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1 /*
2 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3 %                                                                             %
4 %                                                                             %
5 %                                                                             %
6 %                              GGGG  EEEEE  M   M                             %
7 %                             G      E      MM MM                             %
8 %                             G GG   EEE    M M M                             %
9 %                             G   G  E      M   M                             %
10 %                              GGGG  EEEEE  M   M                             %
11 %                                                                             %
12 %                                                                             %
13 %                    Graphic Gems - Graphic Support Methods                   %
14 %                                                                             %
15 %                               Software Design                               %
16 %                                 John Cristy                                 %
17 %                                 August 1996                                 %
18 %                                                                             %
19 %                                                                             %
20 %  Copyright 1999-2011 ImageMagick Studio LLC, a non-profit organization      %
21 %  dedicated to making software imaging solutions freely available.           %
22 %                                                                             %
23 %  You may not use this file except in compliance with the License.  You may  %
24 %  obtain a copy of the License at                                            %
25 %                                                                             %
26 %    http://www.imagemagick.org/script/license.php                            %
27 %                                                                             %
28 %  Unless required by applicable law or agreed to in writing, software        %
29 %  distributed under the License is distributed on an "AS IS" BASIS,          %
30 %  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   %
31 %  See the License for the specific language governing permissions and        %
32 %  limitations under the License.                                             %
33 %                                                                             %
34 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
35 %
36 %
37 %
38 */
39 \f
40 /*
41   Include declarations.
42 */
43 #include "MagickCore/studio.h"
44 #include "MagickCore/color-private.h"
45 #include "MagickCore/draw.h"
46 #include "MagickCore/gem.h"
47 #include "MagickCore/gem-private.h"
48 #include "MagickCore/image.h"
49 #include "MagickCore/image-private.h"
50 #include "MagickCore/log.h"
51 #include "MagickCore/memory_.h"
52 #include "MagickCore/pixel-accessor.h"
53 #include "MagickCore/quantum.h"
54 #include "MagickCore/quantum-private.h"
55 #include "MagickCore/random_.h"
56 #include "MagickCore/resize.h"
57 #include "MagickCore/transform.h"
58 #include "MagickCore/signature-private.h"
59 \f
60 /*
61 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
62 %                                                                             %
63 %                                                                             %
64 %                                                                             %
65 %   C o n v e r t H S B T o R G B                                             %
66 %                                                                             %
67 %                                                                             %
68 %                                                                             %
69 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
70 %
71 %  ConvertHSBToRGB() transforms a (hue, saturation, brightness) to a (red,
72 %  green, blue) triple.
73 %
74 %  The format of the ConvertHSBToRGBImage method is:
75 %
76 %      void ConvertHSBToRGB(const double hue,const double saturation,
77 %        const double brightness,double *red,double *green,double *blue)
78 %
79 %  A description of each parameter follows:
80 %
81 %    o hue, saturation, brightness: A double value representing a
82 %      component of the HSB color space.
83 %
84 %    o red, green, blue: A pointer to a pixel component of type Quantum.
85 %
86 */
87 MagickPrivate void ConvertHSBToRGB(const double hue,const double saturation,
88   const double brightness,double *red,double *green,double *blue)
89 {
90   MagickRealType
91     f,
92     h,
93     p,
94     q,
95     t;
