (- form) or set all colors to that
5370 color (+ form). </p>
5373 <div style="margin: auto;">
5374 <h3 class="magick-header"><a id="limit"></a>-limit <var>type value</var></h3>
5377 <p class="magick-description">Set the pixel cache resource limit.</p>
5379 <p>Choose from: <code>width</code>, <code>height</code>, <code>area</code>, <code>memory</code>, <code>map</code>, <code>disk</code>, <code>file</code>, <code>thread</code>, <code>throttle</code>, or <code>time</code>.</p>
5381 <p>The value for <code>file</code> is in number of files. The other limits are
5382 in bytes. Define arguments for the memory, map, area, and disk resource limits
5383 with SI prefixes (.e.g 100MB).</p>
5385 <p>By default the limits are 768 files, 3GB of image area, 1.5GiB memory, 3GiB
5386 memory map, and 18.45EB of disk. These limits are adjusted relative to the
5387 available resources on your computer if this information is available. When
5388 any limit is reached, ImageMagick fails in some fashion but attempts to take
5389 compensating actions, if possible. For example, the following limits
5393 -limit memory 32MiB -limit map 64MiB
5396 <p>Use <a href="command-line-options.html#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
5399 -> identify -list resource
5413 <p>Requests for pixel storage to keep intermediate images are satisfied by one
5414 of three resource categories: in-memory pool, memory-mapped files pool, and
5415 disk pool (in that order) depending on the <a href="command-line-options.html#limit">‑limit</a> settings
5416 and whether the system honors a resource request. If the total size of
5417 allocated pixel storage in the given pool reaches the corresponding limit, the
5418 request is passed to the next pool. Additionally, requests that exceed the
5419 <code>area</code> limit automagically are allocated on disk.</p>
5421 <p>To illustrate how ImageMagick utilizes resource limits, consider a typical
5422 image resource request. First, ImageMagick tries to allocate the pixels in
5423 memory. The request might be denied if the resource request exceeds the
5424 <code>memory</code> limit or if the system does not honor the request. If
5425 a memory request is not honored, the pixels are allocated to disk and the file
5426 is memory-mapped. However, if the allocation request exceeds the
5427 <code>map</code> limit, the resource allocation goes to disk. In all cases, if
5428 the resource request exceeds the <code>area</code> limit, the pixels are
5429 automagically cached to disk. If the disk has a hard limit, the program
5432 <p>In most cases you simply do not need to concern yourself with resource
5433 limits. ImageMagick chooses reasonable defaults and most images do not tax
5434 your computer resources. Where limits do come in handy is when you process
5435 images that are large or on shared systems where ImageMagick can consume all
5436 or most of the available memory. In this case, the ImageMagick workflow slows
5437 other processes or, in extreme cases, brings the system to a halt. Under
5438 these circumstances, setting limits give some assurances that the ImageMagick
5439 workflow will not interfere with other concurrent uses of the computer. For
5440 example, assume you have a web interface that processes images uploaded from
5441 the Internet. To assure ImageMagick does not exceed 10MiB of memory you can
5442 simply set the area limit to 10MiB:</p>
5448 <p>Now whenever a large image is processed, the pixels are automagically
5449 cached to disk instead of memory. This of course implies that large images
5450 typically process very slowly, simply because pixel processing in memory can
5451 be an order of magnitude faster than on disk. Because your web site users
5452 might inadvertently upload a huge image to process, you should set a disk
5456 -limit area 10MB -limit disk 500MB
5459 <p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
5461 <p>In addition to command-line resource limit option, resources can be set
5462 with <a href="resources.html#environment" >environment variables</a>. Set the
5463 environment variables <code>MAGICK_AREA_LIMIT</code>,
5464 <code>MAGICK_DISK_LIMIT</code>, <code>MAGICK_FILE_LIMIT</code>,
5465 <code>MAGICK_MEMORY_LIMIT</code>, <code>MAGICK_MAP_LIMIT</code>,
5466 <code>MAGICK_THREAD_LIMIT</code>, <code>MAGICK_TIME_LIMIT</code> for limits of
5467 image area, disk space, open files, heap memory, memory map, number of threads
5468 of execution, and maximum elapsed time in seconds respectively.</p>
5470 <p> Inquisitive users can try adding <a href="command-line-options.html#debug">-debug cache</a> to
5471 their commands and then scouring the generated output for references to the
5472 pixel cache, in order to determine how the pixel cache was allocated and how
5473 resources were consumed. Advanced Unix/Linux users can pipe that output
5474 through <code>grep memory|open|destroy|disk</code> for more readable sifting.
5477 <p>For more about ImageMagick's use of resources, see the section <b>Cache
5478 Storage and Resource Requirements</b> on the <a href="architecture.html#cache
5479 ">Architecture</a> page. </p>
5481 <div style="margin: auto;">
5482 <h3 class="magick-header"><a id="linear-stretch"></a>-linear-stretch <var>black-point</var><br />-linear-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h3>
5485 <p class="magick-description">Linear with saturation stretch.</p>
5487 <p>This is very similar to <a href="command-line-options.html#contrast-stretch" >-contrast-stretch</a>,
5488 and uses a 'histogram bin' to determine the range of color values that needs to
5489 be stretched. However it then stretches those colors using the <a
5490 href="command-line-options.html#level" >-level</a> operator.</p>
5492 <p>As such while the initial determination may have 'binning' round off
5493 effects, the image colors are stretched mathematically, rather than using the
5494 histogram bins. This makes the operator more accurate. </p>
5496 <p>note however that a <a href="command-line-options.html#linear-stretch" >-linear-stretch</a> of
5497 '<code>0</code>' does nothing, while a value of '<code>1</code>' does a near
5498 perfect stretch of the color range. </p>
5500 <p>See also <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect'
5501 normalization of mathematical images. </p>
5503 <p>This operator is under review for re-development. </p>
5506 <div style="margin: auto;">
5507 <h3 class="magick-header"><a id="linewidth"></a>-linewidth</h3>
5510 <p class="magick-description">the line width for subsequent draw operations.</p>
5512 <div style="margin: auto;">
5513 <h3 class="magick-header"><a id="liquid-rescale"></a>-liquid-rescale <var>geometry</var></h3>
5516 <p class="magick-description">rescale image with seam-carving.</p>
5518 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5520 <div style="margin: auto;">
5521 <h3 class="magick-header"><a id="list"></a>-list <var>type</var></h3>
5524 <p class="magick-description">Print a list of supported arguments for various options or settings. Choose from these list types:</p>
5526 <pre class="pre-scrollable">
5599 <p>These lists vary depending on your version of ImageMagick. Use "<code>-list
5600 list</code>" to get a complete listing of all the "<code>-list</code>" arguments
5607 <div style="margin: auto;">
5608 <h3 class="magick-header"><a id="log"></a>-log <var>string</var></h3>
5611 <p class="magick-description">Specify format for debug log.</p>
5613 <p>This option specifies the format for the log printed when the <a
5614 href="command-line-options.html#debug">-debug</a> option is active.</p>
5616 <p>You can display the following components by embedding special format
5619 <dl class="dl-horizontal">
5620 <dt>%d</dt><dd>domain</dd>
5621 <dt>%e</dt><dd>event</dd>
5622 <dt>%f</dt><dd>function</dd>
5623 <dt>%l</dt><dd>line</dd>
5624 <dt>%m</dt><dd>module</dd>
5625 <dt>%p</dt><dd>process ID</dd>
5626 <dt>%r</dt><dd>real CPU time</dd>
5627 <dt>%t</dt><dd>wall clock time</dd>
5628 <dt>%u</dt><dd>user CPU time</dd>
5629 <dt>%%</dt><dd>percent sign</dd>
5630 <dt>\n</dt><dd>newline</dd>
5631 <dt>\r</dt><dd>carriage return</dd>
5637 convert -debug coders -log "%u %m:%l %e" in.gif out.png
5640 <p>The default behavior is to print all of the components.</p>
5642 <div style="margin: auto;">
5643 <h3 class="magick-header"><a id="loop"></a>-loop <var>iterations</var></h3>
5646 <p class="magick-description">add Netscape loop extension to your GIF animation.</p>
5648 <p>Set iterations to zero to repeat the animation an infinite number of times,
5649 otherwise the animation repeats itself up to <var>iterations</var>
5652 <div style="margin: auto;">
5653 <h3 class="magick-header"><a id="lowlight-color"></a>-lowlight-color <var>color</var></h3>
5656 <p class="magick-description">when comparing images, de-emphasize pixel differences with this color.</p>
5658 <div style="margin: auto;">
5659 <h3 class="magick-header"><a id="magnify"></a>-magnify</h3>
5662 <p class="magick-description">double the size of the image with pixel art scaling.</p>
5665 <div style="margin: auto;">
5666 <h3 class="magick-header"><a id="map"></a>-map <var>type</var></h3>
5669 <p class="magick-description">Display image using this <var>type</var>.</p>
5671 <p>Choose from these <var>Standard Colormap</var> types:</p>
5682 <p>The <var>X server</var> must support the <var>Standard
5683 Colormap</var> you choose, otherwise an error occurs. Use <code>list</code> as
5684 the type and <code>display</code> searches the list of colormap types in
5685 <code>top-to-bottom</code> order until one is located. See <var>xstdcmap(1)</var> for one way of creating Standard Colormaps.</p>
5688 <div style="margin: auto;">
5689 <h3 class="magick-header"><a id="map_stream_"></a>-map <var>components</var></h3>
5692 <p class="magick-description">pixel map.</p>
5694 <p>Here are the valid components of a map:</p>
5696 <dl class="dl-horizontal">
5697 <dt>r</dt><dd> red pixel component</dd>
5698 <dt>g</dt><dd> green pixel component</dd>
5699 <dt>b</dt><dd> blue pixel component</dd>
5700 <dt>a</dt><dd> alpha pixel component (0 is transparent)</dd>
5701 <dt>o</dt><dd> opacity pixel component (0 is opaque)</dd>
5702 <dt>i</dt><dd> grayscale intensity pixel component</dd>
5703 <dt>c</dt><dd> cyan pixel component</dd>
5704 <dt>m</dt><dd> magenta pixel component</dd>
5705 <dt>y</dt><dd> yellow pixel component</dd>
5706 <dt>k</dt><dd> black pixel component</dd>
5707 <dt>p</dt><dd> pad component (always 0)</dd>
5710 <p>You can specify as many of these components as needed in any order (e.g.
