1 // This may look like C code, but it is really -*- C++ -*-
3 // Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
5 // Simple demo program for Magick++
7 // Concept and algorithms lifted from PerlMagick demo script written
10 // Max run-time size 60MB (as compared with 95MB for PerlMagick) under SPARC Solaris
20 using namespace Magick;
22 int main( int /*argc*/, char ** argv)
25 // Initialize ImageMagick install location for Windows
26 InitializeMagick(*argv);
31 if(getenv("SRCDIR") != 0)
32 srcdir = getenv("SRCDIR");
34 // Common font to use.
35 string font = "Helvetica";
41 // Read model & smile image.
43 cout << "Read images ..." << endl;
45 Image model( srcdir + "model.miff" );
46 model.label( "Magick++" );
47 model.borderColor( "black" );
48 model.backgroundColor( "black" );
50 Image smile( srcdir + "smile.miff" );
51 smile.label( "Smile" );
52 smile.borderColor( "black" );
55 // Create image stack.
57 cout << "Creating thumbnails..." << endl;
59 // Construct initial list containing seven copies of a null image
61 null.size( Geometry(70,70) );
62 null.read( "NULL:black" );
63 list<Image> images( 7, null );
65 Image example = model;
67 // Each of the following follow the pattern
68 // 1. obtain reference to (own copy of) image
69 // 2. apply label to image
70 // 3. apply operation to image
71 // 4. append image to container
73 cout << " add noise ..." << endl;
74 example.label( "Add Noise" );
75 example.addNoise( LaplacianNoise );
76 images.push_back( example );
78 cout << " add noise (blue) ..." << endl;
79 example.label( "Add Noise\n(Blue Channel)" );
80 example.addNoiseChannel( BlueChannel, PoissonNoise );
81 images.push_back( example );
83 cout << " annotate ..." << endl;
85 example.label( "Annotate" );
86 example.density( "72x72" );
87 example.fontPointsize( 18 );
89 example.strokeColor( Color() );
90 example.fillColor( "gold" );
91 example.annotate( "Magick++", "+0+20", NorthGravity );
92 images.push_back( example );
94 cout << " blur ..." << endl;
96 example.label( "Blur" );
97 example.blur( 0, 1.5 );
98 images.push_back( example );
100 cout << " blur red channel ..." << endl;
102 example.label( "Blur Channel\n(Red Channel)" );
103 example.blurChannel( RedChannel, 0, 3.0 );
104 images.push_back( example );
106 cout << " border ..." << endl;
108 example.label( "Border" );
109 example.borderColor( "gold" );
110 example.border( Geometry(6,6) );
111 images.push_back( example );
113 cout << " channel ..." << endl;
115 example.label( "Channel\n(Red Channel)" );
116 example.channel( RedChannel );
117 images.push_back( example );
119 cout << " charcoal ..." << endl;
121 example.label( "Charcoal" );
123 images.push_back( example );
125 cout << " composite ..." << endl;
127 example.label( "Composite" );
128 example.composite( smile, "+35+65", OverCompositeOp);
129 images.push_back( example );
131 cout << " contrast ..." << endl;
133 example.label( "Contrast" );
134 example.contrast( false );
135 images.push_back( example );
137 cout << " convolve ..." << endl;
139 example.label( "Convolve" );
142 const double kernel[] = { 1, 1, 1, 1, 4, 1, 1, 1, 1 };
143 example.convolve( 3, kernel );
145 images.push_back( example );
147 cout << " crop ..." << endl;
149 example.label( "Crop" );
150 example.crop( "80x80+25+50" );
151 images.push_back( example );
153 cout << " despeckle ..." << endl;
155 example.label( "Despeckle" );
156 example.despeckle( );
157 images.push_back( example );
159 cout << " draw ..." << endl;
161 example.label( "Draw" );
162 example.fillColor(Color());
163 example.strokeColor( "gold" );
164 example.strokeWidth( 2 );
165 example.draw( DrawableCircle( 60,90, 60,120 ) );
166 images.push_back( example );
168 cout << " edge ..." << endl;
170 example.label( "Detect Edges" );
172 images.push_back( example );
174 cout << " emboss ..." << endl;
176 example.label( "Emboss" );
178 images.push_back( example );
180 cout << " equalize ..." << endl;
182 example.label( "Equalize" );
184 images.push_back( example );
186 cout << " explode ..." << endl;
188 example.label( "Explode" );