96
97   /*
98     Convert HSB to RGB colorspace.
99   */
100   assert(red != (double *) NULL);
101   assert(green != (double *) NULL);
102   assert(blue != (double *) NULL);
103   if (saturation == 0.0)
104     {
105       *red=ClampToQuantum((MagickRealType) QuantumRange*brightness);
106       *green=(*red);
107       *blue=(*red);
108       return;
109     }
110   h=6.0*(hue-floor(hue));
111   f=h-floor((double) h);
112   p=brightness*(1.0-saturation);
113   q=brightness*(1.0-saturation*f);
114   t=brightness*(1.0-(saturation*(1.0-f)));
115   switch ((int) h)
116   {
117     case 0:
118     default:
119     {
120       *red=ClampToQuantum((MagickRealType) QuantumRange*brightness);
121       *green=ClampToQuantum((MagickRealType) QuantumRange*t);
122       *blue=ClampToQuantum((MagickRealType) QuantumRange*p);
123       break;
124     }
125     case 1:
126     {
127       *red=ClampToQuantum((MagickRealType) QuantumRange*q);
128       *green=ClampToQuantum((MagickRealType) QuantumRange*brightness);
129       *blue=ClampToQuantum((MagickRealType) QuantumRange*p);
130       break;
131     }
132     case 2:
133     {
134       *red=ClampToQuantum((MagickRealType) QuantumRange*p);
135       *green=ClampToQuantum((MagickRealType) QuantumRange*brightness);
136       *blue=ClampToQuantum((MagickRealType) QuantumRange*t);
137       break;
138     }
139     case 3:
140     {
141       *red=ClampToQuantum((MagickRealType) QuantumRange*p);
142       *green=ClampToQuantum((MagickRealType) QuantumRange*q);
143       *blue=ClampToQuantum((MagickRealType) QuantumRange*brightness);
144       break;
145     }
146     case 4:
147     {
148       *red=ClampToQuantum((MagickRealType) QuantumRange*t);
149       *green=ClampToQuantum((MagickRealType) QuantumRange*p);
150       *blue=ClampToQuantum((MagickRealType) QuantumRange*brightness);
151       break;
152     }
153     case 5:
154     {
155       *red=ClampToQuantum((MagickRealType) QuantumRange*brightness);
156       *green=ClampToQuantum((MagickRealType) QuantumRange*p);
157       *blue=ClampToQuantum((MagickRealType) QuantumRange*q);
158       break;
159     }
160   }
161 }
162 \f
163 /*
164 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
165 %                                                                             %
166 %                                                                             %
167 %                                                                             %
168 %   C o n v e r t H S L T o R G B                                             %
169 %                                                                             %
170 %                                                                             %
171 %                                                                             %
172 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
173 %
174 %  ConvertHSLToRGB() transforms a (hue, saturation, lightness) to a (red,
175 %  green, blue) triple.
176 %
177 %  The format of the ConvertHSLToRGBImage method is:
178 %
179 %      void ConvertHSLToRGB(const double hue,const double saturation,
180 %        const double lightness,double *red,double *green,double *blue)
181 %
182 %  A description of each parameter follows:
183 %
184 %    o hue, saturation, lightness: A double value representing a
185 %      component of the HSL color space.
186 %
187 %    o red, green, blue: A pointer to a pixel component of type Quantum.
188 %
189 */
190
191 static inline MagickRealType ConvertHueToRGB(MagickRealType m1,
192   MagickRealType m2,MagickRealType hue)
193 {
194   if (hue < 0.0)
195     hue+=1.0;
196   if (hue > 1.0)
197     hue-=1.0;
198   if ((6.0*hue) < 1.0)
199     return(m1+6.0*(m2-m1)*hue);
200   if ((2.0*hue) < 1.0)
201     return(m2);
202   if ((3.0*hue) < 2.0)
203     return(m1+6.0*(m2-m1)*(2.0/3.0-hue));
204   return(m1);
205 }
206
207 MagickExport void ConvertHSLToRGB(const double hue,const double saturation,
208   const double lightness,double *red,double *green,double *blue)
209 {
210   MagickRealType
211     b,
212     g,
213     r,
214     m1,
215     m2;