5711 bgr). The components can repeat as well (e.g. rgbr).</p>
5714 <div style="margin: auto;">
5715 <h3 class="magick-header"><a id="mattecolor"></a>-mattecolor <var>color</var></h3>
5718 <p class="magick-description">Specify the color to be used with the <a href="command-line-options.html#frame">-frame</a> option.</p>
5720 <p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
5722 <p>The default matte color is <code>#BDBDBD</code>, <span
5723 style="background-color: #bdbdbd;">this shade of gray</span>.</p>
5725 <div style="margin: auto;">
5726 <h3 class="magick-header"><a id="maximum"></a>-maximum</h3>
5729 <p class="magick-description">return the maximum intensity of an image sequence.</p>
5731 <p>Select the 'maximum' value from all the surrounding pixels. </p>
5733 <p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
5736 <div style="margin: auto;">
5737 <h3 class="magick-header"><a id="median"></a>-median <var>geometry</var></h3>
5740 <p class="magick-description">apply a median filter to the image.</p>
5742 <p>Select the 'middle' value from all the surrounding pixels. </p>
5744 <p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
5747 <div style="margin: auto;">
5748 <h3 class="magick-header"><a id="mean-shift"></a>-mean-shift <var>width</var>x<var>height</var>{<var>+distance</var>{%}</h3>
5751 <p class="magick-description">image noise removal and color reduction/segmentation (e.g. -mean-shift 7x7+10%).</p>
5753 <p><var>width</var>x<var>height</var> is the window size and <var>distance</var> is the color distance measured in the range 0 to 1 or 0 to 100%</p>
5755 <p>The mean shift algorithm is iterative and thus slower the larger the window size. For each pixel, it gets all the pixels in the window centered at the pixel and excludes those that are outside the <var>radius=sqrt((width-1)(height-1)/4)</var> surrounding the pixel. From those pixels, it finds which of them are within the specified squared color distance from the current mean. It then computes a new x,y centroid from those coordinates and a new mean. This new x,y centroid is used as the center for a new window. This process is iterated until it converges and the final mean is then used to replace the original pixel value. It repeats this process for the next pixel, etc, until it processes all pixels in the image. Results are better when using other colorspaces rather than RGB. Recommend YIQ, YUV or YCbCr, which seem to give equivalent results.</p>
5757 <div style="margin: auto;">
5758 <h3 class="magick-header"><a id="metric"></a>-metric <var>type</var></h3>
5761 <p class="magick-description">Output to STDERR a measure of the differences between images according to the <var>type</var> given metric.</p>
5765 <dl class="dl-horizontal">
5766 <dt>AE</dt><dd> absolute error count, number of different pixels (-fuzz effected)</dd>
5767 <dt>FUZZ</dt><dd> mean color distance</dd>
5768 <dt>MAE</dt><dd> mean absolute error (normalized), average channel error distance</dd>
5769 <dt>MEPP</dt><dd> mean error per pixel (normalized mean error, normalized peak error)</dd>
5770 <dt>MSE</dt><dd> mean error squared, average of the channel error squared</dd>
5771 <dt>NCC</dt><dd> normalized cross correlation</dd>
5772 <dt>PAE</dt><dd> peak absolute (normalized peak absolute)</dd>
5773 <dt>PHASH</dt><dd> perceptual hash for the sRGB and HCLp colorspaces. Specify an alternative colorspace with <code>-define phash:colorspaces=<var>colorspace,colorspace,...</var></code></dd>
5774 <dt>PSNR</dt><dd> peak signal to noise ratio</dd>
5775 <dt>RMSE</dt><dd> root mean squared (normalized root mean squared)</dd>
5778 <p>Control the '<code>AE</code>', or absolute count of pixels that are different,
5779 with the <a href="command-line-options.html#fuzz" >-fuzz</a> factor (ignore pixels which
5780 only changed by a small amount). Use '<code>PAE</code>' to find the
5781 size of the <a href="command-line-options.html#fuzz" >-fuzz</a> factor needed to make all pixels
5782 'similar', while '<code>MAE</code>' determines the factor needed
5783 for about half the pixels to be similar. </p>
5785 <p>The '<code>MEPP</code>' metric returns three different metrics
5786 ('<code>MAE</code>', '<code>MAE</code>' normalized, and '<code>PAE</code>'
5787 normalized) from a single comparison run. </p>
5789 <p>To print a complete list of metrics, use the <a href="command-line-options.html#list">-list
5790 metric</a> option.</p>
5793 <div style="margin: auto;">
5794 <h3 class="magick-header"><a id="minimum"></a>-minimum</h3>
5797 <p class="magick-description">return the minimum intensity of an image sequence.</p>
5799 <p>Select the 'minimal' value from all the surrounding pixels. </p>
5801 <p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
5806 <div style="margin: auto;">
5807 <h3 class="magick-header"><a id="mode"></a>-mode <var>geometry</var></h3>
5810 <p class="magick-description">make each pixel the \'predominant color\' of the neighborhood.'</p>
5812 <div style="margin: auto;">
5813 <h3 class="magick-header">-mode <var>value</var></h3>
5816 <p class="magick-description">Mode of operation.</p>
5818 <p>Choose the <var>value</var> from these styles: <code>Frame,
5819 Unframe, or Concatenate</code></p>
5821 <p>Use the <a href="command-line-options.html#list" >-list</a> option with a '<code>Mode</code>' argument
5822 for a list of <a href="command-line-options.html#mode" >-mode</a> arguments available in your
5823 ImageMagick installation.</p>
5826 <div style="margin: auto;">
5827 <h3 class="magick-header"><a id="modulate"></a>-modulate <var>brightness</var>[,<var>saturation</var>,<var>hue</var>]</h3>
5830 <p class="magick-description">Vary the <var>brightness</var>, <var>saturation</var>, and <var>hue</var> of an image.</p>
5832 <p>The arguments are given as a percentages of variation. A value of 100 means
5833 no change, and any missing values are taken to mean 100.</p>
5835 <p>The <var>brightness</var> is a multiplier of the overall
5836 brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
5837 twice as bright. To invert its meaning <a href="command-line-options.html#negate">-negate</a> the image
5838 before and after. </p>
5840 <p>The <var>saturation</var> controls the amount of color in an
5841 image. For example, 0 produce a grayscale image, while a large value such as
5842 200 produce a very colorful, 'cartoonish' color.</p>
5844 <p>The <var>hue</var> argument causes a "rotation" of the colors
5845 within the image by the amount specified. For example, 50 results in
5846 a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
5847 A value of either 0 or 200 results in a complete 180 degree rotation of the
5848 image. Using a value of 300 is a 360 degree rotation resulting in no change to
5849 the original image. </p>
5851 <p>For example, to increase the color brightness by 20% and decrease the color
5852 saturation by 10% and leave the hue unchanged, use <a
5853 href="command-line-options.html#modulate">-modulate 120,90</a>.</p>
5855 <p>Use <a href="command-line-options.html#set">-set</a> attribute of '<code
5856 >option:modulate:colorspace</code>' to specify which colorspace to
5857 modulate. Choose from <code>HCL</code>, <code>HCLp</code>, <code>HSB</code>, <code>HSI</code>, <code>HSL</code> (the default), <code>HSV</code>, <code>HWB</code>, or <code>LCH</code> (LCHuv). For example,</p>
5860 convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png
5863 <div style="margin: auto;">
5864 <h3 class="magick-header"><a id="moments"></a>-moments</h3>
5867 <p class="magick-description">report image moments and perceptual hash.</p>
5870 <div style="margin: auto;">
5871 <h3 class="magick-header"><a id="monitor"></a>-monitor</h3>
5874 <p class="magick-description">monitor progress.</p>
5877 <div style="margin: auto;">
5878 <h3 class="magick-header"><a id="monochrome"></a>-monochrome</h3>
5881 <p class="magick-description">transform the image to black and white.</p>
5883 <div style="margin: auto;">
5884 <h3 class="magick-header"><a id="morph"></a>-morph <var>frames</var></h3>
5887 <p class="magick-description">morphs an image sequence.</p>
5889 <p>Both the image pixels and size are linearly interpolated to give the
5890 appearance of a metamorphosis from one image to the next, over all the images
5891 in the current image list. The added images are the equivalent of a <a
5892 href="command-line-options.html#blend">-blend</a> composition. The <var>frames</var>
5893 argument determine how many images to interpolate between each image. </p>
5896 <div style="margin: auto;">
5897 <h3 class="magick-header"><a id="morphology"></a>-morphology</h3>
5898 <h3 class="magick-header">-morphology <var>method</var> <var>kernel</var></h3>
5901 <p class="magick-description">apply a morphology method to the image.</p>
5903 <p>Until I get around to writing an option summary for this, see <a
5904 href="https://www.imagemagick.org/Usage/morphology/" >IM Usage Examples,
5905 Morphology</a>. </p>
5908 <div style="margin: auto;">
5909 <h3 class="magick-header"><a id="mosaic"></a>-mosaic</h3>
5912 <p class="magick-description">an simple alias for the <a href="command-line-options.html#layers" >-layers</a> method "mosaic"</p>
5915 <div style="margin: auto;">
5916 <h3 class="magick-header"><a id="motion-blur"></a>-motion-blur <var>radius</var><br />-motion-blur <var>radius</var>x<var>sigma</var>+<var>angle</var></h3>
5919 <p class="magick-description">simulate motion blur.</p>
5921 <p>Blur with the given radius, standard deviation (sigma), and angle. The
5922 angle given is the angle toward which the image is blurred. That is the
5923 direction people would consider the object is coming from. </p>
5925 <p>Note that the blur is not uniform distribution, giving the motion a
5926 definite sense of direction of movement. </p>
5928 <p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
5929 pixels which are outside the image proper are blurred into the final result.
5932 <div style="margin: auto;">
5933 <h3 class="magick-header"><a id="name"></a>-name</h3>
5936 <p class="magick-description">name an image.</p>
5937 <div style="margin: auto;">
5938 <h3 class="magick-header"><a id="negate"></a>-negate</h3>
5941 <p class="magick-description">replace each pixel with its complementary color.</p>
5943 <p>The red, green, and blue intensities of an image are negated. White becomes
5944 black, yellow becomes blue, etc. Use <a href="command-line-options.html#negate">+negate</a> to only
5945 negate the grayscale pixels of the image.</p>
5947 <div style="margin: auto;">
5948 <h3 class="magick-header"><a id="noise"></a>-noise <var>geometry</var><br/>
5949 +noise <var>type</var></h3>
5952 <p class="magick-description">Add or reduce noise in an image.</p>
5954 <p>The principal function of noise peak elimination filter is to smooth the
5955 objects within an image without losing edge information and without creating
5956 undesired structures. The central idea of the algorithm is to replace a pixel
5957 with its next neighbor in value within a pixel window, if this pixel has been
5958 found to be noise. A pixel is defined as noise if and only if this pixel is
5959 a maximum or minimum within the pixel window.</p>
5961 <p>Use <code><a href="command-line-options.html#noise">-noise</a> <var>radius</var></code> to
5962 specify the width of the neighborhood when reducing noise. This is equivalent
5963 to using a <code><a href="command-line-options.html#statistic" >-statistic</a> NonPeak</code> operation,
5964 which should be used in preference.</p>
5966 <p>Use <a href="command-line-options.html#noise">+noise</a> followed by a noise <var>type</var> to add noise to an image. Choose from these noise
5979 <p>The amount of noise added can be controlled by the <code><a
5980 href="command-line-options.html#attenuate" >-attenuate</a></code> setting. If unset the value is
5981 equivalent to 1.0, or a maximum noise addition.</p>
5983 <p>Note that Random will replace the image with noise rather than add noise to the image. Use Uniform, if you wish to add random noise to the image.</p>
5985 <p>To print a complete list of noises, use the <a href="command-line-options.html#list">-list noise</a> option.</p>
5987 <p>Also see the <a href="command-line-options.html#evaluate">-evaluate</a> noise functions that allows
5988 the use of a controlling value to specify the amount of noise that should be
5989 added to an image. </p>
5992 <div style="margin: auto;">
5993 <h3 class="magick-header"><a id="normalize"></a>-normalize</h3>
5996 <p class="magick-description">Increase the contrast in an image by <var>stretching</var> the range of intensity values.</p>
5998 <p>The intensity values are stretched to cover the entire range of possible
5999 values. While doing so, black-out at most <var>2%</var> of the pixels and
6000 white-out at most <var>1%</var> of the pixels.</p>
6002 <p>Note that as of ImageMagick 6.4.7-0, <a href="command-line-options.html#normalize" >-normalize</a>
6003 is equivalent to <a href="command-line-options.html#contrast-stretch" >-contrast-stretch 2%x1%</a>.
6004 (Before this version, it was equivalent to <a href="command-line-options.html#contrast-stretch"
6005 >-contrast-stretch 2%x99%</a>).</p>
6007 <p>All the channels are normalized in concert by the same amount so as to
6008 preserve color integrity, when the default <a href="command-line-options.html#channel" >+channel</a>
6009 setting is in use. Specifying any other <a href="command-line-options.html#channel" >-channel</a>
6010 setting will normalize the RGB channels independently.</p>
6012 <p>See <a href="command-line-options.html#contrast-stretch" >-contrast-stretch</a> for more details.
6013 Also see <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect' normalization
6014 that is better suited to mathematically generated images. </p>
6016 <p>This operator is under review for re-development. </p>
6019 <div style="margin: auto;">
6020 <h3 class="magick-header"><a id="opaque"></a>-opaque <var>color</var></h3>
6023 <p class="magick-description">change this color to the fill color within the image.</p>
6025 <p>The <var>color</var> argument is defined using the format
6026 described under the <a href="command-line-options.html#fill" >-fill</a> option. The <a href="command-line-options.html#fuzz"
6027 >-fuzz</a> setting can be used to match and replace colors similar to the one
6030 <p>Use <a href="command-line-options.html#opaque">+opaque</a> to paint any pixel that does not match
6031 the target color. </p>
6033 <p>The <a href="command-line-options.html#transparent">-transparent</a> operator is exactly the same
6034 as <a href="command-line-options.html#opaque" >-opaque</a> but replaces the matching color with
6035 transparency rather than the current <a href="command-line-options.html#fill">-fill</a> color setting.
6036 To ensure that it can do this it also ensures that the image has an alpha
6037 channel enabled, as per "<code><a href="command-line-options.html#alpha" >-alpha</a> set</code>", for
6038 the new transparent colors, and does not require you to modify the <a
6039 href="command-line-options.html#channel">-channel</a> to enable alpha channel handling. </p>
6042 <div style="margin: auto;">
6043 <h3 class="magick-header"><a id="ordered-dither"></a>-ordered-dither <var>threshold_map</var>{,<var>level</var>...}</h3>
6046 <p class="magick-description">dither the image using a pre-defined ordered dither <var>threshold map</var> specified, and a uniform color map with the
6047 given number of <var>levels</var> per color channel.</p>
6049 <p>You can choose from these standard threshold maps:</p>
6051 <pre class="pre-scrollable">
6052 threshold 1x1 Threshold 1x1 (non-dither)
6053 checks 2x1 Checkerboard 2x1 (dither)
6054 o2x2 2x2 Ordered 2x2 (dispersed)
6055 o3x3 3x3 Ordered 3x3 (dispersed)
6056 o4x4 4x4 Ordered 4x4 (dispersed)
6057 o8x8 8x8 Ordered 8x8 (dispersed)
6058 h3x4a 4x1 Halftone 4x4 (angled)
6059 h6x6a 6x1 Halftone 6x6 (angled)
6060 h8x8a 8x1 Halftone 8x8 (angled)
6061 h3x4o Halftone 4x4 (orthogonal)
6062 h6x6o Halftone 6x6 (orthogonal)
6063 h8x8o Halftone 8x8 (orthogonal)
6064 h36x16o Halftone 16x16 (orthogonal)
6065 c5x5b c5x5 Circles 5x5 (black)
6066 c5x5w Circles 5x5 (white)
6067 c6x6b c6x6 Circles 6x6 (black)
6068 c6x6w Circles 6x6 (white)
6069 c7x7b c7x7 Circles 7x7 (black)
6070 c7x7w Circles 7x7 (white)
6073 <p> The <code>threshold</code> generated a simple 50% threshold of the image.
6074 This could be used with <var >level</var> to do the equivalent of <a
6075 href="command-line-options.html#posterize" >-posterize</a> to reduce an image to basic primary colors.
6078 <p>The <code>checks</code> pattern produces a 3 level checkerboard dither
6079 pattern. That is a grayscale will become a pattern of solid black, solid
6080 white, and mid-tone colors into a checkerboard pattern of black and white.
