2 * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>
4 * This file is part of libass.
6 * Permission to use, copy, modify, and distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
24 #include "ass_render.h"
25 #include "ass_parse.h"
26 #include "ass_shaper.h"
28 #define MAX_GLYPHS_INITIAL 1024
29 #define MAX_LINES_INITIAL 64
30 #define SUBPIXEL_MASK 63
31 #define SUBPIXEL_ACCURACY 7
33 ASS_Renderer *ass_renderer_init(ASS_Library *library)
37 ASS_Renderer *priv = 0;
38 int vmajor, vminor, vpatch;
40 error = FT_Init_FreeType(&ft);
42 ass_msg(library, MSGL_FATAL, "%s failed", "FT_Init_FreeType");
46 FT_Library_Version(ft, &vmajor, &vminor, &vpatch);
47 ass_msg(library, MSGL_V, "FreeType library version: %d.%d.%d",
48 vmajor, vminor, vpatch);
49 ass_msg(library, MSGL_V, "FreeType headers version: %d.%d.%d",
50 FREETYPE_MAJOR, FREETYPE_MINOR, FREETYPE_PATCH);
52 priv = calloc(1, sizeof(ASS_Renderer));
58 priv->synth_priv = ass_synth_init(BLUR_MAX_RADIUS);
60 priv->library = library;
62 // images_root and related stuff is zero-filled in calloc
64 priv->cache.font_cache = ass_font_cache_create();
65 priv->cache.bitmap_cache = ass_bitmap_cache_create();
66 priv->cache.composite_cache = ass_composite_cache_create();
67 priv->cache.outline_cache = ass_outline_cache_create();
68 priv->cache.glyph_max = GLYPH_CACHE_MAX;
69 priv->cache.bitmap_max_size = BITMAP_CACHE_MAX_SIZE;
71 priv->text_info.max_glyphs = MAX_GLYPHS_INITIAL;
72 priv->text_info.max_lines = MAX_LINES_INITIAL;
73 priv->text_info.glyphs = calloc(MAX_GLYPHS_INITIAL, sizeof(GlyphInfo));
74 priv->text_info.lines = calloc(MAX_LINES_INITIAL, sizeof(LineInfo));
76 priv->settings.font_size_coeff = 1.;
78 priv->shaper = ass_shaper_new(0);
79 ass_shaper_info(library);
83 ass_msg(library, MSGL_V, "Init");
85 ass_msg(library, MSGL_ERR, "Init failed");
90 static void free_list_clear(ASS_Renderer *render_priv)
92 if (render_priv->free_head) {
93 FreeList *item = render_priv->free_head;
100 render_priv->free_head = NULL;
104 void ass_renderer_done(ASS_Renderer *render_priv)
106 ass_cache_done(render_priv->cache.font_cache);
107 ass_cache_done(render_priv->cache.bitmap_cache);
108 ass_cache_done(render_priv->cache.composite_cache);
109 ass_cache_done(render_priv->cache.outline_cache);
111 ass_free_images(render_priv->images_root);
112 ass_free_images(render_priv->prev_images_root);
114 if (render_priv->state.stroker) {
115 FT_Stroker_Done(render_priv->state.stroker);
116 render_priv->state.stroker = 0;
118 if (render_priv->ftlibrary)
119 FT_Done_FreeType(render_priv->ftlibrary);
120 if (render_priv->fontconfig_priv)
121 fontconfig_done(render_priv->fontconfig_priv);
122 if (render_priv->synth_priv)
123 ass_synth_done(render_priv->synth_priv);
124 ass_shaper_free(render_priv->shaper);
125 free(render_priv->eimg);
126 free(render_priv->text_info.glyphs);
127 free(render_priv->text_info.lines);
129 free(render_priv->settings.default_font);
130 free(render_priv->settings.default_family);
132 free_list_clear(render_priv);
137 * \brief Create a new ASS_Image
138 * Parameters are the same as ASS_Image fields.
140 static ASS_Image *my_draw_bitmap(unsigned char *bitmap, int bitmap_w,
141 int bitmap_h, int stride, int dst_x,
142 int dst_y, uint32_t color)
144 ASS_Image *img = malloc(sizeof(ASS_Image));
149 img->stride = stride;
150 img->bitmap = bitmap;
160 * \brief Mapping between script and screen coordinates
162 static double x2scr(ASS_Renderer *render_priv, double x)
164 return x * render_priv->orig_width_nocrop / render_priv->font_scale_x /
165 render_priv->track->PlayResX +
166 FFMAX(render_priv->settings.left_margin, 0);
168 static double x2scr_pos(ASS_Renderer *render_priv, double x)
170 return x * render_priv->orig_width / render_priv->font_scale_x / render_priv->track->PlayResX +
171 render_priv->settings.left_margin;
173 static double x2scr_scaled(ASS_Renderer *render_priv, double x)
175 return x * render_priv->orig_width_nocrop /
176 render_priv->track->PlayResX +
177 FFMAX(render_priv->settings.left_margin, 0);
179 static double x2scr_pos_scaled(ASS_Renderer *render_priv, double x)
181 return x * render_priv->orig_width / render_priv->track->PlayResX +
182 render_priv->settings.left_margin;
185 * \brief Mapping between script and screen coordinates
187 static double y2scr(ASS_Renderer *render_priv, double y)
189 return y * render_priv->orig_height_nocrop /
190 render_priv->track->PlayResY +
191 FFMAX(render_priv->settings.top_margin, 0);
193 static double y2scr_pos(ASS_Renderer *render_priv, double y)
195 return y * render_priv->orig_height / render_priv->track->PlayResY +
196 render_priv->settings.top_margin;
199 // the same for toptitles
200 static double y2scr_top(ASS_Renderer *render_priv, double y)
202 if (render_priv->settings.use_margins)
203 return y * render_priv->orig_height_nocrop /
204 render_priv->track->PlayResY;
206 return y * render_priv->orig_height_nocrop /
207 render_priv->track->PlayResY +
208 FFMAX(render_priv->settings.top_margin, 0);
210 // the same for subtitles
211 static double y2scr_sub(ASS_Renderer *render_priv, double y)
213 if (render_priv->settings.use_margins)
214 return y * render_priv->orig_height_nocrop /
215 render_priv->track->PlayResY +
216 FFMAX(render_priv->settings.top_margin, 0)
217 + FFMAX(render_priv->settings.bottom_margin, 0);
219 return y * render_priv->orig_height_nocrop /
220 render_priv->track->PlayResY +
221 FFMAX(render_priv->settings.top_margin, 0);
225 * \brief Convert bitmap glyphs into ASS_Image list with inverse clipping
227 * Inverse clipping with the following strategy:
228 * - find rectangle from (x0, y0) to (cx0, y1)
229 * - find rectangle from (cx0, y0) to (cx1, cy0)
230 * - find rectangle from (cx0, cy1) to (cx1, y1)
231 * - find rectangle from (cx1, y0) to (x1, y1)
232 * These rectangles can be invalid and in this case are discarded.
233 * Afterwards, they are clipped against the screen coordinates.
234 * In an additional pass, the rectangles need to be split up left/right for
235 * karaoke effects. This can result in a lot of bitmaps (6 to be exact).
237 static ASS_Image **render_glyph_i(ASS_Renderer *render_priv,
238 Bitmap *bm, int dst_x, int dst_y,
239 uint32_t color, uint32_t color2, int brk,
242 int i, j, x0, y0, x1, y1, cx0, cy0, cx1, cy1, sx, sy, zx, zy;
249 // we still need to clip against screen boundaries
250 zx = x2scr_pos_scaled(render_priv, 0);
251 zy = y2scr_pos(render_priv, 0);
252 sx = x2scr_pos_scaled(render_priv, render_priv->track->PlayResX);
253 sy = y2scr_pos(render_priv, render_priv->track->PlayResY);
259 cx0 = render_priv->state.clip_x0 - dst_x;
260 cy0 = render_priv->state.clip_y0 - dst_y;
261 cx1 = render_priv->state.clip_x1 - dst_x;
262 cy1 = render_priv->state.clip_y1 - dst_y;
264 // calculate rectangles and discard invalid ones while we're at it.
268 r[i].x1 = (cx0 > x1) ? x1 : cx0;
270 if (r[i].x1 > r[i].x0 && r[i].y1 > r[i].y0) i++;
271 r[i].x0 = (cx0 < 0) ? x0 : cx0;
273 r[i].x1 = (cx1 > x1) ? x1 : cx1;
274 r[i].y1 = (cy0 > y1) ? y1 : cy0;
275 if (r[i].x1 > r[i].x0 && r[i].y1 > r[i].y0) i++;
276 r[i].x0 = (cx0 < 0) ? x0 : cx0;
277 r[i].y0 = (cy1 < 0) ? y0 : cy1;
278 r[i].x1 = (cx1 > x1) ? x1 : cx1;
280 if (r[i].x1 > r[i].x0 && r[i].y1 > r[i].y0) i++;
281 r[i].x0 = (cx1 < 0) ? x0 : cx1;
285 if (r[i].x1 > r[i].x0 && r[i].y1 > r[i].y0) i++;
287 // clip each rectangle to screen coordinates
288 for (j = 0; j < i; j++) {
289 r[j].x0 = (r[j].x0 + dst_x < zx) ? zx - dst_x : r[j].x0;
290 r[j].y0 = (r[j].y0 + dst_y < zy) ? zy - dst_y : r[j].y0;
291 r[j].x1 = (r[j].x1 + dst_x > sx) ? sx - dst_x : r[j].x1;
292 r[j].y1 = (r[j].y1 + dst_y > sy) ? sy - dst_y : r[j].y1;
295 // draw the rectangles
296 for (j = 0; j < i; j++) {
298 // kick out rectangles that are invalid now
299 if (r[j].x1 <= r[j].x0 || r[j].y1 <= r[j].y0)
301 // split up into left and right for karaoke, if needed
302 if (lbrk > r[j].x0) {
303 if (lbrk > r[j].x1) lbrk = r[j].x1;
304 img = my_draw_bitmap(bm->buffer + r[j].y0 * bm->stride + r[j].x0,
305 lbrk - r[j].x0, r[j].y1 - r[j].y0,
306 bm->stride, dst_x + r[j].x0, dst_y + r[j].y0, color);
311 if (lbrk < r[j].x1) {
312 if (lbrk < r[j].x0) lbrk = r[j].x0;
313 img = my_draw_bitmap(bm->buffer + r[j].y0 * bm->stride + lbrk,
314 r[j].x1 - lbrk, r[j].y1 - r[j].y0,
315 bm->stride, dst_x + lbrk, dst_y + r[j].y0, color2);
326 * \brief convert bitmap glyph into ASS_Image struct(s)
327 * \param bit freetype bitmap glyph, FT_PIXEL_MODE_GRAY
328 * \param dst_x bitmap x coordinate in video frame
329 * \param dst_y bitmap y coordinate in video frame
330 * \param color first color, RGBA
331 * \param color2 second color, RGBA
332 * \param brk x coordinate relative to glyph origin, color is used to the left of brk, color2 - to the right
333 * \param tail pointer to the last image's next field, head of the generated list should be stored here
334 * \return pointer to the new list tail
335 * Performs clipping. Uses my_draw_bitmap for actual bitmap convertion.