189 example.backgroundColor( "#000000FF" );
190 example.implode( -1 );
191 images.push_back( example );
193 cout << " flip ..." << endl;
195 example.label( "Flip" );
197 images.push_back( example );
199 cout << " flop ..." << endl;
201 example.label( "Flop" );
203 images.push_back( example );
205 cout << " frame ..." << endl;
207 example.label( "Frame" );
209 images.push_back( example );
211 cout << " gamma ..." << endl;
213 example.label( "Gamma" );
214 example.gamma( 1.6 );
215 images.push_back( example );
217 cout << " gaussian blur ..." << endl;
219 example.label( "Gaussian Blur" );
220 example.gaussianBlur( 0.0, 1.5 );
221 images.push_back( example );
223 cout << " gaussian blur channel ..." << endl;
225 example.label( "Gaussian Blur\n(Green Channel)" );
226 example.gaussianBlurChannel( GreenChannel, 0.0, 1.5 );
227 images.push_back( example );
229 cout << " gradient ..." << endl;
231 gradient.size( "130x194" );
232 gradient.read( "gradient:#20a0ff-#ffff00" );
233 gradient.label( "Gradient" );
234 images.push_back( gradient );
236 cout << " grayscale ..." << endl;
238 example.label( "Grayscale" );
239 example.quantizeColorSpace( GRAYColorspace );
241 images.push_back( example );
243 cout << " implode ..." << endl;
245 example.label( "Implode" );
246 example.implode( 0.5 );
247 images.push_back( example );
249 cout << " level ..." << endl;
251 example.label( "Level" );
252 example.level( 0.20*QuantumRange, 0.90*QuantumRange, 1.20 );
253 images.push_back( example );
255 cout << " level red channel ..." << endl;
257 example.label( "Level Channel\n(Red Channel)" );
258 example.levelChannel( RedChannel, 0.20*QuantumRange, 0.90*QuantumRange, 1.20 );
259 images.push_back( example );
261 cout << " median filter ..." << endl;
263 example.label( "Median Filter" );
264 example.medianFilter( );
265 images.push_back( example );
267 cout << " modulate ..." << endl;
269 example.label( "Modulate" );
270 example.modulate( 110, 110, 110 );
271 images.push_back( example );
273 cout << " monochrome ..." << endl;
275 example.label( "Monochrome" );
276 example.quantizeColorSpace( GRAYColorspace );
277 example.quantizeColors( 2 );
278 example.quantizeDither( false );
280 images.push_back( example );
282 cout << " motion blur ..." << endl;
284 example.label( "Motion Blur" );
285 example.motionBlur( 0.0, 7.0,45 );
286 images.push_back( example );
288 cout << " negate ..." << endl;
290 example.label( "Negate" );
292 images.push_back( example );
294 cout << " normalize ..." << endl;
296 example.label( "Normalize" );
297 example.normalize( );
298 images.push_back( example );
300 cout << " oil paint ..." << endl;
302 example.label( "Oil Paint" );
304 images.push_back( example );
306 cout << " ordered dither 2x2 ..." << endl;
308 example.label( "Ordered Dither\n(2x2)" );
309 example.randomThreshold( Geometry(2,2) );
310 images.push_back( example );
312 cout << " ordered dither 3x3..." << endl;
314 example.label( "Ordered Dither\n(3x3)" );
315 example.randomThreshold( Geometry(3,3) );
316 images.push_back( example );
318 cout << " ordered dither 4x4..." << endl;
320 example.label( "Ordered Dither\n(4x4)" );
321 example.randomThreshold( Geometry(4,4) );
322 images.push_back( example );
324 cout << " ordered dither red 4x4..." << endl;
326 example.label( "Ordered Dither\n(Red 4x4)" );
327 example.randomThresholdChannel( RedChannel, Geometry(4,4));
328 images.push_back( example );
330 cout << " plasma ..." << endl;
332 plasma.size( "130x194" );
333 plasma.read( "plasma:fractal" );
334 plasma.label( "Plasma" );
335 images.push_back( plasma );
337 cout << " quantize ..." << endl;
339 example.label( "Quantize" );
341 images.push_back( example );
343 cout << " quantum operator ..." << endl;
345 example.label( "Quantum Operator\nRed * 0.4" );
346 example.quantumOperator( RedChannel,MultiplyEvaluateOperator,0.40 );
347 images.push_back( example );
349 cout << " raise ..." << endl;
351 example.label( "Raise" );
353 images.push_back( example );
355 cout << " reduce noise ..." << endl;
357 example.label( "Reduce Noise" );
358 example.reduceNoise( 1.0 );