6083 <p>You can define your own <var >threshold map</var> for ordered
6084 dithering and halftoning your images, in either personal or system
6085 <code>thresholds.xml</code> XML file. See <a href="resources.html" >Resources</a>
6086 for more details of configuration files. </p>
6088 <p>To print a complete list of the thresholds that have been defined, use the
6089 <a href="command-line-options.html#list" >-list threshold</a> option.</p>
6091 <p>Note that at this time the same threshold dithering map is used for all
6092 color channels, no attempt is made to offset or rotate the map for different
6093 channels is made, to create an offset printing effect. Also as the maps are
6094 simple threshold levels, the halftone and circle maps will create incomplete
6095 circles along the edges of a colored area. Also all the effects are purely
6096 on/off boolean effects, without anti-aliasing to make the circles smooth
6097 looking. Large dots can be made to look better with a small amount of blurring
6098 after being created. </p>
6101 <div style="margin: auto;">
6102 <h3 class="magick-header"><a id="orient"></a>-orient <var>image orientation</var></h3>
6105 <p class="magick-description">specify orientation of a digital camera image.</p>
6107 <p>Choose from these orientations:</p>
6110 bottom-left right-top
6111 bottom-right top-left
6112 left-bottom top-right
6117 <p>To print a complete list of orientations, use the <a href="command-line-options.html#list" >-list
6118 orientation</a> option.</p>
6121 <div style="margin: auto;">
6122 <h3 class="magick-header"><a id="page"></a>-page <var>geometry</var><br/>
6123 -page <var>media</var>[<var>offset</var>][{<var>^!<></var>}]<br/>
6128 <p class="magick-description">Set the size and location of an image on the larger virtual canvas.</p>
6130 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
6132 <p>For convenience you can specify the page size using <var>media</var> (see below). Offsets can then be added as with other
6133 <var>geometry</var> arguments (e.g. <a
6134 href="command-line-options.html#page">-page</a> <code>Letter+43+43</code>).</p>
6136 <p>Use <var>media</var> as shorthand to specify the dimensions (<var>width</var>x<var>height</var>) of the <var>PostScript</var> page in dots per inch or a TEXT page in pixels.
6137 The choices for a PostScript page are:</p>
6139 <dl class="dl-horizontal">
6140 <dt> 11x17 </dt> <dd> 792 x 1224</dd>
6141 <dt> Ledger </dt> <dd> 1224 x 792</dd>
6142 <dt> Legal </dt> <dd> 612 x 1008</dd>
6143 <dt> Letter </dt> <dd> 612 x 792</dd>
6144 <dt> LetterSmall</dt> <dd> 612 x 792</dd>
6145 <dt> ArchE </dt> <dd> 2592 x 3456</dd>
6146 <dt> ArchD </dt> <dd> 1728 x 2592</dd>
6147 <dt> ArchC </dt> <dd> 1296 x 1728</dd>
6148 <dt> ArchB </dt> <dd> 864 x 1296</dd>
6149 <dt> ArchA </dt> <dd> 648 x 864</dd>
6150 <dt> A0 </dt> <dd> 2380 x 3368</dd>
6151 <dt> A1 </dt> <dd> 1684 x 2380</dd>
6152 <dt> A2 </dt> <dd> 1190 x 1684</dd>
6153 <dt> A3 </dt> <dd> 842 x 1190</dd>
6154 <dt> A4 </dt> <dd> 595 x 842</dd>
6155 <dt> A4Small </dt> <dd> 595 x 842</dd>
6156 <dt> A5 </dt> <dd> 421 x 595</dd>
6157 <dt> A6 </dt> <dd> 297 x 421</dd>
6158 <dt> A7 </dt> <dd> 210 x 297</dd>
6159 <dt> A8 </dt> <dd> 148 x 210</dd>
6160 <dt> A9 </dt> <dd> 105 x 148</dd>
6161 <dt> A10 </dt> <dd> 74 x 105</dd>
6162 <dt> B0 </dt> <dd> 2836 x 4008</dd>
6163 <dt> B1 </dt> <dd> 2004 x 2836</dd>
6164 <dt> B2 </dt> <dd> 1418 x 2004</dd>
6165 <dt> B3 </dt> <dd> 1002 x 1418</dd>
6166 <dt> B4 </dt> <dd> 709 x 1002</dd>
6167 <dt> B5 </dt> <dd> 501 x 709</dd>
6168 <dt> C0 </dt> <dd> 2600 x 3677</dd>
6169 <dt> C1 </dt> <dd> 1837 x 2600</dd>
6170 <dt> C2 </dt> <dd> 1298 x 1837</dd>
6171 <dt> C3 </dt> <dd> 918 x 1298</dd>
6172 <dt> C4 </dt> <dd> 649 x 918</dd>
6173 <dt> C5 </dt> <dd> 459 x 649</dd>
6174 <dt> C6 </dt> <dd> 323 x 459</dd>
6175 <dt> Flsa </dt> <dd> 612 x 936</dd>
6176 <dt> Flse </dt> <dd> 612 x 936</dd>
6177 <dt> HalfLetter </dt> <dd> 396 x 612</dd>
6180 <p>This option is also used to place subimages when writing to a multi-image
6181 format that supports offsets, such as GIF89 and MNG. When used for this
6182 purpose the offsets are always measured from the top left corner of the canvas
6183 and are not affected by the <a href="command-line-options.html#gravity">-gravity</a> option. To
6184 position a GIF or MNG image, use <a href="command-line-options.html#page">-page</a><var>{+-}x{+-}y</var> (e.g. -page +100+200). When writing to a MNG
6185 file, a <a href="command-line-options.html#page">-page</a> option appearing ahead of the first image in
6186 the sequence with nonzero width and height defines the width and height values
6187 that are written in the <code>MHDR</code> chunk. Otherwise, the MNG width and
6188 height are computed from the bounding box that contains all images in the
6189 sequence. When writing a GIF89 file, only the bounding box method is used to
6190 determine its dimensions.</p>
6192 <p>For a PostScript page, the image is sized as in <a
6193 href="command-line-options.html#geometry">-geometry</a> but positioned relative to the <var>lower
6194 left-hand corner</var> of the page by {+-}<code>x</code><var>offset</var>{+-}<code>y</code> <var>offset</var>. Use <a
6195 href="command-line-options.html#page">-page 612x792</a>, for example, to center the image within the
6196 page. If the image size exceeds the PostScript page, it is reduced to fit the
6197 page. The default gravity for the <a href="command-line-options.html#page">-page</a> option is <var>NorthWest</var>, i.e., positive <code>x</code> and <code>y</code> <var>offset</var> are measured rightward and downward from the top left
6198 corner of the page, unless the <a href="command-line-options.html#gravity">-gravity</a> option is
6199 present with a value other than <var>NorthWest</var>.</p>
6201 <p>The default page dimensions for a TEXT image is 612x792.</p>
6203 <p>This option is used in concert with <a href="command-line-options.html#density">-density</a>.</p>
6205 <p>Use <a href="command-line-options.html#page">+page</a> to remove the page settings for an image.</p>
6207 <div style="margin: auto;">
6208 <h3 class="magick-header"><a id="paint"></a>-paint <var>radius</var></h3>
6211 <p class="magick-description">simulate an oil painting.</p>
6213 <p>Each pixel is replaced by the most frequent color in a circular
6214 neighborhood whose width is specified with <var>radius</var>.</p>
6216 <div style="margin: auto;">
6217 <h3 class="magick-header"><a id="path"></a>-path <var>path</var></h3></div>
6219 <p class="magick-description">write images to this path on disk.</p>
6221 <div style="margin: auto;">
6222 <h3 class="magick-header"><a id="pause_animate_"></a>-pause <var>seconds</var></h3>
6225 <p class="magick-description">Pause between animation loops</p>
6227 <p>Pause for the specified number of seconds before repeating the animation.</p>
6229 <div style="margin: auto;">
6230 <h3 class="magick-header"><a id="pause_import_"></a>-pause <var>seconds</var></h3>
6233 <p class="magick-description">Pause between snapshots.</p>
6235 <p>Pause for the specified number of seconds before taking the next snapshot.</p>
6237 <div style="margin: auto;">
6238 <h3 class="magick-header"><a id="perceptible"></a>-perceptible <var>epsilon</var></h3>
6241 <p class="magick-description">set each pixel whose value is less than |<var>epsilon</var>| to <var>-epsilon</var> or <var>epsilon</var> (whichever is closer) otherwise the pixel value remains unchanged.</p>
6243 <div style="margin: auto;">
6244 <h3 class="magick-header"><a id="ping"></a>-ping</h3>
6247 <p class="magick-description">efficiently determine image characteristics.</p>
6249 <div style="margin: auto;">
6250 <h3 class="magick-header"><a id="pointsize"></a>-pointsize <var>value</var></h3>
6253 <p class="magick-description">pointsize of the PostScript, OPTION1, or TrueType font.</p>
6255 <div style="margin: auto;">
6256 <h3 class="magick-header"><a id="polaroid"></a>-polaroid <var>angle</var></h3>
6259 <p class="magick-description">simulate a Polaroid picture.</p>
6261 <p>Use <code>+polaroid</code> to rotate the image at a random angle between -15 and +15 degrees.</p>
6263 <div style="margin: auto;">
6264 <h3 class="magick-header"><a id="poly"></a>-poly <var>"wt,exp ..."</var></h3>
6267 <p class="magick-description">combines multiple images according to a weighted sum of polynomials; one floating point weight (coefficient) and one floating point polynomial exponent (power) for each image expressed as comma separated pairs.</p>
6269 <p> The weights should typically be fractions between -1 and 1. But the sum of weights should be 1 or at least between 0 and 1 to avoid clamping in non-hdri mode at black and white.</p>
6271 <p>The exponents may be positive, negative or zero. A negative exponent is equivalent to 1 divided by the image raised to the corresponding positive exponent. A zero exponent always produces 1 scaled by quantumrange to white, i.e. wt*white, no matter what the image.</p>
6273 <p>The format is: <var>output = wt1*image1^exp1 + wt2*image2^exp2 </var>...</p>
6275 <p>Some simple uses are:</p>
6277 <li>A weighted sum of each image provided all weights add to unity and all exponents=1. If the the weights are all equal to 1/(number of images), then this is equivalent to <a href="command-line-options.html#profile">-evaluate-sequence</a> <var>mean</var>.</li>
6278 <li>The sum of squares of two or more images, provided the weights are equal (and sum to 1 to avoid clamping) and the exponents equal 2.</li>
6281 <p>Note that one may add a constant color to the expression simply by using xc:somecolor for one of the images and specifying the desired weight and exponent equal to 0.</p>
6283 <p>Similarly one may add white to the expression by simply using null: (or xc:white) for one of the images with the appropriate weight and exponent equal to 0.</p>
6286 <div style="margin: auto;">
6287 <h3 class="magick-header"><a id="posterize"></a>-posterize <var>levels</var></h3>
6290 <p class="magick-description">reduce the image to a limited number of color levels per channel.</p>
6292 <p>Very low values of <var>levels</var>, e.g., 2, 3, 4, have the most
6295 <div style="margin: auto;">
6296 <h3 class="magick-header"><a id="precision"></a>-precision <var>value</var></h3>
6299 <p class="magick-description">set the maximum number of significant digits to be printed.</p>
6301 <div style="margin: auto;">
6302 <h3 class="magick-header"><a id="preview"></a>-preview <var>type</var></h3>
6305 <p class="magick-description">image preview type.</p>
6307 <p>Use this option to affect the preview operation of an image (e.g.
6308 <code>convert file.png -preview Gamma Preview:gamma.png</code>). Choose from
6311 <pre class="pre-scrollable">
6343 <p>To print a complete list of previews, use the <a href="command-line-options.html#list">-list preview</a> option.</p>
6345 <p>The default preview is <code>JPEG</code>.</p>
6347 <div style="margin: auto;">
6348 <h3 class="magick-header"><a id="print"></a>-print <var>string</var></h3>
6351 <p class="magick-description">interpret string and print to console.</p>
6353 <div style="margin: auto;">
6354 <h3 class="magick-header"><a id="process"></a>-process <var>command</var></h3>
6357 <p class="magick-description">process the image with a custom image filter.</p>
6359 <p>The command arguments has the form <code>"module arg1 arg2 arg3 ...
6360 argN"</code> where <code>module</code> is the name of the module to invoke (e.g.
6361 "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to
6362 pass to the process module.</p>
6364 <div style="margin: auto;">
6365 <h3 class="magick-header"><a id="profile"></a>-profile <var>filename</var><br/>
6366 +profile <var>profile_name</var></h3>
6369 <p class="magick-description">Manage ICM, IPTC, or generic profiles in an image.</p>
6371 <p>Using <a href="command-line-options.html#profile">-profile</a> <var>filename</var> adds an
6372 ICM (ICC color management), IPTC (newswire information), or a generic profile
6375 <p>Use <a href="command-line-options.html#profile">+profile <var>profile_name</var></a> to
6376 remove the indicated profile. ImageMagick uses standard filename globbing, so
6377 wildcard expressions may be used to remove more than one profile. Here we
6378 remove all profiles from the image except for the XMP profile: <code>+profile
6379 "!xmp,*"</code>. </p>
6381 <p>Use <code>identify -verbose</code> to find out which profiles are in the
6382 image file. Use <a href="command-line-options.html#strip">-strip</a> to remove all profiles (and
6385 <p>To extract a profile, the <a href="command-line-options.html#profile">-profile</a> option is not
6386 used. Instead, simply write the file to an image format such as <var>APP1, 8BIM, ICM,</var> or <var>IPTC</var>.</p>
6388 <p>For example, to extract the Exif data (which is stored in JPEG files in the
6389 <var>APP1</var> profile), use.</p>
6392 convert cockatoo.jpg profile.exif
6395 <p>It is important to note that results may depend on whether or not the
6396 original image already has an included profile. Also, keep in mind that <a
6397 href="command-line-options.html#profile">-profile</a> is an "operator" (as opposed to a "setting") and
6398 therefore a conversion is made each time it is encountered, in order, in the
6399 command-line. For instance, in the following example, if the original image is
6400 CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
6403 convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff
6406 <p>Furthermore, since ICC profiles are not necessarily symmetric, extra
6407 conversion steps can yield unwanted results. CMYK profiles are often very
6408 asymmetric since they involve 3−>4 and 4−>3 channel mapping.
6411 <div style="margin: auto;">
6412 <h3 class="magick-header"><a id="quality"></a>-quality <var>value</var></h3>
6415 <p class="magick-description">JPEG/MIFF/PNG compression level.</p>
6417 <p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and
6418 highest compression) to 100 (best quality but least effective compression).