338 render_glyph(ASS_Renderer *render_priv, Bitmap *bm, int dst_x, int dst_y,
339 uint32_t color, uint32_t color2, int brk, ASS_Image **tail)
341 // Inverse clipping in use?
342 if (render_priv->state.clip_mode)
343 return render_glyph_i(render_priv, bm, dst_x, dst_y, color, color2,
346 // brk is relative to dst_x
347 // color = color left of brk
348 // color2 = color right of brk
349 int b_x0, b_y0, b_x1, b_y1; // visible part of the bitmap
350 int clip_x0, clip_y0, clip_x1, clip_y1;
359 clip_x0 = FFMINMAX(render_priv->state.clip_x0, 0, render_priv->width);
360 clip_y0 = FFMINMAX(render_priv->state.clip_y0, 0, render_priv->height);
361 clip_x1 = FFMINMAX(render_priv->state.clip_x1, 0, render_priv->width);
362 clip_y1 = FFMINMAX(render_priv->state.clip_y1, 0, render_priv->height);
368 tmp = dst_x - clip_x0;
370 ass_msg(render_priv->library, MSGL_DBG2, "clip left");
373 tmp = dst_y - clip_y0;
375 ass_msg(render_priv->library, MSGL_DBG2, "clip top");
378 tmp = clip_x1 - dst_x - bm->w;
380 ass_msg(render_priv->library, MSGL_DBG2, "clip right");
383 tmp = clip_y1 - dst_y - bm->h;
385 ass_msg(render_priv->library, MSGL_DBG2, "clip bottom");
389 if ((b_y0 >= b_y1) || (b_x0 >= b_x1))
392 if (brk > b_x0) { // draw left part
395 img = my_draw_bitmap(bm->buffer + bm->stride * b_y0 + b_x0,
396 brk - b_x0, b_y1 - b_y0, bm->stride,
397 dst_x + b_x0, dst_y + b_y0, color);
398 if (!img) return tail;
402 if (brk < b_x1) { // draw right part
405 img = my_draw_bitmap(bm->buffer + bm->stride * b_y0 + brk,
406 b_x1 - brk, b_y1 - b_y0, bm->stride,
407 dst_x + brk, dst_y + b_y0, color2);
408 if (!img) return tail;
416 * \brief Replace the bitmap buffer in ASS_Image with a copy
417 * \param img ASS_Image to operate on
418 * \return pointer to old bitmap buffer
420 static unsigned char *clone_bitmap_buffer(ASS_Image *img)
422 unsigned char *old_bitmap = img->bitmap;
423 int size = img->stride * (img->h - 1) + img->w;
424 img->bitmap = malloc(size);
425 memcpy(img->bitmap, old_bitmap, size);
430 * \brief Calculate overlapping area of two consecutive bitmaps and in case they
431 * overlap, blend them together
432 * Mainly useful for translucent glyphs and especially borders, to avoid the
433 * luminance adding up where they overlap (which looks ugly)
436 render_overlap(ASS_Renderer *render_priv, ASS_Image **last_tail,
439 int left, top, bottom, right;
440 int old_left, old_top, w, h, cur_left, cur_top;
441 int x, y, opos, cpos;
444 CompositeHashValue *hv;
445 CompositeHashValue chv;
446 int ax = (*last_tail)->dst_x;
447 int ay = (*last_tail)->dst_y;
448 int aw = (*last_tail)->w;
449 int as = (*last_tail)->stride;
450 int ah = (*last_tail)->h;
451 int bx = (*tail)->dst_x;
452 int by = (*tail)->dst_y;
454 int bs = (*tail)->stride;
459 if ((*last_tail)->bitmap == (*tail)->bitmap)
462 if ((*last_tail)->color != (*tail)->color)
465 // Calculate overlap coordinates
466 left = (ax > bx) ? ax : bx;
467 top = (ay > by) ? ay : by;
468 right = ((ax + aw) < (bx + bw)) ? (ax + aw) : (bx + bw);
469 bottom = ((ay + ah) < (by + bh)) ? (ay + ah) : (by + bh);
470 if ((right <= left) || (bottom <= top))
472 old_left = left - ax;
476 cur_left = left - bx;
480 hk.a = (*last_tail)->bitmap;
481 hk.b = (*tail)->bitmap;
492 hv = ass_cache_get(render_priv->cache.composite_cache, &hk);
494 (*last_tail)->bitmap = hv->a;
495 (*tail)->bitmap = hv->b;
498 // Allocate new bitmaps and copy over data
499 a = clone_bitmap_buffer(*last_tail);
500 b = clone_bitmap_buffer(*tail);
502 // Blend overlapping area
503 for (y = 0; y < h; y++)
504 for (x = 0; x < w; x++) {
505 opos = (old_top + y) * (as) + (old_left + x);
506 cpos = (cur_top + y) * (bs) + (cur_left + x);
507 m = FFMIN(a[opos] + b[cpos], 0xff);
508 (*last_tail)->bitmap[opos] = 0;
509 (*tail)->bitmap[cpos] = m;
512 // Insert bitmaps into the cache
513 chv.a = (*last_tail)->bitmap;
514 chv.b = (*tail)->bitmap;
515 ass_cache_put(render_priv->cache.composite_cache, &hk, &chv);
518 static void free_list_add(ASS_Renderer *render_priv, void *object)
520 if (!render_priv->free_head) {
521 render_priv->free_head = calloc(1, sizeof(FreeList));
522 render_priv->free_head->object = object;
523 render_priv->free_tail = render_priv->free_head;
525 FreeList *l = calloc(1, sizeof(FreeList));
527 render_priv->free_tail->next = l;
528 render_priv->free_tail = render_priv->free_tail->next;
533 * Iterate through a list of bitmaps and blend with clip vector, if
534 * applicable. The blended bitmaps are added to a free list which is freed
535 * at the start of a new frame.
537 static void blend_vector_clip(ASS_Renderer *render_priv,
541 Bitmap *clip_bm = NULL;
543 ASS_Drawing *drawing = render_priv->state.clip_drawing;
545 BitmapHashValue *val;
551 // Try to get mask from cache
552 memset(&key, 0, sizeof(key));
553 key.type = BITMAP_CLIP;
554 key.u.clip.text = strdup(drawing->text);
555 val = ass_cache_get(render_priv->cache.bitmap_cache, &key);
562 // Not found in cache, parse and rasterize it
563 outline = ass_drawing_parse(drawing, 1);
565 ass_msg(render_priv->library, MSGL_WARN,
566 "Clip vector parsing failed. Skipping.");
567 goto blend_vector_error;
570 // We need to translate the clip according to screen borders
571 if (render_priv->settings.left_margin != 0 ||
572 render_priv->settings.top_margin != 0) {
574 .x = int_to_d6(render_priv->settings.left_margin),
575 .y = -int_to_d6(render_priv->settings.top_margin),
577 FT_Outline_Translate(outline, trans.x, trans.y);
580 ass_msg(render_priv->library, MSGL_DBG2,
581 "Parsed vector clip: scales (%f, %f) string [%s]\n",
582 drawing->scale_x, drawing->scale_y, drawing->text);
584 clip_bm = outline_to_bitmap(render_priv->library,
585 render_priv->ftlibrary, outline, 0);
586 if (clip_bm == NULL) {
587 ass_msg(render_priv->library, MSGL_WARN,
588 "Clip vector rasterization failed: %d. Skipping.", error);
592 memset(&v, 0, sizeof(v));
594 ass_cache_put(render_priv->cache.bitmap_cache, &key, &v);
598 if (!clip_bm) goto blend_vector_exit;
600 // Iterate through bitmaps and blend/clip them
601 for (cur = head; cur; cur = cur->next) {
602 int left, top, right, bottom, apos, bpos, y, x, w, h;
603 int ax, ay, aw, ah, as;
604 int bx, by, bw, bh, bs;
605 int aleft, atop, bleft, btop;
606 unsigned char *abuffer, *bbuffer, *nbuffer;
608 abuffer = cur->bitmap;
609 bbuffer = clip_bm->buffer;
619 bs = clip_bm->stride;
621 // Calculate overlap coordinates
622 left = (ax > bx) ? ax : bx;
623 top = (ay > by) ? ay : by;
624 right = ((ax + aw) < (bx + bw)) ? (ax + aw) : (bx + bw);
625 bottom = ((ay + ah) < (by + bh)) ? (ay + ah) : (by + bh);
633 if (render_priv->state.clip_drawing_mode) {
635 if (ax + aw < bx || ay + ah < by || ax > bx + bw ||
640 // Allocate new buffer and add to free list
641 nbuffer = malloc(as * ah);
642 if (!nbuffer) goto blend_vector_exit;
643 free_list_add(render_priv, nbuffer);
646 memcpy(nbuffer, abuffer, as * (ah - 1) + aw);
647 for (y = 0; y < h; y++)
648 for (x = 0; x < w; x++) {
649 apos = (atop + y) * as + aleft + x;
650 bpos = (btop + y) * bs + bleft + x;
651 nbuffer[apos] = FFMAX(0, abuffer[apos] - bbuffer[bpos]);
655 if (ax + aw < bx || ay + ah < by || ax > bx + bw ||
661 // Allocate new buffer and add to free list
662 nbuffer = calloc(as, ah);
663 if (!nbuffer) goto blend_vector_exit;
664 free_list_add(render_priv, nbuffer);
667 for (y = 0; y < h; y++)
668 for (x = 0; x < w; x++) {
669 apos = (atop + y) * as + aleft + x;
670 bpos = (btop + y) * bs + bleft + x;
671 nbuffer[apos] = (abuffer[apos] * bbuffer[bpos] + 255) >> 8;
674 cur->bitmap = nbuffer;
678 ass_drawing_free(render_priv->state.clip_drawing);
679 render_priv->state.clip_drawing = 0;
683 * \brief Convert TextInfo struct to ASS_Image list
684 * Splits glyphs in halves when needed (for \kf karaoke).