216
217   /*
218     Convert HSL to RGB colorspace.
219   */
220   assert(red != (double *) NULL);
221   assert(green != (double *) NULL);
222   assert(blue != (double *) NULL);
223   if (saturation == 0)
224     {
225       *red=ClampToQuantum((MagickRealType) QuantumRange*lightness);
226       *green=(*red);
227       *blue=(*red);
228       return;
229     }
230   if (lightness < 0.5)
231     m2=lightness*(saturation+1.0);
232   else
233     m2=(lightness+saturation)-(lightness*saturation);
234   m1=2.0*lightness-m2;
235   r=ConvertHueToRGB(m1,m2,hue+1.0/3.0);
236   g=ConvertHueToRGB(m1,m2,hue);
237   b=ConvertHueToRGB(m1,m2,hue-1.0/3.0);
238   *red=ClampToQuantum((MagickRealType) QuantumRange*r);
239   *green=ClampToQuantum((MagickRealType) QuantumRange*g);
240   *blue=ClampToQuantum((MagickRealType) QuantumRange*b);
241 }
242 \f
243 /*
244 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
245 %                                                                             %
246 %                                                                             %
247 %                                                                             %
248 %   C o n v e r t H W B T o R G B                                             %
249 %                                                                             %
250 %                                                                             %
251 %                                                                             %
252 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
253 %
254 %  ConvertHWBToRGB() transforms a (hue, whiteness, blackness) to a (red, green,
255 %  blue) triple.
256 %
257 %  The format of the ConvertHWBToRGBImage method is:
258 %
259 %      void ConvertHWBToRGB(const double hue,const double whiteness,
260 %        const double blackness,double *red,double *green,double *blue)
261 %
262 %  A description of each parameter follows:
263 %
264 %    o hue, whiteness, blackness: A double value representing a
265 %      component of the HWB color space.
266 %
267 %    o red, green, blue: A pointer to a pixel component of type Quantum.
268 %
269 */
270 MagickPrivate void ConvertHWBToRGB(const double hue,const double whiteness,
271   const double blackness,double *red,double *green,double *blue)
272 {
273   MagickRealType
274     b,
275     f,
276     g,
277     n,
278     r,
279     v;
280
281   register ssize_t
282     i;
283
284   /*
285     Convert HWB to RGB colorspace.
286   */
287   assert(red != (double *) NULL);
288   assert(green != (double *) NULL);
289   assert(blue != (double *) NULL);
290   v=1.0-blackness;
291   if (hue == 0.0)
292     {
293       *red=ClampToQuantum((MagickRealType) QuantumRange*v);
294       *green=ClampToQuantum((MagickRealType) QuantumRange*v);
295       *blue=ClampToQuantum((MagickRealType) QuantumRange*v);
296       return;
297     }
298   i=(ssize_t) floor(6.0*hue);
299   f=6.0*hue-i;
300   if ((i & 0x01) != 0)
301     f=1.0-f;
302   n=whiteness+f*(v-whiteness);  /* linear interpolation */
303   switch (i)
304   {
305     default:
306     case 6:
307     case 0: r=v; g=n; b=whiteness; break;
308     case 1: r=n; g=v; b=whiteness; break;
309     case 2: r=whiteness; g=v; b=n; break;
310     case 3: r=whiteness; g=n; b=v; break;
311     case 4: r=n; g=whiteness; b=v; break;
312     case 5: r=v; g=whiteness; b=n; break;
313   }
314   *red=ClampToQuantum((MagickRealType) QuantumRange*r);
315   *green=ClampToQuantum((MagickRealType) QuantumRange*g);
316   *blue=ClampToQuantum((MagickRealType) QuantumRange*b);
317 }
318 \f
319 /*
320 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
321 %                                                                             %
322 %                                                                             %
323 %                                                                             %
324 %   C o n v e r t R G B T o H S B                                             %
325 %                                                                             %
326 %                                                                             %
327 %                                                                             %
328 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
329 %
330 %  ConvertRGBToHSB() transforms a (red, green, blue) to a (hue, saturation,
331 %  brightness) triple.
332 %
333 %  The format of the ConvertRGBToHSB method is:
334 %
335 %      void ConvertRGBToHSB(const double red,const double green,
336 %        const double blue,double *hue,double *saturation,double *brightness)
337 %
338 %  A description of each parameter follows:
339 %
340 %    o red, green, blue: A Quantum value representing the red, green, and
341 %      blue component of a pixel..
342 %
343 %    o hue, saturation, brightness: A pointer to a double value representing a
344 %      component of the HSB color space.