6419 The default is to use the estimated quality of your input image if it can
6420 be determined, otherwise 92. When the quality is greater than 90, then the
6421 chroma channels are not downsampled.
6422 Use the <a href="command-line-options.html#sampling-factor">-sampling-factor</a> option to specify the
6423 factors for chroma downsampling.</p>
6425 <p>For the JPEG-2000 image format, quality is mapped using a non-linear
6426 equation to the compression ratio required by the Jasper library. This
6427 non-linear equation is intended to loosely approximate the quality provided by
6428 the JPEG v1 format. The default quality value 100, a request for non-lossy
6429 compression. A quality of 75 results in a request for 16:1 compression.</p>
6431 <p>For the MNG and PNG image formats, the quality value sets the zlib
6432 compression level (quality / 10) and filter-type (quality % 10). The default
6433 PNG "quality" is 75, which means compression level 7 with adaptive PNG
6434 filtering, unless the image has a color map, in which case it means
6435 compression level 7 with no PNG filtering.</p>
6437 <p>For compression level 0 (quality value less than 10), the Huffman-only
6438 strategy is used, which is fastest but not necessarily the worst
6441 <p>If filter-type is 4 or less, the specified PNG filter-type is used for
6444 <dl class="dl-horizontal">
6445 <dt>0</dt><dd>none</dd>
6446 <dt>1</dt><dd>sub</dd>
6447 <dt>2</dt><dd>up</dd>
6448 <dt>3</dt><dd>average</dd>
6449 <dt>4</dt><dd>Paeth</dd>
6452 <p>If filter-type is 5, adaptive filtering is used when quality is greater
6453 than 50 and the image does not have a color map, otherwise no filtering is
6456 <p>If filter-type is 6, adaptive filtering
6457 with <var>minimum-sum-of-absolute-values</var> is used.</p>
6459 <p>Only if the output is MNG, if filter-type is 7, the LOCO color
6460 transformation (intrapixel differencing) and adaptive filtering
6461 with <var>minimum-sum-of-absolute-values</var> are used.</p>
6463 <p>If the filter-type is 8 the zlib Z_RLE compression strategy (or the
6464 Z_HUFFMAN_ONLY strategy, when compression level is 0) is used with
6465 adaptive PNG filtering.</p>
6467 <p>If the filter-type is 9 the zlib Z_RLE compression strategy (or the
6468 Z_HUFFMAN_ONLY strategy, when compression level is 0) is used with
6469 no PNG filtering.</p>
6471 <p>The quality setting has no effect on the appearance or signature of PNG
6472 and MNG images, since the compression is always lossless.</p>
6474 <p>Not all combinations of compression level, strategy, and PNG filter type
6475 can be obtained using the -quality option. For more precise control,
6476 you can use the PNG:compression-level=N, PNG:compression-strategy=N, and
6477 PNG:compression-filter=N defines, respectively, instead.
6478 See <a href="command-line-options.html#define">-define</a>. Values from the defines take precedence
6479 over values from the -quality option.</p>
6481 <p>For further information, see
6482 the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
6484 <p>For the MIFF and TIFF image formats, quality/10 is the <a href="command-line-options.html#compress">Zip/BZip</a> compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
6486 <p>For the BPG image format, quality/2 is the actual BPG compression level (range from 0 to 51).</p>
6488 <div style="margin: auto;">
6489 <h3 class="magick-header"><a id="quantize"></a>-quantize <var>colorspace</var></h3>
6492 <p class="magick-description">reduce colors using this colorspace.</p>
6494 <p>This setting defines the colorspace used to sort out and reduce the number
6495 of colors needed by an image (for later dithering) by operators such as <a
6496 href="command-line-options.html#colors" >-colors</a>, Note that color reduction also happens
6497 automatically when saving images to color-limited image file formats, such as
6501 <div style="margin: auto;">
6502 <h3 class="magick-header"><a id="quiet"></a>-quiet</h3>
6505 <p class="magick-description">suppress all warning messages. Error messages are still reported.</p>
6507 <div style="margin: auto;">
6508 <h3 class="magick-header"><a id="radial-blur"></a>-radial-blur <var>angle</var></h3>
6511 <p class="magick-description">Blur around the center of the image.</p>
6513 <p>Note that this is actually a rotational blur rather than a radial and as
6514 such actually mis-named. </p>
6516 <p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
6517 pixels which are outside the image proper are blurred into the final result.
6521 <div style="margin: auto;">
6522 <h3 class="magick-header"><a id="raise"></a>-raise <var>thickness</var></h3>
6525 <p class="magick-description">Lighten or darken image edges.</p>
6527 <p>This will create a 3-D effect. Use <a href="command-line-options.html#raise">-raise</a> to create
6528 a raised effect, otherwise use <a href="command-line-options.html#raise">+raise</a>. </p>
6530 <p>Unlike the similar <a href="command-line-options.html#frame">-frame</a> option, <a
6531 href="command-line-options.html#raise">-raise</a> does not alter the dimensions of the image.</p>
6533 <div style="margin: auto;">
6534 <h3 class="magick-header"><a id="random-threshold"></a>-random-threshold <var>low</var>x<var>high</var></h3>
6537 <p class="magick-description">Apply a random threshold to the image.</p>
6539 <div style="margin: auto;">
6540 <h3 class="magick-header"><a id="read-mask"></a>-read-mask
6541 <var>filename</var></h3>
6544 <p class="magick-description">Prevent updates to image pixels specified by the mask.</p>
6546 <p>This the same as using a mask used for composite masking operations, with
6547 grayscale values causing blended updates of the image the mask is attached to.
6550 <p>Use <a href="command-line-options.html#read-mask">+read-mask</a> to remove the mask from images.</p>
6552 <p>Also see <a href="command-line-options.html#clip-mask">-clip-mask</a> which work in the same way,
6553 but with strict boolean masking. </p>
6555 <div style="margin: auto;">
6556 <h3 class="magick-header"><a id="red-primary"></a>-red-primary <var>x,y</var></h3>
6559 <p class="magick-description">Set the red chromaticity primary point.</p>
6561 <div style="margin: auto;">
6562 <h3 class="magick-header"><a id="regard-warnings"></a>-regard-warnings</h3>
6565 <p class="magick-description">Pay attention to warning messages.</p>
6567 <p>This option causes some warnings in some image formats to be treated
6570 <div style="margin: auto;">
6571 <h3 class="magick-header"><a id="remap"></a>-remap <var>filename</var></h3>
6574 <p class="magick-description">Reduce the number of colors in an image to the colors used by this image.</p>
6576 <p>If the <a href="command-line-options.html#dither">-dither</a> setting is enabled (the default) then
6577 the given colors are dithered over the image as necessary, otherwise the closest
6578 color (in RGB colorspace) is selected to replace that pixel in the image. </p>
6580 <p>As a side effect of applying a <a href="command-line-options.html#remap">-remap</a> of colors across all
6581 images in the current image sequence, all the images will have the same color
6582 table. That means that when saved to a file format such as GIF, it will use
6583 that color table as a single common or global color table, for all the images,
6584 without requiring extra local color tables. </p>
6586 <p>Use <a href="command-line-options.html#remap">+remap</a> to reduce all images in the current image
6587 sequence to use a common color map over all the images. This equivalent to
6588 appending all the images together (without extra background colors) and color
6589 reducing those images using <a href="command-line-options.html#colors">-colors</a> with a 256 color
6590 limit, then <a href="command-line-options.html#remap">-remap</a> those colors over the original list of
6591 images. This ensures all the images follow a single color map. </p>
6593 <p>If the number of colors over all the images is less than 256, then <a
6594 href="command-line-options.html#remap">+remap</a> should not perform any color reduction or dithering, as
6595 no color changes are needed. In that case, its only effect is to force the use
6596 of a global color table. This recommended after using either <a
6597 href="command-line-options.html#colors">-colors</a> or <a href="command-line-options.html#ordered-dither">-ordered-dither</a> to
6598 reduce the number of colors in an animated image sequence. </p>
6600 <p>Note, the remap image colormap has at most 8-bits of precision. Deeper color maps are automagically coalesced with other colors to meet this requirement.</p>
6602 <div style="margin: auto;">
6603 <h3 class="magick-header"><a id="region"></a>-region <var>geometry</var></h3>
6606 <p class="magick-description">Set a region in which subsequent operations apply.</p>
6608 <p>The <var>x</var> and <var>y</var> offsets are treated
6609 in the same manner as in <a href="command-line-options.html#crop">-crop</a>.</p>
6611 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
6613 <p>Use <code>+region</code> to remove any previously set regions.</p>
6615 <div style="margin: auto;">
6616 <h3 class="magick-header"><a id="remote"></a>-remote</h3>
6619 <p class="magick-description">perform a remote operation.</p>
6621 <p>The only command recognized is the name of an image file to load.</p>
6623 <p>If you have more than one <a href="display.html">display</a> application
6624 running simultaneously, use the <a href="command-line-options.html#window"> window</a> option to
6625 specify which application to control.</p>
6627 <div style="margin: auto;">
6628 <h3 class="magick-header"><a id="render"></a>-render</h3>
6631 <p class="magick-description">render vector operations.</p>
6633 <p>Use <a href="command-line-options.html#render">+render</a> to turn off rendering vector operations.
6634 This useful when saving the result to vector formats such as MVG or SVG.</p>
6636 <div style="margin: auto;">
6637 <h3 class="magick-header"><a id="repage"></a>-repage <var>geometry</var></h3>
6640 <p class="magick-description">Adjust the canvas and offset information of the image.</p>
6642 <p>This option is like <a href="command-line-options.html#page">-page</a> but acts as an image operator
6643 rather than a setting. You can separately set the canvas size or the offset
6644 of the image on that canvas by only providing those components. </p>
6646 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
6648 <p>If a <code>!</code> flag is given the offset given is added to the existing
6649 offset to move the image relative to its previous position. This useful for
6650 animation sequences. </p>
6652 <p>A given a canvas size of zero such as '<code>0x0</code>' forces it to
6653 recalculate the canvas size so the image (at its current offset) will appear
6654 completely on that canvas (unless it has a negative offset).</p>
6656 <p>Use <a href="command-line-options.html#repage">+repage</a> to completely remove/reset the virtual
6657 canvas meta-data from the images. </p>
6659 <p>The <a href="command-line-options.html#set">-set</a> '<code>page</code>' option can be used to
6660 directly assign virtual canvas meta-data. </p>
6663 <div style="margin: auto;">
6664 <h3 class="magick-header"><a id="resample"></a>-resample <var>horizontal</var>x<var>vertical</var></h3>
6667 <p class="magick-description">Resample image to specified horizontal and vertical resolution.</p>
6669 <p>Resize the image so that its rendered size remains the same as the original
6670 at the specified target resolution. For example, if a 300 DPI image renders at
6671 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to
6672 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device. Note that
6673 only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of
6674 storing the image resolution. For formats which do not support an image
6675 resolution, the original resolution of the image must be specified via <a
6676 href="command-line-options.html#density">-density</a> on the command line prior to specifying the
6677 resample resolution.</p>
6679 <p>Note that Photoshop stores and obtains image resolution from a proprietary
6680 embedded profile. If this profile exists in the image, then Photoshop will
6681 continue to treat the image using its former resolution, ignoring the image
6682 resolution specified in the standard file header.</p>
6684 <div style="margin: auto;">
6685 <h3 class="magick-header"><a id="resize"></a>-resize <var>geometry</var></h3>
6688 <p class="magick-description">Resize an image.</p>
6690 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
6691 ignored, and the <a href="command-line-options.html#gravity">-gravity</a> option has no effect.</p>
6693 <p>If the <a href="command-line-options.html#filter">-filter</a> option
6694 or <code>-define filter:option=value</code> precedes the <a
6695 href="command-line-options.html#resize">-resize</a> option, the image is resized with the specified
6698 <p>Many image processing algorithms assume your image is in a linear-light
6699 coding. If your image is gamma-corrected, you can remove the nonlinear gamma
6700 correction, apply the transform, then restore it like this:</p>
6703 convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2 \
6704 -quality 92 passport.jpg
6707 <div style="margin: auto;">
6708 <h3 class="magick-header"><a id="respect-parentheses"></a>-respect-parentheses</h3>
6711 <p class="magick-description">settings remain in effect until parenthesis boundary.</p>
6713 <div style="margin: auto;">
6714 <h3 class="magick-header"><a id="reverse"></a>-reverse</h3>
6717 <p class="magick-description">Reverse the order of images in the current image list.</p>
6720 <div style="margin: auto;">
6721 <h3 class="magick-header"><a id="roll"></a>-roll {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h3>
6724 <p class="magick-description">roll an image vertically or horizontally by the amount given.</p>
6726 <p>A negative <var>x</var> offset rolls the image right-to-left.