686 static ASS_Image *render_text(ASS_Renderer *render_priv, int dst_x, int dst_y)
692 ASS_Image **tail = &head;
693 ASS_Image **last_tail = 0;
694 ASS_Image **here_tail = 0;
695 TextInfo *text_info = &render_priv->text_info;
697 for (i = 0; i < text_info->length; ++i) {
698 GlyphInfo *info = text_info->glyphs + i;
699 if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm_s
700 || (info->shadow_x == 0 && info->shadow_y == 0) || info->skip)
710 dst_x + (info->pos.x >> 6) +
711 (int) (info->shadow_x * render_priv->border_scale);
713 dst_y + (info->pos.y >> 6) +
714 (int) (info->shadow_y * render_priv->border_scale);
719 render_glyph(render_priv, bm, pen_x, pen_y, info->c[3], 0,
722 if (last_tail && tail != here_tail && ((info->c[3] & 0xff) > 0))
723 render_overlap(render_priv, last_tail, here_tail);
724 last_tail = here_tail;
731 for (i = 0; i < text_info->length; ++i) {
732 GlyphInfo *info = text_info->glyphs + i;
733 if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm_o
743 pen_x = dst_x + (info->pos.x >> 6);
744 pen_y = dst_y + (info->pos.y >> 6);
747 if ((info->effect_type == EF_KARAOKE_KO)
748 && (info->effect_timing <= (info->bbox.xMax >> 6))) {
753 render_glyph(render_priv, bm, pen_x, pen_y, info->c[2],
755 if (last_tail && tail != here_tail && ((info->c[2] & 0xff) > 0))
756 render_overlap(render_priv, last_tail, here_tail);
758 last_tail = here_tail;
764 for (i = 0; i < text_info->length; ++i) {
765 GlyphInfo *info = text_info->glyphs + i;
766 if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm
776 pen_x = dst_x + (info->pos.x >> 6);
777 pen_y = dst_y + (info->pos.y >> 6);
780 if ((info->effect_type == EF_KARAOKE)
781 || (info->effect_type == EF_KARAOKE_KO)) {
782 if (info->effect_timing > (info->bbox.xMax >> 6))
784 render_glyph(render_priv, bm, pen_x, pen_y,
785 info->c[0], 0, 1000000, tail);
788 render_glyph(render_priv, bm, pen_x, pen_y,
789 info->c[1], 0, 1000000, tail);
790 } else if (info->effect_type == EF_KARAOKE_KF) {
792 render_glyph(render_priv, bm, pen_x, pen_y, info->c[0],
793 info->c[1], info->effect_timing, tail);
796 render_glyph(render_priv, bm, pen_x, pen_y, info->c[0],
803 blend_vector_clip(render_priv, head);
808 static void compute_string_bbox(TextInfo *text, DBBox *bbox)
812 if (text->length > 0) {
815 bbox->yMin = -1 * text->lines[0].asc + d6_to_double(text->glyphs[0].pos.y);
816 bbox->yMax = text->height - text->lines[0].asc +
817 d6_to_double(text->glyphs[0].pos.y);
819 for (i = 0; i < text->length; ++i) {
820 GlyphInfo *info = text->glyphs + i;
821 if (info->skip) continue;
823 double s = d6_to_double(info->pos.x);
824 double e = s + d6_to_double(info->advance.x);
825 bbox->xMin = FFMIN(bbox->xMin, s);
826 bbox->xMax = FFMAX(bbox->xMax, e);
831 bbox->xMin = bbox->xMax = bbox->yMin = bbox->yMax = 0.;
835 * \brief Compute the size of the target bitmap for a run of outlines.
836 * \param run first outline of the run
837 * \param len run length
838 * \param w returns target width, in pixels
839 * \param h returns target height, in pixels
841 static void compute_run_size(GlyphInfo *run, size_t len, int *w, int *h)
845 bbox.xMin = bbox.yMin = INT_MAX;
846 bbox.xMax = bbox.yMax = INT_MIN;
848 for (i = 0; i < len; i++) {
849 GlyphInfo *info = run + i;
850 if (info->skip || info->symbol == 0 || info->symbol == '\n')
852 bbox.xMin = FFMIN(bbox.xMin, info->pos.x + info->bbox.xMin);
853 bbox.yMin = FFMIN(bbox.yMin, info->pos.y + info->bbox.yMin);
854 bbox.xMax = FFMAX(bbox.xMax, info->pos.x + info->bbox.xMax);
855 bbox.yMax = FFMAX(bbox.yMax, info->pos.y + info->bbox.yMax);
859 bbox.xMax = (bbox.xMax + 63) & ~63;
860 bbox.yMax = (bbox.yMax + 63) & ~63;
861 *w = (bbox.xMax - bbox.xMin) >> 6;
862 *h = (bbox.yMax - bbox.yMin) >> 6;
866 * \brief partially reset render_context to style values
867 * Works like {\r}: resets some style overrides
869 void reset_render_context(ASS_Renderer *render_priv)
871 render_priv->state.c[0] = render_priv->state.style->PrimaryColour;
872 render_priv->state.c[1] = render_priv->state.style->SecondaryColour;
873 render_priv->state.c[2] = render_priv->state.style->OutlineColour;
874 render_priv->state.c[3] = render_priv->state.style->BackColour;
875 render_priv->state.flags =
876 (render_priv->state.style->Underline ? DECO_UNDERLINE : 0) |
877 (render_priv->state.style->StrikeOut ? DECO_STRIKETHROUGH : 0);
878 render_priv->state.font_size = render_priv->state.style->FontSize;
880 free(render_priv->state.family);
881 render_priv->state.family = NULL;
882 render_priv->state.family = strdup(render_priv->state.style->FontName);
883 render_priv->state.treat_family_as_pattern =
884 render_priv->state.style->treat_fontname_as_pattern;
885 render_priv->state.bold = render_priv->state.style->Bold;
886 render_priv->state.italic = render_priv->state.style->Italic;
887 update_font(render_priv);
889 change_border(render_priv, -1., -1.);
890 render_priv->state.scale_x = render_priv->state.style->ScaleX;
891 render_priv->state.scale_y = render_priv->state.style->ScaleY;
892 render_priv->state.hspacing = render_priv->state.style->Spacing;
893 render_priv->state.be = 0;
894 render_priv->state.blur = 0.0;
895 render_priv->state.shadow_x = render_priv->state.style->Shadow;
896 render_priv->state.shadow_y = render_priv->state.style->Shadow;
897 render_priv->state.frx = render_priv->state.fry = 0.;
898 render_priv->state.frz = M_PI * render_priv->state.style->Angle / 180.;
899 render_priv->state.fax = render_priv->state.fay = 0.;
900 render_priv->state.wrap_style = render_priv->track->WrapStyle;
901 render_priv->state.font_encoding = render_priv->state.style->Encoding;
905 * \brief Start new event. Reset render_priv->state.
908 init_render_context(ASS_Renderer *render_priv, ASS_Event *event)
910 render_priv->state.event = event;
911 render_priv->state.style = render_priv->track->styles + event->Style;
912 render_priv->state.parsed_tags = 0;
914 reset_render_context(render_priv);
916 render_priv->state.evt_type = EVENT_NORMAL;
917 render_priv->state.alignment = render_priv->state.style->Alignment;
918 render_priv->state.pos_x = 0;
919 render_priv->state.pos_y = 0;
920 render_priv->state.org_x = 0;
921 render_priv->state.org_y = 0;
922 render_priv->state.have_origin = 0;
923 render_priv->state.clip_x0 = 0;
924 render_priv->state.clip_y0 = 0;
925 render_priv->state.clip_x1 = render_priv->track->PlayResX;
926 render_priv->state.clip_y1 = render_priv->track->PlayResY;
927 render_priv->state.clip_mode = 0;
928 render_priv->state.detect_collisions = 1;
929 render_priv->state.fade = 0;
930 render_priv->state.drawing_mode = 0;
931 render_priv->state.effect_type = EF_NONE;
932 render_priv->state.effect_timing = 0;
933 render_priv->state.effect_skip_timing = 0;
934 render_priv->state.bm_run_id = 0;
935 ass_drawing_free(render_priv->state.drawing);
936 render_priv->state.drawing = ass_drawing_new(render_priv->library,
937 render_priv->ftlibrary);
939 apply_transition_effects(render_priv, event);
942 static void free_render_context(ASS_Renderer *render_priv)
944 free(render_priv->state.family);
945 ass_drawing_free(render_priv->state.drawing);
947 render_priv->state.family = NULL;
948 render_priv->state.drawing = NULL;
952 * Replace the outline of a glyph by a contour which makes up a simple
955 static void draw_opaque_box(ASS_Renderer *render_priv, uint32_t ch,
956 FT_Outline *ol, FT_Vector advance, int sx, int sy)
958 int asc = 0, desc = 0;
961 double scale_y = render_priv->state.scale_y;
962 double scale_x = render_priv->state.scale_x;
969 asc = render_priv->state.drawing->asc;
970 desc = render_priv->state.drawing->desc;
972 ass_font_get_asc_desc(render_priv->state.font, ch, &asc, &desc);
977 // Emulate the WTFish behavior of VSFilter, i.e. double-scale
978 // the sizes of the opaque box.