345 %
346 */
347 MagickPrivate void ConvertRGBToHSB(const double red,const double green,
348   const double blue,double *hue,double *saturation,double *brightness)
349 {
350   MagickRealType
351     delta,
352     max,
353     min;
354
355   /*
356     Convert RGB to HSB colorspace.
357   */
358   assert(hue != (double *) NULL);
359   assert(saturation != (double *) NULL);
360   assert(brightness != (double *) NULL);
361   *hue=0.0;
362   *saturation=0.0;
363   *brightness=0.0;
364   min=(MagickRealType) (red < green ? red : green);
365   if ((MagickRealType) blue < min)
366     min=(MagickRealType) blue;
367   max=(MagickRealType) (red > green ? red : green);
368   if ((MagickRealType) blue > max)
369     max=(MagickRealType) blue;
370   if (max == 0.0)
371     return;
372   delta=max-min;
373   *saturation=(double) (delta/max);
374   *brightness=(double) (QuantumScale*max);
375   if (delta == 0.0)
376     return;
377   if ((MagickRealType) red == max)
378     *hue=(double) ((green-(MagickRealType) blue)/delta);
379   else
380     if ((MagickRealType) green == max)
381       *hue=(double) (2.0+(blue-(MagickRealType) red)/delta);
382     else
383       *hue=(double) (4.0+(red-(MagickRealType) green)/delta);
384   *hue/=6.0;
385   if (*hue < 0.0)
386     *hue+=1.0;
387 }
388 \f
389 /*
390 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
391 %                                                                             %
392 %                                                                             %
393 %                                                                             %
394 %   C o n v e r t R G B T o H S L                                             %
395 %                                                                             %
396 %                                                                             %
397 %                                                                             %
398 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
399 %
400 %  ConvertRGBToHSL() transforms a (red, green, blue) to a (hue, saturation,
401 %  lightness) triple.
402 %
403 %  The format of the ConvertRGBToHSL method is:
404 %
405 %      void ConvertRGBToHSL(const double red,const double green,
406 %        const double blue,double *hue,double *saturation,double *lightness)
407 %
408 %  A description of each parameter follows:
409 %
410 %    o red, green, blue: A Quantum value representing the red, green, and
411 %      blue component of a pixel..
412 %
413 %    o hue, saturation, lightness: A pointer to a double value representing a
414 %      component of the HSL color space.
415 %
416 */
417
418 static inline double MagickMax(const double x,const double y)
419 {
420   if (x > y)
421     return(x);
422   return(y);
423 }
424
425 static inline double MagickMin(const double x,const double y)
426 {
427   if (x < y)
428     return(x);
429   return(y);
430 }
431
432 MagickExport void ConvertRGBToHSL(const double red,const double green,
433   const double blue,double *hue,double *saturation,double *lightness)
434 {
435   MagickRealType
436     b,
437     delta,
438     g,
439     max,
440     min,
441     r;
442
443   /*
444     Convert RGB to HSL colorspace.
445   */
446   assert(hue != (double *) NULL);
447   assert(saturation != (double *) NULL);
448   assert(lightness != (double *) NULL);
449   r=QuantumScale*red;
450   g=QuantumScale*green;
451   b=QuantumScale*blue;
452   max=MagickMax(r,MagickMax(g,b));
453   min=MagickMin(r,MagickMin(g,b));
454   *lightness=(double) ((min+max)/2.0);
455   delta=max-min;
456   if (delta == 0.0)
457     {
458       *hue=0.0;
459       *saturation=0.0;
460       return;
461     }
462   if (*lightness < 0.5)
463     *saturation=(double) (delta/(min+max));
464   else
465     *saturation=(double) (delta/(2.0-max-min));
466   if (r == max)
467     *hue=((((max-b)/6.0)+(delta/2.0))-(((max-g)/6.0)+(delta/2.0)))/delta;
468   else
469     if (g == max)
470       *hue=(1.0/3.0)+((((max-r)/6.0)+(delta/2.0))-(((max-b)/6.0)+(delta/2.0)))/
471         delta;
472     else
473       if (b == max)
474         *hue=(2.0/3.0)+((((max-g)/6.0)+(delta/2.0))-(((max-r)/6.0)+
475           (delta/2.0)))/delta;
476   if (*hue < 0.0)
477     *hue+=1.0;
478   if (*hue > 1.0)
479     *hue-=1.0;
480 }
481 \f
482 /*
483 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
484 %                                                                             %
485 %                                                                             %
486 %                                                                             %
487 %   C o n v e r t R G B T o H W B                                             %
488 %                                                                             %
489 %                                                                             %
490 %                                                                             %
491 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
492 %
493 %  ConvertRGBToHWB() transforms a (red, green, blue) to a (hue, whiteness,
494 %  blackness) triple.