6727 A negative <var>y</var> offset rolls the image bottom-to-top.</p>
6730 <div style="margin: auto;">
6731 <h3 class="magick-header"><a id="rotate"></a>-rotate <var>degrees</var>{<var><</var>}{<var>></var>}</h3>
6734 <p class="magick-description">Apply Paeth image rotation (using shear operations) to the image.</p>
6736 <p>Use <code>></code> to rotate the image only if its width exceeds the
6737 height. <code><</code> rotates the image <var>only</var> if its width is less
6738 than the height. For example, if you specify <code>-rotate "-90>"</code> and
6739 the image size is 480x640, the image is not rotated. However, if the image is
6740 640x480, it is rotated by -90 degrees. If you use <code>></code> or
6741 <code><</code>, enclose it in quotation marks to prevent it from being
6742 misinterpreted as a file redirection.</p>
6744 <p>Empty triangles in the corners, left over from rotating the image, are
6745 filled with the <code>background</code> color. </p>
6747 <p>See also the <a href="command-line-options.html#distort">-distort</a> operator and specifically the
6748 '<code>ScaleRotateTranslate</code>' distort method. </p>
6751 <div style="margin: auto;">
6752 <h3 class="magick-header"><a id="sample"></a>-sample <var>geometry</var></h3>
6755 <p class="magick-description">minify / magnify the image with pixel subsampling and pixel replication, respectively.</p>
6757 <p>Change the image size simply by directly sampling the pixels original
6758 from the image. When magnifying, pixels are replicated in blocks. When
6759 minifying, pixels are sub-sampled (i.e., some rows and columns are skipped
6762 <p>The results are thus equivalent to using <a href="command-line-options.html#resize">-resize</a> with
6763 a <a href="command-line-options.html#filter">-filter</a> setting of <code>point</code> (nearest
6764 neighbor), though <a href="command-line-options.html#sample">-sample</a> is a lot faster, as it
6765 avoids all the filter processing of the image. As such it completely ignores
6766 the current <a href="command-line-options.html#filter">-filter</a> setting. </p>
6768 <p>The key feature of the <a href="command-line-options.html#sample">-sample</a> is that no new colors
6769 will be added to the resulting image, though some colors may disappear. </p>
6771 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
6772 ignored, unlike <a href="command-line-options.html#resize">-resize</a>. </p>
6775 <p>The actual sampling point is the middle of the sub-region being sampled.
6776 As such a single pixel sampling of an image will take the middle pixel, (or
6777 top-left-middle if image has even dimensions). However the <a
6778 href="command-line-options.html#define">-define</a> '<code>sample:offset</code>' can be set to modify
6779 this position some other location within each sub-region being sampled, as
6780 a percentage offset.</p>
6782 <p>By default this value is '<code>50</code>' for the midpoint, but could be set
6783 to '<code>0</code>' for top-left, '<code>100</code>' for bottom-right, or with
6784 separate X and Y offsets such as '<code>0x50</code>' for left-middle edge of
6785 sampling sub-region.</p>
6788 <div style="margin: auto;">
6789 <h3 class="magick-header"><a id="sampling-factor"></a>-sampling-factor <var>horizontal-factor</var>x<var>vertical-factor</var></h3>
6792 <p class="magick-description">sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</p>
6794 <p>This option specifies the sampling factors to be used by the JPEG encoder
6795 for chroma downsampling. If this option is omitted, the JPEG library will use
6796 its own default values. When reading or writing the YUV format and when
6797 writing the M2V (MPEG-2) format, use <a
6798 href="command-line-options.html#sampling-factor">-sampling-factor 2x1</a> or <a
6799 href="command-line-options.html#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2
6800 downsampling method.</p>
6802 <div style="margin: auto;">
6803 <h3 class="magick-header"><a id="scale"></a>-scale <var>geometry</var></h3>
6806 <p class="magick-description">minify / magnify the image with pixel block averaging and pixel replication, respectively.</p>
6808 <p>Change the image size simply by replacing pixels by averaging pixels
6809 together when minifying, or replacing pixels when magnifying. </p>
6811 <p>The results are thus equivalent to using <a href="command-line-options.html#resize">-resize</a> with
6812 a <a href="command-line-options.html#filter">-filter</a> setting of <code>box</code>. Though it is a lot
6813 faster, as it avoids all the filter processing of the image. As such it
6814 completely ignores the current <a href="command-line-options.html#filter">-filter</a> setting. </p>
6816 <p>If when shrinking (minifying) images the original image is some integer
6817 multiple of the new image size, the number of pixels averaged together to
6818 produce the new pixel color is the same across the whole image. This is
6819 a special case known as 'binning' and is often used as a method of reducing
6820 noise in image such as those generated by digital cameras, especially in low
6821 light conditions. </p>
6824 <div style="margin: auto;">
6825 <h3 class="magick-header"><a id="scene"></a>-scene <var>value</var></h3>
6828 <p class="magick-description">set scene number.</p>
6830 <p>This option sets the scene number of an image or the first image in an image sequence.</p>
6832 <div style="margin: auto;">
6833 <h3 class="magick-header"><a id="screen"></a>-screen</h3>
6836 <p class="magick-description">specify the screen to capture.</p>
6838 <p>This option indicates that the GetImage request used to obtain the image
6839 should be done on the root window, rather than directly on the specified
6840 window. In this way, you can obtain pieces of other windows that overlap the
6841 specified window, and more importantly, you can capture menus or other popups
6842 that are independent windows but appear over the specified window.</p>
6844 <div style="margin: auto;">
6845 <h3 class="magick-header"><a id="seed"></a>-seed</h3>
6848 <p class="magick-description">seed a new sequence of pseudo-random numbers</p>
6850 <div style="margin: auto;">
6851 <h3 class="magick-header"><a id="segment"></a>-segment <var>cluster-threshold</var>x<var>smoothing-threshold</var></h3>
6854 <p class="magick-description">segment the colors of an image.</p>
6856 <p>Segment an image by analyzing the histograms of the color components and
6857 identifying units that are homogeneous with the fuzzy c-means technique. This
6858 is part of the ImageMagick color quantization routines. </p>
6860 <p>Specify <var>cluster threshold</var> as the number of pixels in
6861 each cluster that must exceed the cluster threshold to be considered valid.
6862 <var>Smoothing threshold</var> eliminates noise in the second
6863 derivative of the histogram. As the value is increased, you can expect
6864 a smoother second derivative. The default is 1.5.</p>
6866 <p>If the <a href="command-line-options.html#verbose">-verbose</a> setting is defined, a detailed report
6867 of the color clusters is returned.</p>
6870 <div style="margin: auto;">
6871 <h3 class="magick-header"><a id="selective-blur"></a>-selective-blur <var>radius</var><br />-selective-blur <var>radius</var>x<var>sigma</var>{<var>+threshold</var>}</h3>
6874 <p class="magick-description">Selectively blur pixels within a contrast threshold.</p>
6876 <p>Blurs those pixels that are less than or equal to the threshold in
6877 contrast. The threshold may be expressed as a fraction of <var>QuantumRange</var> or as a percentage.</p>
6879 <div style="margin: auto;">
6880 <h3 class="magick-header"><a id="separate"></a>-separate</h3>
6883 <p class="magick-description">separate an image channel into a grayscale image. Specify the channel with <a href="command-line-options.html#channel">-channel</a>.</p>
6885 <div style="margin: auto;">
6886 <h3 class="magick-header"><a id="sepia-tone"></a>-sepia-tone <var>percent-threshold</var></h3>
6889 <p class="magick-description">simulate a sepia-toned photo.</p>
6891 <p>Specify <var>threshold</var> as the percent threshold of the intensity (0 - 99.9%).</p>
6893 <p>This option applies a special effect to the image, similar to the effect
6894 achieved in a photo darkroom by sepia toning. Threshold ranges from 0 to <var>QuantumRange</var> and is a measure of the extent of the sepia
6895 toning. A threshold of 80% is a good starting point for a reasonable
6900 <div style="margin: auto;">
6901 <h3 class="magick-header"><a id="set"></a>-set <var>key value</var></h3>
6902 <h3 class="magick-header">+set <var>key</var></h3>
6905 <p class="magick-description">sets image attributes and properties for images in the current image sequence.</p>
6907 <p>This will assign (or modify) specific settings attached to all the images
6908 in the current image sequence. Using the <a href="command-line-options.html#set">+set</a> form of the
6909 option will either remove, or reset that setting to a default state, as
6912 <p>For example, it will modify specific well known image meta-data
6913 'attributes' such as those normally overridden by: the options <a
6914 href="command-line-options.html#delay" >-delay</a>, <a href="command-line-options.html#dispose" >-dispose</a>, and <a
6915 href="command-line-options.html#page" >-page</a>, <a href="command-line-options.html#colorspace" >-colorspace</a>; generally
6916 assigned before the image is read in, by using a <var>key</var> of
6919 <p>If the given <var>key</var> does not match a specific known
6920 'attribute ', such as shown above, the setting is stored as a a free form
6921 'property' string. Such settings are listed in <a href="command-line-options.html#verbose"
6922 >-verbose</a> information ("<code>info:</code>" output format) as "Properties".
6925 <p>This includes string 'properties' that are set by and assigned to images
6926 using the options <a href="command-line-options.html#comment" >-comment</a>, <a href="command-line-options.html#label"
6927 >-label</a>, <a href="command-line-options.html#caption" >-caption</a>. These options actually assign
6928 a global 'artifact' which are automatically assigned (and any <a href="escape.html" >Format Percent
6929 Escapes</a> expanded) to images as they are read in. For example:</p>
6932 -> convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png
6933 identify -format %c rose.png
6934 Rose is a rose is a rose is a rose
6937 <p>The set value can also make use of <a href="escape.html" >Format and Print Image
6938 Properties</a> in the defined value. For example:</p>
6941 -> convert rose: -set origsize '%wx%h' -resize 50% \
6942 -format 'Old size = %[origsize] New size = %wx%h' info:
6943 Old size = 70x46 New size = 35x23
6946 <p>Other well known 'properties' that are available include:
6947 '<code>date:create</code>' and '<code>date:modify</code>' and
6948 '<code>signature</code>'. </p>
6950 <p>The <a href="command-line-options.html#repage">-repage</a> operator will also allow you to modify
6951 the '<code>page</code>' attribute of an image for images already in memory (also
6952 see <a href="command-line-options.html#repage">-page</a>). However it is designed to provide a finer
6953 control of the sub-parts of this 'attribute'. The <a href="command-line-options.html#set">-set page</a>
6954 option will only provide a direct, unmodified assignment of '<code>page</code>'
6957 <p>This option can also associate a colorspace or profile with your image.
6961 convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd
6964 <p>Some 'properties' must be defined in a specific way to be used. For
6965 example only 'properties' prefixed with "<code>filename:</code>" can be used to
6966 modify the output filename of an image. For example</p>
6969 convert rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'
6972 <p>If the setting value is prefixed with "<code>option:</code>" the setting will
6973 be saved as a global "Artifact" exactly as if it was set using the <a
6974 href="command-line-options.html#define" >-define</a> option. As such settings are global in scope, they
6975 can be used to pass 'attributes' and 'properties' of one specific image,
6976 in a way that allows you to use them in a completely different image, even if
6977 the original image has long since been modified or destroyed. For example: </p>
6980 convert rose: -set option:rosesize '%wx%h' -delete 0 \
6981 label:'%[rosesize]' label_size_of_rose.gif"
6984 <p>Note that <a href="escape.html" >Format Percent Escapes</a> will only match
6985 a 'artifact' if the given <var>key</var> does not match an existing
6986 'attribute' or 'property'. </p>
6988 <p>You can set the attributes of the image registry by prefixing the value
6989 with <code>registry:</code>.</p>
6991 <p>The <a href="command-line-options.html#set">-set profile</a> option can also be used to inject
6992 previously-formatted ancillary chunks into the output PNG file, using
6993 the commandline option as shown below or by setting the profile via a
6994 programming interface:</p>
6997 convert in.png -set profile PNG-chunk-x:<filename> out.png
7000 <p>where <var>x</var> is a location flag and
7001 <var>filename</var> is a file containing the chunk
7002 name in the first 4 bytes, then a colon (":"), followed by the chunk data.
7003 This encoder will compute the chunk length and CRC, so those must not
7004 be included in the file.</p>
7006 <p>"x" can be "b" (before PLTE), "m" (middle, i.e., between PLTE and IDAT),
7007 or "e" (end, i.e., after IDAT). If you want to write multiple chunks
7008 of the same type, then add a short unique string after the "x" to prevent
7009 subsequent profiles from overwriting the preceding ones, e.g.,</p>
7013 convert in.png -set profile PNG-chunk-b01:file01 \
7014 -profile PNG-chunk-b02:file02 out.png
7017 <div style="margin: auto;">
7018 <h3 class="magick-header"><a id="shade"></a>-shade <var>azimuth</var>x<var>elevation</var></h3>
7021 <p class="magick-description">shade the image using a distant light source.</p>
7023 <p>Specify <var>azimuth</var> and <var>elevation</var> as
7024 the position of the light source. Use <a href="command-line-options.html#shade">+shade</a> to return
7025 the shading results as a grayscale image.</p>
7027 <div style="margin: auto;">
7028 <h3 class="magick-header"><a id="shadow"></a>-shadow <var>percent-opacity</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h3>
7031 <p class="magick-description">simulate an image shadow.</p>
7033 <div style="margin: auto;">
7034 <h3 class="magick-header"><a
7035 id="shared-memory"></a>-shared-memory</h3>
7038 <p class="magick-description">use shared memory.</p>
7040 <p>This option specifies whether the utility should attempt to use shared
7041 memory for pixmaps. ImageMagick must be compiled with shared memory support,
7042 and the display must support the <var>MIT-SHM</var> extension.
7043 Otherwise, this option is ignored. The default is <code>True</code>.</p>
7045 <div style="margin: auto;">
7046 <h3 class="magick-header"><a id="sharpen"></a>-sharpen <var>radius</var><br />-sharpen <var>radius</var>x<var>sigma</var></h3>
7049 <p class="magick-description">sharpen the image.</p>
7051 <p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
7053 <div style="margin: auto;">
7054 <h3 class="magick-header"><a id="shave"></a>-shave <var>geometry</var></h3>
7057 <p class="magick-description">Shave pixels from the image edges.</p>
7059 <p>The <var>size</var> portion of the <var>geometry</var>
7060 argument specifies the width of the region to be removed from both sides of
7061 the image and the height of the regions to be removed from top and bottom.