979 adv += double_to_d6(render_priv->state.hspacing * render_priv->font_scale
985 desc += asc * (scale_y - 1.0);
987 FT_Vector points[4] = {
988 { .x = -sx, .y = asc + sy },
989 { .x = adv + sx, .y = asc + sy },
990 { .x = adv + sx, .y = -desc - sy },
991 { .x = -sx, .y = -desc - sy },
994 FT_Outline_Done(render_priv->ftlibrary, ol);
995 FT_Outline_New(render_priv->ftlibrary, 4, 1, ol);
997 ol->n_points = ol->n_contours = 0;
998 for (i = 0; i < 4; i++) {
999 ol->points[ol->n_points] = points[i];
1000 ol->tags[ol->n_points++] = 1;
1002 ol->contours[ol->n_contours++] = ol->n_points - 1;
1006 * Stroke an outline glyph in x/y direction. Applies various fixups to get
1007 * around limitations of the FreeType stroker.
1009 static void stroke_outline(ASS_Renderer *render_priv, FT_Outline *outline,
1012 if (sx <= 0 && sy <= 0)
1015 fix_freetype_stroker(outline, sx, sy);
1017 // Borders are equal; use the regular stroker
1018 if (sx == sy && render_priv->state.stroker) {
1020 unsigned n_points, n_contours;
1022 FT_StrokerBorder border = FT_Outline_GetOutsideBorder(outline);
1023 error = FT_Stroker_ParseOutline(render_priv->state.stroker, outline, 0);
1025 ass_msg(render_priv->library, MSGL_WARN,
1026 "FT_Stroker_ParseOutline failed, error: %d", error);
1028 error = FT_Stroker_GetBorderCounts(render_priv->state.stroker, border,
1029 &n_points, &n_contours);
1031 ass_msg(render_priv->library, MSGL_WARN,
1032 "FT_Stroker_GetBorderCounts failed, error: %d", error);
1034 FT_Outline_Done(render_priv->ftlibrary, outline);
1035 FT_Outline_New(render_priv->ftlibrary, n_points, n_contours, outline);
1036 outline->n_points = outline->n_contours = 0;
1037 FT_Stroker_ExportBorder(render_priv->state.stroker, border, outline);
1039 // "Stroke" with the outline emboldener in two passes.
1040 // The outlines look uglier, but the emboldening never adds any points
1045 FT_Outline_New(render_priv->ftlibrary, outline->n_points,
1046 outline->n_contours, &nol);
1047 FT_Outline_Copy(outline, &nol);
1049 FT_Outline_Embolden(outline, sx * 2);
1050 FT_Outline_Translate(outline, -sx, -sx);
1051 FT_Outline_Embolden(&nol, sy * 2);
1052 FT_Outline_Translate(&nol, -sy, -sy);
1054 for (i = 0; i < outline->n_points; i++)
1055 outline->points[i].y = nol.points[i].y;
1057 FT_Outline_Done(render_priv->ftlibrary, &nol);
1062 * \brief Prepare glyph hash
1065 fill_glyph_hash(ASS_Renderer *priv, OutlineHashKey *outline_key,
1068 if (info->drawing) {
1069 DrawingHashKey *key = &outline_key->u.drawing;
1070 outline_key->type = OUTLINE_DRAWING;
1071 key->scale_x = double_to_d16(info->scale_x);
1072 key->scale_y = double_to_d16(info->scale_y);
1073 key->outline.x = double_to_d16(info->border_x);
1074 key->outline.y = double_to_d16(info->border_y);
1075 key->border_style = priv->state.style->BorderStyle;
1076 key->hash = info->drawing->hash;
1077 key->text = strdup(info->drawing->text);
1078 key->pbo = info->drawing->pbo;
1079 key->scale = info->drawing->scale;
1081 GlyphHashKey *key = &outline_key->u.glyph;
1082 outline_key->type = OUTLINE_GLYPH;
1083 key->font = info->font;
1084 key->size = info->font_size;
1085 key->face_index = info->face_index;
1086 key->glyph_index = info->glyph_index;
1087 key->bold = info->bold;
1088 key->italic = info->italic;
1089 key->scale_x = double_to_d16(info->scale_x);
1090 key->scale_y = double_to_d16(info->scale_y);
1091 key->outline.x = double_to_d16(info->border_x);
1092 key->outline.y = double_to_d16(info->border_y);
1093 key->flags = info->flags;
1094 key->border_style = priv->state.style->BorderStyle;
1099 * \brief Get normal and outline (border) glyphs
1100 * \param info out: struct filled with extracted data
1101 * Tries to get both glyphs from cache.
1102 * If they can't be found, gets a glyph from font face, generates outline with FT_Stroker,
1103 * and add them to cache.
1104 * The glyphs are returned in info->glyph and info->outline_glyph
1107 get_outline_glyph(ASS_Renderer *render_priv, GlyphInfo *info)
1109 OutlineHashValue *val;
1112 memset(&info->hash_key, 0, sizeof(key));
1114 fill_glyph_hash(render_priv, &key, info);
1115 val = ass_cache_get(render_priv->cache.outline_cache, &key);
1117 info->hash_key.u.outline.outline = val;
1118 info->outline = val->outline;
1119 info->border = val->border;
1120 info->bbox = val->bbox_scaled;
1121 if (info->drawing) {
1122 info->cluster_advance.x = info->advance.x = val->advance.x;
1123 info->cluster_advance.y = info->advance.y = val->advance.y;
1125 info->asc = val->asc;
1126 info->desc = val->desc;
1129 if (info->drawing) {
1130 ASS_Drawing *drawing = info->drawing;
1131 ass_drawing_hash(drawing);
1132 if(!ass_drawing_parse(drawing, 0))
1134 outline_copy(render_priv->ftlibrary, &drawing->outline,
1136 info->cluster_advance.x = info->advance.x = drawing->advance.x;
1137 info->cluster_advance.y = info->advance.y = drawing->advance.y;
1138 info->asc = drawing->asc;
1139 info->desc = drawing->desc;
1140 ass_drawing_free(drawing);
1142 ass_face_set_size(info->font->faces[info->face_index],
1144 ass_font_set_transform(info->font, info->scale_x,
1145 info->scale_y, NULL);
1146 // symbol might have been changed. re-get it.
1147 //if (info->face_index < 0)
1148 // ass_font_get_index(render_priv->fontconfig_priv, info->font,
1149 // info->symbol, &info->face_index, &info->glyph_index);
1151 ass_font_get_glyph(render_priv->fontconfig_priv, info->font,
1152 info->symbol, info->face_index, info->glyph_index,
1153 render_priv->settings.hinting, info->flags);
1154 if (glyph != NULL) {
1155 outline_copy(render_priv->ftlibrary,
1156 &((FT_OutlineGlyph)glyph)->outline, &info->outline);
1157 //info->advance.x = d16_to_d6(glyph->advance.x);
1158 //info->advance.y = d16_to_d6(glyph->advance.y);
1159 FT_Done_Glyph(glyph);
1160 ass_font_get_asc_desc(info->font, info->symbol,
1161 &info->asc, &info->desc);
1162 info->asc *= info->scale_y;
1163 info->desc *= info->scale_y;
1169 FT_Outline_Get_CBox(info->outline, &info->bbox);
1171 if (render_priv->state.style->BorderStyle == 3 &&
1172 (info->border_x > 0|| info->border_y > 0)) {
1173 outline_copy(render_priv->ftlibrary, info->outline, &info->border);
1174 draw_opaque_box(render_priv, info->symbol, info->border,
1176 double_to_d6(info->border_x *
1177 render_priv->border_scale),
1178 double_to_d6(info->border_y *
1179 render_priv->border_scale));
1180 } else if ((info->border_x > 0 || info->border_y > 0)
1181 && double_to_d6(info->scale_x) && double_to_d6(info->scale_y)) {
1183 outline_copy(render_priv->ftlibrary, info->outline, &info->border);
1184 stroke_outline(render_priv, info->border,
1185 double_to_d6(info->border_x * render_priv->border_scale),
1186 double_to_d6(info->border_y * render_priv->border_scale));
1189 memset(&v, 0, sizeof(v));
1190 v.lib = render_priv->ftlibrary;
1191 v.outline = info->outline;
1192 v.border = info->border;
1193 v.advance = info->cluster_advance;
1194 v.bbox_scaled = info->bbox;
1196 v.desc = info->desc;
1197 info->hash_key.u.outline.outline =
1198 ass_cache_put(render_priv->cache.outline_cache, &key, &v);
1203 * \brief Apply transformation to outline points of a glyph
1204 * Applies rotations given by frx, fry and frz and projects the points back
1205 * onto the screen plane.
1208 transform_3d_points(FT_Vector shift, FT_Outline *outline, double frx, double fry,
1209 double frz, double fax, double fay, double scale,
1212 double sx = sin(frx);
1213 double sy = sin(fry);
1214 double sz = sin(frz);
1215 double cx = cos(frx);
1216 double cy = cos(fry);
1217 double cz = cos(frz);
1218 FT_Vector *p = outline->points;
1219 double x, y, z, xx, yy, zz;
1222 dist = 20000 * scale;
1223 for (i = 0; i < outline->n_points; i++) {
1224 x = (double) p[i].x + shift.x + (fax * (yshift - p[i].y));
1225 y = (double) p[i].y + shift.y + (-fay * p[i].x);
1228 xx = x * cz + y * sz;
1229 yy = -(x * sz - y * cz);
1233 y = yy * cx + zz * sx;
1234 z = yy * sx - zz * cx;
1236 xx = x * cy + z * sy;
1238 zz = x * sy - z * cy;
1240 zz = FFMAX(zz, 1000 - dist);
1242 x = (xx * dist) / (zz + dist);
1243 y = (yy * dist) / (zz + dist);
1244 p[i].x = x - shift.x + 0.5;
1245 p[i].y = y - shift.y + 0.5;
1250 * \brief Apply 3d transformation to several objects
1251 * \param shift FreeType vector
1252 * \param glyph FreeType glyph
1253 * \param glyph2 FreeType glyph
1254 * \param frx x-axis rotation angle
1255 * \param fry y-axis rotation angle
1256 * \param frz z-axis rotation angle
1257 * Rotates both glyphs by frx, fry and frz. Shift vector is added before rotation and subtracted after it.