495 %
496 %  The format of the ConvertRGBToHWB method is:
497 %
498 %      void ConvertRGBToHWB(const double red,const double green,
499 %        const double blue,double *hue,double *whiteness,double *blackness)
500 %
501 %  A description of each parameter follows:
502 %
503 %    o red, green, blue: A Quantum value representing the red, green, and
504 %      blue component of a pixel.
505 %
506 %    o hue, whiteness, blackness: A pointer to a double value representing a
507 %      component of the HWB color space.
508 %
509 */
510 MagickPrivate void ConvertRGBToHWB(const double red,const double green,
511   const double blue,double *hue,double *whiteness,double *blackness)
512 {
513   long
514     i;
515
516   MagickRealType
517     f,
518     v,
519     w;
520
521   /*
522     Convert RGB to HWB colorspace.
523   */
524   assert(hue != (double *) NULL);
525   assert(whiteness != (double *) NULL);
526   assert(blackness != (double *) NULL);
527   w=(MagickRealType) MagickMin((double) red,MagickMin((double) green,(double)
528     blue));
529   v=(MagickRealType) MagickMax((double) red,MagickMax((double) green,(double)
530     blue));
531   *blackness=1.0-QuantumScale*v;
532   *whiteness=QuantumScale*w;
533   if (v == w)
534     {
535       *hue=0.0;
536       return;
537     }
538   f=((MagickRealType) red == w) ? green-(MagickRealType) blue :
539     (((MagickRealType) green == w) ? blue-(MagickRealType) red : red-
540     (MagickRealType) green);
541   i=((MagickRealType) red == w) ? 3 : (((MagickRealType) green == w) ? 5 : 1);
542   *hue=((double) i-f/(v-1.0*w))/6.0;
543 }
544 \f
545 /*
546 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
547 %                                                                             %
548 %                                                                             %
549 %                                                                             %
550 %   E x p a n d A f f i n e                                                   %
551 %                                                                             %
552 %                                                                             %
553 %                                                                             %
554 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
555 %
556 %  ExpandAffine() computes the affine's expansion factor, i.e. the square root
557 %  of the factor by which the affine transform affects area. In an affine
558 %  transform composed of scaling, rotation, shearing, and translation, returns
559 %  the amount of scaling.
560 %
561 %  The format of the ExpandAffine method is:
562 %
563 %      double ExpandAffine(const AffineMatrix *affine)
564 %
565 %  A description of each parameter follows:
566 %
567 %    o expansion: Method ExpandAffine returns the affine's expansion factor.
568 %
569 %    o affine: A pointer the affine transform of type AffineMatrix.
570 %
571 */
572 MagickExport double ExpandAffine(const AffineMatrix *affine)
573 {
574   assert(affine != (const AffineMatrix *) NULL);
575   return(sqrt(fabs(affine->sx*affine->sy-affine->rx*affine->ry)));
576 }
577 \f
578 /*
579 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
580 %                                                                             %
581 %                                                                             %
582 %                                                                             %
583 %   G e n e r a t e D i f f e r e n t i a l N o i s e                         %
584 %                                                                             %
585 %                                                                             %
586 %                                                                             %
587 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
588 %
589 %  GenerateDifferentialNoise() generates differentual noise.