7062 Offsets are ignored.</p>
7064 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
7066 <div style="margin: auto;">
7067 <h3 class="magick-header"><a id="shear"></a>-shear <var>Xdegrees</var>[x<var>Ydegrees</var>]</h3>
7070 <p class="magick-description">Shear the image along the x-axis and/or y-axis.</p>
7072 <p>The shear angles may be positive, negative, or zero. When <var>Ydegrees</var> is omitted it defaults to 0. When both angles are
7073 given, the horizontal component of the shear is performed before the vertical
7076 <p>Shearing slides one edge of an image along the x-axis or y-axis (i.e.,
7077 horizontally or vertically, respectively),creating a parallelogram. The amount
7078 of each is controlled by the respective shear angle. For horizontal shears,
7079 <var>Xdegrees</var> is measured clockwise relative to "up" (the
7080 negative y-axis), sliding the top edge to the right when 0°<<var>Xdegrees</var><90° and to the left when 90°<<var>Xdegrees</var><180°. For vertical shears <var>Ydegrees</var> is measured clockwise relative to "right" (the
7081 positive x-axis), sliding the right edge down when 0°<<var>Ydegrees</var><90° and up when 90°<<var>Ydegrees</var><180°.</p>
7083 <p>Empty triangles left over from shearing the image are filled with the color
7084 defined by the <a href="command-line-options.html#fill">-background</a> option. The color is specified
7085 using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
7087 <p>The horizontal shear is performed before the vertical part. This is
7088 important to note, since horizontal and vertical shears do not
7089 <var>commute</var>, i.e., the order matters in a sequence of shears. For
7090 example, the following two commands are not equivalent.</p>
7093 convert logo: -shear 20x0 -shear 0x60 logo-sheared.png
7094 convert logo: -shear 0x60 -shear 20x0 logo-sheared.png
7097 <p>The first of the two commands above is equivalent to the following, except
7098 for the amount of empty space created; the command that follows generates
7099 a smaller image, and so is a better choice in terms of time and space.</p>
7102 convert logo: -shear 20x60 logo-sheared.png
7105 <div style="margin: auto;">
7106 <h3 class="magick-header"><a id="sigmoidal-contrast"></a>-sigmoidal-contrast <var>contrast</var>x<var>mid-point</var></h3>
7109 <p class="magick-description">increase the contrast without saturating highlights or shadows.</p>
7111 <p>Increase the contrast of the image using a sigmoidal transfer function
7112 without saturating highlights or shadows. <var>Contrast</var>
7113 indicates how much to increase the contrast. For example, 0 is none, 3 is
7114 typical and 20 is a lot.
7117 <p>The <var>mid-point</var> indicates where the maximum change
7118 'slope' in contrast should fall in the resultant image (0 is white; 50% is
7119 middle-gray; 100% is black). </p>
7121 <p>By default the image contrast is increased, use <var>+sigmoidal-contrast</var> to decrease the contrast.</p>
7123 <p>To achieve the equivalent of a sigmoidal brightness change (similar to
7124 a gamma adjustment), you would use <var>-sigmoidal-contrast
7125 {brightness}x0%</var> to increase brightness and <var>+sigmoidal-contrast {brightness}x0%</var> to decrease brightness.
7126 Note the use of '0' fo rthe mid-point of the sigmoidal curve. </p>
7128 <p>Using a very high <var>contrast</var> will produce a sort of
7129 'smoothed thresholding' of the image. Not as sharp (with high aliasing
7130 effects) of a true threshold, but with tapered gray-levels around the threshold
7131 <var>mid-point</var>. </p>
7133 <div style="margin: auto;">
7134 <h3 class="magick-header"><a id="silent"></a>-silent</h3>
7139 <p class="magick-description">operate silently. This option is only used
7140 by the <a href="import.html">import</a> tool.</p>
7142 <div style="margin: auto;">
7143 <h3 class="magick-header"><a id="similarity-threshold"></a>-similarity-threshold <var>value</var></h3>
7146 <p class="magick-description">minimum RMSE for subimage match.</p>
7148 <p>If this setting is used, then the search will stop as soon as it finds a match whose metric is less than or equal to the value. A partially filled second output image will result. Using a value of zero, will cause the search to stop at the first perfect match it finds. If this setting is left off, then the search will proceed to completion or as limited by <var>-dissimilarity-threshold</var>.</p>
7150 <div style="margin: auto;">
7151 <h3 class="magick-header"><a id="size"></a>-size <var>width</var>[x<var>height</var>][<var>+offset</var>]</h3>
7154 <p class="magick-description">set the width and height of the image.</p>
7156 <p>Use this option to specify the width and height of raw images whose
7157 dimensions are unknown such as <code>GRAY</code>, <code>RGB</code>, or
7158 <code>CMYK</code>. In addition to width and height, use <a
7159 href="command-line-options.html#size">-size</a> with an offset to skip any header information in the
7160 image or tell the number of colors in a <code>MAP</code> image file, (e.g. -size
7163 <p>For Photo CD images, choose from these sizes:</p>
7173 <div style="margin: auto;">
7174 <h3 class="magick-header"><a id="sketch"></a>-sketch <var>radius</var><br />-sketch <var>radius</var>x<var>sigma</var>+<var>angle</var></h3>
7177 <p class="magick-description">simulate a pencil sketch.</p>
7179 <p>Sketch with the given radius, standard deviation (sigma), and angle. The
7180 angle given is the angle toward which the image is sketched. That is the
7181 direction people would consider the object is coming from. </p>
7183 <div style="margin: auto;">
7184 <h3 class="magick-header"><a id="smush"></a>-smush <var>offset</var></h3>
7187 <p class="magick-description">appends an image sequence together ignoring transparency.</p>
7189 <p>Smush is a more flexible version of <a href="command-line-options.html#append">-append</a>, joining the images in the sequence top-to-bottom (<a href="command-line-options.html#smush">-smush</a>) or left-to-right (<a href="command-line-options.html#smush">+smush</a>), with a gap between images according to the specified offset.</p>
7191 <p>If the offset is negative, images will overlap by that amount.</p>
7193 <p><a href="command-line-options.html#smush">-smush</a> respects <a href="command-line-options.html#gravity">-gravity</a>. Any empty space will be filled with the <a href="command-line-options.html#background">-background</a> color.</p>
7195 <p>For zero offset and transparent images, the non-transparent parts of the two images will be aligned as close as possible without overlapping.</p>
7197 <div style="margin: auto;">
7198 <h3 class="magick-header"><a id="snaps"></a>-snaps <var>value</var></h3>
7201 <p class="magick-description">Set the number of screen snapshots.</p>
7203 <p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
7205 <div style="margin: auto;">
7206 <h3 class="magick-header"><a id="solarize"></a>-solarize <var>percent-threshold</var></h3>
7209 <p class="magick-description">negate all pixels above the threshold level.</p>
7211 <p>Specify <var>factor</var> as the percent threshold of the intensity (0 - 99.9%).</p>
7213 <p>This option produces a <var>solarization</var> effect seen when
7214 exposing a photographic film to light during the development process.</p>
7216 <div style="margin: auto;">
7217 <h3 class="magick-header"><a id="sparse-color"></a>-sparse-color <var>method</var> '<var>x</var>,<var>y</var> <var>color</var> ...'</h3>
7220 <p class="magick-description"> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </p>
7223 <dl class="dl-horizontal">
7224 <dt>barycentric</dt>
7225 <dd>three point triangle of color given 3 points.
7226 Giving only 2 points will form a linear gradient between those points.
7227 The gradient generated extends beyond the triangle created by those
7230 <dd>Like barycentric but for 4 points. Less than 4 points
7231 fall back to barycentric. </dd>
7233 <dd>Simply map each pixel to the to nearest color point
7234 given. The result are polygonal 'cells' of solid color. </dd>
7236 <dd>Like voronoi, but resulting polygonal 'cells' are mapped to a fixed coordinate system.</dd>
7238 <dd>Colors points biased on the ratio of inverse distance
7239 squared. Generating spots of color in a sea of the average of
7242 <dd>Colors points biased on the ratio of inverse distance.
7243 This generates sharper points of color rather than rounded spots of
7244 '<code>shepards</code>' Generating spots of color in a sea of the
7245 average of colors. </dd>
7248 <p>The points are placed according to the images location on the virtual
7249 canvas (<a href="command-line-options.html#page" >-page</a> or <a href="command-line-options.html#repage" >-repage</a>
7250 offset), and do not actually have to exist on the given image, but may be
7251 some point beyond the edge of the image. All points are floating point values.
7254 <p>Only the color channels defined by the <a href="command-line-options.html#channel" >-channel</a> are
7255 modified, which means that by default matte/alpha transparency channel is not
7256 effected. Typically transparency channel is turned off either before or after
7259 <p>Of course if some color points are transparent to generate a transparent
7260 gradient, then the image also requires transparency enabled to store the
7263 <p>All the above methods when given a single point of color will replace all
7264 the colors in the image with the color given, regardless of the point. This is
7265 logical, and provides an alternative technique to recolor an image to some
7269 <div style="margin: auto;">
7270 <h3 class="magick-header"><a id="splice"></a>-splice <var>geometry</var></h3>
7273 <p class="magick-description">Splice the current background color into the image.</p>
7275 <p>This will add rows and columns of the current <a
7276 href="command-line-options.html#background">-background</a> color into the given image according to the
7277 given <a href="command-line-options.html#gravity">-gravity</a> geometry setting. See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Essentially <a href="command-line-options.html#splice">-splice</a> will divide the
7278 image into four quadrants, separating them by the inserted rows and columns.
7281 <p>If a dimension of geometry is zero no rows or columns will be added for that
7282 dimension. Similarly using a zero offset with the appropriate <a
7283 href="command-line-options.html#gravity">-gravity</a> setting will add rows and columns to the edges of
7284 the image, padding the image only along that one edge. Edge padding is what <a
7285 href="command-line-options.html#splice">-splice</a> is most commonly used for. </p>
7287 <p>If the exact same <var>geometry</var> and <a
7288 href="command-line-options.html#gravity">-gravity</a> is later used with <a href="command-line-options.html#chop">-chop</a> the
7289 added added all splices removed. </p>
7291 <div style="margin: auto;">
7292 <h3 class="magick-header"><a id="spread"></a>-spread <var>amount</var></h3>
7295 <p class="magick-description">displace image pixels by a random amount.</p>
7297 <p>The argument <var>amount</var> defines the size of the
7298 neighborhood around each pixel from which to choose a candidate pixel to
7301 <p>The lookup is controlled by the <a href="command-line-options.html#interpolate">-interpolate</a> setting.</p>
7303 <div style="margin: auto;">
7304 <h3 class="magick-header"><a id="statistic"></a>-statistic <var>type</var> <var>geometry</var></h3>
7307 <p class="magick-description">replace each pixel with corresponding statistic from the neighborhood.</p>
7309 <p>Choose from these statistic types:</p>
7310 <dl class="dl-horizontal">
7311 <dt>Gradient</dt><dd>maximum difference (max - min) value in neighborhood</dd>
7312 <dt>Maximum</dt><dd>maximum value per channel in neighborhood</dd>
7313 <dt>Minimum</dt><dd>minimum value per channel in neighborhood</dd>
7314 <dt>Mean</dt><dd>average value per channel in neighborhood</dd>
7315 <dt>Median</dt><dd>median value per channel in neighborhood</dd>
7316 <dt>Mode</dt><dd>mode (most frequent) value per channel in neighborhood</dd>
7317 <dt>Nonpeak</dt><dd>value just before or after the median value per channel in neighborhood</dd>
7318 <dt>RMS</dt><dd>root mean square value per channel in neighborhood</dd>
7319 <dt>StandardDeviation</dt><dd> standard deviation value per channel in neighborhood</dd>
7322 <div style="margin: auto;">
7323 <h3 class="magick-header"><a id="stegano"></a>-stegano <var>offset</var></h3>
7326 <p class="magick-description">hide watermark within an image.</p>
7328 <p>Use an offset to start the image hiding some number of pixels from the
7329 beginning of the image. Note this offset and the image size. You will need
7330 this information to recover the steganographic image (e.g. display -size
7331 320x256+35 stegano:image.png).</p>
7333 <div style="margin: auto;">
7334 <h3 class="magick-header"><a id="stereo"></a>-stereo <var>+x</var>{<var>+y</var>}</h3>
7337 <p class="magick-description">composite two images to create a red / cyan stereo anaglyph.</p>
7339 <p>The left side of the stereo pair (second image) is saved as the red channel of the output image. The right side (first image) is saved as the green and blue channels. Red-green stereo glasses are required to properly view the stereo image.</p>
7341 <div style="margin: auto;">
7342 <h3 class="magick-header"><a id="storage-type"></a>-storage-type <var>type</var></h3>
7345 <p class="magick-description">pixel storage type. Here are the valid types:</p>
7347 <dl class="dl-horizontal">
7348 <dt>char</dt><dd>unsigned characters</dd>
7349 <dt>double</dt><dd>doubles</dd>
7350 <dt>float</dt><dd>floats</dd>
7351 <dt>integer</dt><dd>integers</dd>
7352 <dt>long</dt><dd>longs</dd>
7353 <dt>quantum</dt><dd>pixels in the native depth of your ImageMagick distribution</dd>
7354 <dt>short</dt><dd>unsigned shorts</dd>
7357 <p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
7358 values range from 0 to the maximum value the storage type can support.</p>
7360 <div style="margin: auto;">
7361 <h3 class="magick-header"><a id="stretch"></a>-stretch <var>fontStretch</var></h3>
7364 <p class="magick-description">Set a type of stretch style for fonts.</p>
7366 <p>This setting suggests a type of stretch that ImageMagick should try to
7367 apply to the currently selected font family. Select <var>fontStretch</var> from the following.</p>
7382 <p>To print a complete list of stretch types, use <a href="command-line-options.html#list">-list
7385 <p>For other settings that affect fonts, see the options <a
7386 href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