1260 transform_3d(FT_Vector shift, FT_Outline *outline, FT_Outline *border,
1261 double frx, double fry, double frz, double fax, double fay,
1262 double scale, int yshift)
1266 if (frx != 0. || fry != 0. || frz != 0. || fax != 0. || fay != 0.) {
1268 transform_3d_points(shift, outline, frx, fry, frz,
1269 fax, fay, scale, yshift);
1272 transform_3d_points(shift, border, frx, fry, frz,
1273 fax, fay, scale, yshift);
1278 * \brief Get bitmaps for a glyph
1279 * \param info glyph info
1280 * Tries to get glyph bitmaps from bitmap cache.
1281 * If they can't be found, they are generated by rotating and rendering the glyph.
1282 * After that, bitmaps are added to the cache.
1283 * They are returned in info->bm (glyph), info->bm_o (outline) and info->bm_s (shadow).
1286 get_bitmap_glyph(ASS_Renderer *render_priv, GlyphInfo *info)
1288 BitmapHashValue *val;
1289 OutlineBitmapHashKey *key = &info->hash_key.u.outline;
1291 val = ass_cache_get(render_priv->cache.bitmap_cache, &info->hash_key);
1295 info->bm_o = val->bm_o;
1296 info->bm_s = val->bm_s;
1299 BitmapHashValue hash_val;
1301 double fax_scaled, fay_scaled;
1302 info->bm = info->bm_o = info->bm_s = 0;
1303 if (info->outline && info->symbol != '\n' && info->symbol != 0
1305 FT_Outline *outline, *border;
1306 double scale_x = render_priv->font_scale_x;
1308 outline_copy(render_priv->ftlibrary, info->outline, &outline);
1309 outline_copy(render_priv->ftlibrary, info->border, &border);
1310 // calculating rotation shift vector (from rotation origin to the glyph basepoint)
1311 shift.x = key->shift_x;
1312 shift.y = key->shift_y;
1313 fax_scaled = info->fax *
1314 render_priv->state.scale_x;
1315 fay_scaled = info->fay * render_priv->state.scale_y;
1317 transform_3d(shift, outline, border,
1318 info->frx, info->fry, info->frz, fax_scaled,
1319 fay_scaled, render_priv->font_scale, info->asc);
1321 // PAR correction scaling
1322 FT_Matrix m = { double_to_d16(scale_x), 0,
1323 0, double_to_d16(1.0) };
1328 FT_Outline_Transform(outline, &m);
1329 FT_Outline_Translate(outline, key->advance.x, -key->advance.y);
1333 FT_Outline_Transform(border, &m);
1334 FT_Outline_Translate(border, key->advance.x, -key->advance.y);
1337 error = outline_to_bitmap3(render_priv->library,
1338 render_priv->synth_priv,
1339 render_priv->ftlibrary,
1341 &info->bm, &info->bm_o,
1342 &info->bm_s, info->be,
1343 info->blur * render_priv->border_scale,
1345 render_priv->state.style->BorderStyle);
1349 // add bitmaps to cache
1350 hash_val.bm_o = info->bm_o;
1351 hash_val.bm = info->bm;
1352 hash_val.bm_s = info->bm_s;
1353 ass_cache_put(render_priv->cache.bitmap_cache, &info->hash_key,
1356 outline_free(render_priv->ftlibrary, outline);
1357 outline_free(render_priv->ftlibrary, border);
1361 // VSFilter compatibility: invisible fill and no border?
1362 // In this case no shadow is supposed to be rendered.
1363 if (!info->border && (info->c[0] & 0xFF) == 0xFF)
1368 * This function goes through text_info and calculates text parameters.
1369 * The following text_info fields are filled:
1375 static void measure_text(ASS_Renderer *render_priv)
1377 TextInfo *text_info = &render_priv->text_info;
1379 double max_asc = 0., max_desc = 0.;
1380 GlyphInfo *last = NULL;
1383 text_info->height = 0.;
1384 for (i = 0; i < text_info->length + 1; ++i) {
1385 if ((i == text_info->length) || text_info->glyphs[i].linebreak) {
1386 if (empty_line && cur_line > 0 && last && i < text_info->length) {
1387 max_asc = d6_to_double(last->asc) / 2.0;
1388 max_desc = d6_to_double(last->desc) / 2.0;
1390 text_info->lines[cur_line].asc = max_asc;
1391 text_info->lines[cur_line].desc = max_desc;
1392 text_info->height += max_asc + max_desc;
1394 max_asc = max_desc = 0.;
1398 if (i < text_info->length) {
1399 GlyphInfo *cur = text_info->glyphs + i;
1400 if (d6_to_double(cur->asc) > max_asc)
1401 max_asc = d6_to_double(cur->asc);
1402 if (d6_to_double(cur->desc) > max_desc)
1403 max_desc = d6_to_double(cur->desc);
1404 if (cur->symbol != '\n' && cur->symbol != 0)
1408 text_info->height +=
1409 (text_info->n_lines -
1410 1) * render_priv->settings.line_spacing;
1414 * Mark extra whitespace for later removal.
1416 #define IS_WHITESPACE(x) ((x->symbol == ' ' || x->symbol == '\n') \
1418 static void trim_whitespace(ASS_Renderer *render_priv)
1422 TextInfo *ti = &render_priv->text_info;
1424 // Mark trailing spaces
1426 cur = ti->glyphs + i;
1427 while (i && IS_WHITESPACE(cur)) {
1429 cur = ti->glyphs + --i;
1432 // Mark leading whitespace
1435 while (i < ti->length && IS_WHITESPACE(cur)) {
1437 cur = ti->glyphs + ++i;
1440 // Mark all extraneous whitespace inbetween
1441 for (i = 0; i < ti->length; ++i) {
1442 cur = ti->glyphs + i;
1443 if (cur->linebreak) {
1444 // Mark whitespace before
1446 cur = ti->glyphs + j;
1447 while (j && IS_WHITESPACE(cur)) {
1449 cur = ti->glyphs + --j;
1451 // A break itself can contain a whitespace, too
1452 cur = ti->glyphs + i;
1453 if (cur->symbol == ' ') {
1455 // Mark whitespace after
1457 cur = ti->glyphs + j;
1458 while (j < ti->length && IS_WHITESPACE(cur)) {
1460 cur = ti->glyphs + ++j;
1467 #undef IS_WHITESPACE
1470 * \brief rearrange text between lines
1471 * \param max_text_width maximal text line width in pixels
1472 * The algo is similar to the one in libvo/sub.c:
1473 * 1. Place text, wrapping it when current line is full
1474 * 2. Try moving words from the end of a line to the beginning of the next one while it reduces
1475 * the difference in lengths between this two lines.
1476 * The result may not be optimal, but usually is good enough.
1478 * FIXME: implement style 0 and 3 correctly
1481 wrap_lines_smart(ASS_Renderer *render_priv, double max_text_width)
1484 GlyphInfo *cur, *s1, *e1, *s2, *s3, *w;
1492 TextInfo *text_info = &render_priv->text_info;
1495 text_info->n_lines = 1;
1497 s1 = text_info->glyphs; // current line start
1498 for (i = 0; i < text_info->length; ++i) {
1500 double s_offset, len;
1501 cur = text_info->glyphs + i;
1502 s_offset = d6_to_double(s1->bbox.xMin + s1->pos.x);
1503 len = d6_to_double(cur->bbox.xMax + cur->pos.x) - s_offset;
1505 if (cur->symbol == '\n') {
1508 ass_msg(render_priv->library, MSGL_DBG2,
1509 "forced line break at %d", break_at);
1510 } else if (cur->symbol == ' ') {
1512 } else if (len >= max_text_width
1513 && (render_priv->state.wrap_style != 2)) {
1515 break_at = last_space;
1517 ass_msg(render_priv->library, MSGL_DBG2, "line break at %d",
1521 if (break_at != -1) {
1522 // need to use one more line
1523 // marking break_at+1 as start of a new line
1524 int lead = break_at + 1; // the first symbol of the new line
1525 if (text_info->n_lines >= text_info->max_lines) {
1526 // Raise maximum number of lines
1527 text_info->max_lines *= 2;
1528 text_info->lines = realloc(text_info->lines,
1530 text_info->max_lines);
1532 if (lead < text_info->length)
1533 text_info->glyphs[lead].linebreak = break_type;
1535 s1 = text_info->glyphs + lead;
1536 s_offset = d6_to_double(s1->bbox.xMin + s1->pos.x);
1537 text_info->n_lines++;
1540 #define DIFF(x,y) (((x) < (y)) ? (y - x) : (x - y))
1542 while (!exit && render_priv->state.wrap_style != 1) {
1544 w = s3 = text_info->glyphs;
1546 for (i = 0; i <= text_info->length; ++i) {
1547 cur = text_info->glyphs + i;
1548 if ((i == text_info->length) || cur->linebreak) {
1552 if (s1 && (s2->linebreak == 1)) { // have at least 2 lines, and linebreak is 'soft'
1553 double l1, l2, l1_new, l2_new;
1558 } while ((w > s1) && (w->symbol == ' '));
1559 while ((w > s1) && (w->symbol != ' ')) {
1563 while ((e1 > s1) && (e1->symbol == ' ')) {
1566 if (w->symbol == ' ')
1569 l1 = d6_to_double(((s2 - 1)->bbox.xMax + (s2 - 1)->pos.x) -
1570 (s1->bbox.xMin + s1->pos.x));
1571 l2 = d6_to_double(((s3 - 1)->bbox.xMax + (s3 - 1)->pos.x) -
1572 (s2->bbox.xMin + s2->pos.x));
1573 l1_new = d6_to_double(
1574 (e1->bbox.xMax + e1->pos.x) -
1575 (s1->bbox.xMin + s1->pos.x));
1576 l2_new = d6_to_double(
1577 ((s3 - 1)->bbox.xMax + (s3 - 1)->pos.x) -
1578 (w->bbox.xMin + w->pos.x));
1580 if (DIFF(l1_new, l2_new) < DIFF(l1, l2)) {
1587 if (i == text_info->length)
1592 assert(text_info->n_lines >= 1);
1595 measure_text(render_priv);
1596 trim_whitespace(render_priv);
1604 cur = text_info->glyphs + i;
1605 while (i < text_info->length && cur->skip)
1606 cur = text_info->glyphs + ++i;
1607 pen_shift_x = d6_to_double(-cur->pos.x);
1609 for (i = 0; i < text_info->length; ++i) {