359 images.push_back( example );
361 cout << " resize ..." << endl;
363 example.label( "Resize" );
364 example.zoom( "50%" );
365 images.push_back( example );
367 cout << " roll ..." << endl;
369 example.label( "Roll" );
370 example.roll( "+20+10" );
371 images.push_back( example );
373 cout << " rotate ..." << endl;
375 example.label( "Rotate" );
376 example.rotate( 45 );
377 example.transparent( "black" );
378 images.push_back( example );
380 cout << " scale ..." << endl;
382 example.label( "Scale" );
383 example.scale( "60%" );
384 images.push_back( example );
386 cout << " segment ..." << endl;
388 example.label( "Segment" );
389 example.segment( 0.5, 0.25 );
390 images.push_back( example );
392 cout << " shade ..." << endl;
394 example.label( "Shade" );
395 example.shade( 30, 30, false );
396 images.push_back( example );
398 cout << " sharpen ..." << endl;
400 example.label("Sharpen");
401 example.sharpen( 0.0, 1.0 );
402 images.push_back( example );
404 cout << " shave ..." << endl;
406 example.label("Shave");
407 example.shave( Geometry( 10, 10) );
408 images.push_back( example );
410 cout << " shear ..." << endl;
412 example.label( "Shear" );
413 example.shear( 45, 45 );
414 example.transparent( "black" );
415 images.push_back( example );
417 cout << " spread ..." << endl;
419 example.label( "Spread" );
421 images.push_back( example );
423 cout << " solarize ..." << endl;
425 example.label( "Solarize" );
427 images.push_back( example );
429 cout << " swirl ..." << endl;
431 example.backgroundColor( "#000000FF" );
432 example.label( "Swirl" );
434 images.push_back( example );
436 cout << " threshold ..." << endl;
438 example.label( "Threshold" );
439 example.threshold( QuantumRange/2.0 );
440 images.push_back( example );
442 cout << " threshold random ..." << endl;
444 example.label( "Random\nThreshold" );
445 example.randomThreshold( Geometry((size_t) (0.3*QuantumRange),
446 (size_t) (0.85*QuantumRange)) );
447 images.push_back( example );
449 cout << " unsharp mask ..." << endl;
451 example.label( "Unsharp Mask" );
452 // radius_, sigma_, amount_, threshold_
453 example.unsharpmask( 0.0, 1.0, 1.0, 0.05);
454 images.push_back( example );
456 cout << " wave ..." << endl;
458 example.label( "Wave" );
459 example.alpha( true );
460 example.backgroundColor( "#000000FF" );
461 example.wave( 25, 150 );
462 images.push_back( example );
465 // Create image montage.
467 cout << "Montage images..." << endl;
469 for_each( images.begin(), images.end(), fontImage( font ) );
470 for_each( images.begin(), images.end(), strokeColorImage( Color("#600") ) );
472 MontageFramed montageOpts;
473 montageOpts.geometry( "130x194+10+5>" );
474 montageOpts.gravity( CenterGravity );
475 montageOpts.borderColor( "green" );
476 montageOpts.borderWidth( 1 );
477 montageOpts.tile( "7x4" );
478 montageOpts.compose( OverCompositeOp );
479 montageOpts.backgroundColor( "#ffffff" );
480 montageOpts.font( font );
481 montageOpts.pointSize( 18 );
482 montageOpts.fillColor( "#600" );
483 montageOpts.strokeColor( Color() );
484 montageOpts.compose(OverCompositeOp);
485 montageOpts.fileName( "Magick++ Demo" );
486 montageImages( &montage, images.begin(), images.end(), montageOpts );
489 Image& montage_image = montage.front();
492 cout << "Adding logo image ..." << endl;
493 Image logo( "logo:" );
496 // Composite logo into montage image
497 Geometry placement(0,0,(montage_image.columns()/2)-(logo.columns()/2),0);
498 montage_image.composite( logo, placement, OverCompositeOp );
501 for_each( montage.begin(), montage.end(), depthImage(8) );
502 for_each( montage.begin(), montage.end(), alphaImage( false ) );
503 for_each( montage.begin(), montage.end(), compressTypeImage( RLECompression) );
505 cout << "Writing image \"demo_out.miff\" ..." << endl;
506 writeImages(montage.begin(),montage.end(),"demo_out_%d.miff");
508 // Uncomment following lines to display image to screen
509 // cout << "Display image..." << endl;
510 // montage_image.display();
513 catch( exception &error_ )
515 cout << "Caught exception: " << error_.what() << endl;