7387 href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
7389 <div style="margin: auto;">
7390 <h3 class="magick-header"><a id="strip"></a>-strip</h3>
7393 <p class="magick-description">strip the image of any profiles, comments or these PNG chunks: bKGD,cHRM,EXIF,gAMA,iCCP,iTXt,sRGB,tEXt,zCCP,zTXt,date.</p>
7395 <div style="margin: auto;">
7396 <h3 class="magick-header"><a id="stroke"></a>-stroke <var>color</var></h3>
7399 <p class="magick-description">color to use when stroking a graphic primitive.</p>
7401 <p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
7403 <p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
7405 <div style="margin: auto;">
7406 <h3 class="magick-header"><a id="strokewidth"></a>-strokewidth <var>value</var></h3>
7409 <p class="magick-description">set the stroke width.</p>
7411 <p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
7413 <div style="margin: auto;">
7414 <h3 class="magick-header"><a id="style"></a>-style <var>fontStyle</var></h3>
7417 <p class="magick-description">Set a font style for text.</p>
7419 <p>This setting suggests a font style that ImageMagick should try to apply to
7420 the currently selected font family. Select <var>fontStyle</var> from
7430 <p>For other settings that affect fonts, see the options <a
7431 href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
7432 href="command-line-options.html#stretch">-stretch</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
7434 <div style="margin: auto;">
7435 <h3 class="magick-header"><a id="subimage-search"></a>-subimage-search</h3>
7438 <p class="magick-description">search for subimage.</p>
7440 <p>This option is required to have compare search for the best match location
7441 of a small image within a larger image. This search will produce two images
7442 (or two frames). The first is the "difference" image and the second will
7443 be the "match score" image.</p>
7445 <p>The "match-score" image is smaller containing a pixel for ever possible
7446 position of the top-left corner of the given sub-image. that is its size will
7447 be the size of the larger_image - sub_image + 1. The brightest location in
7448 this image is the location s the locate on the best match that is also
7449 reported. Note that this may or may not be a perfect match, and the actual
7450 brightness will reflect this. Other bright 'peaks' can be used to locate other
7451 possible matching locations. </p>
7453 <p>Note that the search will try to compare the sub-image at every possible
7454 location in the larger image, as such it can be very slow. The smaller the
7455 sub-image the faster this search is. </p>
7458 <div style="margin: auto;">
7459 <h3 class="magick-header"><a id="swap"></a>-swap <var>index,index</var></h3>
7462 <p class="magick-description">Swap the positions of two images in the image sequence.</p>
7464 <p>For example, <a href="command-line-options.html#swap">-swap 0,2</a> swaps the first and the third
7465 images in the current image sequence. Use <a href="command-line-options.html#swap">+swap</a> to switch
7466 the last two images in the sequence.</p>
7468 <div style="margin: auto;">
7469 <h3 class="magick-header"><a id="swirl"></a>-swirl <var>degrees</var></h3>
7472 <p class="magick-description">swirl image pixels about the center.</p>
7474 <p><var>Degrees</var> defines the tightness of the swirl.</p>
7476 <div style="margin: auto;">
7477 <h3 class="magick-header"><a id="synchronize"></a>-synchronize</h3>
7480 <p class="magick-description">synchronize image to storage device.</p>
7482 <p>Set to "true" to ensure all image data is fully flushed and synchronized
7483 to disk. There is a performance penalty, but the benefits include ensuring a
7484 valid image file in the event of a system crash and early reporting if there
7485 is not enough disk space for the image pixel cache.</p>
7487 <div style="margin: auto;">
7488 <h3 class="magick-header"><a id="taint"></a>-taint</h3>
7491 <p class="magick-description">Mark the image as modified.</p>
7493 <div style="margin: auto;">
7494 <h3 class="magick-header"><a id="text-font"></a>-text-font <var>name</var></h3>
7497 <p class="magick-description">font for writing fixed-width text.</p>
7499 <p>Specifies the name of the preferred font to use in fixed (typewriter style)
7500 formatted text. The default is 14 point <var>Courier</var>.</p>
7502 <p>You can tag a font to specify whether it is a PostScript, TrueType, or
7503 OPTION1 font. For example, <code>Courier.ttf</code> is a TrueType font and
7504 <code>x:fixed</code> is OPTION1.</p>
7506 <div style="margin: auto;">
7507 <h3 class="magick-header"><a id="texture"></a>-texture <var>filename</var></h3>
7510 <p class="magick-description">name of texture to tile onto the image background.</p>
7512 <div style="margin: auto;">
7513 <h3 class="magick-header"><a id="threshold"></a>-threshold <var>value</var>{<var>%</var>}</h3>
7516 <!-- {<var>green,blue,opacity</var>}
7517 <p>If the green or blue value is omitted, these channels use the same value as
7518 the first one provided. If all three color values are the same, the result is
7519 a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used
7520 and any partially transparent pixel becomes fully transparent.</p>
7523 <p class="magick-description">Apply simultaneous black/white threshold to the image.</p>
7525 <p>Any pixel values (more specifically, those channels set using <a href="command-line-options.html#channel">‑channel</a>) that exceed the specified threshold are reassigned the
7526 maximum channel value, while all other values are assigned the minimum.</p>
7528 <p> The threshold value can be given as a percentage or as an absolute integer
7529 value corresponding to the desired channel value. When given as an integer,
7530 the minimum attainable value is 0 (corresponding to black when all channels
7531 are affected), but the maximum value (corresponding to white) is that of the
7532 <code>quantum depth</code> of the particular build of ImageMagick, and is
7533 therefore dependent on the installation. For that reason, a reasonable
7534 recommendation for most applications is to specify the threshold values as
7537 <p> The following would force pixels with red values above 50% to have 100%
7538 red values, while those at or below 50% red would be set to 0 in the red
7539 channel. The green, blue, and alpha channels (if present) would be unchanged.
7543 convert in.png -channel red -threshold 50% out.png
7546 <p>As (possibly) impractical but instructive examples, the following would
7547 generate an all-black and an all-white image with the same dimensions as the
7552 convert in.png -threshold 100% black.png
7553 convert in.png -threshold -1 white.png
7556 <p>Note that the values of the transparency channel is treated as 'matte'
7557 values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
7559 <p> See also <a href="command-line-options.html#black-threshold">‑black‑threshold</a> and <a href="command-line-options.html#white-threshold">‑white‑threshold</a>.
7562 <div style="margin: auto;">
7563 <h3 class="magick-header"><a id="thumbnail"></a>-thumbnail <var>geometry</var></h3>
7566 <p class="magick-description">Create a thumbnail of the image.</p>
7568 <p>This is similar to <a href="command-line-options.html#resize">-resize</a>, except it is optimized
7569 for speed and any image profile, other than a color profile, is removed to
7570 reduce the thumbnail size. To strip the color profiles as well, add <a
7571 href="command-line-options.html#strip">-strip</a> just before of after this option.</p>
7573 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
7575 <div style="margin: auto;">
7576 <h3 class="magick-header"><a id="tile"></a>-tile <var>filename</var></h3>
7579 <p class="magick-description">Set the tile image used for filling a subsequent graphic primitive.</p>
7581 <div style="margin: auto;">
7582 <h3 class="magick-header">-tile <var>geometry</var></h3>
7585 <p class="magick-description">Specify the layout of images.</p>
7587 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
7589 <div style="margin: auto;">
7590 <h3 class="magick-header">-tile</h3>
7593 <p class="magick-description">Specifies that a subsequent composite operation is repeated across and down image.</p>
7595 <div style="margin: auto;">
7596 <h3 class="magick-header"><a id="tile-offset"></a>-tile-offset {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h3>
7599 <p class="magick-description">Specify the offset for tile images, relative to the background image it is tiled on.</p>
7601 <p>This should be set before the tiling image is set by <a href="command-line-options.html#tile"
7602 >-tile</a> or <a href="command-line-options.html#texture" >-texture</a>, or directly applied for
7603 creating a tiled canvas using <code>TILE:</code> or <code>PATTERN:</code> input
7606 <p>Internally ImageMagick does a <a href="command-line-options.html#roll" >-roll</a> of the tile image
7607 by the arguments given when the tile image is set. </p>
7609 <div style="margin: auto;">
7610 <h3 class="magick-header"><a id="tint"></a>-tint <var>value</var></h3>
7613 <p class="magick-description">Tint the image with the fill color.</p>
7615 <p>Tint the image with the fill color.</p>
7617 <p>Specify the amount of tinting as a percentage. Pure colors like black,
7618 white red, yellow, will not be affected by -tint. Only mid-range colors such
7619 as the various shades of grey.</p>
7621 <div style="margin: auto;">
7622 <h3 class="magick-header"><a id="title"></a>-title <var>string</var></h3>
7625 <p class="magick-description">Assign a title to displayed image.", "animate", "display", "montage</p>
7627 <p>Use this option to assign a specific title to the image. This assigned to
7628 the image window and is typically displayed in the window title bar.
7629 Optionally you can include the image filename, type, width, height, Exif data,
7630 or other image attribute by embedding special format characters described
7631 under the <a href="command-line-options.html#format">-format</a> option.</p>
7636 -title "%m:%f %wx%h"
7639 <p>produces an image title of <code>MIFF:bird.miff 512x480</code> for an image
7640 titled <code>bird.miff</code> and whose width is 512 and height is 480.</p>
7643 <div style="margin: auto;">
7644 <h3 class="magick-header"><a id="transform"></a>-transform</h3>
7647 <p class="magick-description">transform the image.</p>
7649 <p>This option applies the transformation matrix from a previous <a href="command-line-options.html#affine">-affine</a> option.</p>
7652 convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg
7656 <p>This operator has been now been superseded by the <a
7657 href="command-line-options.html#distort">-distort</a> '<code>AffineProjection</code>' method. </p>
7660 <div style="margin: auto;">
7661 <h3 class="magick-header"><a id="transparent"></a>-transparent <var>color</var></h3>
7664 <p class="magick-description">Make this color transparent within the image.</p>
7666 <p>The <var>color</var> argument is defined using the format
7667 described under the <a href="command-line-options.html#fill">-fill</a> option. The <a href="command-line-options.html#fuzz"
7668 >-fuzz</a> setting can be used to match and replace colors similar to the one
7671 <p>Use <a href="command-line-options.html#transparent" >+transparent</a> to invert the pixels matched.
7672 that is make all non-matching colors transparent. </p>
7674 <p>The <a href="command-line-options.html#opaque">-opaque</a> operator is exactly the same as <a
7675 href="command-line-options.html#transparent" >-transparent</a> but replaces the matching color with the
7676 current <a href="command-line-options.html#fill">-fill</a> color setting, rather than transparent.
7677 However the <a href="command-line-options.html#transparent" >-transparent</a> operator also ensures
7678 that the image has an alpha channel enabled, as per "<code><a href="command-line-options.html#alpha"
7679 >-alpha</a> set</code>", and does not require you to modify the <a
7680 href="command-line-options.html#channel">-channel</a> to enable alpha channel handling. </p>
7682 <p>Note that this does not define the color as being the 'transparency color'
7683 used for color-mapped image formats, such as GIF. For that use <a
7684 href="command-line-options.html#transparent-color" >-transparent-color</a> </p>
7687 <div style="margin: auto;">
7688 <h3 class="magick-header"><a id="transparent-color"></a>-transparent-color <var>color</var></h3>
7691 <p class="magick-description">Set the transparent color.</p>
7693 <p>Sometimes this is used for saving to image formats such as
7694 GIF and PNG8 which uses this color to represent boolean transparency. This
7695 does not make a color transparent, it only defines what color the transparent
7696 color is in the color palette of the saved image. Use <a
7697 href="command-line-options.html#transparent">-transparent</a> to make an opaque color transparent.</p>
7699 <p>This option allows you to have both an opaque visible color, as well as a
7700 transparent color of the same color value without conflict. That is, you can
7701 use the same color for both the transparent and opaque color areas within an
7702 image. This, in turn, frees to you to select a transparent color that is
7703 appropriate when an image is displayed by an application that does not handle a
7704 transparent color index, while allowing ImageMagick to correctly handle images of this
7707 <p>The default transparent color is <code>#00000000</code>, which is fully transparent black.</p>
7709 <div style="margin: auto;">
7710 <h3 class="magick-header"><a id="transpose"></a>-transpose</h3>
7713 <p class="magick-description">Mirror the image along the top-left to bottom-right diagonal.</p>
7715 <p> This option mathematically transposes the pixel array. It is equivalent to the sequence <code>-flip -rotate 90</code>.
7718 <div style="margin: auto;">
7719 <h3 class="magick-header"><a id="transverse"></a>-transverse</h3>
7722 <p class="magick-description">Mirror the image along the images bottom-left top-right diagonal. Equivalent to the operations <code>-flop -rotate 90</code>.</p>
7725 <div style="margin: auto;">
7726 <h3 class="magick-header"><a id="treedepth"></a>-treedepth <var>value</var></h3>
7729 <p class="magick-description">tree depth for the color reduction algorithm.</p>
7731 <p>Normally, this integer value is zero or one. A value of zero or one causes
7732 the use of an optimal tree depth for the color reduction algorithm.</p>
7734 <p>An optimal depth generally allows the best representation of the source
7735 image with the fastest computational speed and the least amount of memory.