1610 cur = text_info->glyphs + i;
1611 if (cur->linebreak) {
1612 while (i < text_info->length && cur->skip && cur->symbol != '\n')
1613 cur = text_info->glyphs + ++i;
1615 text_info->lines[cur_line - 1].desc +
1616 text_info->lines[cur_line].asc;
1617 text_info->lines[cur_line - 1].len = i -
1618 text_info->lines[cur_line - 1].offset;
1619 text_info->lines[cur_line].offset = i;
1622 pen_shift_x = d6_to_double(-cur->pos.x);
1623 pen_shift_y += height + render_priv->settings.line_spacing;
1624 ass_msg(render_priv->library, MSGL_DBG2,
1625 "shifting from %d to %d by (%f, %f)", i,
1626 text_info->length - 1, pen_shift_x, pen_shift_y);
1628 cur->bm_run_id += run_offset;
1629 cur->pos.x += double_to_d6(pen_shift_x);
1630 cur->pos.y += double_to_d6(pen_shift_y);
1632 text_info->lines[cur_line - 1].len =
1633 text_info->length - text_info->lines[cur_line - 1].offset;
1637 for (i = 0; i < text_info->n_lines; i++) {
1638 printf("line %d offset %d length %d\n", i, text_info->lines[i].offset,
1639 text_info->lines[i].len);
1645 * \brief Calculate base point for positioning and rotation
1646 * \param bbox text bbox
1647 * \param alignment alignment
1648 * \param bx, by out: base point coordinates
1650 static void get_base_point(DBBox *bbox, int alignment, double *bx, double *by)
1652 const int halign = alignment & 3;
1653 const int valign = alignment & 12;
1660 *bx = (bbox->xMax + bbox->xMin) / 2.0;
1672 *by = (bbox->yMax + bbox->yMin) / 2.0;
1681 * Prepare bitmap hash key of a glyph
1684 fill_bitmap_hash(ASS_Renderer *priv, GlyphInfo *info,
1685 OutlineBitmapHashKey *hash_key)
1687 hash_key->frx = rot_key(info->frx);
1688 hash_key->fry = rot_key(info->fry);
1689 hash_key->frz = rot_key(info->frz);
1690 hash_key->fax = double_to_d16(info->fax);
1691 hash_key->fay = double_to_d16(info->fay);
1692 hash_key->be = info->be;
1693 hash_key->blur = info->blur;
1694 hash_key->shadow_offset.x = double_to_d6(
1695 info->shadow_x * priv->border_scale -
1696 (int) (info->shadow_x * priv->border_scale));
1697 hash_key->shadow_offset.y = double_to_d6(
1698 info->shadow_y * priv->border_scale -
1699 (int) (info->shadow_y * priv->border_scale));
1703 * \brief Main ass rendering function, glues everything together
1704 * \param event event to render
1705 * \param event_images struct containing resulting images, will also be initialized
1706 * Process event, appending resulting ASS_Image's to images_root.
1709 ass_render_event(ASS_Renderer *render_priv, ASS_Event *event,
1710 EventImages *event_images)
1719 int MarginL, MarginR, MarginV;
1721 int alignment, halign, valign;
1722 double device_x = 0;
1723 double device_y = 0;
1724 TextInfo *text_info = &render_priv->text_info;
1725 GlyphInfo *glyphs = render_priv->text_info.glyphs;
1726 ASS_Drawing *drawing;
1728 if (event->Style >= render_priv->track->n_styles) {
1729 ass_msg(render_priv->library, MSGL_WARN, "No style found");
1733 ass_msg(render_priv->library, MSGL_WARN, "Empty event");
1737 init_render_context(render_priv, event);
1739 drawing = render_priv->state.drawing;
1740 text_info->length = 0;
1746 // get next char, executing style override
1747 // this affects render_context
1749 code = get_next_char(render_priv, &p);
1750 if (render_priv->state.drawing_mode && code)
1751 ass_drawing_add_char(drawing, (char) code);
1752 } while (code && render_priv->state.drawing_mode); // skip everything in drawing mode
1754 if (text_info->length >= text_info->max_glyphs) {
1755 // Raise maximum number of glyphs
1756 text_info->max_glyphs *= 2;
1757 text_info->glyphs = glyphs =
1758 realloc(text_info->glyphs,
1759 sizeof(GlyphInfo) * text_info->max_glyphs);
1762 // Clear current GlyphInfo
1763 memset(&glyphs[text_info->length], 0, sizeof(GlyphInfo));
1767 drawing->scale_x = render_priv->state.scale_x *
1768 render_priv->font_scale;
1769 drawing->scale_y = render_priv->state.scale_y *
1770 render_priv->font_scale;
1772 code = 0xfffc; // object replacement character
1773 glyphs[text_info->length].drawing = drawing;
1776 // face could have been changed in get_next_char
1777 if (!render_priv->state.font) {
1778 free_render_context(render_priv);
1785 // Fill glyph information
1786 glyphs[text_info->length].symbol = code;
1787 glyphs[text_info->length].font = render_priv->state.font;
1788 for (i = 0; i < 4; ++i) {
1789 uint32_t clr = render_priv->state.c[i];
1791 mult_alpha(_a(clr), render_priv->state.fade), 1.);
1792 glyphs[text_info->length].c[i] = clr;
1794 glyphs[text_info->length].effect_type = render_priv->state.effect_type;
1795 glyphs[text_info->length].effect_timing =
1796 render_priv->state.effect_timing;
1797 glyphs[text_info->length].effect_skip_timing =
1798 render_priv->state.effect_skip_timing;
1799 glyphs[text_info->length].font_size = ensure_font_size(render_priv,
1800 render_priv->state.font_size * render_priv->font_scale);
1801 glyphs[text_info->length].be = render_priv->state.be;
1802 glyphs[text_info->length].blur = render_priv->state.blur;
1803 glyphs[text_info->length].shadow_x = render_priv->state.shadow_x;
1804 glyphs[text_info->length].shadow_y = render_priv->state.shadow_y;
1805 glyphs[text_info->length].scale_x= render_priv->state.scale_x;
1806 glyphs[text_info->length].scale_y = render_priv->state.scale_y;
1807 glyphs[text_info->length].border_x= render_priv->state.border_x;
1808 glyphs[text_info->length].border_y = render_priv->state.border_y;
1809 glyphs[text_info->length].bold = render_priv->state.bold;
1810 glyphs[text_info->length].italic = render_priv->state.italic;
1811 glyphs[text_info->length].flags = render_priv->state.flags;
1812 glyphs[text_info->length].frx = render_priv->state.frx;
1813 glyphs[text_info->length].fry = render_priv->state.fry;
1814 glyphs[text_info->length].frz = render_priv->state.frz;
1815 glyphs[text_info->length].fax = render_priv->state.fax;
1816 glyphs[text_info->length].fay = render_priv->state.fay;
1817 glyphs[text_info->length].bm_run_id = render_priv->state.bm_run_id;
1819 if (glyphs[text_info->length].drawing) {
1820 drawing = render_priv->state.drawing =
1821 ass_drawing_new(render_priv->library, render_priv->ftlibrary);
1824 text_info->length++;
1826 render_priv->state.effect_type = EF_NONE;
1827 render_priv->state.effect_timing = 0;
1828 render_priv->state.effect_skip_timing = 0;
1832 if (text_info->length == 0) {
1833 // no valid symbols in the event; this can be smth like {comment}
1834 free_render_context(render_priv);
1838 // Find shape runs and shape text
1839 ass_shaper_set_base_direction(render_priv->shaper,
1840 resolve_base_direction(render_priv->state.font_encoding));
1841 ass_shaper_find_runs(render_priv->shaper, render_priv, glyphs,
1843 ass_shaper_shape(render_priv->shaper, text_info);
1846 for (i = 0; i < text_info->length; i++) {
1847 GlyphInfo *info = glyphs + i;
1849 get_outline_glyph(render_priv, info);
1854 // Add additional space after italic to non-italic style changes
1855 if (i && glyphs[i - 1].italic && !info->italic) {
1857 GlyphInfo *og = &glyphs[back];
1858 while (back && og->bbox.xMax - og->bbox.xMin == 0
1860 og = &glyphs[--back];
1861 if (og->bbox.xMax > og->cluster_advance.x) {
1862 // The FreeType oblique slants by 6/16
1863 og->cluster_advance.x += og->bbox.yMax * 0.375;
1867 // add horizontal letter spacing
1868 info->cluster_advance.x += double_to_d6(render_priv->state.hspacing *
1869 render_priv->font_scale * info->scale_x);
1871 // add displacement for vertical shearing
1872 info->cluster_advance.y += (info->fay * info->scale_y) * info->cluster_advance.x;
1876 // Preliminary layout (for line wrapping)
1880 for (i = 0; i < text_info->length; i++) {
1881 GlyphInfo *info = glyphs + i;
1882 FT_Vector cluster_pen = pen;
1884 info->pos.x = cluster_pen.x;
1885 info->pos.y = cluster_pen.y;
1887 cluster_pen.x += info->advance.x;
1888 cluster_pen.y += info->advance.y;
1891 info->hash_key.type = BITMAP_OUTLINE;
1892 fill_bitmap_hash(render_priv, info, &info->hash_key.u.outline);
1897 pen.x += info->cluster_advance.x;
1898 pen.y += info->cluster_advance.y;
1899 previous = info->symbol;
1903 // depends on glyph x coordinates being monotonous, so it should be done before line wrap
1904 process_karaoke_effects(render_priv);
1907 alignment = render_priv->state.alignment;
1908 halign = alignment & 3;
1909 valign = alignment & 12;
1912 (event->MarginL) ? event->MarginL : render_priv->state.style->MarginL;