590 %
591 %  The format of the GenerateDifferentialNoise method is:
592 %
593 %      double GenerateDifferentialNoise(RandomInfo *random_info,
594 %        const Quantum pixel,const NoiseType noise_type,
595 %        const MagickRealType attenuate)
596 %
597 %  A description of each parameter follows:
598 %
599 %    o random_info: the random info.
600 %
601 %    o pixel: noise is relative to this pixel value.
602 %
603 %    o noise_type: the type of noise.
604 %
605 %    o attenuate:  attenuate the noise.
606 %
607 */
608 MagickPrivate double GenerateDifferentialNoise(RandomInfo *random_info,
609   const Quantum pixel,const NoiseType noise_type,const MagickRealType attenuate)
610 {
611 #define NoiseEpsilon  (attenuate*1.0e-5)
612 #define SigmaUniform  (attenuate*4.0)
613 #define SigmaGaussian  (attenuate*4.0)
614 #define SigmaImpulse  (attenuate*0.10)
615 #define SigmaLaplacian (attenuate*10.0)
616 #define SigmaMultiplicativeGaussian  (attenuate*1.0)
617 #define SigmaPoisson  (attenuate*0.05)
618 #define TauGaussian  (attenuate*20.0)
619
620   double
621     alpha,
622     beta,
623     noise,
624     sigma;
625
626   alpha=GetPseudoRandomValue(random_info);
627   switch (noise_type)
628   {
629     case UniformNoise:
630     default:
631     {
632       noise=(double) pixel+ScaleCharToQuantum((unsigned char)
633         (SigmaUniform*(alpha)));
634       break;
635     }
636     case GaussianNoise:
637     {
638       double
639         gamma,
640         tau;
641
642       if (alpha == 0.0)
643         alpha=1.0;
644       beta=GetPseudoRandomValue(random_info);
645       gamma=sqrt(-2.0*log(alpha));
646       sigma=gamma*cos((double) (2.0*MagickPI*beta));
647       tau=gamma*sin((double) (2.0*MagickPI*beta));
648       noise=(double) pixel+sqrt((double) pixel)*SigmaGaussian*sigma+
649         TauGaussian*tau;
650       break;
651     }
652     case MultiplicativeGaussianNoise:
653     {
654       if (alpha <= NoiseEpsilon)
655         sigma=(double) QuantumRange;
656       else
657         sigma=sqrt(-2.0*log(alpha));
658       beta=GetPseudoRandomValue(random_info);
659       noise=(double) pixel+pixel*SigmaMultiplicativeGaussian*sigma/2.0*
660         cos((double) (2.0*MagickPI*beta));
661       break;
662     }
663     case ImpulseNoise:
664     {
665       if (alpha < (SigmaImpulse/2.0))
666         noise=0.0;
667        else
668          if (alpha >= (1.0-(SigmaImpulse/2.0)))
669            noise=(double) QuantumRange;
670          else
671            noise=(double) pixel;
672       break;
673     }
674     case LaplacianNoise:
675     {
676       if (alpha <= 0.5)
677         {
678           if (alpha <= NoiseEpsilon)
679             noise=(double) pixel-(double) QuantumRange;
680           else
681             noise=(double) pixel+ScaleCharToQuantum((unsigned char)
682               (SigmaLaplacian*log((2.0*alpha))+0.5));
683           break;
684         }
685       beta=1.0-alpha;
686       if (beta <= (0.5*NoiseEpsilon))
687         noise=(double) (pixel+QuantumRange);
688       else
689         noise=(double) pixel-ScaleCharToQuantum((unsigned char)
690           (SigmaLaplacian*log((2.0*beta))+0.5));
691       break;
692     }
693     case PoissonNoise:
694     {
695       double
696         poisson;
697
698       register ssize_t
699         i;
700
701       poisson=exp(-SigmaPoisson*ScaleQuantumToChar(pixel));
702       for (i=0; alpha > poisson; i++)
703       {
704         beta=GetPseudoRandomValue(random_info);
705         alpha*=beta;
706       }
707       noise=(double) ScaleCharToQuantum((unsigned char) (i/SigmaPoisson));
708       break;
709     }
710     case RandomNoise:
711     {
712       noise=(double) QuantumRange*alpha;
713       break;
714     }
715   }
716   return(noise);
717 }
718 \f
719 /*
720 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
721 %                                                                             %
722 %                                                                             %
723 %                                                                             %
724 %   G e t O p t i m a l K e r n e l W i d t h                                 %
725 %                                                                             %
726 %                                                                             %
727 %                                                                             %
728 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
729 %
730 %  GetOptimalKernelWidth() computes the optimal kernel radius for a convolution
731 %  filter.  Start with the minimum value of 3 pixels and walk out until we drop
732 %  below the threshold of one pixel numerical accuracy.