7736 However, the default depth is inappropriate for some images. To assure the
7737 best representation, try values between 2 and 8 for this parameter. Refer to
7738 the <a href="http://www.imagemagick.org/www/quantize.html"
7739 >color reduction algorithm</a> for more details.</p>
7741 <p>The <a href="command-line-options.html#colors">-colors</a> or <a href="command-line-options.html#monochrome">-monochrome</a>
7742 option, or writing to an image format which requires color reduction, is
7743 required for this option to take effect.</p>
7745 <div style="margin: auto;">
7746 <h3 class="magick-header"><a id="trim"></a>-trim</h3>
7749 <p class="magick-description">trim an image.</p>
7751 <p>This option removes any edges that are exactly the same color as the corner
7752 pixels. Use <a href="command-line-options.html#fuzz">-fuzz</a> to make <a href="command-line-options.html#trim">-trim</a> remove
7753 edges that are nearly the same color as the corner pixels.</p>
7755 <p>The page or virtual canvas information of the image is preserved allowing
7756 you to extract the result of the <a href="command-line-options.html#trim">-trim</a> operation from the
7757 image. Use a <a href="command-line-options.html#repage">+repage</a> to remove the virtual canvas page
7758 information if it is unwanted.</p>
7760 <p>If the trimmed image 'disappears' an warning is produced, and a special
7761 single pixel transparent 'missed' image is returned, in the same way as when a
7762 <a href="command-line-options.html#crop">-crop</a> operation 'misses' the image proper. </p>
7765 <div style="margin: auto;">
7766 <h3 class="magick-header"><a id="type"></a>-type <var>type</var></h3>
7769 <p class="magick-description">the image type.</p> <p>Choose from: <code>Bilevel</code>,
7770 <code>Grayscale</code>, <code>GrayscaleMatte</code>, <code>Palette</code>,
7771 <code>PaletteMatte</code>, <code>TrueColor</code>, <code>TrueColorMatte</code>,
7772 <code>ColorSeparation</code>, or <code>ColorSeparationMatte</code>.</p>
7774 <p>Normally, when a format supports different subformats such as grayscale and
7775 truecolor, the encoder will try to choose an efficient subformat. The <a
7776 href="command-line-options.html#type">-type</a> option can be used to override this behavior. For
7777 example, to prevent a JPEG from being written in grayscale format even though
7778 only gray pixels are present, use.</p>
7781 convert bird.png -type TrueColor bird.jpg
7784 <p>Similarly, use <a href="command-line-options.html#type">-type TrueColorMatte</a> to force the
7785 encoder to write an alpha channel even though the image is opaque, if the
7786 output format supports transparency.</p>
7788 <p>Use <a href="command-line-options.html#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
7790 <div style="margin: auto;">
7791 <h3 class="magick-header"><a id="undercolor"></a>-undercolor <var>color</var></h3>
7794 <p class="magick-description">set the color of the annotation bounding box.</p>
7796 <p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
7798 <p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
7801 <div style="margin: auto;">
7802 <h3 class="magick-header"><a id="update"></a>-update <var>seconds</var></h3>
7805 <p class="magick-description">detect when image file is modified and redisplay.</p>
7807 <p>Suppose that while you are displaying an image the file that is currently
7808 displayed is over-written. <code>display</code> will automagically detect that
7809 the input file has been changed and update the displayed image
7813 <div style="margin: auto;">
7814 <h3 class="magick-header"><a id="unique-colors"></a>-unique-colors</h3>
7817 <p class="magick-description">discard all but one of any pixel color.</p>
7820 <div style="margin: auto;">
7821 <h3 class="magick-header"><a id="units"></a>-units <var>type</var></h3>
7824 <p class="magick-description">the units of image resolution.</p>
7826 <p>Choose from: <code>Undefined</code>, <code>PixelsPerInch</code>, or
7827 <code>PixelsPerCentimeter</code>. This option is normally used in conjunction
7828 with the <a href="command-line-options.html#density">-density</a> option.</p>
7831 <div style="margin: auto;">
7832 <h3 class="magick-header"><a id="unsharp"></a>-unsharp <var>radius</var><br />-unsharp <var>radius</var>x<var>sigma</var>{<var>+gain</var>}{<var>+threshold</var>}</h3>
7835 <p class="magick-description">sharpen the image with an unsharp mask operator.</p>
7837 <p>The <a href="command-line-options.html#unsharp">-unsharp</a> option sharpens an image. The image is
7838 convolved with a Gaussian operator of the given radius and standard deviation
7839 (sigma). For reasonable results, radius should be larger than sigma. Use
7840 a radius of 0 to have the method select a suitable radius.</p>
7842 <p>The parameters are:</p>
7844 <dl class="dl-horizontal">
7846 <dd>The radius of the Gaussian, in pixels, not counting the center pixel (default 0).</dd>
7848 <dd>The standard deviation of the Gaussian, in pixels (default 1.0).</dd>
7850 <dd>The fraction of the difference between the original and the blur image that is added back into the original (default 1.0).</dd>
7852 <dd>The threshold, as a fraction of <var>QuantumRange</var>, needed to apply the difference amount (default 0.05).</dd>
7855 <div style="margin: auto;">
7856 <h3 class="magick-header"><a id="verbose"></a>-verbose</h3>
7859 <p class="magick-description">print detailed information about the image when this option precedes the <a href="command-line-options.html#identify">-identify</a> option or <code>info:</code>.</p>
7862 <div style="margin: auto;">
7863 <h3 class="magick-header"><a id="version"></a>-version</h3>
7866 <p class="magick-description">print ImageMagick version string and exit.</p>
7869 <div style="margin: auto;">
7870 <h3 class="magick-header"><a id="view"></a>-view <var>string</var></h3>
7873 <p class="magick-description">FlashPix viewing parameters.</p>
7876 <div style="margin: auto;">
7877 <h3 class="magick-header"><a id="vignette"></a>-vignette <var>radius</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h3>
7880 <p class="magick-description">soften the edges of the image in vignette style.</p>
7882 <p>The vignette effect rolloff is controlled by radiusxsigma. For nominal rolloff, this would be set to 0xsigma. A value of 0x0 will produce a circle/ellipse with no rolloff. The arguments x and y control the size of the circle. Larger values decrease the radii and smaller values increase the radii. Values of +0+0 will generate a circle/ellipse the same size as the image. The default values for x and y are 10% of the corresponding image dimension. Thus, the radii will be decreased by 10%, i.e., the diameters of the circle/ellipse will be 80% of the corresponding image dimension.</p>
7884 <div style="margin: auto;">
7885 <h3 class="magick-header"><a id="virtual-pixel"></a>-virtual-pixel <var>method</var></h3>
7888 <p class="magick-description">Specify contents of <var>virtual pixels</var>.</p>
7890 <p>This option defines what color source should be used if and when a color
7891 lookup completely 'misses' the source image. The color(s) that appear to
7892 surround the source image. Generally this color is derived from the source
7893 image, but could also be set to a specify background color. </p>
7895 <p>Choose from these methods:</p>
7897 <dl class="dl-horizontal">
7898 <dt>background</dt><dd>the area surrounding the image is the background color</dd>
7899 <dt>black</dt><dd>the area surrounding the image is black</dd>
7900 <dt>checker-tile</dt><dd>alternate squares with image and background color</dd>
7901 <dt>dither</dt><dd>non-random 32x32 dithered pattern</dd>
7902 <dt>edge</dt><dd>extend the edge pixel toward infinity</dd>
7903 <dt>gray</dt><dd>the area surrounding the image is gray</dd>
7904 <dt>horizontal-tile</dt><dd>horizontally tile the image, background color above/below</dd>
7905 <dt>horizontal-tile-edge</dt><dd>horizontally tile the image and replicate the side edge pixels</dd>
7906 <dt>mirror</dt><dd>mirror tile the image</dd>
7907 <dt>random</dt><dd>choose a random pixel from the image</dd>
7908 <dt>tile</dt><dd>tile the image (default)</dd>
7909 <dt>transparent</dt><dd>the area surrounding the image is transparent blackness</dd>
7910 <dt>vertical-tile</dt><dd>vertically tile the image, sides are background color</dd>
7911 <dt>vertical-tile-edge</dt><dd>vertically tile the image and replicate the side edge pixels</dd>
7912 <dt>white</dt><dd>the area surrounding the image is white</dd>
7915 <p>The default value is "edge".</p>
7917 <p>This most important for distortion operators such as <a href="command-line-options.html#distort"
7918 >-distort</a>, <a href="command-line-options.html#implode" >-implode</a>, and <a href="command-line-options.html#fx" >-fx</a>.
7919 However it also effects operations that may access pixels just outside the
7920 image proper, such as <a href="command-line-options.html#convolve">-convolve</a>, <a
7921 href="command-line-options.html#blur">-blur</a>, and <a href="command-line-options.html#sharpen">-sharpen</a>. </p>
7923 <p>To print a complete list of virtual pixel types, use the <a
7924 href="command-line-options.html#list">-list virtual-pixel</a> option.</p>
7927 <div style="margin: auto;">
7928 <h3 class="magick-header"><a id="visual"></a>-visual <var>type</var></h3>
7931 <p class="magick-description">Animate images using this X visual type.", 'animate', 'display'</p>
7933 <p>Choose from these visual classes:</p>
7936 StaticGray TrueColor
7937 GrayScale DirectColor
7939 PseudoColor visual id
7942 <p>The X server must support the visual you choose, otherwise an error occurs.
7943 If a visual is not specified, the visual class that can display the most
7944 simultaneous colors on the default screen is chosen.</p>
7947 <div style="margin: auto;">
7948 <h3 class="magick-header"><a id="watermark"></a>-watermark <var>brightness</var>x<var>saturation</var></h3>
7951 <p class="magick-description">Watermark an image using the given percentages of brightness and saturation.</p>
7953 <p>Take a grayscale image (with alpha mask) and modify the destination image's
7954 brightness according to watermark image's grayscale value and the
7955 <var>brightness</var> percentage. The destinations color saturation
7956 attribute is just direct modified by the <var>saturation</var>
7957 percentage, which defaults to 100 percent (no color change). </p>
7960 <div style="margin: auto;">
7961 <h3 class="magick-header"><a id="wave"></a>-wave <var>amplitude</var><br />-wave <var>amplitude</var>x<var>wavelength</var></h3>
7964 <p class="magick-description">Shear the columns of an image into a sine wave.</p>
7966 <div style="margin: auto;">
7967 <h3 class="magick-header"><a id="wavelet-denoise"></a>-wavelet-denoise <var>threshold</var><br />-wavelet-denoise <var>threshold</var>x<var>softness</var></h3>
7970 <p class="magick-description">removes noise from the image using a wavelet transform. The threshold is the value below which everything is considered noise and ranges from 0.0 (none) to QuantumRange or use percent (e.g. 5%). Softness attenuates the threshold and typically ranges from 0.0 (none) to 1.0. The higher the value the more noise that remains in the image.</p>
7972 <div style="margin: auto;">
7973 <h3 class="magick-header"><a id="weight"></a>-weight <var>fontWeight</var></h3>
7976 <p class="magick-description">Set a font weight for text.</p>
7978 <p>This setting suggests a font weight that ImageMagick should try to apply to
7979 the currently selected font family. Use a positive integer for
7980 <var>fontWeight</var> or select from the following.</p>
7982 <dl class="dl-horizontal">
7984 <dd>Same as <var>fontWeight</var> = 100.</dd>
7985 <dt>ExtraLight </dt>
7986 <dd>Same as <var>fontWeight</var> = 200.</dd>
7988 <dd>Same as <var>fontWeight</var> = 300.</dd>
7990 <dd>Same as <var>fontWeight</var> = 400.</dd>
7992 <dd>Same as <var>fontWeight</var> = 500.</dd>
7994 <dd>Same as <var>fontWeight</var> = 600.</dd>
7996 <dd>Same as <var>fontWeight</var> = 700.</dd>
7998 <dd>Same as <var>fontWeight</var> = 800.</dd>
8000 <dd>Same as <var>fontWeight</var> = 900.</dd>
8004 <p>To print a complete list of weight types, use <a href="command-line-options.html#list">-list weight</a>.</p>
8006 <p>For other settings that affect fonts, see the options <a
8007 href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
8008 href="command-line-options.html#stretch">-stretch</a>, and <a href="command-line-options.html#style">-style</a>. </p>
8010 <div style="margin: auto;">
8011 <h3 class="magick-header"><a id="white-point"></a>-white-point <var>x,y</var></h3>
8014 <p class="magick-description">chromaticity white point.</p>
8016 <div style="margin: auto;">
8017 <h3 class="magick-header"><a id="white-threshold"></a>-white-threshold <var>value</var>{<var>%</var>}</h3>
8020 <p class="magick-description">Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</p>
8022 <p> The threshold value can be given as a percentage or as an absolute integer
8023 value within [0, <var>QuantumRange</var>] corresponding to the
8024 desired <a href="command-line-options.html#channel">‑channel</a> value. See <a href="command-line-options.html#threshold">‑threshold</a>for more details on thresholds and resulting values. </p>
8026 <div style="margin: auto;">
8027 <h3 class="magick-header"><a id="window"></a>-window <var>id</var></h3>
8030 <p class="magick-description">Make the image the background of a window.", 'animate', 'display'</p>
8032 <p><var>id</var> can be a window id or name. Specify <code>root</code>
8033 to select X's root window as the target window.</p>
8035 <p>By default the image is tiled onto the background of the target window. If
8036 <code>backdrop</code> or <a href="command-line-options.html#geometry">-resize</a> are specified, the
8037 image is surrounded by the background color. Refer to <code>X RESOURCES</code>
8040 <p>The image will not display on the root window if the image has more unique
8041 colors than the target window colormap allows. Use <a
8042 href="command-line-options.html#colors">-colors</a> to reduce the number of colors.</p>
8044 <div style="margin: auto;">
8045 <h3 class="magick-header"><a id="window-group"></a>-window-group</h3>
8048 <p class="magick-description">specify the window group.</p>
8050 <div style="margin: auto;">
8051 <h3 class="magick-header"><a id="write"></a>-write <var>filename</var></h3>
8054 <p class="magick-description">write an image sequence.</p>
8056 <p>The image sequence preceding the <a href="command-line-options.html#write">-write</a> <var>filename</var> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="command-line-options.html#write">+write</a> <var>filename</var> option.</p>
8058 <p>Use <a href="command-line-options.html#compress">-compress</a> to specify the type of image compression.</p>
8060 <div style="margin: auto;">
8061 <h3 class="magick-header"><a id="write-mask"></a>-write-mask <var>filename</var></h3>
8064 <p class="magick-description">Prevent updates to image pixels specified by the mask.</p>
8066 <p>This the same as using a mask used for composite masking operations, with
8067 grayscale values causing blended updates of the image the mask is attached to.
8070 <p>Use <a href="command-line-options.html#write-mask">+write-mask</a> to remove the mask from images.</p>
8072 <p>Also see <a href="command-line-options.html#clip-mask">-clip-mask</a> which work in the same way,
8073 but with strict boolean masking. </p>
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