1914 (event->MarginR) ? event->MarginR : render_priv->state.style->MarginR;
1916 (event->MarginV) ? event->MarginV : render_priv->state.style->MarginV;
1918 // calculate max length of a line
1919 double max_text_width =
1920 x2scr(render_priv, render_priv->track->PlayResX - MarginR) -
1921 x2scr(render_priv, MarginL);
1924 if (render_priv->state.evt_type != EVENT_HSCROLL) {
1925 // rearrange text in several lines
1926 wrap_lines_smart(render_priv, max_text_width);
1928 // no breaking or wrapping, everything in a single line
1929 text_info->lines[0].offset = 0;
1930 text_info->lines[0].len = text_info->length;
1931 text_info->n_lines = 1;
1932 measure_text(render_priv);
1935 // Reorder text into visual order
1936 FriBidiStrIndex *cmap = ass_shaper_reorder(render_priv->shaper, text_info);
1938 // Reposition according to the map
1942 for (i = 0; i < text_info->length; i++) {
1943 GlyphInfo *info = glyphs + cmap[i];
1944 if (glyphs[i].linebreak) {
1946 pen.y += double_to_d6(text_info->lines[lineno-1].desc);
1947 pen.y += double_to_d6(text_info->lines[lineno].asc);
1948 pen.y += double_to_d6(render_priv->settings.line_spacing);
1951 if (info->skip) continue;
1952 FT_Vector cluster_pen = pen;
1954 info->pos.x = info->offset.x + cluster_pen.x;
1955 info->pos.y = info->offset.y + cluster_pen.y;
1956 cluster_pen.x += info->advance.x;
1957 cluster_pen.y += info->advance.y;
1960 info = glyphs + cmap[i];
1961 pen.x += info->cluster_advance.x;
1962 pen.y += info->cluster_advance.y;
1966 if (render_priv->state.evt_type != EVENT_HSCROLL) {
1969 for (i = 0; i <= text_info->length; ++i) { // (text_info->length + 1) is the end of the last line
1970 if ((i == text_info->length) || glyphs[i].linebreak) {
1971 // remove letter spacing (which is included in cluster_advance)
1973 width -= render_priv->state.hspacing * render_priv->font_scale *
1974 glyphs[i-1].scale_x;
1976 if (halign == HALIGN_LEFT) { // left aligned, no action
1978 } else if (halign == HALIGN_RIGHT) { // right aligned
1979 shift = max_text_width - width;
1980 } else if (halign == HALIGN_CENTER) { // centered
1981 shift = (max_text_width - width) / 2.0;
1983 for (j = last_break + 1; j < i; ++j) {
1984 GlyphInfo *info = glyphs + j;
1986 info->pos.x += double_to_d6(shift);
1993 if (i < text_info->length && !glyphs[i].skip &&
1994 glyphs[i].symbol != '\n' && glyphs[i].symbol != 0) {
1995 width += d6_to_double(glyphs[i].cluster_advance.x);
2000 // determing text bounding box
2001 compute_string_bbox(text_info, &bbox);
2003 // determine device coordinates for text
2005 // x coordinate for everything except positioned events
2006 if (render_priv->state.evt_type == EVENT_NORMAL ||
2007 render_priv->state.evt_type == EVENT_VSCROLL) {
2008 device_x = x2scr(render_priv, MarginL);
2009 } else if (render_priv->state.evt_type == EVENT_HSCROLL) {
2010 if (render_priv->state.scroll_direction == SCROLL_RL)
2013 render_priv->track->PlayResX -
2014 render_priv->state.scroll_shift);
2015 else if (render_priv->state.scroll_direction == SCROLL_LR)
2018 render_priv->state.scroll_shift) - (bbox.xMax -
2022 // y coordinate for everything except positioned events
2023 if (render_priv->state.evt_type == EVENT_NORMAL ||
2024 render_priv->state.evt_type == EVENT_HSCROLL) {
2025 if (valign == VALIGN_TOP) { // toptitle
2027 y2scr_top(render_priv,
2028 MarginV) + text_info->lines[0].asc;
2029 } else if (valign == VALIGN_CENTER) { // midtitle
2031 y2scr(render_priv, render_priv->track->PlayResY / 2.0);
2032 device_y = scr_y - (bbox.yMax + bbox.yMin) / 2.0;
2033 } else { // subtitle
2035 if (valign != VALIGN_SUB)
2036 ass_msg(render_priv->library, MSGL_V,
2037 "Invalid valign, assuming 0 (subtitle)");
2039 y2scr_sub(render_priv,
2040 render_priv->track->PlayResY - MarginV);
2042 device_y -= text_info->height;
2043 device_y += text_info->lines[0].asc;
2045 } else if (render_priv->state.evt_type == EVENT_VSCROLL) {
2046 if (render_priv->state.scroll_direction == SCROLL_TB)
2049 render_priv->state.clip_y0 +
2050 render_priv->state.scroll_shift) - (bbox.yMax -
2052 else if (render_priv->state.scroll_direction == SCROLL_BT)
2055 render_priv->state.clip_y1 -
2056 render_priv->state.scroll_shift);
2059 // positioned events are totally different
2060 if (render_priv->state.evt_type == EVENT_POSITIONED) {
2063 ass_msg(render_priv->library, MSGL_DBG2, "positioned event at %f, %f",
2064 render_priv->state.pos_x, render_priv->state.pos_y);
2065 get_base_point(&bbox, alignment, &base_x, &base_y);
2067 x2scr_pos(render_priv, render_priv->state.pos_x) - base_x;
2069 y2scr_pos(render_priv, render_priv->state.pos_y) - base_y;
2072 // fix clip coordinates (they depend on alignment)
2073 if (render_priv->state.evt_type == EVENT_NORMAL ||
2074 render_priv->state.evt_type == EVENT_HSCROLL ||
2075 render_priv->state.evt_type == EVENT_VSCROLL) {
2076 render_priv->state.clip_x0 =
2077 x2scr_scaled(render_priv, render_priv->state.clip_x0);
2078 render_priv->state.clip_x1 =
2079 x2scr_scaled(render_priv, render_priv->state.clip_x1);
2080 if (valign == VALIGN_TOP) {
2081 render_priv->state.clip_y0 =
2082 y2scr_top(render_priv, render_priv->state.clip_y0);
2083 render_priv->state.clip_y1 =
2084 y2scr_top(render_priv, render_priv->state.clip_y1);
2085 } else if (valign == VALIGN_CENTER) {
2086 render_priv->state.clip_y0 =
2087 y2scr(render_priv, render_priv->state.clip_y0);
2088 render_priv->state.clip_y1 =
2089 y2scr(render_priv, render_priv->state.clip_y1);
2090 } else if (valign == VALIGN_SUB) {
2091 render_priv->state.clip_y0 =
2092 y2scr_sub(render_priv, render_priv->state.clip_y0);
2093 render_priv->state.clip_y1 =
2094 y2scr_sub(render_priv, render_priv->state.clip_y1);
2096 } else if (render_priv->state.evt_type == EVENT_POSITIONED) {
2097 render_priv->state.clip_x0 =
2098 x2scr_pos_scaled(render_priv, render_priv->state.clip_x0);
2099 render_priv->state.clip_x1 =
2100 x2scr_pos_scaled(render_priv, render_priv->state.clip_x1);
2101 render_priv->state.clip_y0 =
2102 y2scr_pos(render_priv, render_priv->state.clip_y0);
2103 render_priv->state.clip_y1 =
2104 y2scr_pos(render_priv, render_priv->state.clip_y1);
2107 // calculate rotation parameters
2111 if (render_priv->state.have_origin) {
2112 center.x = x2scr(render_priv, render_priv->state.org_x);
2113 center.y = y2scr(render_priv, render_priv->state.org_y);
2115 double bx = 0., by = 0.;
2116 get_base_point(&bbox, alignment, &bx, &by);
2117 center.x = device_x + bx;
2118 center.y = device_y + by;
2121 for (i = 0; i < text_info->length; ++i) {
2122 GlyphInfo *info = glyphs + i;
2124 OutlineBitmapHashKey *key = &info->hash_key.u.outline;
2126 if (key->frx || key->fry || key->frz || key->fax || key->fay) {
2127 key->shift_x = info->pos.x + double_to_d6(device_x - center.x);
2128 key->shift_y = -(info->pos.y + double_to_d6(device_y - center.y));
2138 // convert glyphs to bitmaps
2139 device_x *= render_priv->font_scale_x;
2140 for (i = 0; i < text_info->length; ++i) {
2141 GlyphInfo *info = glyphs + i;
2143 OutlineBitmapHashKey *key = &info->hash_key.u.outline;
2144 info->pos.x *= render_priv->font_scale_x;
2146 double_to_d6(device_x - (int) device_x +
2147 d6_to_double(info->pos.x & SUBPIXEL_MASK)) & ~SUBPIXEL_ACCURACY;
2149 double_to_d6(device_y - (int) device_y +
2150 d6_to_double(info->pos.y & SUBPIXEL_MASK)) & ~SUBPIXEL_ACCURACY;
2151 get_bitmap_glyph(render_priv, info);
2157 // Compute runs and their bboxes
2158 // XXX: currently does nothing visible/functional
2159 for (i = 0; i < text_info->length; i++) {
2160 GlyphInfo *g = glyphs + i;
2161 OutlineBitmapHashKey *key = &g->hash_key.u.outline;
2164 // skip non-visual glyphs
2165 if (g->skip || g->symbol == '\n' || g->symbol == 0)
2168 // Determine run length and compute run bbox
2170 int cur_run = g->bm_run_id;
2171 while (g->bm_run_id == cur_run && (i + run_len) < text_info->length) {
2176 compute_run_size(g, run_len, &w, &h);
2177 //printf("run_id %d len %d size %d %d\n", g->bm_run_id, run_len, w, h);
2183 memset(event_images, 0, sizeof(*event_images));
2184 event_images->top = device_y - text_info->lines[0].asc;
2185 event_images->height = text_info->height;
2186 event_images->left =
2187 (device_x + bbox.xMin * render_priv->font_scale_x) + 0.5;
2188 event_images->width =
2189 (bbox.xMax - bbox.xMin) * render_priv->font_scale_x + 0.5;
2190 event_images->detect_collisions = render_priv->state.detect_collisions;
2191 event_images->shift_direction = (valign == VALIGN_TOP) ? 1 : -1;