733 %
734 %  The format of the GetOptimalKernelWidth method is:
735 %
736 %      size_t GetOptimalKernelWidth(const double radius,
737 %        const double sigma)
738 %
739 %  A description of each parameter follows:
740 %
741 %    o width: Method GetOptimalKernelWidth returns the optimal width of
742 %      a convolution kernel.
743 %
744 %    o radius: the radius of the Gaussian, in pixels, not counting the center
745 %      pixel.
746 %
747 %    o sigma: the standard deviation of the Gaussian, in pixels.
748 %
749 */
750 MagickPrivate size_t GetOptimalKernelWidth1D(const double radius,
751   const double sigma)
752 {
753   double
754     alpha,
755     beta,
756     gamma,
757     normalize,
758     value;
759
760   register ssize_t
761     i;
762
763   size_t
764     width;
765
766   ssize_t
767     j;
768
769   (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
770   if (radius > MagickEpsilon)
771     return((size_t) (2.0*ceil(radius)+1.0));
772   gamma=fabs(sigma);
773   if (gamma <= MagickEpsilon)
774     return(3UL);
775   alpha=1.0/(2.0*gamma*gamma);
776   beta=(double) (1.0/(MagickSQ2PI*gamma));
777   for (width=5; ; )
778   {
779     normalize=0.0;
780     j=(ssize_t) width/2;
781     for (i=(-j); i <= j; i++)
782       normalize+=exp(-((double) (i*i))*alpha)*beta;
783     value=exp(-((double) (j*j))*alpha)*beta/normalize;
784     if ((value < QuantumScale) || (value < MagickEpsilon))
785       break;
786     width+=2;
787   }
788   return((size_t) (width-2));
789 }
790
791 MagickPrivate size_t GetOptimalKernelWidth2D(const double radius,
792   const double sigma)
793 {
794   double
795     alpha,
796     beta,
797     gamma,
798     normalize,
799     value;
800
801   size_t
802     width;
803
804   ssize_t
805     j,
806     u,
807     v;
808
809   (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
810   if (radius > MagickEpsilon)
811     return((size_t) (2.0*ceil(radius)+1.0));
812   gamma=fabs(sigma);
813   if (gamma <= MagickEpsilon)
814     return(3UL);
815   alpha=1.0/(2.0*gamma*gamma);
816   beta=(double) (1.0/(Magick2PI*gamma*gamma));
817   for (width=5; ; )
818   {
819     normalize=0.0;
820     j=(ssize_t) width/2;
821     for (v=(-j); v <= j; v++)
822       for (u=(-j); u <= j; u++)
823         normalize+=exp(-((double) (u*u+v*v))*alpha)*beta;
824     value=exp(-((double) (j*j))*alpha)*beta/normalize;
825     if ((value < QuantumScale) || (value < MagickEpsilon))
826       break;
827     width+=2;
828   }
829   return((size_t) (width-2));
830 }
831
832 MagickPrivate size_t  GetOptimalKernelWidth(const double radius,
833   const double sigma)
834 {
835   return(GetOptimalKernelWidth1D(radius,sigma));
836 }