2192 event_images->event = event;
2193 event_images->imgs = render_text(render_priv, (int) device_x, (int) device_y);
2195 ass_shaper_cleanup(render_priv->shaper, text_info);
2196 free_render_context(render_priv);
2202 * \brief deallocate image list
2203 * \param img list pointer
2205 void ass_free_images(ASS_Image *img)
2208 ASS_Image *next = img->next;
2215 * \brief Check cache limits and reset cache if they are exceeded
2217 static void check_cache_limits(ASS_Renderer *priv, CacheStore *cache)
2219 if (ass_cache_empty(cache->bitmap_cache, cache->bitmap_max_size)) {
2220 ass_cache_empty(cache->composite_cache, 0);
2221 ass_free_images(priv->prev_images_root);
2222 priv->prev_images_root = 0;
2224 if (ass_cache_empty(cache->outline_cache, cache->glyph_max)) {
2225 ass_cache_empty(cache->bitmap_cache, 0);
2226 ass_cache_empty(cache->composite_cache, 0);
2227 ass_free_images(priv->prev_images_root);
2228 priv->prev_images_root = 0;
2233 * \brief Start a new frame
2236 ass_start_frame(ASS_Renderer *render_priv, ASS_Track *track,
2239 ASS_Settings *settings_priv = &render_priv->settings;
2241 if (!render_priv->settings.frame_width
2242 && !render_priv->settings.frame_height)
2243 return 1; // library not initialized
2245 if (render_priv->library != track->library)
2248 if (!render_priv->fontconfig_priv)
2251 free_list_clear(render_priv);
2253 if (track->n_events == 0)
2254 return 1; // nothing to do
2256 render_priv->track = track;
2257 render_priv->time = now;
2259 ass_lazy_track_init(render_priv->library, render_priv->track);
2261 render_priv->font_scale = settings_priv->font_size_coeff *
2262 render_priv->orig_height / render_priv->track->PlayResY;
2263 if (render_priv->track->ScaledBorderAndShadow)
2264 render_priv->border_scale =
2265 ((double) render_priv->orig_height) /
2266 render_priv->track->PlayResY;
2268 render_priv->border_scale = 1.;
2270 ass_shaper_set_kerning(render_priv->shaper, track->Kerning);
2273 render_priv->font_scale_x = render_priv->settings.aspect /
2274 render_priv->settings.storage_aspect;
2276 render_priv->prev_images_root = render_priv->images_root;
2277 render_priv->images_root = 0;
2279 check_cache_limits(render_priv, &render_priv->cache);
2284 static int cmp_event_layer(const void *p1, const void *p2)
2286 ASS_Event *e1 = ((EventImages *) p1)->event;
2287 ASS_Event *e2 = ((EventImages *) p2)->event;
2288 if (e1->Layer < e2->Layer)
2290 if (e1->Layer > e2->Layer)
2292 if (e1->ReadOrder < e2->ReadOrder)
2294 if (e1->ReadOrder > e2->ReadOrder)
2299 static ASS_RenderPriv *get_render_priv(ASS_Renderer *render_priv,
2302 if (!event->render_priv)
2303 event->render_priv = calloc(1, sizeof(ASS_RenderPriv));
2304 if (render_priv->render_id != event->render_priv->render_id) {
2305 memset(event->render_priv, 0, sizeof(ASS_RenderPriv));
2306 event->render_priv->render_id = render_priv->render_id;
2309 return event->render_priv;
2312 static int overlap(Segment *s1, Segment *s2)
2314 if (s1->a >= s2->b || s2->a >= s1->b ||
2315 s1->ha >= s2->hb || s2->ha >= s1->hb)
2320 static int cmp_segment(const void *p1, const void *p2)
2322 return ((Segment *) p1)->a - ((Segment *) p2)->a;
2326 shift_event(ASS_Renderer *render_priv, EventImages *ei, int shift)
2328 ASS_Image *cur = ei->imgs;
2330 cur->dst_y += shift;
2331 // clip top and bottom
2332 if (cur->dst_y < 0) {
2333 int clip = -cur->dst_y;
2335 cur->bitmap += clip * cur->stride;
2338 if (cur->dst_y + cur->h >= render_priv->height) {
2339 int clip = cur->dst_y + cur->h - render_priv->height;
2351 // dir: 1 - move down
2353 static int fit_segment(Segment *s, Segment *fixed, int *cnt, int dir)
2358 if (dir == 1) // move down
2359 for (i = 0; i < *cnt; ++i) {
2360 if (s->b + shift <= fixed[i].a || s->a + shift >= fixed[i].b ||
2361 s->hb <= fixed[i].ha || s->ha >= fixed[i].hb)
2363 shift = fixed[i].b - s->a;
2364 } else // dir == -1, move up
2365 for (i = *cnt - 1; i >= 0; --i) {
2366 if (s->b + shift <= fixed[i].a || s->a + shift >= fixed[i].b ||
2367 s->hb <= fixed[i].ha || s->ha >= fixed[i].hb)
2369 shift = fixed[i].a - s->b;
2372 fixed[*cnt].a = s->a + shift;
2373 fixed[*cnt].b = s->b + shift;
2374 fixed[*cnt].ha = s->ha;
2375 fixed[*cnt].hb = s->hb;
2377 qsort(fixed, *cnt, sizeof(Segment), cmp_segment);
2383 fix_collisions(ASS_Renderer *render_priv, EventImages *imgs, int cnt)
2385 Segment *used = malloc(cnt * sizeof(*used));
2389 // fill used[] with fixed events
2390 for (i = 0; i < cnt; ++i) {
2391 ASS_RenderPriv *priv;
2392 if (!imgs[i].detect_collisions)
2394 priv = get_render_priv(render_priv, imgs[i].event);
2395 if (priv->height > 0) { // it's a fixed event
2398 s.b = priv->top + priv->height;
2400 s.hb = priv->left + priv->width;
2401 if (priv->height != imgs[i].height) { // no, it's not
2402 ass_msg(render_priv->library, MSGL_WARN,
2403 "Event height has changed");
2409 for (j = 0; j < cnt_used; ++j)
2410 if (overlap(&s, used + j)) { // no, it's not
2416 if (priv->height > 0) { // still a fixed event
2417 used[cnt_used].a = priv->top;
2418 used[cnt_used].b = priv->top + priv->height;
2419 used[cnt_used].ha = priv->left;
2420 used[cnt_used].hb = priv->left + priv->width;
2422 shift_event(render_priv, imgs + i, priv->top - imgs[i].top);
2426 qsort(used, cnt_used, sizeof(Segment), cmp_segment);
2428 // try to fit other events in free spaces
2429 for (i = 0; i < cnt; ++i) {
2430 ASS_RenderPriv *priv;
2431 if (!imgs[i].detect_collisions)
2433 priv = get_render_priv(render_priv, imgs[i].event);
2434 if (priv->height == 0) { // not a fixed event
2438 s.b = imgs[i].top + imgs[i].height;
2439 s.ha = imgs[i].left;
2440 s.hb = imgs[i].left + imgs[i].width;
2441 shift = fit_segment(&s, used, &cnt_used, imgs[i].shift_direction);
2443 shift_event(render_priv, imgs + i, shift);
2445 priv->top = imgs[i].top;
2446 priv->height = imgs[i].height;
2447 priv->left = imgs[i].left;
2448 priv->width = imgs[i].width;
2457 * \brief compare two images
2458 * \param i1 first image
2459 * \param i2 second image
2460 * \return 0 if identical, 1 if different positions, 2 if different content
2462 static int ass_image_compare(ASS_Image *i1, ASS_Image *i2)
2468 if (i1->stride != i2->stride)
2470 if (i1->color != i2->color)
2472 if (i1->bitmap != i2->bitmap)
2474 if (i1->dst_x != i2->dst_x)
2476 if (i1->dst_y != i2->dst_y)
2482 * \brief compare current and previous image list
2483 * \param priv library handle
2484 * \return 0 if identical, 1 if different positions, 2 if different content
2486 static int ass_detect_change(ASS_Renderer *priv)
2488 ASS_Image *img, *img2;
2491 img = priv->prev_images_root;
2492 img2 = priv->images_root;
2494 while (img && diff < 2) {
2495 ASS_Image *next, *next2;
2498 int d = ass_image_compare(img, img2);
2503 // previous list is shorter
2511 // is the previous list longer?
2519 * \brief render a frame
2520 * \param priv library handle
2521 * \param track track
2522 * \param now current video timestamp (ms)
2523 * \param detect_change a value describing how the new images differ from the previous ones will be written here:
2524 * 0 if identical, 1 if different positions, 2 if different content.
2525 * Can be NULL, in that case no detection is performed.
2527 ASS_Image *ass_render_frame(ASS_Renderer *priv, ASS_Track *track,
2528 long long now, int *detect_change)
2535 rc = ass_start_frame(priv, track, now);
2539 // render events separately
2541 for (i = 0; i < track->n_events; ++i) {
2542 ASS_Event *event = track->events + i;
2543 if ((event->Start <= now)
2544 && (now < (event->Start + event->Duration))) {
2545 if (cnt >= priv->eimg_size) {
2546 priv->eimg_size += 100;
2549 priv->eimg_size * sizeof(EventImages));
2551 rc = ass_render_event(priv, event, priv->eimg + cnt);
2558 qsort(priv->eimg, cnt, sizeof(EventImages), cmp_event_layer);
2560 // call fix_collisions for each group of events with the same layer
2562 for (i = 1; i < cnt; ++i)
2563 if (last->event->Layer != priv->eimg[i].event->Layer) {
2564 fix_collisions(priv, last, priv->eimg + i - last);
2565 last = priv->eimg + i;
2568 fix_collisions(priv, last, priv->eimg + cnt - last);
2571 tail = &priv->images_root;
2572 for (i = 0; i < cnt; ++i) {
2573 ASS_Image *cur = priv->eimg[i].imgs;
2582 *detect_change = ass_detect_change(priv);
2584 // free the previous image list
2585 ass_free_images(priv->prev_images_root);
2586 priv->prev_images_root = 0;
2588 return priv->images_root;